Zhixian Xie

RO
h-index3
5papers
260citations
Novelty63%
AI Score50

5 Papers

65.3ROMar 18
TwinTrack: Bridging Vision and Contact Physics for Real-Time Tracking of Unknown Objects in Contact-Rich Scenes

Wen Yang, Zhixian Xie, Yiting Wang et al.

Real-time tracking of previously unseen, highly dynamic objects in contact-rich scenes, such as during dexterous in-hand manipulation, remains a major challenge. Pure vision-based approaches often fail under heavy occlusions due to frequent contact interactions and motion blur caused by abrupt impacts. We propose Twintrack, a physics-aware perception system that enables robust, real-time 6-DoF pose tracking of unknown dynamic objects in contact-rich scenes by leveraging contact physics cues. At its core, Twintrack integrates Real2Sim and Sim2Real. Real2Sim combines vision and contact physics to jointly estimate object geometry and physical properties: an initial reconstruction is obtained from vision, then refined by learning a geometry residual and simultaneously estimating physical parameters (e.g., mass, inertia, and friction) based on contact dynamics consistency. Sim2Real achieves robust pose estimation by adaptively fusing a visual tracker with predictions from the updated contact dynamics. Twintrack is implemented on a GPU-accelerated, customized MJX engine to guarantee real-time performance. We evaluate our method on two contact-rich scenarios: object falling with environmental contacts and multi-fingered in-hand manipulation. Results show that, compared to baselines, Twintrack delivers significantly more robust, accurate, and real-time tracking in these challenging settings, with tracking speeds above 20 Hz. Project page: https://irislab.tech/TwinTrack-webpage/

65.0ROMar 12
ComFree-Sim: A GPU-Parallelized Analytical Contact Physics Engine for Scalable Contact-Rich Robotics Simulation and Control

Chetan Borse, Zhixian Xie, Wei-Cheng Huang et al.

Physics simulation for contact-rich robotics is often bottlenecked by contact resolution: mainstream engines enforce non-penetration and Coulomb friction via complementarity constraints or constrained optimization, requiring per-step iterative solves whose cost grows superlinearly with contact density. We present ComFree-Sim, a GPU-parallelized analytical contact physics engine built on complementarity-free contact modeling. ComFree-Sim computes contact impulses in closed form via an impedance-style prediction--correction update in the dual cone of Coulomb friction. Contact computation decouples across contact pairs and becomes separable across cone facets, mapping naturally to GPU kernels and yielding near-linear runtime scaling with the number of contacts. We further extend the formulation to a unified 6D contact model capturing tangential, torsional, and rolling friction, and introduce a practical dual-cone impedance heuristic. ComFree-Sim is implemented in Warp and exposed through a MuJoCo-compatible interface as a drop-in backend alternative to MuJoCo Warp (MJWarp). Experiments benchmark penetration, friction behaviors, stability, and simulation runtime scaling against MJWarp, demonstrating near-linear scaling and 2--3 times higher throughput in dense contact scenes with comparable physical fidelity. We deploy ComFree-Sim in real-time MPC for in-hand dexterous manipulation on a real-world multi-fingered LEAP hand and in dynamics-aware motion retargeting, demonstrating that low-latency simulation yields higher closed-loop success rates and enables practical high-frequency control in contact-rich tasks.

ROOct 11, 2024
Language-Model-Assisted Bi-Level Programming for Reward Learning from Internet Videos

Harsh Mahesheka, Zhixian Xie, Zhaoran Wang et al.

Learning from Demonstrations, particularly from biological experts like humans and animals, often encounters significant data acquisition challenges. While recent approaches leverage internet videos for learning, they require complex, task-specific pipelines to extract and retarget motion data for the agent. In this work, we introduce a language-model-assisted bi-level programming framework that enables a reinforcement learning agent to directly learn its reward from internet videos, bypassing dedicated data preparation. The framework includes two levels: an upper level where a vision-language model (VLM) provides feedback by comparing the learner's behavior with expert videos, and a lower level where a large language model (LLM) translates this feedback into reward updates. The VLM and LLM collaborate within this bi-level framework, using a "chain rule" approach to derive a valid search direction for reward learning. We validate the method for reward learning from YouTube videos, and the results have shown that the proposed method enables efficient reward design from expert videos of biological agents for complex behavior synthesis.

LGFeb 5, 2025
Robust Reward Alignment via Hypothesis Space Batch Cutting

Zhixian Xie, Haode Zhang, Yizhe Feng et al.

Reward design in reinforcement learning and optimal control is challenging. Preference-based alignment addresses this by enabling agents to learn rewards from ranked trajectory pairs provided by humans. However, existing methods often struggle from poor robustness to unknown false human preferences. In this work, we propose a robust and efficient reward alignment method based on a novel and geometrically interpretable perspective: hypothesis space batched cutting. Our method iteratively refines the reward hypothesis space through "cuts" based on batches of human preferences. Within each batch, human preferences, queried based on disagreement, are grouped using a voting function to determine the appropriate cut, ensuring a bounded human query complexity. To handle unknown erroneous preferences, we introduce a conservative cutting method within each batch, preventing erroneous human preferences from making overly aggressive cuts to the hypothesis space. This guarantees provable robustness against false preferences, while eliminating the need to explicitly identify them. We evaluate our method in a model predictive control setting across diverse tasks. The results demonstrate that our framework achieves comparable or superior performance to state-of-the-art methods in error-free settings while significantly outperforming existing methods when handling a high percentage of erroneous human preferences.

CLDec 16, 2020
DialogXL: All-in-One XLNet for Multi-Party Conversation Emotion Recognition

Weizhou Shen, Junqing Chen, Xiaojun Quan et al.

This paper presents our pioneering effort for emotion recognition in conversation (ERC) with pre-trained language models. Unlike regular documents, conversational utterances appear alternately from different parties and are usually organized as hierarchical structures in previous work. Such structures are not conducive to the application of pre-trained language models such as XLNet. To address this issue, we propose an all-in-one XLNet model, namely DialogXL, with enhanced memory to store longer historical context and dialog-aware self-attention to deal with the multi-party structures. Specifically, we first modify the recurrence mechanism of XLNet from segment-level to utterance-level in order to better model the conversational data. Second, we introduce dialog-aware self-attention in replacement of the vanilla self-attention in XLNet to capture useful intra- and inter-speaker dependencies. Extensive experiments are conducted on four ERC benchmarks with mainstream models presented for comparison. The experimental results show that the proposed model outperforms the baselines on all the datasets. Several other experiments such as ablation study and error analysis are also conducted and the results confirm the role of the critical modules of DialogXL.