LGOct 18, 2022
Deep Black-Box Reinforcement Learning with Movement PrimitivesFabian Otto, Onur Celik, Hongyi Zhou et al.
\Episode-based reinforcement learning (ERL) algorithms treat reinforcement learning (RL) as a black-box optimization problem where we learn to select a parameter vector of a controller, often represented as a movement primitive, for a given task descriptor called a context. ERL offers several distinct benefits in comparison to step-based RL. It generates smooth control trajectories, can handle non-Markovian reward definitions, and the resulting exploration in parameter space is well suited for solving sparse reward settings. Yet, the high dimensionality of the movement primitive parameters has so far hampered the effective use of deep RL methods. In this paper, we present a new algorithm for deep ERL. It is based on differentiable trust region layers, a successful on-policy deep RL algorithm. These layers allow us to specify trust regions for the policy update that are solved exactly for each state using convex optimization, which enables policies learning with the high precision required for the ERL. We compare our ERL algorithm to state-of-the-art step-based algorithms in many complex simulated robotic control tasks. In doing so, we investigate different reward formulations - dense, sparse, and non-Markovian. While step-based algorithms perform well only on dense rewards, ERL performs favorably on sparse and non-Markovian rewards. Moreover, our results show that the sparse and the non-Markovian rewards are also often better suited to define the desired behavior, allowing us to obtain considerably higher quality policies compared to step-based RL.
LGJun 22, 2023
MP3: Movement Primitive-Based (Re-)Planning PolicyFabian Otto, Hongyi Zhou, Onur Celik et al.
We introduce a novel deep reinforcement learning (RL) approach called Movement Primitive-based Planning Policy (MP3). By integrating movement primitives (MPs) into the deep RL framework, MP3 enables the generation of smooth trajectories throughout the whole learning process while effectively learning from sparse and non-Markovian rewards. Additionally, MP3 maintains the capability to adapt to changes in the environment during execution. Although many early successes in robot RL have been achieved by combining RL with MPs, these approaches are often limited to learning single stroke-based motions, lacking the ability to adapt to task variations or adjust motions during execution. Building upon our previous work, which introduced an episode-based RL method for the non-linear adaptation of MP parameters to different task variations, this paper extends the approach to incorporating replanning strategies. This allows adaptation of the MP parameters throughout motion execution, addressing the lack of online motion adaptation in stochastic domains requiring feedback. We compared our approach against state-of-the-art deep RL and RL with MPs methods. The results demonstrated improved performance in sophisticated, sparse reward settings and in domains requiring replanning.
CLJan 29Code
Learn-to-Distance: Distance Learning for Detecting LLM-Generated TextHongyi Zhou, Jin Zhu, Kai Ye et al.
Modern large language models (LLMs) such as GPT, Claude, and Gemini have transformed the way we learn, work, and communicate. Yet, their ability to produce highly human-like text raises serious concerns about misinformation and academic integrity, making it an urgent need for reliable algorithms to detect LLM-generated content. In this paper, we start by presenting a geometric approach to demystify rewrite-based detection algorithms, revealing their underlying rationale and demonstrating their generalization ability. Building on this insight, we introduce a novel rewrite-based detection algorithm that adaptively learns the distance between the original and rewritten text. Theoretically, we demonstrate that employing an adaptively learned distance function is more effective for detection than using a fixed distance. Empirically, we conduct extensive experiments with over 100 settings, and find that our approach demonstrates superior performance over baseline algorithms in the majority of scenarios. In particular, it achieves relative improvements from 54.3% to 75.4% over the strongest baseline across different target LLMs (e.g., GPT, Claude, and Gemini). A python implementation of our proposal is publicly available at https://github.com/Mamba413/L2D.
CLJan 28Code
AgentIF-OneDay: A Task-level Instruction-Following Benchmark for General AI Agents in Daily ScenariosKaiyuan Chen, Qimin Wu, Taiyu Hou et al.
The capacity of AI agents to effectively handle tasks of increasing duration and complexity continues to grow, demonstrating exceptional performance in coding, deep research, and complex problem-solving evaluations. However, in daily scenarios, the perception of these advanced AI capabilities among general users remains limited. We argue that current evaluations prioritize increasing task difficulty without sufficiently addressing the diversity of agentic tasks necessary to cover the daily work, life, and learning activities of a broad demographic. To address this, we propose AgentIF-OneDay, aimed at determining whether general users can utilize natural language instructions and AI agents to complete a diverse array of daily tasks. These tasks require not only solving problems through dialogue but also understanding various attachment types and delivering tangible file-based results. The benchmark is structured around three user-centric categories: Open Workflow Execution, which assesses adherence to explicit and complex workflows; Latent Instruction, which requires agents to infer implicit instructions from attachments; and Iterative Refinement, which involves modifying or expanding upon ongoing work. We employ instance-level rubrics and a refined evaluation pipeline that aligns LLM-based verification with human judgment, achieving an 80.1% agreement rate using Gemini-3-Pro. AgentIF-OneDay comprises 104 tasks covering 767 scoring points. We benchmarked four leading general AI agents and found that agent products built based on APIs and ChatGPT agents based on agent RL remain in the first tier simultaneously. Leading LLM APIs and open-source models have internalized agentic capabilities, enabling AI application teams to develop cutting-edge Agent products.
LGMar 1
Demystifying Group Relative Policy Optimization: Its Policy Gradient is a U-StatisticHongyi Zhou, Kai Ye, Erhan Xu et al.
Group relative policy optimization (GRPO), a core methodological component of DeepSeekMath and DeepSeek-R1, has emerged as a cornerstone for scaling reasoning capabilities of large language models. Despite its widespread adoption and the proliferation of follow-up works, the theoretical properties of GRPO remain less studied. This paper provides a unified framework to understand GRPO through the lens of classical U-statistics. We demonstrate that the GRPO policy gradient is inherently a U-statistic, allowing us to characterize its mean squared error (MSE), derive the finite-sample error bound and asymptotic distribution of the suboptimality gap for its learned policy. Our findings reveal that GRPO is asymptotically equivalent to an oracle policy gradient algorithm -- one with access to a value function that quantifies the goodness of its learning policy at each training iteration -- and achieves asymptotically optimal performance within a broad class of policy gradient algorithms. Furthermore, we establish a universal scaling law that offers principled guidance for selecting the optimal group size. Empirical experiments further validate our theoretical findings, demonstrating that the optimal group size is universal, and verify the oracle property of GRPO.
MLApr 3, 2025Code
Robust Reinforcement Learning from Human Feedback for Large Language Models Fine-TuningKai Ye, Hongyi Zhou, Jin Zhu et al.
Reinforcement learning from human feedback (RLHF) has emerged as a key technique for aligning the output of large language models (LLMs) with human preferences. To learn the reward function, most existing RLHF algorithms use the Bradley-Terry model, which relies on assumptions about human preferences that may not reflect the complexity and variability of real-world judgments. In this paper, we propose a robust algorithm to enhance the performance of existing approaches under such reward model misspecifications. Theoretically, our algorithm reduces the variance of reward and policy estimators, leading to improved regret bounds. Empirical evaluations on LLM benchmark datasets demonstrate that the proposed algorithm consistently outperforms existing methods, with 77-81% of responses being favored over baselines on the Anthropic Helpful and Harmless dataset. The code is available at https:// github.com/ VRPO/ VRPO.
ROFeb 17, 2025Code
X-IL: Exploring the Design Space of Imitation Learning PoliciesXiaogang Jia, Atalay Donat, Xi Huang et al.
Designing modern imitation learning (IL) policies requires making numerous decisions, including the selection of feature encoding, architecture, policy representation, and more. As the field rapidly advances, the range of available options continues to grow, creating a vast and largely unexplored design space for IL policies. In this work, we present X-IL, an accessible open-source framework designed to systematically explore this design space. The framework's modular design enables seamless swapping of policy components, such as backbones (e.g., Transformer, Mamba, xLSTM) and policy optimization techniques (e.g., Score-matching, Flow-matching). This flexibility facilitates comprehensive experimentation and has led to the discovery of novel policy configurations that outperform existing methods on recent robot learning benchmarks. Our experiments demonstrate not only significant performance gains but also provide valuable insights into the strengths and weaknesses of various design choices. This study serves as both a practical reference for practitioners and a foundation for guiding future research in imitation learning.
LGJun 1, 2025Code
Doubly Robust Alignment for Large Language ModelsErhan Xu, Kai Ye, Hongyi Zhou et al.
This paper studies reinforcement learning from human feedback (RLHF) for aligning large language models with human preferences. While RLHF has demonstrated promising results, many algorithms are highly sensitive to misspecifications in the underlying preference model (e.g., the Bradley-Terry model), the reference policy, or the reward function, resulting in undesirable fine-tuning. To address model misspecification, we propose a doubly robust preference optimization algorithm that remains consistent when either the preference model or the reference policy is correctly specified (without requiring both). Our proposal demonstrates superior and more robust performance than state-of-the-art algorithms, both in theory and in practice. The code is available at https://github.com/DRPO4LLM/DRPO4LLM
CLSep 29, 2025Code
AdaDetectGPT: Adaptive Detection of LLM-Generated Text with Statistical GuaranteesHongyi Zhou, Jin Zhu, Pingfan Su et al.
We study the problem of determining whether a piece of text has been authored by a human or by a large language model (LLM). Existing state of the art logits-based detectors make use of statistics derived from the log-probability of the observed text evaluated using the distribution function of a given source LLM. However, relying solely on log probabilities can be sub-optimal. In response, we introduce AdaDetectGPT -- a novel classifier that adaptively learns a witness function from training data to enhance the performance of logits-based detectors. We provide statistical guarantees on its true positive rate, false positive rate, true negative rate and false negative rate. Extensive numerical studies show AdaDetectGPT nearly uniformly improves the state-of-the-art method in various combination of datasets and LLMs, and the improvement can reach up to 37\%. A python implementation of our method is available at https://github.com/Mamba413/AdaDetectGPT.
LGJun 12, 2024Code
MaIL: Improving Imitation Learning with MambaXiaogang Jia, Qian Wang, Atalay Donat et al.
This work presents Mamba Imitation Learning (MaIL), a novel imitation learning (IL) architecture that provides an alternative to state-of-the-art (SoTA) Transformer-based policies. MaIL leverages Mamba, a state-space model designed to selectively focus on key features of the data. While Transformers are highly effective in data-rich environments due to their dense attention mechanisms, they can struggle with smaller datasets, often leading to overfitting or suboptimal representation learning. In contrast, Mamba's architecture enhances representation learning efficiency by focusing on key features and reducing model complexity. This approach mitigates overfitting and enhances generalization, even when working with limited data. Extensive evaluations on the LIBERO benchmark demonstrate that MaIL consistently outperforms Transformers on all LIBERO tasks with limited data and matches their performance when the full dataset is available. Additionally, MaIL's effectiveness is validated through its superior performance in three real robot experiments. Our code is available at https://github.com/ALRhub/MaIL.
AIOct 15, 2020Code
Constrained Model-based Reinforcement Learning with Robust Cross-Entropy MethodZuxin Liu, Hongyi Zhou, Baiming Chen et al.
This paper studies the constrained/safe reinforcement learning (RL) problem with sparse indicator signals for constraint violations. We propose a model-based approach to enable RL agents to effectively explore the environment with unknown system dynamics and environment constraints given a significantly small number of violation budgets. We employ the neural network ensemble model to estimate the prediction uncertainty and use model predictive control as the basic control framework. We propose the robust cross-entropy method to optimize the control sequence considering the model uncertainty and constraints. We evaluate our methods in the Safety Gym environment. The results show that our approach learns to complete the tasks with a much smaller number of constraint violations than state-of-the-art baselines. Additionally, we are able to achieve several orders of magnitude better sample efficiency when compared with constrained model-free RL approaches. The code is available at \url{https://github.com/liuzuxin/safe-mbrl}.
89.3LGApr 30
Kernelized Advantage Estimation: From Nonparametric Statistics to LLM ReasoningShijin Gong, Kai Ye, Jin Zhu et al.
Recent advances in large language models (LLMs) have increasingly relied on reinforcement learning (RL) to improve their reasoning capabilities. Three approaches have been widely adopted: (i) Proximal policy optimization and advantage actor-critic rely on a deep neural network to estimate the value function of the learning policy in order to reduce the variance of the policy gradient. However, estimating and maintaining such a value network incurs substantial computational and memory overhead. (ii) Group relative policy optimization (GRPO) avoids training a value network by approximating the value function using sample averages. However, GRPO samples a large number of reasoning traces per prompt to achieve accurate value function approximation, making it computationally expensive. (iii) REINFORCE-type algorithms sample only a single reasoning trajectory per prompt, which reduces computational cost but suffers from poor sample efficiency. In this work, we focus on a practical, resource-constrained setting in which only a small number of reasoning traces can be sampled per prompt, while low-variance gradient estimation remains essential for high-quality policy learning. To address this challenge, we bring classical nonparametric statistical methods, which are both computationally and statistically efficient, to LLM reasoning. We employ kernel smoothing as a concrete example for value function estimation and the subsequent policy optimization. Numerical and theoretical results demonstrate that our proposal achieves accurate value and gradient estimation, leading to improved policy optimization.
84.5AIMay 5
Workspace-Bench 1.0: Benchmarking AI Agents on Workspace Tasks with Large-Scale File DependenciesZirui Tang, Xuanhe Zhou, Yumou Liu et al.
Workspace learning requires AI agents to identify, reason over, exploit, and update explicit and implicit dependencies among heterogeneous files in a worker's workspace, enabling them to complete both routine and advanced tasks effectively. Despite its importance, existing relevant benchmarks largely evaluate agents on pre-specified or synthesized files with limited real-world dependencies, leaving workspace-level evaluation underexplored. To this end, we introduce Workspace-Bench, a benchmark for evaluating AI agents on Workspace Learning invOlving Large-Scale File Dependencies. We construct realistic workspaces with 5 worker profiles, 74 file types, 20,476 files (up to 20GB) and curate 388 tasks, each with its own file dependency graph, evaluated across 7,399 total rubrics that require cross-file retrieval, contextual reasoning, and adaptive decision-making. We further provide Workspace-Bench-Lite, a 100-task subset that preserves the benchmark distribution while reducing evaluation costs by about 70%. We evaluate 4 popular agent harnesses and 7 foundation models. Experimental results show that current agents remain far from reliable workspace learning, where the best reaches only 68.7%, substantially below the human result of 80.7%, and the average performance across agents is only 47.4%.
LGOct 12, 2024
TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement LearningGe Li, Dong Tian, Hongyi Zhou et al.
This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.
ROFeb 17, 2025
Towards Fusing Point Cloud and Visual Representations for Imitation LearningAtalay Donat, Xiaogang Jia, Xi Huang et al.
Learning for manipulation requires using policies that have access to rich sensory information such as point clouds or RGB images. Point clouds efficiently capture geometric structures, making them essential for manipulation tasks in imitation learning. In contrast, RGB images provide rich texture and semantic information that can be crucial for certain tasks. Existing approaches for fusing both modalities assign 2D image features to point clouds. However, such approaches often lose global contextual information from the original images. In this work, we propose FPV-Net, a novel imitation learning method that effectively combines the strengths of both point cloud and RGB modalities. Our method conditions the point-cloud encoder on global and local image tokens using adaptive layer norm conditioning, leveraging the beneficial properties of both modalities. Through extensive experiments on the challenging RoboCasa benchmark, we demonstrate the limitations of relying on either modality alone and show that our method achieves state-of-the-art performance across all tasks.
OCFeb 1, 2025
Uniform-in-time weak propagation of chaos for consensus-based optimizationErhan Bayraktar, Ibrahim Ekren, Hongyi Zhou
We study the uniform-in-time weak propagation of chaos for the consensus-based optimization (CBO) method on a bounded searching domain. We apply the methodology for studying long-time behaviors of interacting particle systems developed in the work of Delarue and Tse (ArXiv:2104.14973). Our work shows that the weak error has order $O(N^{-1})$ uniformly in time, where $N$ denotes the number of particles. The main strategy behind the proofs are the decomposition of the weak errors using the linearized Fokker-Planck equations and the exponential decay of their Sobolev norms. Consequently, our result leads to the joint convergence of the empirical distribution of the CBO particle system to the Dirac-delta distribution at the global minimizer in population size and running time in Wasserstein-type metrics.
LGMay 28, 2025
Demystifying the Paradox of Importance Sampling with an Estimated History-Dependent Behavior Policy in Off-Policy EvaluationHongyi Zhou, Josiah P. Hanna, Jin Zhu et al.
This paper studies off-policy evaluation (OPE) in reinforcement learning with a focus on behavior policy estimation for importance sampling. Prior work has shown empirically that estimating a history-dependent behavior policy can lead to lower mean squared error (MSE) even when the true behavior policy is Markovian. However, the question of why the use of history should lower MSE remains open. In this paper, we theoretically demystify this paradox by deriving a bias-variance decomposition of the MSE of ordinary importance sampling (IS) estimators, demonstrating that history-dependent behavior policy estimation decreases their asymptotic variances while increasing their finite-sample biases. Additionally, as the estimated behavior policy conditions on a longer history, we show a consistent decrease in variance. We extend these findings to a range of other OPE estimators, including the sequential IS estimator, the doubly robust estimator and the marginalized IS estimator, with the behavior policy estimated either parametrically or non-parametrically.
CVMay 17, 2025
MonoMobility: Zero-Shot 3D Mobility Analysis from Monocular VideosHongyi Zhou, Yulan Guo, Xiaogang Wang et al.
Accurately analyzing the motion parts and their motion attributes in dynamic environments is crucial for advancing key areas such as embodied intelligence. Addressing the limitations of existing methods that rely on dense multi-view images or detailed part-level annotations, we propose an innovative framework that can analyze 3D mobility from monocular videos in a zero-shot manner. This framework can precisely parse motion parts and motion attributes only using a monocular video, completely eliminating the need for annotated training data. Specifically, our method first constructs the scene geometry and roughly analyzes the motion parts and their initial motion attributes combining depth estimation, optical flow analysis and point cloud registration method, then employs 2D Gaussian splatting for scene representation. Building on this, we introduce an end-to-end dynamic scene optimization algorithm specifically designed for articulated objects, refining the initial analysis results to ensure the system can handle 'rotation', 'translation', and even complex movements ('rotation+translation'), demonstrating high flexibility and versatility. To validate the robustness and wide applicability of our method, we created a comprehensive dataset comprising both simulated and real-world scenarios. Experimental results show that our framework can effectively analyze articulated object motions in an annotation-free manner, showcasing its significant potential in future embodied intelligence applications.
ROFeb 5, 2025
IRIS: An Immersive Robot Interaction SystemXinkai Jiang, Qihao Yuan, Enes Ulas Dincer et al.
This paper introduces IRIS, an Immersive Robot Interaction System leveraging Extended Reality (XR). Existing XR-based systems enable efficient data collection but are often challenging to reproduce and reuse due to their specificity to particular robots, objects, simulators, and environments. IRIS addresses these issues by supporting immersive interaction and data collection across diverse simulators and real-world scenarios. It visualizes arbitrary rigid and deformable objects, robots from simulation, and integrates real-time sensor-generated point clouds for real-world applications. Additionally, IRIS enhances collaborative capabilities by enabling multiple users to simultaneously interact within the same virtual scene. Extensive experiments demonstrate that IRIS offers efficient and intuitive data collection in both simulated and real-world settings.
ROAug 2, 2025
MoRe-ERL: Learning Motion Residuals using Episodic Reinforcement LearningXi Huang, Hongyi Zhou, Ge Li et al.
We propose MoRe-ERL, a framework that combines Episodic Reinforcement Learning (ERL) and residual learning, which refines preplanned reference trajectories into safe, feasible, and efficient task-specific trajectories. This framework is general enough to incorporate into arbitrary ERL methods and motion generators seamlessly. MoRe-ERL identifies trajectory segments requiring modification while preserving critical task-related maneuvers. Then it generates smooth residual adjustments using B-Spline-based movement primitives to ensure adaptability to dynamic task contexts and smoothness in trajectory refinement. Experimental results demonstrate that residual learning significantly outperforms training from scratch using ERL methods, achieving superior sample efficiency and task performance. Hardware evaluations further validate the framework, showing that policies trained in simulation can be directly deployed in real-world systems, exhibiting a minimal sim-to-real gap.
RONov 8, 2024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world RoboticsPuze Liu, Jonas Günster, Niklas Funk et al.
Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
ROOct 23, 2025
PointMapPolicy: Structured Point Cloud Processing for Multi-Modal Imitation LearningXiaogang Jia, Qian Wang, Anrui Wang et al.
Robotic manipulation systems benefit from complementary sensing modalities, where each provides unique environmental information. Point clouds capture detailed geometric structure, while RGB images provide rich semantic context. Current point cloud methods struggle to capture fine-grained detail, especially for complex tasks, which RGB methods lack geometric awareness, which hinders their precision and generalization. We introduce PointMapPolicy, a novel approach that conditions diffusion policies on structured grids of points without downsampling. The resulting data type makes it easier to extract shape and spatial relationships from observations, and can be transformed between reference frames. Yet due to their structure in a regular grid, we enable the use of established computer vision techniques directly to 3D data. Using xLSTM as a backbone, our model efficiently fuses the point maps with RGB data for enhanced multi-modal perception. Through extensive experiments on the RoboCasa and CALVIN benchmarks and real robot evaluations, we demonstrate that our method achieves state-of-the-art performance across diverse manipulation tasks. The overview and demos are available on our project page: https://point-map.github.io/Point-Map/
CVMar 12, 2025
NAMI: Efficient Image Generation via Bridged Progressive Rectified Flow TransformersYuhang Ma, Bo Cheng, Shanyuan Liu et al.
Flow-based Transformer models have achieved state-of-the-art image generation performance, but often suffer from high inference latency and computational cost due to their large parameter sizes. To improve inference efficiency without compromising quality, we propose Bridged Progressive Rectified Flow Transformers (NAMI), which decompose the generation process across temporal, spatial, and architectural demensions. We divide the rectified flow into different stages according to resolution, and use a BridgeFlow module to connect them. Fewer Transformer layers are used at low-resolution stages to generate image layouts and concept contours, and more layers are progressively added as the resolution increases. Experiments demonstrate that our approach achieves fast convergence and reduces inference time while ensuring generation quality. The main contributions of this paper are summarized as follows: (1) We introduce Bridged Progressive Rectified Flow Transformers that enable multi-resolution training, accelerating model convergence; (2) NAMI leverages piecewise flow and spatial cascading of Diffusion Transformer (DiT) to rapidly generate images, reducing inference time by 64% for generating 1024 resolution images; (3) We propose a BridgeFlow module to align flows between different stages; (4) We propose the NAMI-1K benchmark to evaluate human preference performance, aiming to mitigate distributional bias and comprehensively assess model effectiveness. The results show that our model is competitive with state-of-the-art models.
LGJun 18, 2024
Variational Distillation of Diffusion Policies into Mixture of ExpertsHongyi Zhou, Denis Blessing, Ge Li et al.
This work introduces Variational Diffusion Distillation (VDD), a novel method that distills denoising diffusion policies into Mixtures of Experts (MoE) through variational inference. Diffusion Models are the current state-of-the-art in generative modeling due to their exceptional ability to accurately learn and represent complex, multi-modal distributions. This ability allows Diffusion Models to replicate the inherent diversity in human behavior, making them the preferred models in behavior learning such as Learning from Human Demonstrations (LfD). However, diffusion models come with some drawbacks, including the intractability of likelihoods and long inference times due to their iterative sampling process. The inference times, in particular, pose a significant challenge to real-time applications such as robot control. In contrast, MoEs effectively address the aforementioned issues while retaining the ability to represent complex distributions but are notoriously difficult to train. VDD is the first method that distills pre-trained diffusion models into MoE models, and hence, combines the expressiveness of Diffusion Models with the benefits of Mixture Models. Specifically, VDD leverages a decompositional upper bound of the variational objective that allows the training of each expert separately, resulting in a robust optimization scheme for MoEs. VDD demonstrates across nine complex behavior learning tasks, that it is able to: i) accurately distill complex distributions learned by the diffusion model, ii) outperform existing state-of-the-art distillation methods, and iii) surpass conventional methods for training MoE.
LGJan 21, 2024
Open the Black Box: Step-based Policy Updates for Temporally-Correlated Episodic Reinforcement LearningGe Li, Hongyi Zhou, Dominik Roth et al.
Current advancements in reinforcement learning (RL) have predominantly focused on learning step-based policies that generate actions for each perceived state. While these methods efficiently leverage step information from environmental interaction, they often ignore the temporal correlation between actions, resulting in inefficient exploration and unsmooth trajectories that are challenging to implement on real hardware. Episodic RL (ERL) seeks to overcome these challenges by exploring in parameters space that capture the correlation of actions. However, these approaches typically compromise data efficiency, as they treat trajectories as opaque \emph{black boxes}. In this work, we introduce a novel ERL algorithm, Temporally-Correlated Episodic RL (TCE), which effectively utilizes step information in episodic policy updates, opening the 'black box' in existing ERL methods while retaining the smooth and consistent exploration in parameter space. TCE synergistically combines the advantages of step-based and episodic RL, achieving comparable performance to recent ERL methods while maintaining data efficiency akin to state-of-the-art (SoTA) step-based RL.
ROJul 30, 2020
MAPPER: Multi-Agent Path Planning with Evolutionary Reinforcement Learning in Mixed Dynamic EnvironmentsZuxin Liu, Baiming Chen, Hongyi Zhou et al.
Multi-agent navigation in dynamic environments is of great industrial value when deploying a large scale fleet of robot to real-world applications. This paper proposes a decentralized partially observable multi-agent path planning with evolutionary reinforcement learning (MAPPER) method to learn an effective local planning policy in mixed dynamic environments. Reinforcement learning-based methods usually suffer performance degradation on long-horizon tasks with goal-conditioned sparse rewards, so we decompose the long-range navigation task into many easier sub-tasks under the guidance of a global planner, which increases agents' performance in large environments. Moreover, most existing multi-agent planning approaches assume either perfect information of the surrounding environment or homogeneity of nearby dynamic agents, which may not hold in practice. Our approach models dynamic obstacles' behavior with an image-based representation and trains a policy in mixed dynamic environments without homogeneity assumption. To ensure multi-agent training stability and performance, we propose an evolutionary training approach that can be easily scaled to large and complex environments. Experiments show that MAPPER is able to achieve higher success rates and more stable performance when exposed to a large number of non-cooperative dynamic obstacles compared with traditional reaction-based planner LRA* and the state-of-the-art learning-based method.
QUANT-PHDec 7, 2016
Experimental measurement-device-independent quantum random number generationYou-Qi Nie, Jian-Yu Guan, Hongyi Zhou et al.
The randomness from a quantum random number generator (QRNG) relies on the accurate characterization of its devices. However, device imperfections and inaccurate characterizations can result in wrong entropy estimation and bias in practice, which highly affects the genuine randomness generation and may even induce the disappearance of quantum randomness in an extreme case. Here we experimentally demonstrate a measurement-device-independent (MDI) QRNG based on time-bin encoding to achieve certified quantum randomness even when the measurement devices are uncharacterized and untrusted. The MDI-QRNG is randomly switched between the regular randomness generation mode and a test mode, in which four quantum states are randomly prepared to perform measurement tomography in real-time. With a clock rate of 25 MHz, the MDI-QRNG generates a final random bit rate of 5.7 Kbps. Such implementation with an all-fiber setup provides an approach to construct a fully-integrated MDI-QRNG with trusted but error-prone devices in practice.
QUANT-PHJun 30, 2016
Fully integrated 3.2 Gbps quantum random number generator with real-time extractionXiao-Guang Zhang, You-Qi Nie, Hongyi Zhou et al.
We present a real-time and fully integrated quantum random number generator (QRNG) by measuring laser phase fluctuations. The QRNG scheme based on laser phase fluctuations is featured for its capability of generating ultra high-speed random numbers. However, the speed bottleneck of a practical QRNG lies on the limited speed of randomness extraction. To close the gap between the fast randomness generation and the slow post-processing, we propose a pipeline extraction algorithm based on Toeplitz matrix hashing and implement it in a high-speed field-programmable gate array. Further, all the QRNG components are integrated into a module, including a compact and actively stabilized interferometer, high-speed data acquisition, and real-time data post-processing and transmission. The final generation rate of the QRNG module with real-time extraction can reach 3.2 Gbps.