AIDec 3, 2025
Multi-Agent Reinforcement Learning with Communication-Constrained PriorsGuang Yang, Tianpei Yang, Jingwen Qiao et al.
Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward. Finally, we validate the effectiveness of our approach across several communication-constrained benchmarks.
AIMay 17
Behavior-Aware Auxiliary Corrections for Off-Policy Temporal-Difference PredictionXingguo Chen, Zhiang He, Yuchen Shen et al.
Temporal-difference learning with function approximation can be unstable under off-policy sampling. TDC stabilizes off-policy TD through an auxiliary covariance correction, and TDRC further regularizes this correction in a single-timescale recursion. This paper studies a behavior-aware replacement of the auxiliary covariance geometry in the linear prediction setting, which is the standard local model for understanding the feature-space dynamics of value-function approximation. We first replace the TDC auxiliary matrix (C) by the behavior Bellman matrix (A_μ), yielding BA-TDC, and then regularize the same behavior-aware equation to obtain BA-TDRC. This two-step construction separates the contribution of behavior-aware geometry from the contribution of regularization. The linear analysis also provides a tractable model for an auxiliary-geometry design question that arises in neural-network value approximation, where feature covariances and temporal transition matrices jointly shape the last-layer correction dynamics. We give a finite-state mean-system formulation, prove fixed-point preservation and almost-sure convergence under a Hurwitz stability condition on the instantiated mean system, and compare deterministic mean rates through the spectral radius of the exact linear error recursion. Experiments on the two-state counterexample, Baird's counterexample, Random Walk, and Boyan Chain show that the behavior-aware replacement can be highly beneficial by itself on some tasks, but that regularization is necessary for robust performance across harder settings.
AIMay 16
Behavior-Induced Mirror-Prox Temporal-Difference Learning for Faster Off-Policy PredictionXingguo Chen, Yuchen Shen, Shangdong Yang et al.
Gradient temporal-difference methods provide stable off-policy prediction with linear function approximation, but their practical performance is strongly affected by the geometry induced by the auxiliary-variable metric. Existing Mirror-Prox TD methods typically use the feature covariance metric, whereas hybrid TD methods suggest that behavior-policy transition information can provide a more informative update geometry. This paper proposes a behavior-induced Mirror-Prox temporal-difference method, called STHTD-MP, which replaces the covariance metric in the primal-dual saddle-point formulation with the symmetric part of the behavior-policy Bellman matrix. The method keeps a single learning rate for the primal and auxiliary variables and applies a Mirror-Prox prediction-correction step to the resulting hybrid saddle-point operator. We provide a formal convergence analysis for fixed-policy linear prediction under standard stochastic approximation assumptions: the behavior-induced metric is positive definite, the joint mean system is Hurwitz, boundedness follows from a Lyapunov argument, and the stochastic recursion converges by the ODE method. We further derive projected-oracle ergodic gap bounds and an exact mean-operator comparison with GTD2-MP based on the spectral radius of the deterministic Mirror-Prox error matrix. The analysis shows that STHTD-MP can have a smaller mean contraction factor than GTD2-MP when the behavior-induced metric improves the saddle-point geometry. Exact numerical mean-operator analysis on two-state, Random Walk, and Boyan Chain benchmarks supports this condition, while Baird's counterexample is identified as a singular boundary case where the strict assumptions fail.
AIMar 24
Bitboard version of Tetris AIXingguo Chen, Pingshou Xiong, Zhenyu Luo et al.
The efficiency of game engines and policy optimization algorithms is crucial for training reinforcement learning (RL) agents in complex sequential decision-making tasks, such as Tetris. Existing Tetris implementations suffer from low simulation speeds, suboptimal state evaluation, and inefficient training paradigms, limiting their utility for large-scale RL research. To address these limitations, this paper proposes a high-performance Tetris AI framework based on bitboard optimization and improved RL algorithms. First, we redesign the Tetris game board and tetrominoes using bitboard representations, leveraging bitwise operations to accelerate core processes (e.g., collision detection, line clearing, and Dellacherie-Thiery Features extraction) and achieve a 53-fold speedup compared to OpenAI Gym-Tetris. Second, we introduce an afterstate-evaluating actor network that simplifies state value estimation by leveraging Tetris afterstate property, outperforming traditional action-value networks with fewer parameters. Third, we propose a buffer-optimized Proximal Policy Optimization (PPO) algorithm that balances sampling and update efficiency, achieving an average score of 3,829 on 10x10 grids within 3 minutes. Additionally, we develop a Python-Java interface compliant with the OpenAI Gym standard, enabling seamless integration with modern RL frameworks. Experimental results demonstrate that our framework enhances Tetris's utility as an RL benchmark by bridging low-level bitboard optimizations with high-level AI strategies, providing a sample-efficient and computationally lightweight solution for scalable sequential decision-making research.
LGSep 5, 2023
Model-based Offline Policy Optimization with Adversarial NetworkJunming Yang, Xingguo Chen, Shengyuan Wang et al.
Model-based offline reinforcement learning (RL), which builds a supervised transition model with logging dataset to avoid costly interactions with the online environment, has been a promising approach for offline policy optimization. As the discrepancy between the logging data and online environment may result in a distributional shift problem, many prior works have studied how to build robust transition models conservatively and estimate the model uncertainty accurately. However, the over-conservatism can limit the exploration of the agent, and the uncertainty estimates may be unreliable. In this work, we propose a novel Model-based Offline policy optimization framework with Adversarial Network (MOAN). The key idea is to use adversarial learning to build a transition model with better generalization, where an adversary is introduced to distinguish between in-distribution and out-of-distribution samples. Moreover, the adversary can naturally provide a quantification of the model's uncertainty with theoretical guarantees. Extensive experiments showed that our approach outperforms existing state-of-the-art baselines on widely studied offline RL benchmarks. It can also generate diverse in-distribution samples, and quantify the uncertainty more accurately.
AIMay 2
Regularized Centered Emphatic Temporal Difference LearningXingguo Chen, Chaohui Wu, Jinguo Ye et al.
Off-policy temporal-difference (TD) learning with function approximation faces a structural tradeoff among stability, projection geometry, and variance control. Emphatic TD (ETD) improves the off-policy projection geometry through follow-on emphasis, but the follow-on trace can have high variance. We revisit this tradeoff through Bellman-error centering. Although centering naturally removes a common drift term from TD errors, we show that a naive centered emphatic extension introduces an auxiliary coupling that can destroy the positive-definiteness of the ETD key matrix. We propose \emph{Regularized Emphatic Temporal-Difference Learning} (RETD), which preserves the follow-on trace and regularizes only the auxiliary centering recursion, corresponding to lifting the lower-right block of the coupled key matrix from \(1\) to \(1+c\). We derive the RETD core matrix, prove convergence under a conservative sufficient regularization condition, and evaluate the method on diagnostic linear off-policy prediction tasks. The experiments show that RETD avoids the instability of naive centered emphatic learning, preserves favorable emphatic geometry, and exhibits a robust intermediate regime for the regularization parameter \(c\) across the diagnostics.
LGFeb 5, 2025
Bellman Error CenteringXingguo Chen, Yu Gong, Shangdong Yang et al.
This paper revisits the recently proposed reward centering algorithms including simple reward centering (SRC) and value-based reward centering (VRC), and points out that SRC is indeed the reward centering, while VRC is essentially Bellman error centering (BEC). Based on BEC, we provide the centered fixpoint for tabular value functions, as well as the centered TD fixpoint for linear value function approximation. We design the on-policy CTD algorithm and the off-policy CTDC algorithm, and prove the convergence of both algorithms. Finally, we experimentally validate the stability of our proposed algorithms. Bellman error centering facilitates the extension to various reinforcement learning algorithms.
LGNov 10, 2024
A Variance Minimization Approach to Temporal-Difference LearningXingguo Chen, Yu Gong, Shangdong Yang et al.
Fast-converging algorithms are a contemporary requirement in reinforcement learning. In the context of linear function approximation, the magnitude of the smallest eigenvalue of the key matrix is a major factor reflecting the convergence speed. Traditional value-based RL algorithms focus on minimizing errors. This paper introduces a variance minimization (VM) approach for value-based RL instead of error minimization. Based on this approach, we proposed two objectives, the Variance of Bellman Error (VBE) and the Variance of Projected Bellman Error (VPBE), and derived the VMTD, VMTDC, and VMETD algorithms. We provided proofs of their convergence and optimal policy invariance of the variance minimization. Experimental studies validate the effectiveness of the proposed algorithms.
LGJan 22, 2022
Online Attentive Kernel-Based Temporal Difference LearningGuang Yang, Xingguo Chen, Shangdong Yang et al.
With rising uncertainty in the real world, online Reinforcement Learning (RL) has been receiving increasing attention due to its fast learning capability and improving data efficiency. However, online RL often suffers from complex Value Function Approximation (VFA) and catastrophic interference, creating difficulty for the deep neural network to be applied to an online RL algorithm in a fully online setting. Therefore, a simpler and more adaptive approach is introduced to evaluate value function with the kernel-based model. Sparse representations are superior at handling interference, indicating that competitive sparse representations should be learnable, non-prior, non-truncated and explicit when compared with current sparse representation methods. Moreover, in learning sparse representations, attention mechanisms are utilized to represent the degree of sparsification, and a smooth attentive function is introduced into the kernel-based VFA. In this paper, we propose an Online Attentive Kernel-Based Temporal Difference (OAKTD) algorithm using two-timescale optimization and provide convergence analysis of our proposed algorithm. Experimental evaluations showed that OAKTD outperformed several Online Kernel-based Temporal Difference (OKTD) learning algorithms in addition to the Temporal Difference (TD) learning algorithm with Tile Coding on public Mountain Car, Acrobot, CartPole and Puddle World tasks.
AINov 25, 2019
Multi-Agent Game Abstraction via Graph Attention Neural NetworkYong Liu, Weixun Wang, Yujing Hu et al.
In large-scale multi-agent systems, the large number of agents and complex game relationship cause great difficulty for policy learning. Therefore, simplifying the learning process is an important research issue. In many multi-agent systems, the interactions between agents often happen locally, which means that agents neither need to coordinate with all other agents nor need to coordinate with others all the time. Traditional methods attempt to use pre-defined rules to capture the interaction relationship between agents. However, the methods cannot be directly used in a large-scale environment due to the difficulty of transforming the complex interactions between agents into rules. In this paper, we model the relationship between agents by a complete graph and propose a novel game abstraction mechanism based on two-stage attention network (G2ANet), which can indicate whether there is an interaction between two agents and the importance of the interaction. We integrate this detection mechanism into graph neural network-based multi-agent reinforcement learning for conducting game abstraction and propose two novel learning algorithms GA-Comm and GA-AC. We conduct experiments in Traffic Junction and Predator-Prey. The results indicate that the proposed methods can simplify the learning process and meanwhile get better asymptotic performance compared with state-of-the-art algorithms.