Chen Wang

CV
h-index117
325papers
21,612citations
Novelty51%
AI Score62

325 Papers

CVJul 24, 2023Code
SwinMM: Masked Multi-view with Swin Transformers for 3D Medical Image Segmentation

Yiqing Wang, Zihan Li, Jieru Mei et al. · uw

Recent advancements in large-scale Vision Transformers have made significant strides in improving pre-trained models for medical image segmentation. However, these methods face a notable challenge in acquiring a substantial amount of pre-training data, particularly within the medical field. To address this limitation, we present Masked Multi-view with Swin Transformers (SwinMM), a novel multi-view pipeline for enabling accurate and data-efficient self-supervised medical image analysis. Our strategy harnesses the potential of multi-view information by incorporating two principal components. In the pre-training phase, we deploy a masked multi-view encoder devised to concurrently train masked multi-view observations through a range of diverse proxy tasks. These tasks span image reconstruction, rotation, contrastive learning, and a novel task that employs a mutual learning paradigm. This new task capitalizes on the consistency between predictions from various perspectives, enabling the extraction of hidden multi-view information from 3D medical data. In the fine-tuning stage, a cross-view decoder is developed to aggregate the multi-view information through a cross-attention block. Compared with the previous state-of-the-art self-supervised learning method Swin UNETR, SwinMM demonstrates a notable advantage on several medical image segmentation tasks. It allows for a smooth integration of multi-view information, significantly boosting both the accuracy and data-efficiency of the model. Code and models are available at https://github.com/UCSC-VLAA/SwinMM/.

ROJul 12, 2023
VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models

Wenlong Huang, Chen Wang, Ruohan Zhang et al. · mit, stanford

Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation in the form of reasoning and planning. Despite the progress, most still rely on pre-defined motion primitives to carry out the physical interactions with the environment, which remains a major bottleneck. In this work, we aim to synthesize robot trajectories, i.e., a dense sequence of 6-DoF end-effector waypoints, for a large variety of manipulation tasks given an open-set of instructions and an open-set of objects. We achieve this by first observing that LLMs excel at inferring affordances and constraints given a free-form language instruction. More importantly, by leveraging their code-writing capabilities, they can interact with a vision-language model (VLM) to compose 3D value maps to ground the knowledge into the observation space of the agent. The composed value maps are then used in a model-based planning framework to zero-shot synthesize closed-loop robot trajectories with robustness to dynamic perturbations. We further demonstrate how the proposed framework can benefit from online experiences by efficiently learning a dynamics model for scenes that involve contact-rich interactions. We present a large-scale study of the proposed method in both simulated and real-robot environments, showcasing the ability to perform a large variety of everyday manipulation tasks specified in free-form natural language. Videos and code at https://voxposer.github.io

85.6CVMay 29Code
Thinking in Structures: Evaluating Spatial Intelligence in Constraint-Governed Spaces

Chen Yang, Guanxin Lin, Youquan He et al.

Spatial intelligence is crucial for vision--language models (VLMs), yet many scene-centric benchmarks evaluate unconstrained environments where a single image may admit multiple plausible 3D interpretations. We introduce SSI-Bench, a VQA benchmark for Structure-Centric Spatial Reasoning (SCSR) in constraint-governed spaces. Built from complex real-world 3D structures, it uses structural constraints from geometry, topology, and physical feasibility to make component relations more determinate from visual evidence. The benchmark contains 1,000 ranking questions spanning geometric and topological reasoning, where correct ordering requires resolving all candidate-wise 3D relations, imposing stronger demands on spatial understanding. It is created through a fully human-centered pipeline with over 400 researcher-hours of image curation, component annotation, and question design. Evaluating 31 VLMs reveals a large gap to humans: the best open-source model achieves 22.2% accuracy and the strongest closed-source model reaches 33.6%, while humans score 91.6%. Further results show that chain-of-thought reasoning brings only marginal gains, and error analysis reveals fundamental limitations in current models' spatial understanding within constraint-governed spaces. Project page: https://ssi-bench.github.io.

LGJul 18, 2024Code
Deep Time Series Models: A Comprehensive Survey and Benchmark

Yuxuan Wang, Haixu Wu, Jiaxiang Dong et al.

Time series, characterized by a sequence of data points organized in a discrete-time order, are ubiquitous in real-world scenarios. Unlike other data modalities, time series present unique challenges due to their intricate and dynamic nature, including the entanglement of nonlinear patterns and time-variant trends. Analyzing such data is of great significance in practical applications and has been extensively studied for centuries. Recent years have witnessed remarkable breakthroughs in the time series community, with techniques shifting from traditional statistical methods to contemporary deep learning models. In this paper, we delve into the design of deep time series models across various analysis tasks and review the existing literature from two perspectives: basic modules and model architectures. Further, we develop and release Time Series Library (TSLib) as a fair benchmark of deep time series models for diverse analysis tasks. TSLib implements 30 prominent models, covers 30 datasets from different domains, and supports five prevalent analysis tasks. Based on TSLib, we thoroughly evaluate 13 advanced deep time series models across diverse tasks. Empirical results indicate that models with specific structures are well-suited for distinct analytical tasks, providing insights for research and adoption of deep time series models. Code and datasets are available at https://github.com/thuml/Time-Series-Library.

IRAug 18, 2023Code
Graph-based Alignment and Uniformity for Recommendation

Liangwei Yang, Zhiwei Liu, Chen Wang et al. · salesforce

Collaborative filtering-based recommender systems (RecSys) rely on learning representations for users and items to predict preferences accurately. Representation learning on the hypersphere is a promising approach due to its desirable properties, such as alignment and uniformity. However, the sparsity issue arises when it encounters RecSys. To address this issue, we propose a novel approach, graph-based alignment and uniformity (GraphAU), that explicitly considers high-order connectivities in the user-item bipartite graph. GraphAU aligns the user/item embedding to the dense vector representations of high-order neighbors using a neighborhood aggregator, eliminating the need to compute the burdensome alignment to high-order neighborhoods individually. To address the discrepancy in alignment losses, GraphAU includes a layer-wise alignment pooling module to integrate alignment losses layer-wise. Experiments on four datasets show that GraphAU significantly alleviates the sparsity issue and achieves state-of-the-art performance. We open-source GraphAU at https://github.com/YangLiangwei/GraphAU.

IROct 24, 2022Code
Sequential Recommendation with Auxiliary Item Relationships via Multi-Relational Transformer

Ziwei Fan, Zhiwei Liu, Chen Wang et al. · salesforce

Sequential Recommendation (SR) models user dynamics and predicts the next preferred items based on the user history. Existing SR methods model the 'was interacted before' item-item transitions observed in sequences, which can be viewed as an item relationship. However, there are multiple auxiliary item relationships, e.g., items from similar brands and with similar contents in real-world scenarios. Auxiliary item relationships describe item-item affinities in multiple different semantics and alleviate the long-lasting cold start problem in the recommendation. However, it remains a significant challenge to model auxiliary item relationships in SR. To simultaneously model high-order item-item transitions in sequences and auxiliary item relationships, we propose a Multi-relational Transformer capable of modeling auxiliary item relationships for SR (MT4SR). Specifically, we propose a novel self-attention module, which incorporates arbitrary item relationships and weights item relationships accordingly. Second, we regularize intra-sequence item relationships with a novel regularization module to supervise attentions computations. Third, for inter-sequence item relationship pairs, we introduce a novel inter-sequence related items modeling module. Finally, we conduct experiments on four benchmark datasets and demonstrate the effectiveness of MT4SR over state-of-the-art methods and the improvements on the cold start problem. The code is available at https://github.com/zfan20/MT4SR.

ROJul 28, 2023
Primitive Skill-based Robot Learning from Human Evaluative Feedback

Ayano Hiranaka, Minjune Hwang, Sharon Lee et al. · stanford

Reinforcement learning (RL) algorithms face significant challenges when dealing with long-horizon robot manipulation tasks in real-world environments due to sample inefficiency and safety issues. To overcome these challenges, we propose a novel framework, SEED, which leverages two approaches: reinforcement learning from human feedback (RLHF) and primitive skill-based reinforcement learning. Both approaches are particularly effective in addressing sparse reward issues and the complexities involved in long-horizon tasks. By combining them, SEED reduces the human effort required in RLHF and increases safety in training robot manipulation with RL in real-world settings. Additionally, parameterized skills provide a clear view of the agent's high-level intentions, allowing humans to evaluate skill choices before they are executed. This feature makes the training process even safer and more efficient. To evaluate the performance of SEED, we conducted extensive experiments on five manipulation tasks with varying levels of complexity. Our results show that SEED significantly outperforms state-of-the-art RL algorithms in sample efficiency and safety. In addition, SEED also exhibits a substantial reduction of human effort compared to other RLHF methods. Further details and video results can be found at https://seediros23.github.io/.

48.5CVMay 29
Attend to Evidence: Evidence-Anchored Spatial Attention Supervision for Multimodal RLVR

Ruina Hu, Chen Wang, Lai Wei et al.

Reinforcement learning with verifiable rewards (RLVR) improves vision-language models (VLMs) by optimizing outcome rewards derived from final answers. However, such outcome-only rewards do not tell the model which image regions justify an answer. For questions that require visual grounding, these rewards cannot distinguish responses supported by relevant visual evidence from those produced by language-prior shortcuts or lucky guesses. We introduce EASE (Evidence-Anchored Spatial Attention), which augments multimodal RLVR with visual-evidence process supervision. EASE converts annotated evidence regions into a smoothed visual-token target and uses it to guide response-to-image attention during RL training, but only on high-reward trajectories. The annotations are used solely as privileged training labels, while inference requires only the original image and question. Across Qwen2.5-VL-7B, Qwen3-VL-4B, and Qwen3-VL-8B, EASE raises average scores over DAPO by 2.5 to 3.1 points on perception, hallucination, visual math, and multimodal reasoning benchmarks. Diagnostics and ablations show that EASE better aligns visual attention with annotated evidence regions.

ROApr 7, 2022
Off-Policy Evaluation with Online Adaptation for Robot Exploration in Challenging Environments

Yafei Hu, Junyi Geng, Chen Wang et al. · cmu

Autonomous exploration has many important applications. However, classic information gain-based or frontier-based exploration only relies on the robot current state to determine the immediate exploration goal, which lacks the capability of predicting the value of future states and thus leads to inefficient exploration decisions. This paper presents a method to learn how "good" states are, measured by the state value function, to provide a guidance for robot exploration in real-world challenging environments. We formulate our work as an off-policy evaluation (OPE) problem for robot exploration (OPERE). It consists of offline Monte-Carlo training on real-world data and performs Temporal Difference (TD) online adaptation to optimize the trained value estimator. We also design an intrinsic reward function based on sensor information coverage to enable the robot to gain more information with sparse extrinsic rewards. Results show that our method enables the robot to predict the value of future states so as to better guide robot exploration. The proposed algorithm achieves better prediction and exploration performance compared with the state-of-the-arts. To the best of our knowledge, this work for the first time demonstrates value function prediction on real-world dataset for robot exploration in challenging subterranean and urban environments. More details and demo videos can be found at https://jeffreyyh.github.io/opere/.

CVDec 30, 2022
NIRVANA: Neural Implicit Representations of Videos with Adaptive Networks and Autoregressive Patch-wise Modeling

Shishira R Maiya, Sharath Girish, Max Ehrlich et al. · nvidia

Implicit Neural Representations (INR) have recently shown to be powerful tool for high-quality video compression. However, existing works are limiting as they do not explicitly exploit the temporal redundancy in videos, leading to a long encoding time. Additionally, these methods have fixed architectures which do not scale to longer videos or higher resolutions. To address these issues, we propose NIRVANA, which treats videos as groups of frames and fits separate networks to each group performing patch-wise prediction. This design shares computation within each group, in the spatial and temporal dimensions, resulting in reduced encoding time of the video. The video representation is modeled autoregressively, with networks fit on a current group initialized using weights from the previous group's model. To further enhance efficiency, we perform quantization of the network parameters during training, requiring no post-hoc pruning or quantization. When compared with previous works on the benchmark UVG dataset, NIRVANA improves encoding quality from 37.36 to 37.70 (in terms of PSNR) and the encoding speed by 12X, while maintaining the same compression rate. In contrast to prior video INR works which struggle with larger resolution and longer videos, we show that our algorithm is highly flexible and scales naturally due to its patch-wise and autoregressive designs. Moreover, our method achieves variable bitrate compression by adapting to videos with varying inter-frame motion. NIRVANA achieves 6X decoding speed and scales well with more GPUs, making it practical for various deployment scenarios.

CVApr 3, 2023
AirLoc: Object-based Indoor Relocalization

Aryan, Bowen Li, Sebastian Scherer et al. · cmu

Indoor relocalization is vital for both robotic tasks like autonomous exploration and civil applications such as navigation with a cell phone in a shopping mall. Some previous approaches adopt geometrical information such as key-point features or local textures to carry out indoor relocalization, but they either easily fail in an environment with visually similar scenes or require many database images. Inspired by the fact that humans often remember places by recognizing unique landmarks, we resort to objects, which are more informative than geometry elements. In this work, we propose a simple yet effective object-based indoor relocalization approach, dubbed AirLoc. To overcome the critical challenges of object reidentification and remembering object relationships, we extract object-wise appearance embedding and inter-object geometric relationships. The geometry and appearance features are integrated to generate cumulative scene features. This results in a robust, accurate, and portable indoor relocalization system, which outperforms the state-of-the-art methods in room-level relocalization by 9.5% of PR-AUC and 7% of accuracy. In addition to exhaustive evaluation, we also carry out real-world tests, where AirLoc shows robustness in challenges like severe occlusion, perceptual aliasing, viewpoint shift, and deformation.

CVAug 22, 2023
Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape

Jiacong Xu, Yi Zhang, Jiawei Peng et al.

Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 keypoints, and importantly the pose and shape parameters of the SMAL model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.

IRJun 26, 2023
Multi-task Item-attribute Graph Pre-training for Strict Cold-start Item Recommendation

Yuwei Cao, Liangwei Yang, Chen Wang et al. · salesforce

Recommendation systems suffer in the strict cold-start (SCS) scenario, where the user-item interactions are entirely unavailable. The ID-based approaches completely fail to work. Cold-start recommenders, on the other hand, leverage item contents to map the new items to the existing ones. However, the existing SCS recommenders explore item contents in coarse-grained manners that introduce noise or information loss. Moreover, informative data sources other than item contents, such as users' purchase sequences and review texts, are ignored. We explore the role of the fine-grained item attributes in bridging the gaps between the existing and the SCS items and pre-train a knowledgeable item-attribute graph for SCS item recommendation. Our proposed framework, ColdGPT, models item-attribute correlations into an item-attribute graph by extracting fine-grained attributes from item contents. ColdGPT then transfers knowledge into the item-attribute graph from various available data sources, i.e., item contents, historical purchase sequences, and review texts of the existing items, via multi-task learning. To facilitate the positive transfer, ColdGPT designs submodules according to the natural forms of the data sources and coordinates the multiple pre-training tasks via unified alignment-and-uniformity losses. Our pre-trained item-attribute graph acts as an implicit, extendable item embedding matrix, which enables the SCS item embeddings to be easily acquired by inserting these items and propagating their attributes' embeddings. We carefully process three public datasets, i.e., Yelp, Amazon-home, and Amazon-sports, to guarantee the SCS setting for evaluation. Extensive experiments show that ColdGPT consistently outperforms the existing SCS recommenders by large margins and even surpasses models that are pre-trained on 75-224 times more, cross-domain data on two out of four datasets.

CVJun 23, 2023
DreamEditor: Text-Driven 3D Scene Editing with Neural Fields

Jingyu Zhuang, Chen Wang, Lingjie Liu et al.

Neural fields have achieved impressive advancements in view synthesis and scene reconstruction. However, editing these neural fields remains challenging due to the implicit encoding of geometry and texture information. In this paper, we propose DreamEditor, a novel framework that enables users to perform controlled editing of neural fields using text prompts. By representing scenes as mesh-based neural fields, DreamEditor allows localized editing within specific regions. DreamEditor utilizes the text encoder of a pretrained text-to-Image diffusion model to automatically identify the regions to be edited based on the semantics of the text prompts. Subsequently, DreamEditor optimizes the editing region and aligns its geometry and texture with the text prompts through score distillation sampling [29]. Extensive experiments have demonstrated that DreamEditor can accurately edit neural fields of real-world scenes according to the given text prompts while ensuring consistency in irrelevant areas. DreamEditor generates highly realistic textures and geometry, significantly surpassing previous works in both quantitative and qualitative evaluations.

SINov 2, 2022
Ranking-based Group Identification via Factorized Attention on Social Tripartite Graph

Mingdai Yang, Zhiwei Liu, Liangwei Yang et al. · salesforce

Due to the proliferation of social media, a growing number of users search for and join group activities in their daily life. This develops a need for the study on the ranking-based group identification (RGI) task, i.e., recommending groups to users. The major challenge in this task is how to effectively and efficiently leverage both the item interaction and group participation of users' online behaviors. Though recent developments of Graph Neural Networks (GNNs) succeed in simultaneously aggregating both social and user-item interaction, they however fail to comprehensively resolve this RGI task. In this paper, we propose a novel GNN-based framework named Contextualized Factorized Attention for Group identification (CFAG). We devise tripartite graph convolution layers to aggregate information from different types of neighborhoods among users, groups, and items. To cope with the data sparsity issue, we devise a novel propagation augmentation (PA) layer, which is based on our proposed factorized attention mechanism. PA layers efficiently learn the relatedness of non-neighbor nodes to improve the information propagation to users. Experimental results on three benchmark datasets verify the superiority of CFAG. Additional detailed investigations are conducted to demonstrate the effectiveness of the proposed framework.

89.1ITJun 3
Sequence Reconstruction for Substitution Channel: New Sufficient Conditions and Algorithms

Chen Wang, Eitan Yaakobi, Yiwei Zhang

In the sequence reconstruction problem, a codeword $\x$ is transmitted through several identical channels where each channel produces a noisy read of $\x$, and the problem is to analyze how to uniquely reconstruct $\x$ based on these noisy reads. Levenshtein has studied the minimum number of reads which guarantees unique reconstruction of $\x$, which is one sufficient condition for unique reconstruction. In this paper, we move on to a different perspective and propose a new framework for unique reconstruction. Our new sufficient condition for unique reconstruction takes both the number of reads and the distances among the reads into consideration. We offer both theoretical analysis and corresponding efficient reconstruction algorithms for our reconstruction framework.

79.0CVJun 3
UniPixie: Unified and Probabilistic 3D Physics Learning via Flow Matching

Qilin Huang, Quynh Anh Huynh, Long Le et al.

Existing feed-forward networks excel at predicting a single set of physical properties from visual appearance, but this point-estimate paradigm fundamentally fails to capture the real world's inherent physical ambiguity. We address this by reframing physics prediction as a task of learning a controllable, continuous distribution of material properties. We introduce UNIPIXIE, a framework trained to predict a continuous and parameterized path of physically plausible material properties from a single visual input. By learning a direct mapping along an object's softest-to-stiffest spectrum on our PIXIEMULTIVERSE dataset, UNIPIXIE allows for controllable generation of diverse, physically valid material fields via a single intuitive parameter. Crucially, UNIPIXIE introduces a novel unified architecture to produce simulation-ready parameters for diverse physics solvers, including continuum-based Material Point Method (MPM), reduced-order deformation based on Linear Blend Skinning (LBS), and anchor-based Spring-Mass systems, addressing a key portability issue in prior work. Experiments show our approach not only generates a rich variety of plausible dynamics but also reduces Young's Modulus prediction error by over 50% against the strongest deterministic baseline, bridging the gap between static point estimates and the continuous nature of physical reality. Project page: https://unipixie.github.io/

51.7ROJun 2
Toward Gripper-Integrated Active Electrosense for Pre-Contact Sensing in Underwater Soft Grippers

Ahsan Tanveer, Muhammad Hamza, Waqar Hussain Afridi et al.

Underwater manipulation often occurs under degraded visibility due to turbidity, glare, and gripper occlusion, limiting the reliability of vision-based perception during approach and grasping. In such settings, soft grippers are well suited for compliant interaction, but they typically lack an onboard pre-contact cue that can guide approach and closure when vision is unreliable. This extended abstract explores active electrosense as a lightweight sensing modality that can provide a proximity-like signal prior to contact by measuring perturbations of an applied electric field in conductive media. We instrument an octopus-inspired gripper with a discrete electrode layout and record multi-channel sensing voltages using off-the-shelf hardware. Simulation and tank experiments with a suspended conductive sphere show structured, object-dependent changes in the multi-electrode voltage readout relative to empty-water baselines, with detectability varying across excitation of 5 to 20 V and frequencies from 1 mHz to 1 kHz. These findings motivate systematic investigation of gripper-integrated electrosense as a complementary pre-contact cue for underwater soft manipulation.

CVMar 28, 2023
HS-Pose: Hybrid Scope Feature Extraction for Category-level Object Pose Estimation

Linfang Zheng, Chen Wang, Yinghan Sun et al.

In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local geometric features, but they have limitations for complex shaped objects and are sensitive to noise. Moreover, the scale and translation invariant properties of 3D-GC restrict the perception of an object's size and translation information. In this paper, we propose a simple network structure, the HS-layer, which extends 3D-GC to extract hybrid scope latent features from point cloud data for category-level object pose estimation tasks. The proposed HS-layer: 1) is able to perceive local-global geometric structure and global information, 2) is robust to noise, and 3) can encode size and translation information. Our experiments show that the simple replacement of the 3D-GC layer with the proposed HS-layer on the baseline method (GPV-Pose) achieves a significant improvement, with the performance increased by 14.5% on 5d2cm metric and 10.3% on IoU75. Our method outperforms the state-of-the-art methods by a large margin (8.3% on 5d2cm, 6.9% on IoU75) on the REAL275 dataset and runs in real-time (50 FPS).

CVMar 21, 2022
Revisiting Domain Generalized Stereo Matching Networks from a Feature Consistency Perspective

Jiawei Zhang, Xiang Wang, Xiao Bai et al.

Despite recent stereo matching networks achieving impressive performance given sufficient training data, they suffer from domain shifts and generalize poorly to unseen domains. We argue that maintaining feature consistency between matching pixels is a vital factor for promoting the generalization capability of stereo matching networks, which has not been adequately considered. Here we address this issue by proposing a simple pixel-wise contrastive learning across the viewpoints. The stereo contrastive feature loss function explicitly constrains the consistency between learned features of matching pixel pairs which are observations of the same 3D points. A stereo selective whitening loss is further introduced to better preserve the stereo feature consistency across domains, which decorrelates stereo features from stereo viewpoint-specific style information. Counter-intuitively, the generalization of feature consistency between two viewpoints in the same scene translates to the generalization of stereo matching performance to unseen domains. Our method is generic in nature as it can be easily embedded into existing stereo networks and does not require access to the samples in the target domain. When trained on synthetic data and generalized to four real-world testing sets, our method achieves superior performance over several state-of-the-art networks.

BMSep 18, 2024Code
Assessing Reusability of Deep Learning-Based Monotherapy Drug Response Prediction Models Trained with Omics Data

Jamie C. Overbeek, Alexander Partin, Thomas S. Brettin et al.

Cancer drug response prediction (DRP) models present a promising approach towards precision oncology, tailoring treatments to individual patient profiles. While deep learning (DL) methods have shown great potential in this area, models that can be successfully translated into clinical practice and shed light on the molecular mechanisms underlying treatment response will likely emerge from collaborative research efforts. This highlights the need for reusable and adaptable models that can be improved and tested by the wider scientific community. In this study, we present a scoring system for assessing the reusability of prediction DRP models, and apply it to 17 peer-reviewed DL-based DRP models. As part of the IMPROVE (Innovative Methodologies and New Data for Predictive Oncology Model Evaluation) project, which aims to develop methods for systematic evaluation and comparison DL models across scientific domains, we analyzed these 17 DRP models focusing on three key categories: software environment, code modularity, and data availability and preprocessing. While not the primary focus, we also attempted to reproduce key performance metrics to verify model behavior and adaptability. Our assessment of 17 DRP models reveals both strengths and shortcomings in model reusability. To promote rigorous practices and open-source sharing, we offer recommendations for developing and sharing prediction models. Following these recommendations can address many of the issues identified in this study, improving model reusability without adding significant burdens on researchers. This work offers the first comprehensive assessment of reusability and reproducibility across diverse DRP models, providing insights into current model sharing practices and promoting standards within the DRP and broader AI-enabled scientific research community.

CVJan 10, 2023
Benchmarking Robustness in Neural Radiance Fields

Chen Wang, Angtian Wang, Junbo Li et al.

Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, current approaches to NeRF-based models rely on clean images with accurate camera calibration, which can be difficult to obtain in the real world, where data is often subject to corruption and distortion. In this work, we provide the first comprehensive analysis of the robustness of NeRF-based novel view synthesis algorithms in the presence of different types of corruptions. We find that NeRF-based models are significantly degraded in the presence of corruption, and are more sensitive to a different set of corruptions than image recognition models. Furthermore, we analyze the robustness of the feature encoder in generalizable methods, which synthesize images using neural features extracted via convolutional neural networks or transformers, and find that it only contributes marginally to robustness. Finally, we reveal that standard data augmentation techniques, which can significantly improve the robustness of recognition models, do not help the robustness of NeRF-based models. We hope that our findings will attract more researchers to study the robustness of NeRF-based approaches and help to improve their performance in the real world.

41.2AIJun 1
Consistency evaluation of benchmarks used for causal discovery

Yuzhe Zhang, Chihui Chen, Lina Yao et al.

In graphical causal model, causal discovery aims to construct a causal graph based on numerical data and domain knowledge in plain text. However, the evaluation of causal discovery methods remains a challenge in the area as the progress of domain researches often makes benchmark causal graphs contain mis-aligned knowledge. This problem especially affects the evaluation of large language model (LLM) based causal discovery methods as they are sensitive to the new discoveries in the literature. This work is the first to systematically study the quality of benchmark causal graphs. Specifically, we design a pipeline that automatically retrieves relevant research papers from scientific databases, and prompts LLMs to check the consistency between the benchmark causal graphs and domain research papers. We evaluate 11 popular real-world benchmarks, for which our pipeline in total proceeds 38,081 domain papers. Our results show that popular benchmarks vary significantly in their consistency with domain research, with clear implications for causal discovery research.

CVJul 23, 2023Code
FDCT: Fast Depth Completion for Transparent Objects

Tianan Li, Zhehan Chen, Huan Liu et al.

Depth completion is crucial for many robotic tasks such as autonomous driving, 3-D reconstruction, and manipulation. Despite the significant progress, existing methods remain computationally intensive and often fail to meet the real-time requirements of low-power robotic platforms. Additionally, most methods are designed for opaque objects and struggle with transparent objects due to the special properties of reflection and refraction. To address these challenges, we propose a Fast Depth Completion framework for Transparent objects (FDCT), which also benefits downstream tasks like object pose estimation. To leverage local information and avoid overfitting issues when integrating it with global information, we design a new fusion branch and shortcuts to exploit low-level features and a loss function to suppress overfitting. This results in an accurate and user-friendly depth rectification framework which can recover dense depth estimation from RGB-D images alone. Extensive experiments demonstrate that FDCT can run about 70 FPS with a higher accuracy than the state-of-the-art methods. We also demonstrate that FDCT can improve pose estimation in object grasping tasks. The source code is available at https://github.com/Nonmy/FDCT

RONov 2, 2023
NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities

Ruohan Zhang, Sharon Lee, Minjune Hwang et al.

We present Neural Signal Operated Intelligent Robots (NOIR), a general-purpose, intelligent brain-robot interface system that enables humans to command robots to perform everyday activities through brain signals. Through this interface, humans communicate their intended objects of interest and actions to the robots using electroencephalography (EEG). Our novel system demonstrates success in an expansive array of 20 challenging, everyday household activities, including cooking, cleaning, personal care, and entertainment. The effectiveness of the system is improved by its synergistic integration of robot learning algorithms, allowing for NOIR to adapt to individual users and predict their intentions. Our work enhances the way humans interact with robots, replacing traditional channels of interaction with direct, neural communication. Project website: https://noir-corl.github.io/.

CVMar 21, 2023
Boundary Unlearning

Min Chen, Weizhuo Gao, Gaoyang Liu et al.

The practical needs of the ``right to be forgotten'' and poisoned data removal call for efficient \textit{machine unlearning} techniques, which enable machine learning models to unlearn, or to forget a fraction of training data and its lineage. Recent studies on machine unlearning for deep neural networks (DNNs) attempt to destroy the influence of the forgetting data by scrubbing the model parameters. However, it is prohibitively expensive due to the large dimension of the parameter space. In this paper, we refocus our attention from the parameter space to the decision space of the DNN model, and propose Boundary Unlearning, a rapid yet effective way to unlearn an entire class from a trained DNN model. The key idea is to shift the decision boundary of the original DNN model to imitate the decision behavior of the model retrained from scratch. We develop two novel boundary shift methods, namely Boundary Shrink and Boundary Expanding, both of which can rapidly achieve the utility and privacy guarantees. We extensively evaluate Boundary Unlearning on CIFAR-10 and Vggface2 datasets, and the results show that Boundary Unlearning can effectively forget the forgetting class on image classification and face recognition tasks, with an expected speed-up of $17\times$ and $19\times$, respectively, compared with retraining from the scratch.

CVSep 24, 2022
NeRF-Loc: Transformer-Based Object Localization Within Neural Radiance Fields

Jiankai Sun, Yan Xu, Mingyu Ding et al.

Neural Radiance Fields (NeRFs) have become a widely-applied scene representation technique in recent years, showing advantages for robot navigation and manipulation tasks. To further advance the utility of NeRFs for robotics, we propose a transformer-based framework, NeRF-Loc, to extract 3D bounding boxes of objects in NeRF scenes. NeRF-Loc takes a pre-trained NeRF model and camera view as input and produces labeled, oriented 3D bounding boxes of objects as output. Using current NeRF training tools, a robot can train a NeRF environment model in real-time and, using our algorithm, identify 3D bounding boxes of objects of interest within the NeRF for downstream navigation or manipulation tasks. Concretely, we design a pair of paralleled transformer encoder branches, namely the coarse stream and the fine stream, to encode both the context and details of target objects. The encoded features are then fused together with attention layers to alleviate ambiguities for accurate object localization. We have compared our method with conventional RGB(-D) based methods that take rendered RGB images and depths from NeRFs as inputs. Our method is better than the baselines.

86.6ITMay 31
Upper Bounds on Multiple $b$-Burst Deletion-Correcting Codes

Chen Wang, Xiangliang Kong, Eitan Yaakobi et al.

Motivated by their applications in DNA-based storage systems, codes capable of correcting consecutive deletions have attracted significant attention. An important class of such codes consists of those that can correct multiple consecutive deletion errors, commonly referred to as multiple $b$-burst deletion-correcting codes. In this paper, we investigate the fundamental limits of multiple $b$-burst deletion-correcting codes. Specifically, we first characterize several structural properties of the associated deletion balls. Then, leveraging these properties, we derive several upper bounds and a combinatorial lower bound on the maximum size of such codes. As a consequence, our bounds improve upon the previously known results for general parameter regimes and are shown to be asymptotically optimal for certain cases.

IROct 20, 2023
Unified Pretraining for Recommendation via Task Hypergraphs

Mingdai Yang, Zhiwei Liu, Liangwei Yang et al. · salesforce

Although pretraining has garnered significant attention and popularity in recent years, its application in graph-based recommender systems is relatively limited. It is challenging to exploit prior knowledge by pretraining in widely used ID-dependent datasets. On one hand, user-item interaction history in one dataset can hardly be transferred to other datasets through pretraining, where IDs are different. On the other hand, pretraining and finetuning on the same dataset leads to a high risk of overfitting. In this paper, we propose a novel multitask pretraining framework named Unified Pretraining for Recommendation via Task Hypergraphs. For a unified learning pattern to handle diverse requirements and nuances of various pretext tasks, we design task hypergraphs to generalize pretext tasks to hyperedge prediction. A novel transitional attention layer is devised to discriminatively learn the relevance between each pretext task and recommendation. Experimental results on three benchmark datasets verify the superiority of UPRTH. Additional detailed investigations are conducted to demonstrate the effectiveness of the proposed framework.

IROct 20, 2023
Knowledge Graph Context-Enhanced Diversified Recommendation

Xiaolong Liu, Liangwei Yang, Zhiwei Liu et al. · salesforce

The field of Recommender Systems (RecSys) has been extensively studied to enhance accuracy by leveraging users' historical interactions. Nonetheless, this persistent pursuit of accuracy frequently engenders diminished diversity, culminating in the well-recognized "echo chamber" phenomenon. Diversified RecSys has emerged as a countermeasure, placing diversity on par with accuracy and garnering noteworthy attention from academic circles and industry practitioners. This research explores the realm of diversified RecSys within the intricate context of knowledge graphs (KG). These KGs act as repositories of interconnected information concerning entities and items, offering a propitious avenue to amplify recommendation diversity through the incorporation of insightful contextual information. Our contributions include introducing an innovative metric, Entity Coverage, and Relation Coverage, which effectively quantifies diversity within the KG domain. Additionally, we introduce the Diversified Embedding Learning (DEL) module, meticulously designed to formulate user representations that possess an innate awareness of diversity. In tandem with this, we introduce a novel technique named Conditional Alignment and Uniformity (CAU). It adeptly encodes KG item embeddings while preserving contextual integrity. Collectively, our contributions signify a substantial stride towards augmenting the panorama of recommendation diversity within the realm of KG-informed RecSys paradigms.

CVAug 8, 2023
Digging into Depth Priors for Outdoor Neural Radiance Fields

Chen Wang, Jiadai Sun, Lina Liu et al.

Neural Radiance Fields (NeRF) have demonstrated impressive performance in vision and graphics tasks, such as novel view synthesis and immersive reality. However, the shape-radiance ambiguity of radiance fields remains a challenge, especially in the sparse viewpoints setting. Recent work resorts to integrating depth priors into outdoor NeRF training to alleviate the issue. However, the criteria for selecting depth priors and the relative merits of different priors have not been thoroughly investigated. Moreover, the relative merits of selecting different approaches to use the depth priors is also an unexplored problem. In this paper, we provide a comprehensive study and evaluation of employing depth priors to outdoor neural radiance fields, covering common depth sensing technologies and most application ways. Specifically, we conduct extensive experiments with two representative NeRF methods equipped with four commonly-used depth priors and different depth usages on two widely used outdoor datasets. Our experimental results reveal several interesting findings that can potentially benefit practitioners and researchers in training their NeRF models with depth priors. Project Page: https://cwchenwang.github.io/outdoor-nerf-depth

CVMay 4, 2022
DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches

Xian Wu, Chen Wang, Hongbo Fu et al.

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. To encode complicated body shapes under various poses, we take a local-to-global approach. Locally, we employ semantic part auto-encoders to construct part-level shape spaces, which are useful for refining the geometry of an input pre-segmented hand-drawn sketch. Globally, we employ a cascaded spatial transformer network to refine the structure of body parts by adjusting their spatial locations and relative proportions. Finally, we use a global synthesis network for the sketch-to-image translation task, and a face refinement network to enhance facial details. Extensive experiments have shown that given roughly sketched human portraits, our method produces more realistic images than the state-of-the-art sketch-to-image synthesis techniques.

LGJan 29, 2023
Emerging Synergies in Causality and Deep Generative Models: A Survey

Guanglin Zhou, Shaoan Xie, Guang-Yuan Hao et al.

In the field of artificial intelligence (AI), the quest to understand and model data-generating processes (DGPs) is of paramount importance. Deep generative models (DGMs) have proven adept in capturing complex data distributions but often fall short in generalization and interpretability. On the other hand, causality offers a structured lens to comprehend the mechanisms driving data generation and highlights the causal-effect dynamics inherent in these processes. While causality excels in interpretability and the ability to extrapolate, it grapples with intricacies of high-dimensional spaces. Recognizing the synergistic potential, we delve into the confluence of causality and DGMs. We elucidate the integration of causal principles within DGMs, investigate causal identification using DGMs, and navigate an emerging research frontier of causality in large-scale generative models, particularly generative large language models (LLMs). We offer insights into methodologies, highlight open challenges, and suggest future directions, positioning our comprehensive review as an essential guide in this swiftly emerging and evolving area.

CVJul 11, 2024Code
Map It Anywhere (MIA): Empowering Bird's Eye View Mapping using Large-scale Public Data

Cherie Ho, Jiaye Zou, Omar Alama et al.

Top-down Bird's Eye View (BEV) maps are a popular representation for ground robot navigation due to their richness and flexibility for downstream tasks. While recent methods have shown promise for predicting BEV maps from First-Person View (FPV) images, their generalizability is limited to small regions captured by current autonomous vehicle-based datasets. In this context, we show that a more scalable approach towards generalizable map prediction can be enabled by using two large-scale crowd-sourced mapping platforms, Mapillary for FPV images and OpenStreetMap for BEV semantic maps. We introduce Map It Anywhere (MIA), a data engine that enables seamless curation and modeling of labeled map prediction data from existing open-source map platforms. Using our MIA data engine, we display the ease of automatically collecting a dataset of 1.2 million pairs of FPV images & BEV maps encompassing diverse geographies, landscapes, environmental factors, camera models & capture scenarios. We further train a simple camera model-agnostic model on this data for BEV map prediction. Extensive evaluations using established benchmarks and our dataset show that the data curated by MIA enables effective pretraining for generalizable BEV map prediction, with zero-shot performance far exceeding baselines trained on existing datasets by 35%. Our analysis highlights the promise of using large-scale public maps for developing & testing generalizable BEV perception, paving the way for more robust autonomous navigation. Website: https://mapitanywhere.github.io/

DCSep 18, 2022
Multi-level Explanation of Deep Reinforcement Learning-based Scheduling

Shaojun Zhang, Chen Wang, Albert Zomaya

Dependency-aware job scheduling in the cluster is NP-hard. Recent work shows that Deep Reinforcement Learning (DRL) is capable of solving it. It is difficult for the administrator to understand the DRL-based policy even though it achieves remarkable performance gain. Therefore the complex model-based scheduler is not easy to gain trust in the system where simplicity is favored. In this paper, we give the multi-level explanation framework to interpret the policy of DRL-based scheduling. We dissect its decision-making process to job level and task level and approximate each level with interpretable models and rules, which align with operational practices. We show that the framework gives the system administrator insights into the state-of-the-art scheduler and reveals the robustness issue in regards to its behavior pattern.

CVApr 30, 2023Code
Learned Focused Plenoptic Image Compression with Microimage Preprocessing and Global Attention

Kedeng Tong, Xin Jin, Yuqing Yang et al.

Focused plenoptic cameras can record spatial and angular information of the light field (LF) simultaneously with higher spatial resolution relative to traditional plenoptic cameras, which facilitate various applications in computer vision. However, the existing plenoptic image compression methods present ineffectiveness to the captured images due to the complex micro-textures generated by the microlens relay imaging and long-distance correlations among the microimages. In this paper, a lossy end-to-end learning architecture is proposed to compress the focused plenoptic images efficiently. First, a data preprocessing scheme is designed according to the imaging principle to remove the sub-aperture image ineffective pixels in the recorded light field and align the microimages to the rectangular grid. Then, the global attention module with large receptive field is proposed to capture the global correlation among the feature maps using pixel-wise vector attention computed in the resampling process. Also, a new image dataset consisting of 1910 focused plenoptic images with content and depth diversity is built to benefit training and testing. Extensive experimental evaluations demonstrate the effectiveness of the proposed approach. It outperforms intra coding of HEVC and VVC by an average of 62.57% and 51.67% bitrate reduction on the 20 preprocessed focused plenoptic images, respectively. Also, it achieves 18.73% bitrate saving and generates perceptually pleasant reconstructions compared to the state-of-the-art end-to-end image compression methods, which benefits the applications of focused plenoptic cameras greatly. The dataset and code are publicly available at https://github.com/VincentChandelier/GACN.

CVSep 12, 2022
StructNeRF: Neural Radiance Fields for Indoor Scenes with Structural Hints

Zheng Chen, Chen Wang, Yuan-Chen Guo et al.

Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view synthesis quality. Inspired by self-supervised depth estimation methods, we propose StructNeRF, a solution to novel view synthesis for indoor scenes with sparse inputs. StructNeRF leverages the structural hints naturally embedded in multi-view inputs to handle the unconstrained geometry issue in NeRF. Specifically, it tackles the texture and non-texture regions respectively: a patch-based multi-view consistent photometric loss is proposed to constrain the geometry of textured regions; for non-textured ones, we explicitly restrict them to be 3D consistent planes. Through the dense self-supervised depth constraints, our method improves both the geometry and the view synthesis performance of NeRF without any additional training on external data. Extensive experiments on several real-world datasets demonstrate that StructNeRF surpasses state-of-the-art methods for indoor scenes with sparse inputs both quantitatively and qualitatively.

ROSep 18, 2024Code
Bundle Adjustment in the Eager Mode

Zitong Zhan, Huan Xu, Zihang Fang et al.

Bundle adjustment (BA) is a critical technique in various robotic applications such as simultaneous localization and mapping (SLAM), augmented reality (AR), and photogrammetry. BA optimizes parameters such as camera poses and 3D landmarks to align them with observations. With the growing importance of deep learning in perception systems, there is an increasing need to integrate BA with deep learning frameworks for enhanced reliability and performance. However, widely-used C++-based BA libraries, such as GTSAM, g$^2$o, and Ceres, lack native integration with modern deep learning libraries like PyTorch. This limitation affects their flexibility, adaptability, ease of debugging, and overall implementation efficiency. To address this gap, we introduce an eager-mode BA library seamlessly integrated with PyTorch with high efficiency. Our approach includes GPU-accelerated, differentiable, and sparse operations designed for \nth{2}-order optimization, Lie group and Lie algebra operations, and linear solvers. Our eager-mode BA on GPU demonstrates substantial runtime efficiency, achieving an average speedup of 18.5$\times$, 22$\times$, and 23$\times$ compared to GTSAM, g$^2$o, and Ceres, respectively. The source code will be available at https://github.com/sair-lab/bae.

NIJul 30, 2014
The Fair Distribution of Power to Electric Vehicles: An Alternative to Pricing

Yingjie Zhou, Nicholas Maxemchuk, Xiangying Qian et al.

As the popularity of electric vehicles increases, the demand for more power can increase more rapidly than our ability to install additional generating capacity. In the long term we expect that the supply and demand will become balanced. However, in the interim the rate at which electric vehicles can be deployed will depend on our ability to charge these vehicles without inconveniencing their owners. In this paper, we investigate using fairness mechanisms to distribute power to electric vehicles on a smart grid. We assume that during peak demand there is insufficient power to charge all the vehicles simultaneously. In each five minute interval of time we select a subset of the vehicles to charge, based upon information about the vehicles. We evaluate the selection mechanisms using published data on the current demand for electric power as a function of time of day, current driving habits for commuting, and the current rates at which electric vehicles can be charged on home outlets. We found that conventional selection strategies, such as first-come-first-served or round robin, may delay a significant fraction of the vehicles by more than two hours, even when the total available power over the course of a day is two or three times the power required by the vehicles. However, a selection mechanism that minimizes the maximum delay can reduce the delays to a few minutes, even when the capacity available for charging electric vehicles exceeds their requirements by as little as 5%.

IRNov 16, 2023
Group-Aware Interest Disentangled Dual-Training for Personalized Recommendation

Xiaolong Liu, Liangwei Yang, Zhiwei Liu et al. · salesforce

Personalized recommender systems aim to predict users' preferences for items. It has become an indispensable part of online services. Online social platforms enable users to form groups based on their common interests. The users' group participation on social platforms reveals their interests and can be utilized as side information to mitigate the data sparsity and cold-start problem in recommender systems. Users join different groups out of different interests. In this paper, we generate group representation from the user's interests and propose IGRec (Interest-based Group enhanced Recommendation) to utilize the group information accurately. It consists of four modules. (1) Interest disentangler via self-gating that disentangles users' interests from their initial embedding representation. (2) Interest aggregator that generates the interest-based group representation by Gumbel-Softmax aggregation on the group members' interests. (3) Interest-based group aggregation that fuses user's representation with the participated group representation. (4) A dual-trained rating prediction module to utilize both user-item and group-item interactions. We conduct extensive experiments on three publicly available datasets. Results show IGRec can effectively alleviate the data sparsity problem and enhance the recommender system with interest-based group representation. Experiments on the group recommendation task further show the informativeness of interest-based group representation.

68.9AIApr 17Code
Targeted Exploration via Unified Entropy Control for Reinforcement Learning

Chen Wang, Lai Wei, Yanzhi Zhang et al.

Recent advances in reinforcement learning (RL) have improved the reasoning capabilities of large language models (LLMs) and vision-language models (VLMs). However, the widely used Group Relative Policy Optimization (GRPO) consistently suffers from entropy collapse, causing the policy to converge prematurely and lose diversity. Existing exploration methods introduce additional bias or variance during exploration, making it difficult to maintain optimization stability. We propose Unified Entropy Control for Reinforcement Learning (UEC-RL), a framework that provides targeted mechanisms for exploration and stabilization. UEC-RL activates more exploration on difficult prompts to search for potential and valuable reasoning trajectories. In parallel, a stabilizer prevents entropy from growing uncontrollably, thereby keeping training stable as the model consolidates reliable behaviors. Together, these components expand the search space when needed while maintaining robust optimization throughout training. Experiments on both LLM and VLM reasoning tasks show consistent gains over RL baselines on both Pass@1 and Pass@$k$. On Geometry3K, UEC-RL achieves a 37.9\% relative improvement over GRPO, indicating that it sustains effective exploration without compromising convergence and underscoring UEC-RL as a key for scaling RL-based reasoning in large models. Our code is available at https://github.com/597358816/UEC-RL.

CVMar 28, 2023
VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis

Yuan-Chen Guo, Yan-Pei Cao, Chen Wang et al.

With the emergence of neural radiance fields (NeRFs), view synthesis quality has reached an unprecedented level. Compared to traditional mesh-based assets, this volumetric representation is more powerful in expressing scene geometry but inevitably suffers from high rendering costs and can hardly be involved in further processes like editing, posing significant difficulties in combination with the existing graphics pipeline. In this paper, we present a hybrid volume-mesh representation, VMesh, which depicts an object with a textured mesh along with an auxiliary sparse volume. VMesh retains the advantages of mesh-based assets, such as efficient rendering, compact storage, and easy editing, while also incorporating the ability to represent subtle geometric structures provided by the volumetric counterpart. VMesh can be obtained from multi-view images of an object and renders at 2K 60FPS on common consumer devices with high fidelity, unleashing new opportunities for real-time immersive applications.

CVSep 15, 2024Code
Can Large Language Models Grasp Event Signals? Exploring Pure Zero-Shot Event-based Recognition

Zongyou Yu, Qiang Qu, Xiaoming Chen et al.

Recent advancements in event-based zero-shot object recognition have demonstrated promising results. However, these methods heavily depend on extensive training and are inherently constrained by the characteristics of CLIP. To the best of our knowledge, this research is the first study to explore the understanding capabilities of large language models (LLMs) for event-based visual content. We demonstrate that LLMs can achieve event-based object recognition without additional training or fine-tuning in conjunction with CLIP, effectively enabling pure zero-shot event-based recognition. Particularly, we evaluate the ability of GPT-4o / 4turbo and two other open-source LLMs to directly recognize event-based visual content. Extensive experiments are conducted across three benchmark datasets, systematically assessing the recognition accuracy of these models. The results show that LLMs, especially when enhanced with well-designed prompts, significantly improve event-based zero-shot recognition performance. Notably, GPT-4o outperforms the compared models and exceeds the recognition accuracy of state-of-the-art event-based zero-shot methods on N-ImageNet by five orders of magnitude. The implementation of this paper is available at \url{https://github.com/ChrisYu-Zz/Pure-event-based-recognition-based-LLM}.

RODec 3, 2025Code
What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

Tianchen Deng, Yue Pan, Shenghai Yuan et al.

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

65.8CLMay 28
HTAM: Hierarchical Transition-Attended Memory for Operator Optimization

Yining Zhang, Mingyang Yi, Chen Wang et al.

High-performance GPU kernels are essential for efficient LLM deployment, yet optimizing them remains expertise-intensive. Recent LLM-based code generation makes automatic GPU operator generation promising, but operator optimization remains a hardware-aware search problem. Existing LLM-based methods face a granularity mismatch: coarse hints are reusable but hard to execute, whereas detailed memories are actionable but enlarge the search space and obscure optimization bottlenecks. The key challenge is therefore to organize optimization experience at an appropriate granularity. To address this issue, this paper proposes HTAM (Hierarchical Transition-Attended Memory), a coarse-to-fine framework for LLM-based operator optimization. HTAM builds a two-level Hierarchical Transition Graph (HTG) to organize coarse global directions, detailed local strategies, and transition experience between optimization steps. During each evolution step, HTAM selects a global direction from the current state and recent optimization history, retrieves the corresponding local strategy memory, and uses it to guide concrete CUDA code generation. Experiments on the full KernelBench suite demonstrate that HTAM consistently improves correctness, fast-solution rate, and speedup over LLM-based baselines, while backend and Robust-KBench studies indicate transferable benefits from structured memory.

CVJun 17, 2023
Image Harmonization with Diffusion Model

Jiajie Li, Jian Wang, Chen Wang et al.

Image composition in image editing involves merging a foreground image with a background image to create a composite. Inconsistent lighting conditions between the foreground and background often result in unrealistic composites. Image harmonization addresses this challenge by adjusting illumination and color to achieve visually appealing and consistent outputs. In this paper, we present a novel approach for image harmonization by leveraging diffusion models. We conduct a comparative analysis of two conditional diffusion models, namely Classifier-Guidance and Classifier-Free. Our focus is on addressing the challenge of adjusting illumination and color in foreground images to create visually appealing outputs that seamlessly blend with the background. Through this research, we establish a solid groundwork for future investigations in the realm of diffusion model-based image harmonization.

ROSep 3, 2024
ReKep: Spatio-Temporal Reasoning of Relational Keypoint Constraints for Robotic Manipulation

Wenlong Huang, Chen Wang, Yunzhu Li et al.

Representing robotic manipulation tasks as constraints that associate the robot and the environment is a promising way to encode desired robot behaviors. However, it remains unclear how to formulate the constraints such that they are 1) versatile to diverse tasks, 2) free of manual labeling, and 3) optimizable by off-the-shelf solvers to produce robot actions in real-time. In this work, we introduce Relational Keypoint Constraints (ReKep), a visually-grounded representation for constraints in robotic manipulation. Specifically, ReKep is expressed as Python functions mapping a set of 3D keypoints in the environment to a numerical cost. We demonstrate that by representing a manipulation task as a sequence of Relational Keypoint Constraints, we can employ a hierarchical optimization procedure to solve for robot actions (represented by a sequence of end-effector poses in SE(3)) with a perception-action loop at a real-time frequency. Furthermore, in order to circumvent the need for manual specification of ReKep for each new task, we devise an automated procedure that leverages large vision models and vision-language models to produce ReKep from free-form language instructions and RGB-D observations. We present system implementations on a wheeled single-arm platform and a stationary dual-arm platform that can perform a large variety of manipulation tasks, featuring multi-stage, in-the-wild, bimanual, and reactive behaviors, all without task-specific data or environment models. Website at https://rekep-robot.github.io/.

ROJun 13, 2023
iSLAM: Imperative SLAM

Taimeng Fu, Shaoshu Su, Yiren Lu et al.

Simultaneous Localization and Mapping (SLAM) stands as one of the critical challenges in robot navigation. A SLAM system often consists of a front-end component for motion estimation and a back-end system for eliminating estimation drifts. Recent advancements suggest that data-driven methods are highly effective for front-end tasks, while geometry-based methods continue to be essential in the back-end processes. However, such a decoupled paradigm between the data-driven front-end and geometry-based back-end can lead to sub-optimal performance, consequently reducing the system's capabilities and generalization potential. To solve this problem, we proposed a novel self-supervised imperative learning framework, named imperative SLAM (iSLAM), which fosters reciprocal correction between the front-end and back-end, thus enhancing performance without necessitating any external supervision. Specifically, we formulate the SLAM problem as a bilevel optimization so that the front-end and back-end are bidirectionally connected. As a result, the front-end model can learn global geometric knowledge obtained through pose graph optimization by back-propagating the residuals from the back-end component. We showcase the effectiveness of this new framework through an application of stereo-inertial SLAM. The experiments show that the iSLAM training strategy achieves an accuracy improvement of 22% on average over a baseline model. To the best of our knowledge, iSLAM is the first SLAM system showing that the front-end and back-end components can mutually correct each other in a self-supervised manner.

87.9DCApr 18Code
HieraSparse: Hierarchical Semi-Structured Sparse KV Attention

Haoxuan Wang, Chen Wang

The deployment of long-context Large Language Models (LLMs) poses significant challenges due to the intense computational cost of self-attention and the substantial memory overhead of the Key-Value Cache (KV Cache). In this paper, we introduce HieraSparse, a hierarchical KV Cache compression framework with acceleration kernels that leverage GPU sparse tensor cores to speed up semi-structured KV Cache attention for both the prefill and decode phases. With the hierarchical design, our method allows for a flexible quality-sparsity trade-off and successfully converts sparsity into efficiency. Compared to the state-of-the-art decode method that utilizes unstructured sparsity, HieraSparse achieves $\mathbf{1.2\times}$ KV compression ratio and $\mathbf{4.57\times}$ attention speedup at the same sparsity level. Furthermore, we extended the semi-structured KV Cache pruning to the prefill stage, which demonstrated up to $\mathbf{1.85\times}$ attention speedup at the highest sparsity. Lastly, we evaluate the generation quality of HieraSparse with a simple magnitude-based pruning method, and the results show that $\mathbf{1.37\times}$ prefill speedup and $\mathbf{1.77\times}$ decode speedup can be achieved without significant quality drop. The codebase can be found at https://github.com/psl-ntu/HieraSparse.

CVJun 2, 2023
PanoGRF: Generalizable Spherical Radiance Fields for Wide-baseline Panoramas

Zheng Chen, Yan-Pei Cao, Yuan-Chen Guo et al.

Achieving an immersive experience enabling users to explore virtual environments with six degrees of freedom (6DoF) is essential for various applications such as virtual reality (VR). Wide-baseline panoramas are commonly used in these applications to reduce network bandwidth and storage requirements. However, synthesizing novel views from these panoramas remains a key challenge. Although existing neural radiance field methods can produce photorealistic views under narrow-baseline and dense image captures, they tend to overfit the training views when dealing with \emph{wide-baseline} panoramas due to the difficulty in learning accurate geometry from sparse $360^{\circ}$ views. To address this problem, we propose PanoGRF, Generalizable Spherical Radiance Fields for Wide-baseline Panoramas, which construct spherical radiance fields incorporating $360^{\circ}$ scene priors. Unlike generalizable radiance fields trained on perspective images, PanoGRF avoids the information loss from panorama-to-perspective conversion and directly aggregates geometry and appearance features of 3D sample points from each panoramic view based on spherical projection. Moreover, as some regions of the panorama are only visible from one view while invisible from others under wide baseline settings, PanoGRF incorporates $360^{\circ}$ monocular depth priors into spherical depth estimation to improve the geometry features. Experimental results on multiple panoramic datasets demonstrate that PanoGRF significantly outperforms state-of-the-art generalizable view synthesis methods for wide-baseline panoramas (e.g., OmniSyn) and perspective images (e.g., IBRNet, NeuRay).