Satvik Sharma

RO
h-index7
9papers
255citations
Novelty52%
AI Score40

9 Papers

ROJun 29, 2022Code
Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision

Ryan Hoque, Lawrence Yunliang Chen, Satvik Sharma et al.

Commercial and industrial deployments of robot fleets at Amazon, Nimble, Plus One, Waymo, and Zoox query remote human teleoperators when robots are at risk or unable to make task progress. With continual learning, interventions from the remote pool of humans can also be used to improve the robot fleet control policy over time. A central question is how to effectively allocate limited human attention. Prior work addresses this in the single-robot, single-human setting; we formalize the Interactive Fleet Learning (IFL) setting, in which multiple robots interactively query and learn from multiple human supervisors. We propose Return on Human Effort (ROHE) as a new metric and Fleet-DAgger, a family of IFL algorithms. We present an open-source IFL benchmark suite of GPU-accelerated Isaac Gym environments for standardized evaluation and development of IFL algorithms. We compare a novel Fleet-DAgger algorithm to 4 baselines with 100 robots in simulation. We also perform a physical block-pushing experiment with 4 ABB YuMi robot arms and 2 remote humans. Experiments suggest that the allocation of humans to robots significantly affects the performance of the fleet, and that the novel Fleet-DAgger algorithm can achieve up to 8.8x higher ROHE than baselines. See https://tinyurl.com/fleet-dagger for supplemental material.

ROSep 14, 2023
Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping

Adam Rashid, Satvik Sharma, Chung Min Kim et al.

Grasping objects by a specific part is often crucial for safety and for executing downstream tasks. Yet, learning-based grasp planners lack this behavior unless they are trained on specific object part data, making it a significant challenge to scale object diversity. Instead, we propose LERF-TOGO, Language Embedded Radiance Fields for Task-Oriented Grasping of Objects, which uses vision-language models zero-shot to output a grasp distribution over an object given a natural language query. To accomplish this, we first reconstruct a LERF of the scene, which distills CLIP embeddings into a multi-scale 3D language field queryable with text. However, LERF has no sense of objectness, meaning its relevancy outputs often return incomplete activations over an object which are insufficient for subsequent part queries. LERF-TOGO mitigates this lack of spatial grouping by extracting a 3D object mask via DINO features and then conditionally querying LERF on this mask to obtain a semantic distribution over the object with which to rank grasps from an off-the-shelf grasp planner. We evaluate LERF-TOGO's ability to grasp task-oriented object parts on 31 different physical objects, and find it selects grasps on the correct part in 81% of all trials and grasps successfully in 69%. See the project website at: lerftogo.github.io

ROOct 13, 2022
Learning to Efficiently Plan Robust Frictional Multi-Object Grasps

Wisdom C. Agboh, Satvik Sharma, Kishore Srinivas et al.

We consider a decluttering problem where multiple rigid convex polygonal objects rest in randomly placed positions and orientations on a planar surface and must be efficiently transported to a packing box using both single and multi-object grasps. Prior work considered frictionless multi-object grasping. In this paper, we introduce friction to increase the number of potential grasps for a given group of objects, and thus increase picks per hour. We train a neural network using real examples to plan robust multi-object grasps. In physical experiments, we find a 13.7% increase in success rate, a 1.6x increase in picks per hour, and a 6.3x decrease in grasp planning time compared to prior work on multi-object grasping. Compared to single-object grasping, we find a 3.1x increase in picks per hour.

ROAug 22, 2022
Automated Pruning of Polyculture Plants

Mark Presten, Rishi Parikh, Shrey Aeron et al.

Polyculture farming has environmental advantages but requires substantially more pruning than monoculture farming. We present novel hardware and algorithms for automated pruning. Using an overhead camera to collect data from a physical scale garden testbed, the autonomous system utilizes a learned Plant Phenotyping convolutional neural network and a Bounding Disk Tracking algorithm to evaluate the individual plant distribution and estimate the state of the garden each day. From this garden state, AlphaGardenSim selects plants to autonomously prune. A trained neural network detects and targets specific prune points on the plant. Two custom-designed pruning tools, compatible with a FarmBot gantry system, are experimentally evaluated and execute autonomous cuts through controlled algorithms. We present results for four 60-day garden cycles. Results suggest the system can autonomously achieve 0.94 normalized plant diversity with pruning shears while maintaining an average canopy coverage of 0.84 by the end of the cycles. For code, videos, and datasets, see https://sites.google.com/berkeley.edu/pruningpolyculture.

RONov 2, 2023
Conformal Policy Learning for Sensorimotor Control Under Distribution Shifts

Huang Huang, Satvik Sharma, Antonio Loquercio et al.

This paper focuses on the problem of detecting and reacting to changes in the distribution of a sensorimotor controller's observables. The key idea is the design of switching policies that can take conformal quantiles as input, which we define as conformal policy learning, that allows robots to detect distribution shifts with formal statistical guarantees. We show how to design such policies by using conformal quantiles to switch between base policies with different characteristics, e.g. safety or speed, or directly augmenting a policy observation with a quantile and training it with reinforcement learning. Theoretically, we show that such policies achieve the formal convergence guarantees in finite time. In addition, we thoroughly evaluate their advantages and limitations on two compelling use cases: simulated autonomous driving and active perception with a physical quadruped. Empirical results demonstrate that our approach outperforms five baselines. It is also the simplest of the baseline strategies besides one ablation. Being easy to use, flexible, and with formal guarantees, our work demonstrates how conformal prediction can be an effective tool for sensorimotor learning under uncertainty.

LGSep 26, 2022
DEFT: Diverse Ensembles for Fast Transfer in Reinforcement Learning

Simeon Adebola, Satvik Sharma, Kaushik Shivakumar

Deep ensembles have been shown to extend the positive effect seen in typical ensemble learning to neural networks and to reinforcement learning (RL). However, there is still much to be done to improve the efficiency of such ensemble models. In this work, we present Diverse Ensembles for Fast Transfer in RL (DEFT), a new ensemble-based method for reinforcement learning in highly multimodal environments and improved transfer to unseen environments. The algorithm is broken down into two main phases: training of ensemble members, and synthesis (or fine-tuning) of the ensemble members into a policy that works in a new environment. The first phase of the algorithm involves training regular policy gradient or actor-critic agents in parallel but adding a term to the loss that encourages these policies to differ from each other. This causes the individual unimodal agents to explore the space of optimal policies and capture more of the multimodality of the environment than a single actor could. The second phase of DEFT involves synthesizing the component policies into a new policy that works well in a modified environment in one of two ways. To evaluate the performance of DEFT, we start with a base version of the Proximal Policy Optimization (PPO) algorithm and extend it with the modifications for DEFT. Our results show that the pretraining phase is effective in producing diverse policies in multimodal environments. DEFT often converges to a high reward significantly faster than alternatives, such as random initialization without DEFT and fine-tuning of ensemble members. While there is certainly more work to be done to analyze DEFT theoretically and extend it to be even more robust, we believe it provides a strong framework for capturing multimodality in environments while still using RL methods with simple policy representations.

RONov 11, 2021Code
AlphaGarden: Learning to Autonomously Tend a Polyculture Garden

Mark Presten, Yahav Avigal, Mark Theis et al.

This paper presents AlphaGarden: an autonomous polyculture garden that prunes and irrigates living plants in a 1.5m x 3.0m physical testbed. AlphaGarden uses an overhead camera and sensors to track the plant distribution and soil moisture. We model individual plant growth and interplant dynamics to train a policy that chooses actions to maximize leaf coverage and diversity. For autonomous pruning, AlphaGarden uses two custom-designed pruning tools and a trained neural network to detect prune points. We present results for four 60-day garden cycles. Results suggest AlphaGarden can autonomously achieve 0.96 normalized diversity with pruning shears while maintaining an average canopy coverage of 0.86 during the peak of the cycle. Code, datasets, and supplemental material can be found at https://github.com/BerkeleyAutomation/AlphaGarden.

ROOct 23, 2025
MemER: Scaling Up Memory for Robot Control via Experience Retrieval

Ajay Sridhar, Jennifer Pan, Satvik Sharma et al.

Humans routinely rely on memory to perform tasks, yet most robot policies lack this capability; our goal is to endow robot policies with the same ability. Naively conditioning on long observation histories is computationally expensive and brittle under covariate shift, while indiscriminate subsampling of history leads to irrelevant or redundant information. We propose a hierarchical policy framework, where the high-level policy is trained to select and track previous relevant keyframes from its experience. The high-level policy uses selected keyframes and the most recent frames when generating text instructions for a low-level policy to execute. This design is compatible with existing vision-language-action (VLA) models and enables the system to efficiently reason over long-horizon dependencies. In our experiments, we finetune Qwen2.5-VL-7B-Instruct and $π_{0.5}$ as the high-level and low-level policies respectively, using demonstrations supplemented with minimal language annotations. Our approach, MemER, outperforms prior methods on three real-world long-horizon robotic manipulation tasks that require minutes of memory. Videos and code can be found at https://jen-pan.github.io/memer/.

LGJun 11, 2021
Policy Gradient Bayesian Robust Optimization for Imitation Learning

Zaynah Javed, Daniel S. Brown, Satvik Sharma et al.

The difficulty in specifying rewards for many real-world problems has led to an increased focus on learning rewards from human feedback, such as demonstrations. However, there are often many different reward functions that explain the human feedback, leaving agents with uncertainty over what the true reward function is. While most policy optimization approaches handle this uncertainty by optimizing for expected performance, many applications demand risk-averse behavior. We derive a novel policy gradient-style robust optimization approach, PG-BROIL, that optimizes a soft-robust objective that balances expected performance and risk. To the best of our knowledge, PG-BROIL is the first policy optimization algorithm robust to a distribution of reward hypotheses which can scale to continuous MDPs. Results suggest that PG-BROIL can produce a family of behaviors ranging from risk-neutral to risk-averse and outperforms state-of-the-art imitation learning algorithms when learning from ambiguous demonstrations by hedging against uncertainty, rather than seeking to uniquely identify the demonstrator's reward function.