Jiaxiang Cheng

CV
h-index8
4papers
33citations
Novelty50%
AI Score45

4 Papers

8.4CVMay 6
FaithfulFaces: Pose-Faithful Facial Identity Preservation for Text-to-Video Generation

Yuanzhi Wang, Xuhua Ren, Jiaxiang Cheng et al.

Identity-preserving text-to-video generation (IPT2V) empowers users to produce diverse and imaginative videos with consistent human facial identity. Despite recent progress, existing methods often suffer from significant identity distortion under large facial pose variations or facial occlusions. In this paper, we propose \textit{FaithfulFaces}, a pose-faithful facial identity preservation learning framework to improve IPT2V in complex dynamic scenes. The key of FaithfulFaces is a pose-shared identity aligner that refines and aligns facial poses across distinct views via a pose-shared dictionary and a pose variation-identity invariance constraint. By mapping single-view inputs into a global facial pose representation with explicit Euler angle embeddings, FaithfulFaces provides a pose-faithful facial prior that guides generative foundations toward robust identity-preserving generation. In particular, we develop a specialized pipeline to curate a high-quality video dataset featuring substantial facial pose diversity. Extensive experiments demonstrate that FaithfulFaces achieves state-of-the-art performance, maintaining superior identity consistency and structural clarity even as pose changes and occlusions occur.

19.8CVMar 4, 2024Code
ResAdapter: Domain Consistent Resolution Adapter for Diffusion Models

Jiaxiang Cheng, Pan Xie, Xin Xia et al.

Recent advancement in text-to-image models (e.g., Stable Diffusion) and corresponding personalized technologies (e.g., DreamBooth and LoRA) enables individuals to generate high-quality and imaginative images. However, they often suffer from limitations when generating images with resolutions outside of their trained domain. To overcome this limitation, we present the Resolution Adapter (ResAdapter), a domain-consistent adapter designed for diffusion models to generate images with unrestricted resolutions and aspect ratios. Unlike other multi-resolution generation methods that process images of static resolution with complex post-process operations, ResAdapter directly generates images with the dynamical resolution. Especially, after learning a deep understanding of pure resolution priors, ResAdapter trained on the general dataset, generates resolution-free images with personalized diffusion models while preserving their original style domain. Comprehensive experiments demonstrate that ResAdapter with only 0.5M can process images with flexible resolutions for arbitrary diffusion models. More extended experiments demonstrate that ResAdapter is compatible with other modules (e.g., ControlNet, IP-Adapter and LCM-LoRA) for image generation across a broad range of resolutions, and can be integrated into other multi-resolution model (e.g., ElasticDiffusion) for efficiently generating higher-resolution images. Project link is https://res-adapter.github.io

11.8CVAug 28, 2025
Phased One-Step Adversarial Equilibrium for Video Diffusion Models

Jiaxiang Cheng, Bing Ma, Xuhua Ren et al.

Video diffusion generation suffers from critical sampling efficiency bottlenecks, particularly for large-scale models and long contexts. Existing video acceleration methods, adapted from image-based techniques, lack a single-step distillation ability for large-scale video models and task generalization for conditional downstream tasks. To bridge this gap, we propose the Video Phased Adversarial Equilibrium (V-PAE), a distillation framework that enables high-quality, single-step video generation from large-scale video models. Our approach employs a two-phase process. (i) Stability priming is a warm-up process to align the distributions of real and generated videos. It improves the stability of single-step adversarial distillation in the following process. (ii) Unified adversarial equilibrium is a flexible self-adversarial process that reuses generator parameters for the discriminator backbone. It achieves a co-evolutionary adversarial equilibrium in the Gaussian noise space. For the conditional tasks, we primarily preserve video-image subject consistency, which is caused by semantic degradation and conditional frame collapse during the distillation training in image-to-video (I2V) generation. Comprehensive experiments on VBench-I2V demonstrate that V-PAE outperforms existing acceleration methods by an average of 5.8% in the overall quality score, including semantic alignment, temporal coherence, and frame quality. In addition, our approach reduces the diffusion latency of the large-scale video model (e.g., Wan2.1-I2V-14B) by 100 times, while preserving competitive performance.

10.2CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.