Zheng Fang

h-index28
2papers
2,780citations

2 Papers

8.7CVJul 25, 2024Code
StreamMOS: Streaming Moving Object Segmentation with Multi-View Perception and Dual-Span Memory

Zhiheng Li, Yubo Cui, Jiexi Zhong et al.

Moving object segmentation based on LiDAR is a crucial and challenging task for autonomous driving and mobile robotics. Most approaches explore spatio-temporal information from LiDAR sequences to predict moving objects in the current frame. However, they often focus on transferring temporal cues in a single inference and regard every prediction as independent of others. This may cause inconsistent segmentation results for the same object in different frames. To overcome this issue, we propose a streaming network with a memory mechanism, called StreamMOS, to build the association of features and predictions among multiple inferences. Specifically, we utilize a short-term memory to convey historical features, which can be regarded as spatial prior of moving objects and adopted to enhance current inference by temporal fusion. Meanwhile, we build a long-term memory to store previous predictions and exploit them to refine the present forecast at voxel and instance levels through voting. Besides, we present multi-view encoder with cascade projection and asymmetric convolution to extract motion feature of objects in different representations. Extensive experiments validate that our algorithm gets competitive performance on SemanticKITTI and Sipailou Campus datasets. Code will be released at https://github.com/NEU-REAL/StreamMOS.git.

9.4ROJan 21, 2024
Multi-Agent Generative Adversarial Interactive Self-Imitation Learning for AUV Formation Control and Obstacle Avoidance

Zheng Fang, Tianhao Chen, Dong Jiang et al.

Multiple autonomous underwater vehicles (multi-AUV) can cooperatively accomplish tasks that a single AUV cannot complete. Recently, multi-agent reinforcement learning has been introduced to control of multi-AUV. However, designing efficient reward functions for various tasks of multi-AUV control is difficult or even impractical. Multi-agent generative adversarial imitation learning (MAGAIL) allows multi-AUV to learn from expert demonstration instead of pre-defined reward functions, but suffers from the deficiency of requiring optimal demonstrations and not surpassing provided expert demonstrations. This paper builds upon the MAGAIL algorithm by proposing multi-agent generative adversarial interactive self-imitation learning (MAGAISIL), which can facilitate AUVs to learn policies by gradually replacing the provided sub-optimal demonstrations with self-generated good trajectories selected by a human trainer. Our experimental results in a multi-AUV formation control and obstacle avoidance task on the Gazebo platform with AUV simulator of our lab show that AUVs trained via MAGAISIL can surpass the provided sub-optimal expert demonstrations and reach a performance close to or even better than MAGAIL with optimal demonstrations. Further results indicate that AUVs' policies trained via MAGAISIL can adapt to complex and different tasks as well as MAGAIL learning from optimal demonstrations.