Haiyang Liu

CV
h-index21
5papers
21citations
Novelty43%
AI Score42

5 Papers

6.2CVAug 28, 2025Code
Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

Xiaochuan Li, Guoguang Du, Runze Zhang et al.

Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.

7.6CVDec 23, 2024
Free-viewpoint Human Animation with Pose-correlated Reference Selection

Fa-Ting Hong, Zhan Xu, Haiyang Liu et al.

Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.

3.6CVJul 22, 2025
Livatar-1: Real-Time Talking Heads Generation with Tailored Flow Matching

Haiyang Liu, Xiaolin Hong, Xuancheng Yang et al.

We present Livatar, a real-time audio-driven talking heads videos generation framework. Existing baselines suffer from limited lip-sync accuracy and long-term pose drift. We address these limitations with a flow matching based framework. Coupled with system optimizations, Livatar achieves competitive lip-sync quality with a 8.50 LipSync Confidence on the HDTF dataset, and reaches a throughput of 141 FPS with an end-to-end latency of 0.17s on a single A10 GPU. This makes high-fidelity avatars accessible to broader applications. Our project is available at https://www.hedra.com/ with with examples at https://h-liu1997.github.io/Livatar-1/

2.3ASJun 20, 2021
Improving Ultrasound Tongue Image Reconstruction from Lip Images Using Self-supervised Learning and Attention Mechanism

Haiyang Liu, Jihan Zhang

Speech production is a dynamic procedure, which involved multi human organs including the tongue, jaw and lips. Modeling the dynamics of the vocal tract deformation is a fundamental problem to understand the speech, which is the most common way for human daily communication. Researchers employ several sensory streams to describe the process simultaneously, which are incontrovertibly statistically related to other streams. In this paper, we address the following question: given an observable image sequences of lips, can we picture the corresponding tongue motion. We formulated this problem as the self-supervised learning problem, and employ the two-stream convolutional network and long-short memory network for the learning task, with the attention mechanism. We evaluate the performance of the proposed method by leveraging the unlabeled lip videos to predict an upcoming ultrasound tongue image sequence. The results show that our model is able to generate images that close to the real ultrasound tongue images, and results in the matching between two imaging modalities.

1.8LGMar 19, 2019Code
Random Pairwise Shapelets Forest

Mohan Shi, Zhihai Wang, Jodong Yuan et al.

Shapelet is a discriminative subsequence of time series. An advanced shapelet-based method is to embed shapelet into accurate and fast random forest. However, it shows several limitations. First, random shapelet forest requires a large training cost for split threshold searching. Second, a single shapelet provides limited information for only one branch of the decision tree, resulting in insufficient accuracy and interpretability. Third, randomized ensemble causes interpretability declining. For that, this paper presents Random Pairwise Shapelets Forest (RPSF). RPSF combines a pair of shapelets from different classes to construct random forest. It omits threshold searching to be more efficient, includes more information for each node of the forest to be more effective. Moreover, a discriminability metric, Decomposed Mean Decrease Impurity (DMDI), is proposed to identify influential region for every class. Extensive experiments show RPSF improves the accuracy and training speed of shapelet-based forest. Case studies demonstrate the interpretability of our method.