Zhengyuan Zhou

LG
h-index28
45papers
1,522citations
Novelty62%
AI Score40

45 Papers

22.9LGFeb 26, 2023
A Finite Sample Complexity Bound for Distributionally Robust Q-learning

Shengbo Wang, Nian Si, Jose Blanchet et al. · stanford

We consider a reinforcement learning setting in which the deployment environment is different from the training environment. Applying a robust Markov decision processes formulation, we extend the distributionally robust $Q$-learning framework studied in Liu et al. [2022]. Further, we improve the design and analysis of their multi-level Monte Carlo estimator. Assuming access to a simulator, we prove that the worst-case expected sample complexity of our algorithm to learn the optimal robust $Q$-function within an $ε$ error in the sup norm is upper bounded by $\tilde O(|S||A|(1-γ)^{-5}ε^{-2}p_{\wedge}^{-6}δ^{-4})$, where $γ$ is the discount rate, $p_{\wedge}$ is the non-zero minimal support probability of the transition kernels and $δ$ is the uncertainty size. This is the first sample complexity result for the model-free robust RL problem. Simulation studies further validate our theoretical results.

20.2LGSep 14, 2022
Distributionally Robust Offline Reinforcement Learning with Linear Function Approximation

Xiaoteng Ma, Zhipeng Liang, Jose Blanchet et al. · tsinghua

Among the reasons hindering reinforcement learning (RL) applications to real-world problems, two factors are critical: limited data and the mismatch between the testing environment (real environment in which the policy is deployed) and the training environment (e.g., a simulator). This paper attempts to address these issues simultaneously with distributionally robust offline RL, where we learn a distributionally robust policy using historical data obtained from the source environment by optimizing against a worst-case perturbation thereof. In particular, we move beyond tabular settings and consider linear function approximation. More specifically, we consider two settings, one where the dataset is well-explored and the other where the dataset has sufficient coverage of the optimal policy. We propose two algorithms~-- one for each of the two settings~-- that achieve error bounds $\tilde{O}(d^{1/2}/N^{1/2})$ and $\tilde{O}(d^{3/2}/N^{1/2})$ respectively, where $d$ is the dimension in the linear function approximation and $N$ is the number of trajectories in the dataset. To the best of our knowledge, they provide the first non-asymptotic results of the sample complexity in this setting. Diverse experiments are conducted to demonstrate our theoretical findings, showing the superiority of our algorithm against the non-robust one.

19.2LGNov 15, 2023
On the Foundation of Distributionally Robust Reinforcement Learning

Shengbo Wang, Nian Si, Jose Blanchet et al. · stanford

Motivated by the need for a robust policy in the face of environment shifts between training and deployment, we contribute to the theoretical foundation of distributionally robust reinforcement learning (DRRL). This is accomplished through a comprehensive modeling framework centered around robust Markov decision processes (RMDPs). This framework obliges the decision maker to choose an optimal policy under the worst-case distributional shift orchestrated by an adversary. By unifying and extending existing formulations, we rigorously construct RMDPs that embrace various modeling attributes for both the decision maker and the adversary. These attributes include the structure of information availability-covering history-dependent, Markov, and Markov time-homogeneous dynamics-as well as constraints on the shifts induced by the adversary, with a focus on SA- and S-rectangularity. Within this RMDP framework, we investigate conditions for the existence or absence of the dynamic programming principle (DPP). From an algorithmic standpoint, the existence of DPP holds significant implications, as the vast majority of existing data and computationally efficient DRRL algorithms are reliant on the DPP. To investigate its existence, we systematically analyze various combinations of controller and adversary attributes, presenting streamlined proofs based on a unified methodology. We then construct counterexamples for settings where a fully general DPP fails to hold and establish asymptotically optimal history-dependent policies for key scenarios where the DPP is absent.

14.3OCSep 2, 2022Code
Optimal Diagonal Preconditioning

Zhaonan Qu, Wenzhi Gao, Oliver Hinder et al.

Preconditioning has long been a staple technique in optimization, often applied to reduce the condition number of a matrix and speed up the convergence of algorithms. Although there are many popular preconditioning techniques in practice, most lack guarantees on reductions in condition number. Moreover, the degree to which we can improve over existing heuristic preconditioners remains an important practical question. In this paper, we study the problem of optimal diagonal preconditioning that achieves maximal reduction in the condition number of any full-rank matrix by scaling its rows and/or columns. We first reformulate the problem as a quasi-convex problem and provide a simple algorithm based on bisection. Then we develop an interior point algorithm with $O(\log(1/ε))$ iteration complexity, where each iteration consists of a Newton update based on the Nesterov-Todd direction. Next, we specialize to one-sided optimal diagonal preconditioning problems, and demonstrate that they can be formulated as standard dual SDP problems. We then develop efficient customized solvers and study the empirical performance of our optimal diagonal preconditioning procedures through extensive experiments on large matrices. Our findings suggest that optimal diagonal preconditioners can significantly improve upon existing heuristics-based diagonal preconditioners at reducing condition numbers and speeding up iterative methods. Moreover, our implementation of customized solvers, combined with a random row/column sampling step, can find near-optimal diagonal preconditioners for matrices up to size 200,000 in reasonable time, demonstrating their practical appeal.

21.1LGFeb 14, 2023
Breaking the Lower Bound with (Little) Structure: Acceleration in Non-Convex Stochastic Optimization with Heavy-Tailed Noise

Zijian Liu, Jiawei Zhang, Zhengyuan Zhou

We consider the stochastic optimization problem with smooth but not necessarily convex objectives in the heavy-tailed noise regime, where the stochastic gradient's noise is assumed to have bounded $p$th moment ($p\in(1,2]$). Zhang et al. (2020) is the first to prove the $Ω(T^{\frac{1-p}{3p-2}})$ lower bound for convergence (in expectation) and provides a simple clipping algorithm that matches this optimal rate. Cutkosky and Mehta (2021) proposes another algorithm, which is shown to achieve the nearly optimal high-probability convergence guarantee $O(\log(T/δ)T^{\frac{1-p}{3p-2}})$, where $δ$ is the probability of failure. However, this desirable guarantee is only established under the additional assumption that the stochastic gradient itself is bounded in $p$th moment, which fails to hold even for quadratic objectives and centered Gaussian noise. In this work, we first improve the analysis of the algorithm in Cutkosky and Mehta (2021) to obtain the same nearly optimal high-probability convergence rate $O(\log(T/δ)T^{\frac{1-p}{3p-2}})$, without the above-mentioned restrictive assumption. Next, and curiously, we show that one can achieve a faster rate than that dictated by the lower bound $Ω(T^{\frac{1-p}{3p-2}})$ with only a tiny bit of structure, i.e., when the objective function $F(x)$ is assumed to be in the form of $\mathbb{E}_{Ξ\sim\mathcal{D}}[f(x,Ξ)]$, arguably the most widely applicable class of stochastic optimization problems. For this class of problems, we propose the first variance-reduced accelerated algorithm and establish that it guarantees a high-probability convergence rate of $O(\log(T/δ)T^{\frac{1-p}{2p-1}})$ under a mild condition, which is faster than $Ω(T^{\frac{1-p}{3p-2}})$. Notably, even when specialized to the finite-variance case, our result yields the (near-)optimal high-probability rate $O(\log(T/δ)T^{-1/3})$.

10.3GTNov 5, 2022
Leveraging the Hints: Adaptive Bidding in Repeated First-Price Auctions

Wei Zhang, Yanjun Han, Zhengyuan Zhou et al.

With the advent and increasing consolidation of e-commerce, digital advertising has very recently replaced traditional advertising as the main marketing force in the economy. In the past four years, a particularly important development in the digital advertising industry is the shift from second-price auctions to first-price auctions for online display ads. This shift immediately motivated the intellectually challenging question of how to bid in first-price auctions, because unlike in second-price auctions, bidding one's private value truthfully is no longer optimal. Following a series of recent works in this area, we consider a differentiated setup: we do not make any assumption about other bidders' maximum bid (i.e. it can be adversarial over time), and instead assume that we have access to a hint that serves as a prediction of other bidders' maximum bid, where the prediction is learned through some blackbox machine learning model. We consider two types of hints: one where a single point-prediction is available, and the other where a hint interval (representing a type of confidence region into which others' maximum bid falls) is available. We establish minimax optimal regret bounds for both cases and highlight the quantitatively different behavior between the two settings. We also provide improved regret bounds when the others' maximum bid exhibits the further structure of sparsity. Finally, we complement the theoretical results with demonstrations using real bidding data.

19.7OCMar 22, 2023
Stochastic Nonsmooth Convex Optimization with Heavy-Tailed Noises: High-Probability Bound, In-Expectation Rate and Initial Distance Adaptation

Zijian Liu, Zhengyuan Zhou

Recently, several studies consider the stochastic optimization problem but in a heavy-tailed noise regime, i.e., the difference between the stochastic gradient and the true gradient is assumed to have a finite $p$-th moment (say being upper bounded by $σ^{p}$ for some $σ\geq0$) where $p\in(1,2]$, which not only generalizes the traditional finite variance assumption ($p=2$) but also has been observed in practice for several different tasks. Under this challenging assumption, lots of new progress has been made for either convex or nonconvex problems, however, most of which only consider smooth objectives. In contrast, people have not fully explored and well understood this problem when functions are nonsmooth. This paper aims to fill this crucial gap by providing a comprehensive analysis of stochastic nonsmooth convex optimization with heavy-tailed noises. We revisit a simple clipping-based algorithm, whereas, which is only proved to converge in expectation but under the additional strong convexity assumption. Under appropriate choices of parameters, for both convex and strongly convex functions, we not only establish the first high-probability rates but also give refined in-expectation bounds compared with existing works. Remarkably, all of our results are optimal (or nearly optimal up to logarithmic factors) with respect to the time horizon $T$ even when $T$ is unknown in advance. Additionally, we show how to make the algorithm parameter-free with respect to $σ$, in other words, the algorithm can still guarantee convergence without any prior knowledge of $σ$. Furthermore, an initial distance adaptive convergence rate is provided if $σ$ is assumed to be known.

17.4MLJan 27, 2023
Single-Trajectory Distributionally Robust Reinforcement Learning

Zhipeng Liang, Xiaoteng Ma, Jose Blanchet et al.

To mitigate the limitation that the classical reinforcement learning (RL) framework heavily relies on identical training and test environments, Distributionally Robust RL (DRRL) has been proposed to enhance performance across a range of environments, possibly including unknown test environments. As a price for robustness gain, DRRL involves optimizing over a set of distributions, which is inherently more challenging than optimizing over a fixed distribution in the non-robust case. Existing DRRL algorithms are either model-based or fail to learn from a single sample trajectory. In this paper, we design a first fully model-free DRRL algorithm, called distributionally robust Q-learning with single trajectory (DRQ). We delicately design a multi-timescale framework to fully utilize each incrementally arriving sample and directly learn the optimal distributionally robust policy without modelling the environment, thus the algorithm can be trained along a single trajectory in a model-free fashion. Despite the algorithm's complexity, we provide asymptotic convergence guarantees by generalizing classical stochastic approximation tools. Comprehensive experimental results demonstrate the superior robustness and sample complexity of our proposed algorithm, compared to non-robust methods and other robust RL algorithms.

8.2OCJul 10, 2022
Learning to Order for Inventory Systems with Lost Sales and Uncertain Supplies

Boxiao Chen, Jiashuo Jiang, Jiawei Zhang et al.

We consider a stochastic lost-sales inventory control system with a lead time $L$ over a planning horizon $T$. Supply is uncertain, and is a function of the order quantity (due to random yield/capacity, etc). We aim to minimize the $T$-period cost, a problem that is known to be computationally intractable even under known distributions of demand and supply. In this paper, we assume that both the demand and supply distributions are unknown and develop a computationally efficient online learning algorithm. We show that our algorithm achieves a regret (i.e. the performance gap between the cost of our algorithm and that of an optimal policy over $T$ periods) of $O(L+\sqrt{T})$ when $L\geq\log(T)$. We do so by 1) showing our algorithm cost is higher by at most $O(L+\sqrt{T})$ for any $L\geq 0$ compared to an optimal constant-order policy under complete information (a well-known and widely-used algorithm) and 2) leveraging its known performance guarantee from the existing literature. To the best of our knowledge, a finite-sample $O(\sqrt{T})$ (and polynomial in $L$) regret bound when benchmarked against an optimal policy is not known before in the online inventory control literature. A key challenge in this learning problem is that both demand and supply data can be censored; hence only truncated values are observable. We circumvent this challenge by showing that the data generated under an order quantity $q^2$ allows us to simulate the performance of not only $q^2$ but also $q^1$ for all $q^1<q^2$, a key observation to obtain sufficient information even under data censoring. By establishing a high probability coupling argument, we are able to evaluate and compare the performance of different order policies at their steady state within a finite time horizon. Since the problem lacks convexity, we develop an active elimination method that adaptively rules out suboptimal solutions.

12.3LGFeb 13, 2023
Near-Optimal Non-Convex Stochastic Optimization under Generalized Smoothness

Zijian Liu, Srikanth Jagabathula, Zhengyuan Zhou

The generalized smooth condition, $(L_{0},L_{1})$-smoothness, has triggered people's interest since it is more realistic in many optimization problems shown by both empirical and theoretical evidence. Two recent works established the $O(ε^{-3})$ sample complexity to obtain an $O(ε)$-stationary point. However, both require a large batch size on the order of $\mathrm{ploy}(ε^{-1})$, which is not only computationally burdensome but also unsuitable for streaming applications. Additionally, these existing convergence bounds are established only for the expected rate, which is inadequate as they do not supply a useful performance guarantee on a single run. In this work, we solve the prior two problems simultaneously by revisiting a simple variant of the STORM algorithm. Specifically, under the $(L_{0},L_{1})$-smoothness and affine-type noises, we establish the first near-optimal $O(\log(1/(δε))ε^{-3})$ high-probability sample complexity where $δ\in(0,1)$ is the failure probability. Besides, for the same algorithm, we also recover the optimal $O(ε^{-3})$ sample complexity for the expected convergence with improved dependence on the problem-dependent parameter. More importantly, our convergence results only require a constant batch size in contrast to the previous works.

5.9GTOct 21, 2023
Adaptive, Doubly Optimal No-Regret Learning in Strongly Monotone and Exp-Concave Games with Gradient Feedback

Michael I. Jordan, Tianyi Lin, Zhengyuan Zhou

Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonicity assumptions: (1) in the single-agent setting, it achieves an optimal regret of $Θ(\log T)$ for strongly convex cost functions; and (2) in the multi-agent setting of strongly monotone games, with each agent employing OGD, we obtain last-iterate convergence of the joint action to a unique Nash equilibrium at an optimal rate of $Θ(\frac{1}{T})$. While these finite-time guarantees highlight its merits, OGD has the drawback that it requires knowing the strong convexity/monotonicity parameters. In this paper, we design a fully adaptive OGD algorithm, \textsf{AdaOGD}, that does not require a priori knowledge of these parameters. In the single-agent setting, our algorithm achieves $O(\log^2(T))$ regret under strong convexity, which is optimal up to a log factor. Further, if each agent employs \textsf{AdaOGD} in strongly monotone games, the joint action converges in a last-iterate sense to a unique Nash equilibrium at a rate of $O(\frac{\log^3 T}{T})$, again optimal up to log factors. We illustrate our algorithms in a learning version of the classical newsvendor problem, where due to lost sales, only (noisy) gradient feedback can be observed. Our results immediately yield the first feasible and near-optimal algorithm for both the single-retailer and multi-retailer settings. We also extend our results to the more general setting of exp-concave cost functions and games, using the online Newton step (ONS) algorithm.

20.0LGDec 13, 2023
Revisiting the Last-Iterate Convergence of Stochastic Gradient Methods

Zijian Liu, Zhengyuan Zhou

In the past several years, the last-iterate convergence of the Stochastic Gradient Descent (SGD) algorithm has triggered people's interest due to its good performance in practice but lack of theoretical understanding. For Lipschitz convex functions, different works have established the optimal $O(\log(1/δ)\log T/\sqrt{T})$ or $O(\sqrt{\log(1/δ)/T})$ high-probability convergence rates for the final iterate, where $T$ is the time horizon and $δ$ is the failure probability. However, to prove these bounds, all the existing works are either limited to compact domains or require almost surely bounded noises. It is natural to ask whether the last iterate of SGD can still guarantee the optimal convergence rate but without these two restrictive assumptions. Besides this important question, there are still lots of theoretical problems lacking an answer. For example, compared with the last-iterate convergence of SGD for non-smooth problems, only few results for smooth optimization have yet been developed. Additionally, the existing results are all limited to a non-composite objective and the standard Euclidean norm. It still remains unclear whether the last-iterate convergence can be provably extended to wider composite optimization and non-Euclidean norms. In this work, to address the issues mentioned above, we revisit the last-iterate convergence of stochastic gradient methods and provide the first unified way to prove the convergence rates both in expectation and in high probability to accommodate general domains, composite objectives, non-Euclidean norms, Lipschitz conditions, smoothness, and (strong) convexity simultaneously. Additionally, we extend our analysis to obtain the last-iterate convergence under heavy-tailed noises.

14.2LGMar 12, 2024
On the Last-Iterate Convergence of Shuffling Gradient Methods

Zijian Liu, Zhengyuan Zhou

Shuffling gradient methods are widely used in modern machine learning tasks and include three popular implementations: Random Reshuffle (RR), Shuffle Once (SO), and Incremental Gradient (IG). Compared to the empirical success, the theoretical guarantee of shuffling gradient methods was not well-understood for a long time. Until recently, the convergence rates had just been established for the average iterate for convex functions and the last iterate for strongly convex problems (using squared distance as the metric). However, when using the function value gap as the convergence criterion, existing theories cannot interpret the good performance of the last iterate in different settings (e.g., constrained optimization). To bridge this gap between practice and theory, we prove the first last-iterate convergence rates for shuffling gradient methods with respect to the objective value even without strong convexity. Our new results either (nearly) match the existing last-iterate lower bounds or are as fast as the previous best upper bounds for the average iterate.

7.9LGDec 18, 2024
Distributionally Robust Policy Learning under Concept Drifts

Jingyuan Wang, Zhimei Ren, Ruohan Zhan et al.

Distributionally robust policy learning aims to find a policy that performs well under the worst-case distributional shift, and yet most existing methods for robust policy learning consider the worst-case joint distribution of the covariate and the outcome. The joint-modeling strategy can be unnecessarily conservative when we have more information on the source of distributional shifts. This paper studies a more nuanced problem -- robust policy learning under the concept drift, when only the conditional relationship between the outcome and the covariate changes. To this end, we first provide a doubly-robust estimator for evaluating the worst-case average reward of a given policy under a set of perturbed conditional distributions. We show that the policy value estimator enjoys asymptotic normality even if the nuisance parameters are estimated with a slower-than-root-$n$ rate. We then propose a learning algorithm that outputs the policy maximizing the estimated policy value within a given policy class $Π$, and show that the sub-optimality gap of the proposed algorithm is of the order $κ(Π)n^{-1/2}$, where $κ(Π)$ is the entropy integral of $Π$ under the Hamming distance and $n$ is the sample size. A matching lower bound is provided to show the optimality of the rate. The proposed methods are implemented and evaluated in numerical studies, demonstrating substantial improvement compared with existing benchmarks.

5.8AIMay 16, 2024Code
Simulation-Based Benchmarking of Reinforcement Learning Agents for Personalized Retail Promotions

Yu Xia, Sriram Narayanamoorthy, Zhengyuan Zhou et al.

The development of open benchmarking platforms could greatly accelerate the adoption of AI agents in retail. This paper presents comprehensive simulations of customer shopping behaviors for the purpose of benchmarking reinforcement learning (RL) agents that optimize coupon targeting. The difficulty of this learning problem is largely driven by the sparsity of customer purchase events. We trained agents using offline batch data comprising summarized customer purchase histories to help mitigate this effect. Our experiments revealed that contextual bandit and deep RL methods that are less prone to over-fitting the sparse reward distributions significantly outperform static policies. This study offers a practical framework for simulating AI agents that optimize the entire retail customer journey. It aims to inspire the further development of simulation tools for retail AI systems.

7.9LGFeb 12, 2024
Stochastic contextual bandits with graph feedback: from independence number to MAS number

Yuxiao Wen, Yanjun Han, Zhengyuan Zhou

We consider contextual bandits with graph feedback, a class of interactive learning problems with richer structures than vanilla contextual bandits, where taking an action reveals the rewards for all neighboring actions in the feedback graph under all contexts. Unlike the multi-armed bandits setting where a growing literature has painted a near-complete understanding of graph feedback, much remains unexplored in the contextual bandits counterpart. In this paper, we make inroads into this inquiry by establishing a regret lower bound $Ω(\sqrt{β_M(G) T})$, where $M$ is the number of contexts, $G$ is the feedback graph, and $β_M(G)$ is our proposed graph-theoretic quantity that characterizes the fundamental learning limit for this class of problems. Interestingly, $β_M(G)$ interpolates between $α(G)$ (the independence number of the graph) and $\mathsf{m}(G)$ (the maximum acyclic subgraph (MAS) number of the graph) as the number of contexts $M$ varies. We also provide algorithms that achieve near-optimal regret for important classes of context sequences and/or feedback graphs, such as transitively closed graphs that find applications in auctions and inventory control. In particular, with many contexts, our results show that the MAS number essentially characterizes the statistical complexity for contextual bandits, as opposed to the independence number in multi-armed bandits.

10.3MLFeb 10, 2025
Learning an Optimal Assortment Policy under Observational Data

Yuxuan Han, Han Zhong, Miao Lu et al.

We study the fundamental problem of offline assortment optimization under the Multinomial Logit (MNL) model, where sellers must determine the optimal subset of the products to offer based solely on historical customer choice data. While most existing approaches to learning-based assortment optimization focus on the online learning of the optimal assortment through repeated interactions with customers, such exploration can be costly or even impractical in many real-world settings. In this paper, we consider the offline learning paradigm and investigate the minimal data requirements for efficient offline assortment optimization. To this end, we introduce Pessimistic Rank-Breaking (PRB), an algorithm that combines rank-breaking with pessimistic estimation. We prove that PRB is nearly minimax optimal by establishing the tight suboptimality upper bound and a nearly matching lower bound. This further shows that "optimal item coverage" - where each item in the optimal assortment appears sufficiently often in the historical data - is both sufficient and necessary for efficient offline learning. This significantly relaxes the previous requirement of observing the complete optimal assortment in the data. Our results provide fundamental insights into the data requirements for offline assortment optimization under the MNL model.

7.1OCMay 29, 2025
Improved Last-Iterate Convergence of Shuffling Gradient Methods for Nonsmooth Convex Optimization

Zijian Liu, Zhengyuan Zhou

We study the convergence of the shuffling gradient method, a popular algorithm employed to minimize the finite-sum function with regularization, in which functions are passed to apply (Proximal) Gradient Descent (GD) one by one whose order is determined by a permutation on the indices of functions. In contrast to its easy implementation and effective performance in practice, the theoretical understanding remains limited. A recent advance by (Liu & Zhou, 2024b) establishes the first last-iterate convergence results under various settings, especially proving the optimal rates for smooth (strongly) convex optimization. However, their bounds for nonsmooth (strongly) convex functions are only as fast as Proximal GD. In this work, we provide the first improved last-iterate analysis for the nonsmooth case demonstrating that the widely used Random Reshuffle ($\textsf{RR}$) and Single Shuffle ($\textsf{SS}$) strategies are both provably faster than Proximal GD, reflecting the benefit of randomness. As an important implication, we give the first (nearly) optimal convergence result for the suffix average under the $\textsf{RR}$ sampling scheme in the general convex case, matching the lower bound shown by (Koren et al., 2022).

4.1LGJan 23, 2025
Concurrent Learning with Aggregated States via Randomized Least Squares Value Iteration

Yan Chen, Qinxun Bai, Yiteng Zhang et al.

Designing learning agents that explore efficiently in a complex environment has been widely recognized as a fundamental challenge in reinforcement learning. While a number of works have demonstrated the effectiveness of techniques based on randomized value functions on a single agent, it remains unclear, from a theoretical point of view, whether injecting randomization can help a society of agents {\it concurently} explore an environment. The theoretical results %that we established in this work tender an affirmative answer to this question. We adapt the concurrent learning framework to \textit{randomized least-squares value iteration} (RLSVI) with \textit{aggregated state representation}. We demonstrate polynomial worst-case regret bounds in both finite- and infinite-horizon environments. In both setups the per-agent regret decreases at an optimal rate of $Θ\left(\frac{1}{\sqrt{N}}\right)$, highlighting the advantage of concurent learning. Our algorithm exhibits significantly lower space complexity compared to \cite{russo2019worst} and \cite{agrawal2021improved}. We reduce the space complexity by a factor of $K$ while incurring only a $\sqrt{K}$ increase in the worst-case regret bound, compared to \citep{agrawal2021improved,russo2019worst}. Additionally, we conduct numerical experiments to demonstrate our theoretical findings.

5.5MLJun 17, 2024
Learning Optimal Distributionally Robust Stochastic Control in Continuous State Spaces

Shengbo Wang, Jason Meng, Nian Si et al.

We study data-driven learning of robust stochastic control for infinite-horizon systems with potentially continuous state and action spaces. In many managerial settings--supply chains, finance, manufacturing, services, and dynamic games--the state-transition mechanism is determined by system design, while available data capture the distributional properties of the stochastic inputs from the environment. For modeling and computational tractability, a decision maker often adopts a Markov control model with i.i.d. environment inputs, which can render learned policies fragile to internal dependence or external perturbations. We introduce a distributionally robust stochastic control paradigm that promotes policy reliability by introducing adaptive adversarial perturbations to the environment input, while preserving the modeling, statistical, and computational tractability of the Markovian formulation. From a modeling perspective, we examine two adversary models--current-action-aware and current-action-unaware--leading to distinct dynamic behaviors and robust optimal policies. From a statistical learning perspective, we characterize optimal finite-sample minimax rates for uniform learning of the robust value function across a continuum of states under ambiguity sets defined by the $f_k$-divergence and Wasserstein distance. To efficiently compute the optimal robust policies, we further propose algorithms inspired by deep reinforcement learning methodologies. Finally, we demonstrate the applicability of the framework to real managerial problems.

2.6LGJun 7, 2024
Adaptively Learning to Select-Rank in Online Platforms

Jingyuan Wang, Perry Dong, Ying Jin et al.

Ranking algorithms are fundamental to various online platforms across e-commerce sites to content streaming services. Our research addresses the challenge of adaptively ranking items from a candidate pool for heterogeneous users, a key component in personalizing user experience. We develop a user response model that considers diverse user preferences and the varying effects of item positions, aiming to optimize overall user satisfaction with the ranked list. We frame this problem within a contextual bandits framework, with each ranked list as an action. Our approach incorporates an upper confidence bound to adjust predicted user satisfaction scores and selects the ranking action that maximizes these adjusted scores, efficiently solved via maximum weight imperfect matching. We demonstrate that our algorithm achieves a cumulative regret bound of $O(d\sqrt{NKT})$ for ranking $K$ out of $N$ items in a $d$-dimensional context space over $T$ rounds, under the assumption that user responses follow a generalized linear model. This regret alleviates dependence on the ambient action space, whose cardinality grows exponentially with $N$ and $K$ (thus rendering direct application of existing adaptive learning algorithms -- such as UCB or Thompson sampling -- infeasible). Experiments conducted on both simulated and real-world datasets demonstrate our algorithm outperforms the baseline.

20.0LGMay 28, 2023
Sample Complexity of Variance-reduced Distributionally Robust Q-learning

Shengbo Wang, Nian Si, Jose Blanchet et al.

Dynamic decision-making under distributional shifts is of fundamental interest in theory and applications of reinforcement learning: The distribution of the environment in which the data is collected can differ from that of the environment in which the model is deployed. This paper presents two novel model-free algorithms, namely the distributionally robust Q-learning and its variance-reduced counterpart, that can effectively learn a robust policy despite distributional shifts. These algorithms are designed to efficiently approximate the $q$-function of an infinite-horizon $γ$-discounted robust Markov decision process with Kullback-Leibler ambiguity set to an entry-wise $ε$-degree of precision. Further, the variance-reduced distributionally robust Q-learning combines the synchronous Q-learning with variance-reduction techniques to enhance its performance. Consequently, we establish that it attains a minimax sample complexity upper bound of $\tilde O(|\mathbf{S}||\mathbf{A}|(1-γ)^{-4}ε^{-2})$, where $\mathbf{S}$ and $\mathbf{A}$ denote the state and action spaces. This is the first complexity result that is independent of the ambiguity size $δ$, thereby providing new complexity theoretic insights. Additionally, a series of numerical experiments confirm the theoretical findings and the efficiency of the algorithms in handling distributional shifts.

19.2LGFeb 19, 2022Code
Doubly Robust Distributionally Robust Off-Policy Evaluation and Learning

Nathan Kallus, Xiaojie Mao, Kaiwen Wang et al.

Off-policy evaluation and learning (OPE/L) use offline observational data to make better decisions, which is crucial in applications where online experimentation is limited. However, depending entirely on logged data, OPE/L is sensitive to environment distribution shifts -- discrepancies between the data-generating environment and that where policies are deployed. \citet{si2020distributional} proposed distributionally robust OPE/L (DROPE/L) to address this, but the proposal relies on inverse-propensity weighting, whose estimation error and regret will deteriorate if propensities are nonparametrically estimated and whose variance is suboptimal even if not. For standard, non-robust, OPE/L, this is solved by doubly robust (DR) methods, but they do not naturally extend to the more complex DROPE/L, which involves a worst-case expectation. In this paper, we propose the first DR algorithms for DROPE/L with KL-divergence uncertainty sets. For evaluation, we propose Localized Doubly Robust DROPE (LDR$^2$OPE) and show that it achieves semiparametric efficiency under weak product rates conditions. Thanks to a localization technique, LDR$^2$OPE only requires fitting a small number of regressions, just like DR methods for standard OPE. For learning, we propose Continuum Doubly Robust DROPL (CDR$^2$OPL) and show that, under a product rate condition involving a continuum of regressions, it enjoys a fast regret rate of $\mathcal{O}\left(N^{-1/2}\right)$ even when unknown propensities are nonparametrically estimated. We empirically validate our algorithms in simulations and further extend our results to general $f$-divergence uncertainty sets.

14.1LGDec 6, 2021Code
Doubly Optimal No-Regret Online Learning in Strongly Monotone Games with Bandit Feedback

Wenjia Ba, Tianyi Lin, Jiawei Zhang et al.

We consider online no-regret learning in unknown games with bandit feedback, where each player can only observe its reward at each time -- determined by all players' current joint action -- rather than its gradient. We focus on the class of \textit{smooth and strongly monotone} games and study optimal no-regret learning therein. Leveraging self-concordant barrier functions, we first construct a new bandit learning algorithm and show that it achieves the single-agent optimal regret of $\tildeΘ(n\sqrt{T})$ under smooth and strongly concave reward functions ($n \geq 1$ is the problem dimension). We then show that if each player applies this no-regret learning algorithm in strongly monotone games, the joint action converges in the \textit{last iterate} to the unique Nash equilibrium at a rate of $\tildeΘ(nT^{-1/2})$. Prior to our work, the best-known convergence rate in the same class of games is $\tilde{O}(n^{2/3}T^{-1/3})$ (achieved by a different algorithm), thus leaving open the problem of optimal no-regret learning algorithms (since the known lower bound is $Ω(nT^{-1/2})$). Our results thus settle this open problem and contribute to the broad landscape of bandit game-theoretical learning by identifying the first doubly optimal bandit learning algorithm, in that it achieves (up to log factors) both optimal regret in the single-agent learning and optimal last-iterate convergence rate in the multi-agent learning. We also present preliminary numerical results on several application problems to demonstrate the efficacy of our algorithm in terms of iteration count.

16.6AIJul 8, 2021Code
Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learning

Yuexiang Zhai, Christina Baek, Zhengyuan Zhou et al.

Many goal-reaching reinforcement learning (RL) tasks have empirically verified that rewarding the agent on subgoals improves convergence speed and practical performance. We attempt to provide a theoretical framework to quantify the computational benefits of rewarding the completion of subgoals, in terms of the number of synchronous value iterations. In particular, we consider subgoals as one-way {\em intermediate states}, which can only be visited once per episode and propose two settings that consider these one-way intermediate states: the one-way single-path (OWSP) and the one-way multi-path (OWMP) settings. In both OWSP and OWMP settings, we demonstrate that adding {\em intermediate rewards} to subgoals is more computationally efficient than only rewarding the agent once it completes the goal of reaching a terminal state. We also reveal a trade-off between computational complexity and the pursuit of the shortest path in the OWMP setting: adding intermediate rewards significantly reduces the computational complexity of reaching the goal but the agent may not find the shortest path, whereas with sparse terminal rewards, the agent finds the shortest path at a significantly higher computational cost. We also corroborate our theoretical results with extensive experiments on the MiniGrid environments using Q-learning and some popular deep RL algorithms.

10.3OCJul 6, 2021
Distributed stochastic optimization with large delays

Zhengyuan Zhou, Panayotis Mertikopoulos, Nicholas Bambos et al.

One of the most widely used methods for solving large-scale stochastic optimization problems is distributed asynchronous stochastic gradient descent (DASGD), a family of algorithms that result from parallelizing stochastic gradient descent on distributed computing architectures (possibly) asychronously. However, a key obstacle in the efficient implementation of DASGD is the issue of delays: when a computing node contributes a gradient update, the global model parameter may have already been updated by other nodes several times over, thereby rendering this gradient information stale. These delays can quickly add up if the computational throughput of a node is saturated, so the convergence of DASGD may be compromised in the presence of large delays. Our first contribution is that, by carefully tuning the algorithm's step-size, convergence to the critical set is still achieved in mean square, even if the delays grow unbounded at a polynomial rate. We also establish finer results in a broad class of structured optimization problems (called variationally coherent), where we show that DASGD converges to a global optimum with probability $1$ under the same delay assumptions. Together, these results contribute to the broad landscape of large-scale non-convex stochastic optimization by offering state-of-the-art theoretical guarantees and providing insights for algorithm design.

17.8MLMay 5, 2021Code
Policy Learning with Adaptively Collected Data

Ruohan Zhan, Zhimei Ren, Susan Athey et al.

Learning optimal policies from historical data enables personalization in a wide variety of applications including healthcare, digital recommendations, and online education. The growing policy learning literature focuses on settings where the data collection rule stays fixed throughout the experiment. However, adaptive data collection is becoming more common in practice, from two primary sources: 1) data collected from adaptive experiments that are designed to improve inferential efficiency; 2) data collected from production systems that progressively evolve an operational policy to improve performance over time (e.g. contextual bandits). Yet adaptivity complicates the optimal policy identification ex post, since samples are dependent, and each treatment may not receive enough observations for each type of individual. In this paper, we make initial research inquiries into addressing the challenges of learning the optimal policy with adaptively collected data. We propose an algorithm based on generalized augmented inverse propensity weighted (AIPW) estimators, which non-uniformly reweight the elements of a standard AIPW estimator to control worst-case estimation variance. We establish a finite-sample regret upper bound for our algorithm and complement it with a regret lower bound that quantifies the fundamental difficulty of policy learning with adaptive data. When equipped with the best weighting scheme, our algorithm achieves minimax rate optimal regret guarantees even with diminishing exploration. Finally, we demonstrate our algorithm's effectiveness using both synthetic data and public benchmark datasets.

13.1LGMar 8, 2021
No Weighted-Regret Learning in Adversarial Bandits with Delays

Ilai Bistritz, Zhengyuan Zhou, Xi Chen et al.

Consider a scenario where a player chooses an action in each round $t$ out of $T$ rounds and observes the incurred cost after a delay of $d_{t}$ rounds. The cost functions and the delay sequence are chosen by an adversary. We show that in a non-cooperative game, the expected weighted ergodic distribution of play converges to the set of coarse correlated equilibria if players use algorithms that have "no weighted-regret" in the above scenario, even if they have linear regret due to too large delays. For a two-player zero-sum game, we show that no weighted-regret is sufficient for the weighted ergodic average of play to converge to the set of Nash equilibria. We prove that the FKM algorithm with $n$ dimensions achieves an expected regret of $O\left(nT^{\frac{3}{4}}+\sqrt{n}T^{\frac{1}{3}}D^{\frac{1}{3}}\right)$ and the EXP3 algorithm with $K$ arms achieves an expected regret of $O\left(\sqrt{\log K\left(KT+D\right)}\right)$ even when $D=\sum_{t=1}^{T}d_{t}$ and $T$ are unknown. These bounds use a novel doubling trick that, under mild assumptions, provably retains the regret bound for when $D$ and $T$ are known. Using these bounds, we show that FKM and EXP3 have no weighted-regret even for $d_{t}=O\left(t\log t\right)$. Therefore, algorithms with no weighted-regret can be used to approximate a CCE of a finite or convex unknown game that can only be simulated with bandit feedback, even if the simulation involves significant delays.

15.1LGFeb 25, 2021
Online Multi-Armed Bandits with Adaptive Inference

Maria Dimakopoulou, Zhimei Ren, Zhengyuan Zhou

During online decision making in Multi-Armed Bandits (MAB), one needs to conduct inference on the true mean reward of each arm based on data collected so far at each step. However, since the arms are adaptively selected--thereby yielding non-iid data--conducting inference accurately is not straightforward. In particular, sample averaging, which is used in the family of UCB and Thompson sampling (TS) algorithms, does not provide a good choice as it suffers from bias and a lack of good statistical properties (e.g. asymptotic normality). Our thesis in this paper is that more sophisticated inference schemes that take into account the adaptive nature of the sequentially collected data can unlock further performance gains, even though both UCB and TS type algorithms are optimal in the worst case. In particular, we propose a variant of TS-style algorithms--which we call doubly adaptive TS--that leverages recent advances in causal inference and adaptively reweights the terms of a doubly robust estimator on the true mean reward of each arm. Through 20 synthetic domain experiments and a semi-synthetic experiment based on data from an A/B test of a web service, we demonstrate that using an adaptive inferential scheme (while still retaining the exploration efficacy of TS) provides clear benefits in online decision making: the proposed DATS algorithm has superior empirical performance to existing baselines (UCB and TS) in terms of regret and sample complexity in identifying the best arm. In addition, we also provide a finite-time regret bound of doubly adaptive TS that matches (up to log factors) those of UCB and TS algorithms, thereby establishing that its improved practical benefits do not come at the expense of worst-case suboptimality.

18.6LGFeb 10, 2021
Simple Agent, Complex Environment: Efficient Reinforcement Learning with Agent States

Shi Dong, Benjamin Van Roy, Zhengyuan Zhou

We design a simple reinforcement learning (RL) agent that implements an optimistic version of $Q$-learning and establish through regret analysis that this agent can operate with some level of competence in any environment. While we leverage concepts from the literature on provably efficient RL, we consider a general agent-environment interface and provide a novel agent design and analysis. This level of generality positions our results to inform the design of future agents for operation in complex real environments. We establish that, as time progresses, our agent performs competitively relative to policies that require longer times to evaluate. The time it takes to approach asymptotic performance is polynomial in the complexity of the agent's state representation and the time required to evaluate the best policy that the agent can represent. Notably, there is no dependence on the complexity of the environment. The ultimate per-period performance loss of the agent is bounded by a constant multiple of a measure of distortion introduced by the agent's state representation. This work is the first to establish that an algorithm approaches this asymptotic condition within a tractable time frame.

19.3MLAug 27, 2020
Dynamic Batch Learning in High-Dimensional Sparse Linear Contextual Bandits

Zhimei Ren, Zhengyuan Zhou

We study the problem of dynamic batch learning in high-dimensional sparse linear contextual bandits, where a decision maker, under a given maximum-number-of-batch constraint and only able to observe rewards at the end of each batch, can dynamically decide how many individuals to include in the next batch (at the end of the current batch) and what personalized action-selection scheme to adopt within each batch. Such batch constraints are ubiquitous in a variety of practical contexts, including personalized product offerings in marketing and medical treatment selection in clinical trials. We characterize the fundamental learning limit in this problem via a regret lower bound and provide a matching upper bound (up to log factors), thus prescribing an optimal scheme for this problem. To the best of our knowledge, our work provides the first inroad into a theoretical understanding of dynamic batch learning in high-dimensional sparse linear contextual bandits. Notably, even a special case of our result -- when no batch constraint is present -- yields that the simple exploration-free algorithm using the LASSO estimator already achieves the minimax optimal regret bound for standard online learning in high-dimensional linear contextual bandits (for the no-margin case), a result that appears unknown in the emerging literature of high-dimensional contextual bandits.

11.5LGJul 11, 2020
A Unified Linear Speedup Analysis of Federated Averaging and Nesterov FedAvg

Zhaonan Qu, Kaixiang Lin, Zhaojian Li et al.

Federated learning (FL) learns a model jointly from a set of participating devices without sharing each other's privately held data. The characteristics of non-i.i.d. data across the network, low device participation, high communication costs, and the mandate that data remain private bring challenges in understanding the convergence of FL algorithms, particularly regarding how convergence scales with the number of participating devices. In this paper, we focus on Federated Averaging (FedAvg), one of the most popular and effective FL algorithms in use today, as well as its Nesterov accelerated variant, and conduct a systematic study of how their convergence scale with the number of participating devices under non-i.i.d. data and partial participation in convex settings. We provide a unified analysis that establishes convergence guarantees for FedAvg under strongly convex, convex, and overparameterized strongly convex problems. We show that FedAvg enjoys linear speedup in each case, although with different convergence rates and communication efficiencies. For strongly convex and convex problems, we also characterize the corresponding convergence rates for the Nesterov accelerated FedAvg algorithm, which are the first linear speedup guarantees for momentum variants of FedAvg in convex settings. Empirical studies of the algorithms in various settings have supported our theoretical results.

15.9LGJul 9, 2020
Learning to Bid Optimally and Efficiently in Adversarial First-price Auctions

Yanjun Han, Zhengyuan Zhou, Aaron Flores et al.

First-price auctions have very recently swept the online advertising industry, replacing second-price auctions as the predominant auction mechanism on many platforms. This shift has brought forth important challenges for a bidder: how should one bid in a first-price auction, where unlike in second-price auctions, it is no longer optimal to bid one's private value truthfully and hard to know the others' bidding behaviors? In this paper, we take an online learning angle and address the fundamental problem of learning to bid in repeated first-price auctions, where both the bidder's private valuations and other bidders' bids can be arbitrary. We develop the first minimax optimal online bidding algorithm that achieves an $\widetilde{O}(\sqrt{T})$ regret when competing with the set of all Lipschitz bidding policies, a strong oracle that contains a rich set of bidding strategies. This novel algorithm is built on the insight that the presence of a good expert can be leveraged to improve performance, as well as an original hierarchical expert-chaining structure, both of which could be of independent interest in online learning. Further, by exploiting the product structure that exists in the problem, we modify this algorithm--in its vanilla form statistically optimal but computationally infeasible--to a computationally efficient and space efficient algorithm that also retains the same $\widetilde{O}(\sqrt{T})$ minimax optimal regret guarantee. Additionally, through an impossibility result, we highlight that one is unlikely to compete this favorably with a stronger oracle (than the considered Lipschitz bidding policies). Finally, we test our algorithm on three real-world first-price auction datasets obtained from Verizon Media and demonstrate our algorithm's superior performance compared to several existing bidding algorithms.

14.0LGJun 10, 2020
Distributionally Robust Batch Contextual Bandits

Nian Si, Fan Zhang, Zhengyuan Zhou et al.

Policy learning using historical observational data is an important problem that has found widespread applications. Examples include selecting offers, prices, advertisements to send to customers, as well as selecting which medication to prescribe to a patient. However, existing literature rests on the crucial assumption that the future environment where the learned policy will be deployed is the same as the past environment that has generated the data -- an assumption that is often false or too coarse an approximation. In this paper, we lift this assumption and aim to learn a distributionally robust policy with incomplete observational data. We first present a policy evaluation procedure that allows us to assess how well the policy does under the worst-case environment shift. We then establish a central limit theorem type guarantee for this proposed policy evaluation scheme. Leveraging this evaluation scheme, we further propose a novel learning algorithm that is able to learn a policy that is robust to adversarial perturbations and unknown covariate shifts with a performance guarantee based on the theory of uniform convergence. Finally, we empirically test the effectiveness of our proposed algorithm in synthetic datasets and demonstrate that it provides the robustness that is missing using standard policy learning algorithms. We conclude the paper by providing a comprehensive application of our methods in the context of a real-world voting dataset.

22.4LGApr 30, 2020Code
DSAC: Distributional Soft Actor-Critic for Risk-Sensitive Reinforcement Learning

Xiaoteng Ma, Junyao Chen, Li Xia et al.

We present Distributional Soft Actor-Critic (DSAC), a distributional reinforcement learning (RL) algorithm that combines the strengths of distributional information of accumulated rewards and entropy-driven exploration from Soft Actor-Critic (SAC) algorithm. DSAC models the randomness in both action and rewards, surpassing baseline performances on various continuous control tasks. Unlike standard approaches that solely maximize expected rewards, we propose a unified framework for risk-sensitive learning, one that optimizes the risk-related objective while balancing entropy to encourage exploration. Extensive experiments demonstrate DSAC's effectiveness in enhancing agent performances for both risk-neutral and risk-sensitive control tasks.

23.5LGApr 14, 2020
Sequential Batch Learning in Finite-Action Linear Contextual Bandits

Yanjun Han, Zhengqing Zhou, Zhengyuan Zhou et al.

We study the sequential batch learning problem in linear contextual bandits with finite action sets, where the decision maker is constrained to split incoming individuals into (at most) a fixed number of batches and can only observe outcomes for the individuals within a batch at the batch's end. Compared to both standard online contextual bandits learning or offline policy learning in contexutal bandits, this sequential batch learning problem provides a finer-grained formulation of many personalized sequential decision making problems in practical applications, including medical treatment in clinical trials, product recommendation in e-commerce and adaptive experiment design in crowdsourcing. We study two settings of the problem: one where the contexts are arbitrarily generated and the other where the contexts are \textit{iid} drawn from some distribution. In each setting, we establish a regret lower bound and provide an algorithm, whose regret upper bound nearly matches the lower bound. As an important insight revealed therefrom, in the former setting, we show that the number of batches required to achieve the fully online performance is polynomial in the time horizon, while for the latter setting, a pure-exploitation algorithm with a judicious batch partition scheme achieves the fully online performance even when the number of batches is less than logarithmic in the time horizon. Together, our results provide a near-complete characterization of sequential decision making in linear contextual bandits when batch constraints are present.

16.5LGMar 22, 2020
Optimal No-regret Learning in Repeated First-price Auctions

Yanjun Han, Zhengyuan Zhou, Tsachy Weissman

We study online learning in repeated first-price auctions where a bidder, only observing the winning bid at the end of each auction, learns to adaptively bid in order to maximize her cumulative payoff. To achieve this goal, the bidder faces censored feedback: if she wins the bid, then she is not able to observe the highest bid of the other bidders, which we assume is \textit{iid} drawn from an unknown distribution. In this paper, we develop the first learning algorithm that achieves a near-optimal $\widetilde{O}(\sqrt{T})$ regret bound, by exploiting two structural properties of first-price auctions, i.e. the specific feedback structure and payoff function. We first formulate the feedback structure in first-price auctions as partially ordered contextual bandits, a combination of the graph feedback across actions (bids), the cross learning across contexts (private values), and a partial order over the contexts. We establish both strengths and weaknesses of this framework, by showing a curious separation that a regret nearly independent of the action/context sizes is possible under stochastic contexts, but is impossible under adversarial contexts. In particular, this framework leads to an $O(\sqrt{T}\log^{2.5}T)$ regret for first-price auctions when the bidder's private values are \emph{iid}. Despite the limitation of the above framework, we further exploit the special payoff function of first-price auctions to develop a sample-efficient algorithm even in the presence of adversarially generated private values. We establish an $O(\sqrt{T}\log^3 T)$ regret bound for this algorithm, hence providing a complete characterization of optimal learning guarantees for first-price auctions.

1.2LGMar 17, 2020
Interpretable Personalization via Policy Learning with Linear Decision Boundaries

Zhaonan Qu, Isabella Qian, Zhengyuan Zhou

With the rise of the digital economy and an explosion of available information about consumers, effective personalization of goods and services has become a core business focus for companies to improve revenues and maintain a competitive edge. This paper studies the personalization problem through the lens of policy learning, where the goal is to learn a decision-making rule (a policy) that maps from consumer and product characteristics (features) to recommendations (actions) in order to optimize outcomes (rewards). We focus on using available historical data for offline learning with unknown data collection procedures, where a key challenge is the non-random assignment of recommendations. Moreover, in many business and medical applications, interpretability of a policy is essential. We study the class of policies with linear decision boundaries to ensure interpretability, and propose learning algorithms using tools from causal inference to address unbalanced treatments. We study several optimization schemes to solve the associated non-convex, non-smooth optimization problem, and find that a Bayesian optimization algorithm is effective. We test our algorithm with extensive simulation studies and apply it to an anonymized online marketplace customer purchase dataset, where the learned policy outputs a personalized discount recommendation based on customer and product features in order to maximize gross merchandise value (GMV) for sellers. Our learned policy improves upon the platform's baseline by 88.2\% in net sales revenue, while also providing informative insights on which features are important for the decision-making process. Our findings suggest that our proposed policy learning framework using tools from causal inference and Bayesian optimization provides a promising practical approach to interpretable personalization across a wide range of applications.

5.0LGMar 11, 2020
Delay-Adaptive Learning in Generalized Linear Contextual Bandits

Jose Blanchet, Renyuan Xu, Zhengyuan Zhou

In this paper, we consider online learning in generalized linear contextual bandits where rewards are not immediately observed. Instead, rewards are available to the decision-maker only after some delay, which is unknown and stochastic. We study the performance of two well-known algorithms adapted to this delayed setting: one based on upper confidence bounds, and the other based on Thompson sampling. We describe modifications on how these two algorithms should be adapted to handle delays and give regret characterizations for both algorithms. Our results contribute to the broad landscape of contextual bandits literature by establishing that both algorithms can be made to be robust to delays, thereby helping clarify and reaffirm the empirical success of these two algorithms, which are widely deployed in modern recommendation engines.

19.4OCFeb 23, 2020
Finite-Time Last-Iterate Convergence for Multi-Agent Learning in Games

Tianyi Lin, Zhengyuan Zhou, Panayotis Mertikopoulos et al.

In this paper, we consider multi-agent learning via online gradient descent in a class of games called $λ$-cocoercive games, a fairly broad class of games that admits many Nash equilibria and that properly includes unconstrained strongly monotone games. We characterize the finite-time last-iterate convergence rate for joint OGD learning on $λ$-cocoercive games; further, building on this result, we develop a fully adaptive OGD learning algorithm that does not require any knowledge of problem parameter (e.g. cocoercive constant $λ$) and show, via a novel double-stopping time technique, that this adaptive algorithm achieves same finite-time last-iterate convergence rate as non-adaptive counterpart. Subsequently, we extend OGD learning to the noisy gradient feedback case and establish last-iterate convergence results -- first qualitative almost sure convergence, then quantitative finite-time convergence rates -- all under non-decreasing step-sizes. To our knowledge, we provide the first set of results that fill in several gaps of the existing multi-agent online learning literature, where three aspects -- finite-time convergence rates, non-decreasing step-sizes, and fully adaptive algorithms have been unexplored before.

17.3MLDec 13, 2019
Provably Efficient Reinforcement Learning with Aggregated States

Shi Dong, Benjamin Van Roy, Zhengyuan Zhou

We establish that an optimistic variant of Q-learning applied to a fixed-horizon episodic Markov decision process with an aggregated state representation incurs regret $\tilde{\mathcal{O}}(\sqrt{H^5 M K} + εHK)$, where $H$ is the horizon, $M$ is the number of aggregate states, $K$ is the number of episodes, and $ε$ is the largest difference between any pair of optimal state-action values associated with a common aggregate state. Notably, this regret bound does not depend on the number of states or actions and indicates that asymptotic per-period regret is no greater than $ε$, independent of horizon. To our knowledge, this is the first such result that applies to reinforcement learning with nontrivial value function approximation without any restrictions on transition probabilities.

15.3LGDec 15, 2018
Balanced Linear Contextual Bandits

Maria Dimakopoulou, Zhengyuan Zhou, Susan Athey et al.

Contextual bandit algorithms are sensitive to the estimation method of the outcome model as well as the exploration method used, particularly in the presence of rich heterogeneity or complex outcome models, which can lead to difficult estimation problems along the path of learning. We develop algorithms for contextual bandits with linear payoffs that integrate balancing methods from the causal inference literature in their estimation to make it less prone to problems of estimation bias. We provide the first regret bound analyses for linear contextual bandits with balancing and show that our algorithms match the state of the art theoretical guarantees. We demonstrate the strong practical advantage of balanced contextual bandits on a large number of supervised learning datasets and on a synthetic example that simulates model misspecification and prejudice in the initial training data.

25.3MLOct 10, 2018Code
Offline Multi-Action Policy Learning: Generalization and Optimization

Zhengyuan Zhou, Susan Athey, Stefan Wager

In many settings, a decision-maker wishes to learn a rule, or policy, that maps from observable characteristics of an individual to an action. Examples include selecting offers, prices, advertisements, or emails to send to consumers, as well as the problem of determining which medication to prescribe to a patient. While there is a growing body of literature devoted to this problem, most existing results are focused on the case where data comes from a randomized experiment, and further, there are only two possible actions, such as giving a drug to a patient or not. In this paper, we study the offline multi-action policy learning problem with observational data and where the policy may need to respect budget constraints or belong to a restricted policy class such as decision trees. We build on the theory of efficient semi-parametric inference in order to propose and implement a policy learning algorithm that achieves asymptotically minimax-optimal regret. To the best of our knowledge, this is the first result of this type in the multi-action setup, and it provides a substantial performance improvement over the existing learning algorithms. We then consider additional computational challenges that arise in implementing our method for the case where the policy is restricted to take the form of a decision tree. We propose two different approaches, one using a mixed integer program formulation and the other using a tree-search based algorithm.

24.0OCJun 18, 2017
On the convergence of mirror descent beyond stochastic convex programming

Zhengyuan Zhou, Panayotis Mertikopoulos, Nicholas Bambos et al.

In this paper, we examine the convergence of mirror descent in a class of stochastic optimization problems that are not necessarily convex (or even quasi-convex), and which we call variationally coherent. Since the standard technique of "ergodic averaging" offers no tangible benefits beyond convex programming, we focus directly on the algorithm's last generated sample (its "last iterate"), and we show that it converges with probabiility $1$ if the underlying problem is coherent. We further consider a localized version of variational coherence which ensures local convergence of stochastic mirror descent (SMD) with high probability. These results contribute to the landscape of non-convex stochastic optimization by showing that (quasi-)convexity is not essential for convergence to a global minimum: rather, variational coherence, a much weaker requirement, suffices. Finally, building on the above, we reveal an interesting insight regarding the convergence speed of SMD: in problems with sharp minima (such as generic linear programs or concave minimization problems), SMD reaches a minimum point in a finite number of steps (a.s.), even in the presence of persistent gradient noise. This result is to be contrasted with existing black-box convergence rate estimates that are only asymptotic.

34.4OCAug 25, 2016
Learning in games with continuous action sets and unknown payoff functions

Panayotis Mertikopoulos, Zhengyuan Zhou

This paper examines the convergence of no-regret learning in games with continuous action sets. For concreteness, we focus on learning via "dual averaging", a widely used class of no-regret learning schemes where players take small steps along their individual payoff gradients and then "mirror" the output back to their action sets. In terms of feedback, we assume that players can only estimate their payoff gradients up to a zero-mean error with bounded variance. To study the convergence of the induced sequence of play, we introduce the notion of variational stability, and we show that stable equilibria are locally attracting with high probability whereas globally stable equilibria are globally attracting with probability 1. We also discuss some applications to mixed-strategy learning in finite games, and we provide explicit estimates of the method's convergence speed.