Nicholas Gydé

h-index34
2papers

2 Papers

CVJan 28
OS-Marathon: Benchmarking Computer-Use Agents on Long-Horizon Repetitive Tasks

Jing Wu, Daphne Barretto, Yiye Chen et al.

Long-horizon, repetitive workflows are common in professional settings, such as processing expense reports from receipts and entering student grades from exam papers. These tasks are often tedious for humans since they can extend to extreme lengths proportional to the size of the data to process. However, they are ideal for Computer-Use Agents (CUAs) due to their structured, recurring sub-workflows with logic that can be systematically learned. Identifying the absence of an evaluation benchmark as a primary bottleneck, we establish OS-Marathon, comprising 242 long-horizon, repetitive tasks across 2 domains to evaluate state-of-the-art (SOTA) agents. We then introduce a cost-effective method to construct a condensed demonstration using only few-shot examples to teach agents the underlying workflow logic, enabling them to execute similar workflows effectively on larger, unseen data collections. Extensive experiments demonstrate both the inherent challenges of these tasks and the effectiveness of our proposed method. Project website: https://os-marathon.github.io/.

LGFeb 5, 2025
Schema-Guided Scene-Graph Reasoning based on Multi-Agent Large Language Model System

Yiye Chen, Harpreet Sawhney, Nicholas Gydé et al.

Scene graphs have emerged as a structured and serializable environment representation for grounded spatial reasoning with Large Language Models (LLMs). In this work, we propose SG^2, an iterative Schema-Guided Scene-Graph reasoning framework based on multi-agent LLMs. The agents are grouped into two modules: a (1) Reasoner module for abstract task planning and graph information queries generation, and a (2) Retriever module for extracting corresponding graph information based on code-writing following the queries. Two modules collaborate iteratively, enabling sequential reasoning and adaptive attention to graph information. The scene graph schema, prompted to both modules, serves to not only streamline both reasoning and retrieval process, but also guide the cooperation between two modules. This eliminates the need to prompt LLMs with full graph data, reducing the chance of hallucination due to irrelevant information. Through experiments in multiple simulation environments, we show that our framework surpasses existing LLM-based approaches and baseline single-agent, tool-based Reason-while-Retrieve strategy in numerical Q\&A and planning tasks.