Amy Greenwald

GT
h-index28
13papers
2,574citations
Novelty50%
AI Score48

13 Papers

8.5LGApr 16Code
TempusBench: An Evaluation Framework for Time-Series Forecasting

Denizalp Goktas, Gerardo Riaño-Briceño, Alif Abdullah et al.

Foundation models have transformed natural language processing and computer vision, and a rapidly growing literature on time-series foundation models (TSFMs) seeks to replicate this success in forecasting. While recent open-source models demonstrate the promise of TSFMs, the field lacks a comprehensive and community-accepted model evaluation framework. We see at least four major issues impeding progress on the development of such a framework. First, existing evaluation frameworks comprise benchmark forecasting tasks derived from often outdated datasets (e.g., M3), many of which lack clear metadata and overlap with the corpora used to pre-train TSFMs. Second, these frameworks evaluate models along a narrowly defined set of benchmark forecasting tasks, such as forecast horizon length or domain, but overlook core statistical properties such as non-stationarity and seasonality. Third, domain-specific models (e.g., XGBoost) are often compared unfairly, as existing frameworks do not enforce a systematic and consistent hyperparameter tuning convention for all models. Fourth, visualization tools for interpreting comparative performance are lacking. To address these issues, we introduce TempusBench, an open-source evaluation framework for TSFMs. TempusBench consists of 1) new datasets which are not included in existing TSFM pretraining corpora, 2) a set of novel benchmark tasks that go beyond existing ones, 3) a model evaluation pipeline with a standardized hyperparameter tuning protocol, and 4) a tensorboard-based visualization interface. We provide access to our code on GitHub: https://github.com/Smlcrm/TempusBench and maintain a live leaderboard at https://benchmark.smlcrm.com/.

5.5GTJul 15
Tractable General Equilibrium

Denizalp Goktas, Klára Chura, Alp Emin Guneri et al.

We study Walrasian economies (or general equilibrium models) and their solution concept, the Walrasian equilibrium. A key challenge in this domain is identifying price-adjustment processes that converge to equilibrium. One such process, tâtonnement, is an auction-like algorithm first proposed in 1874 by Léon Walras. While continuous-time variants of tâtonnement are known to converge to equilibrium in economies satisfying the Weak Axiom of Revealed Preferences (WARP), the process fails to converge in a pathological Walrasian economy known as the Scarf economy. To address these issues, we analyze Walrasian economies using variational inequalities (VIs), an optimization framework. We introduce the class of mirror extragradient algorithms, which, under suitable Lipschitz-continuity-like assumptions, converge to a solution of any VI satisfying the Minty condition in polynomial time. We show that the set of Walrasian equilibria of any balanced economy-which includes among others Arrow-Debreu economies-corresponds to the solution set of an associated VI that satisfies the Minty condition but is generally discontinuous. Applying the mirror extragradient algorithm to this VI we obtain a class of tâtonnement-like processes, which we call the mirror extratâtonnement process. While our VI formulation is generally discontinuous, it is Lipschitz-continuous in variationally stable Walrasian economies with bounded elasticity-including those satisfying WARP and the Scarf economy-thus establishing the polynomial-time convergence of mirror extratâtonnement in these economies. We validate our approach through experiments on large Arrow-Debreu economies with Cobb-Douglas, Leontief, and CES consumers, as well as the Scarf economy, demonstrating fast convergence in all cases without failure.

2.3GTMay 24, 2022Code
Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games: Corrections

Dustin Morrill, Ryan D'Orazio, Marc Lanctot et al.

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learning in sequential decision-making settings, we formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games. Integrating the idea of time selection into counterfactual regret minimization (CFR), we introduce the extensive-form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set. We identify behavioral deviation subsets, the partial sequence deviation types, that subsume previously studied types and lead to efficient EFR instances in games with moderate lengths. In addition, we present a thorough empirical analysis of EFR instantiated with different deviation types in benchmark games, where we find that stronger types typically induce better performance.

5.9GTMar 26, 2022
Robust No-Regret Learning in Min-Max Stackelberg Games

Denizalp Goktas, Jiayi Zhao, Amy Greenwald

The behavior of no-regret learning algorithms is well understood in two-player min-max (i.e, zero-sum) games. In this paper, we investigate the behavior of no-regret learning in min-max games with dependent strategy sets, where the strategy of the first player constrains the behavior of the second. Such games are best understood as sequential, i.e., min-max Stackelberg, games. We consider two settings, one in which only the first player chooses their actions using a no-regret algorithm while the second player best responds, and one in which both players use no-regret algorithms. For the former case, we show that no-regret dynamics converge to a Stackelberg equilibrium. For the latter case, we introduce a new type of regret, which we call Lagrangian regret, and show that if both players minimize their Lagrangian regrets, then play converges to a Stackelberg equilibrium. We then observe that online mirror descent (OMD) dynamics in these two settings correspond respectively to a known nested (i.e., sequential) gradient descent-ascent (GDA) algorithm and a new simultaneous GDA-like algorithm, thereby establishing convergence of these algorithms to Stackelberg equilibrium. Finally, we analyze the robustness of OMD dynamics to perturbations by investigating online min-max Stackelberg games. We prove that OMD dynamics are robust for a large class of online min-max games with independent strategy sets. In the dependent case, we demonstrate the robustness of OMD dynamics experimentally by simulating them in online Fisher markets, a canonical example of a min-max Stackelberg game with dependent strategy sets.

5.6LGApr 17
Chronax: A Jax Library for Univariate Statistical Forecasting and Conformal Inference

Xan Carey, Yash Deshmukh, Aileen Huang et al.

Time-series forecasting is central to many scientific and industrial domains, such as energy systems, climate modeling, finance, and retail. While forecasting methods have evolved from classical statistical models to automated, and neural approaches, the surrounding software ecosystem remains anchored to the traditional Python numerical stack. Existing libraries rely on interpreter-driven execution and object-oriented abstractions, limiting composability, large-scale parallelism, and integration with modern differentiable and accelerator-oriented workflows. Meanwhile, today's forecasting increasingly involves large collections of heterogeneous time series data, irregular covariates, and frequent retraining, placing new demands on scalability and execution efficiency. JAX offers an alternative paradigm to traditional stateful numerical computation frameworks based on pure functions and program transformations such as just-in-time compilation and automatic vectorization, enabling end-to-end optimization across CPUs, GPUs, and TPUs. However, this modern paradigm has not yet been fully incorporated into the design of forecasting systems. We introduce Chronax, a JAX-native time-series forecasting library that rethinks forecasting abstractions around functional purity, composable transformations, and accelerator-ready execution. By representing preprocessing, modeling, and multi-horizon prediction as pure JAX functions, Chronax enables scalable multi-series forecasting, model-agnostic conformal uncertainty quantification, and seamless integration with modern machine learning and scientific computing pipelines.

1.8LGJun 4, 2022
Interpolating Between Softmax Policy Gradient and Neural Replicator Dynamics with Capped Implicit Exploration

Dustin Morrill, Esra'a Saleh, Michael Bowling et al.

Neural replicator dynamics (NeuRD) is an alternative to the foundational softmax policy gradient (SPG) algorithm motivated by online learning and evolutionary game theory. The NeuRD expected update is designed to be nearly identical to that of SPG, however, we show that the Monte Carlo updates differ in a substantial way: the importance correction accounting for a sampled action is nullified in the SPG update, but not in the NeuRD update. Naturally, this causes the NeuRD update to have higher variance than its SPG counterpart. Building on implicit exploration algorithms in the adversarial bandit setting, we introduce capped implicit exploration (CIX) estimates that allow us to construct NeuRD-CIX, which interpolates between this aspect of NeuRD and SPG. We show how CIX estimates can be used in a black-box reduction to construct bandit algorithms with regret bounds that hold with high probability and the benefits this entails for NeuRD-CIX in sequential decision-making settings. Our analysis reveals a bias--variance tradeoff between SPG and NeuRD, and shows how theory predicts that NeuRD-CIX will perform well more consistently than NeuRD while retaining NeuRD's advantages over SPG in non-stationary environments.

5.9GTFeb 20, 2025
Efficient Inverse Multiagent Learning

Denizalp Goktas, Amy Greenwald, Sadie Zhao et al.

In this paper, we study inverse game theory (resp. inverse multiagent learning) in which the goal is to find parameters of a game's payoff functions for which the expected (resp. sampled) behavior is an equilibrium. We formulate these problems as generative-adversarial (i.e., min-max) optimization problems, for which we develop polynomial-time algorithms to solve, the former of which relies on an exact first-order oracle, and the latter, a stochastic one. We extend our approach to solve inverse multiagent simulacral learning in polynomial time and number of samples. In these problems, we seek a simulacrum, meaning parameters and an associated equilibrium that replicate the given observations in expectation. We find that our approach outperforms the widely-used ARIMA method in predicting prices in Spanish electricity markets based on time-series data.

15.7LGJan 3, 2025
A Unifying View of Linear Function Approximation in Off-Policy RL Through Matrix Splitting and Preconditioning

Zechen Wu, Amy Greenwald, Ronald Parr

Traditionally, TD and FQI are viewed as differing in the number of updates toward the target value function: TD makes one update, FQI makes an infinite number, and Partial Fitted Q-Iteration (PFQI) performs a finite number, such as the use of a target network in Deep Q-Networks (DQN) in the OPE setting. This perspective, however, fails to capture the convergence connections between these algorithms and may lead to incorrect conclusions, for example, that the convergence of TD implies the convergence of FQI. In this paper, we focus on linear value function approximation and offer a new perspective, unifying TD, FQI, and PFQI as the same iterative method for solving the Least Squares Temporal Difference (LSTD) system, but using different preconditioners and matrix splitting schemes. TD uses a constant preconditioner, FQI employs a data-feature adaptive preconditioner, and PFQI transitions between the two. Then, we reveal that in the context of linear function approximation, increasing the number of updates under the same target value function essentially represents a transition from using a constant preconditioner to data-feature adaptive preconditioner. This unifying perspective also simplifies the analyses of the convergence conditions for these algorithms and clarifies many issues. Consequently, we fully characterize the convergence of each algorithm without assuming specific properties of the chosen features (e.g., linear independence). We also examine how common assumptions about feature representations affect convergence, and discover new conditions on features that are important for convergence. These convergence conditions allow us to establish the convergence connections between these algorithms and to address important questions.

6.1AINov 15, 2021
The Partially Observable History Process

Dustin Morrill, Amy R. Greenwald, Michael Bowling

We introduce the partially observable history process (POHP) formalism for reinforcement learning. POHP centers around the actions and observations of a single agent and abstracts away the presence of other players without reducing them to stochastic processes. Our formalism provides a streamlined interface for designing algorithms that defy categorization as exclusively single or multi-agent, and for developing theory that applies across these domains. We show how the POHP formalism unifies traditional models including the Markov decision process, the Markov game, the extensive-form game, and their partially observable extensions, without introducing burdensome technical machinery or violating the philosophical underpinnings of reinforcement learning. We illustrate the utility of our formalism by concisely exploring observable sequential rationality, examining some theoretical properties of general immediate regret minimization, and generalizing the extensive-form regret minimization (EFR) algorithm.

8.6GTOct 5, 2021
Convex-Concave Min-Max Stackelberg Games

Denizalp Goktas, Amy Greenwald

Min-max optimization problems (i.e., min-max games) have been attracting a great deal of attention because of their applicability to a wide range of machine learning problems. Although significant progress has been made recently, the literature to date has focused on games with independent strategy sets; little is known about solving games with dependent strategy sets, which can be characterized as min-max Stackelberg games. We introduce two first-order methods that solve a large class of convex-concave min-max Stackelberg games, and show that our methods converge in polynomial time. Min-max Stackelberg games were first studied by Wald, under the posthumous name of Wald's maximin model, a variant of which is the main paradigm used in robust optimization, which means that our methods can likewise solve many convex robust optimization problems. We observe that the computation of competitive equilibria in Fisher markets also comprises a min-max Stackelberg game. Further, we demonstrate the efficacy and efficiency of our algorithms in practice by computing competitive equilibria in Fisher markets with varying utility structures. Our experiments suggest potential ways to extend our theoretical results, by demonstrating how different smoothness properties can affect the convergence rate of our algorithms.

10.3GTFeb 13, 2021Code
Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Games

Dustin Morrill, Ryan D'Orazio, Marc Lanctot et al.

Hindsight rationality is an approach to playing general-sum games that prescribes no-regret learning dynamics for individual agents with respect to a set of deviations, and further describes jointly rational behavior among multiple agents with mediated equilibria. To develop hindsight rational learning in sequential decision-making settings, we formalize behavioral deviations as a general class of deviations that respect the structure of extensive-form games. Integrating the idea of time selection into counterfactual regret minimization (CFR), we introduce the extensive-form regret minimization (EFR) algorithm that achieves hindsight rationality for any given set of behavioral deviations with computation that scales closely with the complexity of the set. We identify behavioral deviation subsets, the partial sequence deviation types, that subsume previously studied types and lead to efficient EFR instances in games with moderate lengths. In addition, we present a thorough empirical analysis of EFR instantiated with different deviation types in benchmark games, where we find that stronger types typically induce better performance.

14.5GTDec 10, 2020Code
Hindsight and Sequential Rationality of Correlated Play

Dustin Morrill, Ryan D'Orazio, Reca Sarfati et al.

Driven by recent successes in two-player, zero-sum game solving and playing, artificial intelligence work on games has increasingly focused on algorithms that produce equilibrium-based strategies. However, this approach has been less effective at producing competent players in general-sum games or those with more than two players than in two-player, zero-sum games. An appealing alternative is to consider adaptive algorithms that ensure strong performance in hindsight relative to what could have been achieved with modified behavior. This approach also leads to a game-theoretic analysis, but in the correlated play that arises from joint learning dynamics rather than factored agent behavior at equilibrium. We develop and advocate for this hindsight rationality framing of learning in general sequential decision-making settings. To this end, we re-examine mediated equilibrium and deviation types in extensive-form games, thereby gaining a more complete understanding and resolving past misconceptions. We present a set of examples illustrating the distinct strengths and weaknesses of each type of equilibrium in the literature, and prove that no tractable concept subsumes all others. This line of inquiry culminates in the definition of the deviation and equilibrium classes that correspond to algorithms in the counterfactual regret minimization (CFR) family, relating them to all others in the literature. Examining CFR in greater detail further leads to a new recursive definition of rationality in correlated play that extends sequential rationality in a way that naturally applies to hindsight evaluation.

1.2GTJan 16, 2014
RoxyBot-06: Stochastic Prediction and Optimization in TAC Travel

Amy Greenwald, Seong Jae Lee, Victor Naroditskiy

In this paper, we describe our autonomous bidding agent, RoxyBot, who emerged victorious in the travel division of the 2006 Trading Agent Competition in a photo finish. At a high level, the design of many successful trading agents can be summarized as follows: (i) price prediction: build a model of market prices; and (ii) optimization: solve for an approximately optimal set of bids, given this model. To predict, RoxyBot builds a stochastic model of market prices by simulating simultaneous ascending auctions. To optimize, RoxyBot relies on the sample average approximation method, a stochastic optimization technique.