Han Huang

CV
h-index27
5papers
489citations
Novelty51%
AI Score37

5 Papers

9.6CVOct 17, 2024Code
Exploring the Design Space of Visual Context Representation in Video MLLMs

Yifan Du, Yuqi Huo, Kun Zhou et al.

Video Multimodal Large Language Models (MLLMs) have shown remarkable capability of understanding the video semantics on various downstream tasks. Despite the advancements, there is still a lack of systematic research on visual context representation, which refers to the scheme to select frames from a video and further select the tokens from a frame. In this paper, we explore the design space for visual context representation, and aim to improve the performance of video MLLMs by finding more effective representation schemes. Firstly, we formulate the task of visual context representation as a constrained optimization problem, and model the language modeling loss as a function of the number of frames and the number of embeddings (or tokens) per frame, given the maximum visual context window size. Then, we explore the scaling effects in frame selection and token selection respectively, and fit the corresponding function curve by conducting extensive empirical experiments. We examine the effectiveness of typical selection strategies and present empirical findings to determine the two factors. Furthermore, we study the joint effect of frame selection and token selection, and derive the optimal formula for determining the two factors. We demonstrate that the derived optimal settings show alignment with the best-performed results of empirical experiments. Our code and model are available at: https://github.com/RUCAIBox/Opt-Visor.

20.1CVDec 21, 2023
NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views

Han Huang, Yulun Wu, Junsheng Zhou et al.

Recently, neural implicit functions have demonstrated remarkable results in the field of multi-view reconstruction. However, most existing methods are tailored for dense views and exhibit unsatisfactory performance when dealing with sparse views. Several latest methods have been proposed for generalizing implicit reconstruction to address the sparse view reconstruction task, but they still suffer from high training costs and are merely valid under carefully selected perspectives. In this paper, we propose a novel sparse view reconstruction framework that leverages on-surface priors to achieve highly faithful surface reconstruction. Specifically, we design several constraints on global geometry alignment and local geometry refinement for jointly optimizing coarse shapes and fine details. To achieve this, we train a neural network to learn a global implicit field from the on-surface points obtained from SfM and then leverage it as a coarse geometric constraint. To exploit local geometric consistency, we project on-surface points onto seen and unseen views, treating the consistent loss of projected features as a fine geometric constraint. The experimental results with DTU and BlendedMVS datasets in two prevalent sparse settings demonstrate significant improvements over the state-of-the-art methods.

7.9LGJan 27, 2024
Unsupervised Solution Operator Learning for Mean-Field Games via Sampling-Invariant Parametrizations

Han Huang, Rongjie Lai

Recent advances in deep learning has witnessed many innovative frameworks that solve high dimensional mean-field games (MFG) accurately and efficiently. These methods, however, are restricted to solving single-instance MFG and demands extensive computational time per instance, limiting practicality. To overcome this, we develop a novel framework to learn the MFG solution operator. Our model takes a MFG instances as input and output their solutions with one forward pass. To ensure the proposed parametrization is well-suited for operator learning, we introduce and prove the notion of sampling invariance for our model, establishing its convergence to a continuous operator in the sampling limit. Our method features two key advantages. First, it is discretization-free, making it particularly suitable for learning operators of high-dimensional MFGs. Secondly, it can be trained without the need for access to supervised labels, significantly reducing the computational overhead associated with creating training datasets in existing operator learning methods. We test our framework on synthetic and realistic datasets with varying complexity and dimensionality to substantiate its robustness.

7.3NEAug 25, 2021Code
Incorporating Surprisingly Popular Algorithm and Euclidean Distance-based Adaptive Topology into PSO

Xuan Wu, Jizong Han, Di Wang et al.

While many Particle Swarm Optimization (PSO) algorithms only use fitness to assess the performance of particles, in this work, we adopt Surprisingly Popular Algorithm (SPA) as a complementary metric in addition to fitness. Consequently, particles that are not widely known also have the opportunity to be selected as the learning exemplars. In addition, we propose a Euclidean distance-based adaptive topology to cooperate with SPA, where each particle only connects to k number of particles with the shortest Euclidean distance during each iteration. We also introduce the adaptive topology into heterogeneous populations to better solve large-scale problems. Specifically, the exploration sub-population better preserves the diversity of the population while the exploitation sub-population achieves fast convergence. Therefore, large-scale problems can be solved in a collaborative manner to elevate the overall performance. To evaluate the performance of our method, we conduct extensive experiments on various optimization problems, including three benchmark suites and two real-world optimization problems. The results demonstrate that our Euclidean distance-based adaptive topology outperforms the other widely adopted topologies and further suggest that our method performs significantly better than state-of-the-art PSO variants on small, medium, and large-scale problems.

12.5NEJul 27, 2017
An Improved Epsilon Constraint-handling Method in MOEA/D for CMOPs with Large Infeasible Regions

Zhun Fan, Wenji Li, Xinye Cai et al.

This paper proposes an improved epsilon constraint-handling mechanism, and combines it with a decomposition-based multi-objective evolutionary algorithm (MOEA/D) to solve constrained multi-objective optimization problems (CMOPs). The proposed constrained multi-objective evolutionary algorithm (CMOEA) is named MOEA/D-IEpsilon. It adjusts the epsilon level dynamically according to the ratio of feasible to total solutions (RFS) in the current population. In order to evaluate the performance of MOEA/D-IEpsilon, a new set of CMOPs with two and three objectives is designed, having large infeasible regions (relative to the feasible regions), and they are called LIR-CMOPs. Then the fourteen benchmarks, including LIR-CMOP1-14, are used to test MOEA/D-IEpsilon and four other decomposition-based CMOEAs, including MOEA/D-Epsilon, MOEA/D-SR, MOEA/D-CDP and C-MOEA/D. The experimental results indicate that MOEA/D-IEpsilon is significantly better than the other four CMOEAs on all of the test instances, which shows that MOEA/D-IEpsilon is more suitable for solving CMOPs with large infeasible regions. Furthermore, a real-world problem, namely the robot gripper optimization problem, is used to test the five CMOEAs. The experimental results demonstrate that MOEA/D-IEpsilon also outperforms the other four CMOEAs on this problem.