11.0CVApr 18, 2023
Human and AI Perceptual Differences in Image Classification ErrorsMinghao Liu, Jiaheng Wei, Yang Liu et al.
Artificial intelligence (AI) models for computer vision trained with supervised machine learning are assumed to solve classification tasks by imitating human behavior learned from training labels. Most efforts in recent vision research focus on measuring the model task performance using standardized benchmarks such as accuracy. However, limited work has sought to understand the perceptual difference between humans and machines. To fill this gap, this study first analyzes the statistical distributions of mistakes from the two sources and then explores how task difficulty level affects these distributions. We find that even when AI learns an excellent model from the training data, one that outperforms humans in overall accuracy, these AI models have significant and consistent differences from human perception. We demonstrate the importance of studying these differences with a simple human-AI teaming algorithm that outperforms humans alone, AI alone, or AI-AI teaming.
5.0CVAug 26, 2023
Disjoint Pose and Shape for 3D Face ReconstructionRaja Kumar, Jiahao Luo, Alex Pang et al.
Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS), on the other hand, uses dozens of high-resolution images to reconstruct accurate 3D faces.However, it produces noisy and stretched-out results with only two views available. In this paper, taking inspiration from both these methods, we propose an end-to-end pipeline that disjointly solves for pose and shape to make the optimization stable and accurate. We use a face shape prior to estimate face pose and use stereo matching followed by a 3DMM to solve for the shape. The proposed method achieves end-to-end topological consistency, enables iterative face pose refinement procedure, and show remarkable improvement on both quantitative and qualitative results over existing state-of-the-art methods.
3.9CVFeb 14, 2023
Tag-based annotation creates better avatarsMinghao Liu, Zeyu Cheng, Shen Sang et al.
Avatar creation from human images allows users to customize their digital figures in different styles. Existing rendering systems like Bitmoji, MetaHuman, and Google Cartoonset provide expressive rendering systems that serve as excellent design tools for users. However, twenty-plus parameters, some including hundreds of options, must be tuned to achieve ideal results. Thus it is challenging for users to create the perfect avatar. A machine learning model could be trained to predict avatars from images, however the annotators who label pairwise training data have the same difficulty as users, causing high label noise. In addition, each new rendering system or version update requires thousands of new training pairs. In this paper, we propose a Tag-based annotation method for avatar creation. Compared to direct annotation of labels, the proposed method: produces higher annotator agreements, causes machine learning to generates more consistent predictions, and only requires a marginal cost to add new rendering systems.
2.8CVAug 24, 2023
Tag-Based Annotation for Avatar Face CreationAn Ngo, Daniel Phelps, Derrick Lai et al.
Currently, digital avatars can be created manually using human images as reference. Systems such as Bitmoji are excellent producers of detailed avatar designs, with hundreds of choices for customization. A supervised learning model could be trained to generate avatars automatically, but the hundreds of possible options create difficulty in securing non-noisy data to train a model. As a solution, we train a model to produce avatars from human images using tag-based annotations. This method provides better annotator agreement, leading to less noisy data and higher quality model predictions. Our contribution is an application of tag-based annotation to train a model for avatar face creation. We design tags for 3 different facial facial features offered by Bitmoji, and train a model using tag-based annotation to predict the nose.
6.5LGJan 19, 2021
DuelGAN: A Duel Between Two Discriminators Stabilizes the GAN TrainingJiaheng Wei, Minghao Liu, Jiahao Luo et al.
In this paper, we introduce DuelGAN, a generative adversarial network (GAN) solution to improve the stability of the generated samples and to mitigate mode collapse. Built upon the Vanilla GAN's two-player game between the discriminator $D_1$ and the generator $G$, we introduce a peer discriminator $D_2$ to the min-max game. Similar to previous work using two discriminators, the first role of both $D_1$, $D_2$ is to distinguish between generated samples and real ones, while the generator tries to generate high-quality samples which are able to fool both discriminators. Different from existing methods, we introduce another game between $D_1$ and $D_2$ to discourage their agreement and therefore increase the level of diversity of the generated samples. This property alleviates the issue of early mode collapse by preventing $D_1$ and $D_2$ from converging too fast. We provide theoretical analysis for the equilibrium of the min-max game formed among $G, D_1, D_2$. We offer convergence behavior of DuelGAN as well as stability of the min-max game. It's worth mentioning that DuelGAN operates in the unsupervised setting, and the duel between $D_1$ and $D_2$ does not need any label supervision. Experiments results on a synthetic dataset and on real-world image datasets (MNIST, Fashion MNIST, CIFAR-10, STL-10, CelebA, VGG, and FFHQ) demonstrate that DuelGAN outperforms competitive baseline work in generating diverse and high-quality samples, while only introduces negligible computation cost.