Shaoang Li

LG
h-index2
3papers
8citations
Novelty80%
AI Score41

3 Papers

7.7LGJun 13, 2023
Tight Memory-Regret Lower Bounds for Streaming Bandits

Shaoang Li, Lan Zhang, Junhao Wang et al.

In this paper, we investigate the streaming bandits problem, wherein the learner aims to minimize regret by dealing with online arriving arms and sublinear arm memory. We establish the tight worst-case regret lower bound of $Ω\left( (TB)^α K^{1-α}\right), α= 2^{B} / (2^{B+1}-1)$ for any algorithm with a time horizon $T$, number of arms $K$, and number of passes $B$. The result reveals a separation between the stochastic bandits problem in the classical centralized setting and the streaming setting with bounded arm memory. Notably, in comparison to the well-known $Ω(\sqrt{KT})$ lower bound, an additional double logarithmic factor is unavoidable for any streaming bandits algorithm with sublinear memory permitted. Furthermore, we establish the first instance-dependent lower bound of $Ω\left(T^{1/(B+1)} \sum_{Δ_x>0} \frac{μ^*}{Δ_x}\right)$ for streaming bandits. These lower bounds are derived through a unique reduction from the regret-minimization setting to the sample complexity analysis for a sequence of $ε$-optimal arms identification tasks, which maybe of independent interest. To complement the lower bound, we also provide a multi-pass algorithm that achieves a regret upper bound of $\tilde{O} \left( (TB)^α K^{1 - α}\right)$ using constant arm memory.

7.1LGSep 18, 2025
Constrained Feedback Learning for Non-Stationary Multi-Armed Bandits

Shaoang Li, Jian Li

Non-stationary multi-armed bandits enable agents to adapt to changing environments by incorporating mechanisms to detect and respond to shifts in reward distributions, making them well-suited for dynamic settings. However, existing approaches typically assume that reward feedback is available at every round - an assumption that overlooks many real-world scenarios where feedback is limited. In this paper, we take a significant step forward by introducing a new model of constrained feedback in non-stationary multi-armed bandits, where the availability of reward feedback is restricted. We propose the first prior-free algorithm - that is, one that does not require prior knowledge of the degree of non-stationarity - that achieves near-optimal dynamic regret in this setting. Specifically, our algorithm attains a dynamic regret of $\tilde{\mathcal{O}}({K^{1/3} V_T^{1/3} T }/{ B^{1/3}})$, where $T$ is the number of rounds, $K$ is the number of arms, $B$ is the query budget, and $V_T$ is the variation budget capturing the degree of non-stationarity.

5.8AIMar 20, 2025
Beyond Local Selection: Global Cut Selection for Enhanced Mixed-Integer Programming

Shuli Zeng, Sijia Zhang, Shaoang Li et al.

In mixed-integer programming (MIP) solvers, cutting planes are essential for Branch-and-Cut (B&C) algorithms as they reduce the search space and accelerate the solving process. Traditional methods rely on hard-coded heuristics for cut plane selection but fail to leverage problem-specific structural features. Recent machine learning approaches use neural networks for cut selection but focus narrowly on the efficiency of single-node within the B&C algorithm, without considering the broader contextual information. To address this, we propose Global Cut Selection (GCS), which uses a bipartite graph to represent the search tree and combines graph neural networks with reinforcement learning to develop cut selection strategies. Unlike prior methods, GCS applies cutting planes across all nodes, incorporating richer contextual information. Experiments show GCS significantly improves solving efficiency for synthetic and large-scale real-world MIPs compared to traditional and learning-based methods.