CVJun 2, 2023
DeepfakeArt Challenge: A Benchmark Dataset for Generative AI Art Forgery and Data Poisoning DetectionHossein Aboutalebi, Dayou Mao, Rongqi Fan et al.
The tremendous recent advances in generative artificial intelligence techniques have led to significant successes and promise in a wide range of different applications ranging from conversational agents and textual content generation to voice and visual synthesis. Amid the rise in generative AI and its increasing widespread adoption, there has been significant growing concern over the use of generative AI for malicious purposes. In the realm of visual content synthesis using generative AI, key areas of significant concern has been image forgery (e.g., generation of images containing or derived from copyright content), and data poisoning (i.e., generation of adversarially contaminated images). Motivated to address these key concerns to encourage responsible generative AI, we introduce the DeepfakeArt Challenge, a large-scale challenge benchmark dataset designed specifically to aid in the building of machine learning algorithms for generative AI art forgery and data poisoning detection. Comprising of over 32,000 records across a variety of generative forgery and data poisoning techniques, each entry consists of a pair of images that are either forgeries / adversarially contaminated or not. Each of the generated images in the DeepfakeArt Challenge benchmark dataset \footnote{The link to the dataset: http://anon\_for\_review.com} has been quality checked in a comprehensive manner.
AIJun 6, 2024Code
GenAI Arena: An Open Evaluation Platform for Generative ModelsDongfu Jiang, Max Ku, Tianle Li et al.
Generative AI has made remarkable strides to revolutionize fields such as image and video generation. These advancements are driven by innovative algorithms, architecture, and data. However, the rapid proliferation of generative models has highlighted a critical gap: the absence of trustworthy evaluation metrics. Current automatic assessments such as FID, CLIP, FVD, etc often fail to capture the nuanced quality and user satisfaction associated with generative outputs. This paper proposes an open platform GenAI-Arena to evaluate different image and video generative models, where users can actively participate in evaluating these models. By leveraging collective user feedback and votes, GenAI-Arena aims to provide a more democratic and accurate measure of model performance. It covers three tasks of text-to-image generation, text-to-video generation, and image editing respectively. Currently, we cover a total of 35 open-source generative models. GenAI-Arena has been operating for seven months, amassing over 9000 votes from the community. We describe our platform, analyze the data, and explain the statistical methods for ranking the models. To further promote the research in building model-based evaluation metrics, we release a cleaned version of our preference data for the three tasks, namely GenAI-Bench. We prompt the existing multi-modal models like Gemini, and GPT-4o to mimic human voting. We compute the accuracy by comparing the model voting with the human voting to understand their judging abilities. Our results show existing multimodal models are still lagging in assessing the generated visual content, even the best model GPT-4o only achieves an average accuracy of 49.19 across the three generative tasks. Open-source MLLMs perform even worse due to the lack of instruction-following and reasoning ability in complex vision scenarios.
LGFeb 6, 2025
Towards Cost-Effective Reward Guided Text GenerationAhmad Rashid, Ruotian Wu, Rongqi Fan et al.
Reward-guided text generation (RGTG) has emerged as a viable alternative to offline reinforcement learning from human feedback (RLHF). RGTG methods can align baseline language models to human preferences without further training like in standard RLHF methods. However, they rely on a reward model to score each candidate token generated by the language model at inference, incurring significant test-time overhead. Additionally, the reward model is usually only trained to score full sequences, which can lead to sub-optimal choices for partial sequences. In this work, we present a novel reward model architecture that is trained, using a Bradley-Terry loss, to prefer the optimal expansion of a sequence with just a \emph{single call} to the reward model at each step of the generation process. That is, a score for all possible candidate tokens is generated simultaneously, leading to efficient inference. We theoretically analyze various RGTG reward models and demonstrate that prior techniques prefer sub-optimal sequences compared to our method during inference. Empirically, our reward model leads to significantly faster inference than other RGTG methods. It requires fewer calls to the reward model and performs competitively compared to previous RGTG and offline RLHF methods.
CVJun 21, 2024
VideoScore: Building Automatic Metrics to Simulate Fine-grained Human Feedback for Video GenerationXuan He, Dongfu Jiang, Ge Zhang et al.
The recent years have witnessed great advances in video generation. However, the development of automatic video metrics is lagging significantly behind. None of the existing metric is able to provide reliable scores over generated videos. The main barrier is the lack of large-scale human-annotated dataset. In this paper, we release VideoFeedback, the first large-scale dataset containing human-provided multi-aspect score over 37.6K synthesized videos from 11 existing video generative models. We train VideoScore (initialized from Mantis) based on VideoFeedback to enable automatic video quality assessment. Experiments show that the Spearman correlation between VideoScore and humans can reach 77.1 on VideoFeedback-test, beating the prior best metrics by about 50 points. Further result on other held-out EvalCrafter, GenAI-Bench, and VBench show that VideoScore has consistently much higher correlation with human judges than other metrics. Due to these results, we believe VideoScore can serve as a great proxy for human raters to (1) rate different video models to track progress (2) simulate fine-grained human feedback in Reinforcement Learning with Human Feedback (RLHF) to improve current video generation models.
CLJun 3, 2024
MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding BenchmarkYubo Wang, Xueguang Ma, Ge Zhang et al.
In the age of large-scale language models, benchmarks like the Massive Multitask Language Understanding (MMLU) have been pivotal in pushing the boundaries of what AI can achieve in language comprehension and reasoning across diverse domains. However, as models continue to improve, their performance on these benchmarks has begun to plateau, making it increasingly difficult to discern differences in model capabilities. This paper introduces MMLU-Pro, an enhanced dataset designed to extend the mostly knowledge-driven MMLU benchmark by integrating more challenging, reasoning-focused questions and expanding the choice set from four to ten options. Additionally, MMLU-Pro eliminates the trivial and noisy questions in MMLU. Our experimental results show that MMLU-Pro not only raises the challenge, causing a significant drop in accuracy by 16% to 33% compared to MMLU but also demonstrates greater stability under varying prompts. With 24 different prompt styles tested, the sensitivity of model scores to prompt variations decreased from 4-5% in MMLU to just 2% in MMLU-Pro. Additionally, we found that models utilizing Chain of Thought (CoT) reasoning achieved better performance on MMLU-Pro compared to direct answering, which is in stark contrast to the findings on the original MMLU, indicating that MMLU-Pro includes more complex reasoning questions. Our assessments confirm that MMLU-Pro is a more discriminative benchmark to better track progress in the field.