12.9MAMay 28Code
EASE Configuration Facilitates A Reproducible Science of LLM Social SimulationsSneheel Sarangi, Maximilian Puelma Touzel, Aurélien Bück-Kaeffer et al.
LLMs are increasingly deployed to simulate social interactions, yet many of the existing simulators remain ad hoc and monolithic. This lack of architectural standardization prevents reproducible research and complicates downstream evaluation. We advance a rigorous science of LLM-based multi-agent simulation by modularizing core components into Environments, Agents, Simulation engines, and Evaluation metrics (EASE). We demonstrate the utility of EASE configuration by wrapping it in an experimental study schema for orchestrating workflows centered around answering explicit research questions in generated scenarios. We contribute SiliSocS, an open-source, research-ready Silicon Society Sandbox implementing a study-structured EASE configuration to enable highly configurable and reproducible LLM-based social simulations. Using SiliSocS and EASE, we present three case studies, showcasing the system's comprehensive assessment of existing questions, ability to dive deeper into complex questions, and elaboration of existing studies, respectively. Together, these case studies highlight the limitations of current modeling approaches and isolate the impacts of design choices on key results.
11.6MAApr 30
The $\textit{Silicon Society}$ Cookbook: Design Space of LLM-based Social SimulationsAurélien Bück-Kaeffer, Sneheel Sarangi, Maximilian Puelma Touzel et al.
Studies attempting to simulate human behavior with $\textit{Silicon Societies}$ grow in numbers while LLM-only social networks have started appearing outside of controlled settings. However, the design space of these networks remains under-studied, which contributes to a gap in validating model realism. To enable future works to make more informed design decisions, we perform a systematic analysis of the consequences and interactions of key design choices in simulated social networks, including the choice of base model used to model individual agents, and how they are connected to each other. Using surveys as a proxy for agent opinions, our findings suggest that the geometry of the design space is non-trivial, with some parameters behaving in additive ways while others display more complex interactions. In particular, the choice of the base LLM is the most important variable impacting the simulation outcomes.
A Simulation System Towards Solving Societal-Scale ManipulationMaximilian Puelma Touzel, Sneheel Sarangi, Austin Welch et al.
The rise of AI-driven manipulation poses significant risks to societal trust and democratic processes. Yet, studying these effects in real-world settings at scale is ethically and logistically impractical, highlighting a need for simulation tools that can model these dynamics in controlled settings to enable experimentation with possible defenses. We present a simulation environment designed to address this. We elaborate upon the Concordia framework that simulates offline, `real life' activity by adding online interactions to the simulation through social media with the integration of a Mastodon server. We improve simulation efficiency and information flow, and add a set of measurement tools, particularly longitudinal surveys. We demonstrate the simulator with a tailored example in which we track agents' political positions and show how partisan manipulation of agents can affect election results.