CVFeb 8, 2024
Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game ApplicationBumsoo Kim, Sanghyun Byun, Yonghoon Jung et al.
In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/
CVFeb 6, 2025
MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset GenerationYoonJe Kang, Yonghoon Jung, Wonseop Shin et al.
In this paper, we present synthetic data generation framework for flood hazard detection system. For high fidelity and quality, we characterize several real-world properties into virtual world and simulate the flood situation by controlling them. For the sake of efficiency, recent generative models in image-to-3D and urban city synthesis are leveraged to easily composite flood environments so that we avoid data bias due to the hand-crafted manner. Based on our framework, we build the flood synthetic dataset with 5 levels, dubbed MultiFloodSynth which contains rich annotation types like normal map, segmentation, 3D bounding box for a variety of downstream task. In experiments, our dataset demonstrate the enhanced performance of flood hazard detection with on-par realism compared with real dataset.
CVMar 22, 2024
Make VLM Recognize Visual Hallucination on Cartoon Character Image with Pose InformationBumsoo Kim, Wonseop Shin, Kyuchul Lee et al.
Leveraging large-scale Text-to-Image (TTI) models have become a common technique for generating exemplar or training dataset in the fields of image synthesis, video editing, 3D reconstruction. However, semantic structural visual hallucinations involving perceptually severe defects remain a concern, especially in the domain of non-photorealistic rendering (NPR) such as cartoons and pixelization-style character. To detect these hallucinations in NPR, We propose a novel semantic structural hallucination detection system using Vision-Language Model (VLM). Our approach is to leverage the emerging capability of large language model, in-context learning which denotes that VLM has seen some examples by user for specific downstream task, here hallucination detection. Based on in-context learning, we introduce pose-aware in-context visual learning (PA-ICVL) which improve the overall performance of VLM by further inputting visual data beyond prompts, RGB images and pose information. By incorporating pose guidance, we enable VLMs to make more accurate decisions. Experimental results demonstrate significant improvements in identifying visual hallucinations compared to baseline methods relying solely on RGB images. Within selected two VLMs, GPT-4v, Gemini pro vision, our proposed PA-ICVL improves the hallucination detection with 50% to 78%, 57% to 80%, respectively. This research advances a capability of TTI models toward real-world applications by mitigating visual hallucinations via in-context visual learning, expanding their potential in non-photorealistic domains. In addition, it showcase how users can boost the downstream-specialized capability of open VLM by harnessing additional conditions. We collect synthetic cartoon-hallucination dataset with TTI models, this dataset and final tuned VLM will be publicly available.