Zhaoyu Liu

CV
h-index45
5papers
16citations
Novelty45%
AI Score52

5 Papers

CLFeb 4
ERNIE 5.0 Technical Report

Haifeng Wang, Hua Wu, Tian Wu et al.

In this report, we introduce ERNIE 5.0, a natively autoregressive foundation model desinged for unified multimodal understanding and generation across text, image, video, and audio. All modalities are trained from scratch under a unified next-group-of-tokens prediction objective, based on an ultra-sparse mixture-of-experts (MoE) architecture with modality-agnostic expert routing. To address practical challenges in large-scale deployment under diverse resource constraints, ERNIE 5.0 adopts a novel elastic training paradigm. Within a single pre-training run, the model learns a family of sub-models with varying depths, expert capacities, and routing sparsity, enabling flexible trade-offs among performance, model size, and inference latency in memory- or time-constrained scenarios. Moreover, we systematically address the challenges of scaling reinforcement learning to unified foundation models, thereby guaranteeing efficient and stable post-training under ultra-sparse MoE architectures and diverse multimodal settings. Extensive experiments demonstrate that ERNIE 5.0 achieves strong and balanced performance across multiple modalities. To the best of our knowledge, among publicly disclosed models, ERNIE 5.0 represents the first production-scale realization of a trillion-parameter unified autoregressive model that supports both multimodal understanding and generation. To facilitate further research, we present detailed visualizations of modality-agnostic expert routing in the unified model, alongside comprehensive empirical analysis of elastic training, aiming to offer profound insights to the community.

CVMar 11
TennisExpert: Towards Expert-Level Analytical Sports Video Understanding

Zhaoyu Liu, Xi Weng, Lianyu Hu et al.

Tennis is one of the most widely followed sports, generating extensive broadcast footage with strong potential for professional analysis, automated coaching, and real-time commentary. However, automatic tennis understanding remains underexplored due to two key challenges: (1) the lack of large-scale benchmarks with fine-grained annotations and expert-level commentary, and (2) the difficulty of building accurate yet efficient multimodal systems suitable for real-time deployment. To address these challenges, we introduce TennisVL, a large-scale tennis benchmark comprising over 200 professional matches (471.9 hours) and 40,000+ rally-level clips. Unlike existing commentary datasets that focus on descriptive play-by-play narration, TennisVL emphasizes expert analytical commentary capturing tactical reasoning, player decisions, and match momentum. Furthermore, we propose TennisExpert, a multimodal tennis understanding framework that integrates a video semantic parser with a memory-augmented model built on Qwen3-VL-8B. The parser extracts key match elements (e.g., scores, shot sequences, ball bounces, and player locations), while hierarchical memory modules capture both short- and long-term temporal context. Experiments show that TennisExpert consistently outperforms strong proprietary baselines, including GPT-5, Gemini, and Claude, and demonstrates improved ability to capture tactical context and match dynamics.

SYMar 18
RIS-Aided E2E Multi-Path Uplink Transmission Optimization for 6G Time-Sensitive Services

Liu Cao, Zisheng Gong, Ziyue Xiao et al.

The Access Traffic Steering, Switching, and Splitting (ATSSS) defined in the latest 3GPP Release 19 enables traffic flow over the multiple access paths to achieve the lower-latency End-to-end (E2E) delivery for 6G time-sensitive services. However, the existing E2E multi-path operation often falls short of more stringent QoS requirements for 6G time-sensitive services. This work proposes a Reconfigurable Intelligent Surfaces (RIS)-aided E2E multi-path uplink (UL) transmission architecture that explicitly accounts for both radio link latency and N3 backhaul latency, via the coupled designs of the UL traffic-splitting ratio, transmit power, receive combining, and RIS phase shift under practical constraints to achieve the minimum average E2E latency. We develop an alternating optimization framework that updates the above target parameters to be optimized. The simulations were conducted to compare the effectiveness of the proposed E2E optimization framework that lowers the average E2E latency up to 43% for a single user and 32% for the whole system compared with baselines in our prior work [1].

CVApr 11, 2025Code
F$^3$Set: Towards Analyzing Fast, Frequent, and Fine-grained Events from Videos

Zhaoyu Liu, Kan Jiang, Murong Ma et al.

Analyzing Fast, Frequent, and Fine-grained (F$^3$) events presents a significant challenge in video analytics and multi-modal LLMs. Current methods struggle to identify events that satisfy all the F$^3$ criteria with high accuracy due to challenges such as motion blur and subtle visual discrepancies. To advance research in video understanding, we introduce F$^3$Set, a benchmark that consists of video datasets for precise F$^3$ event detection. Datasets in F$^3$Set are characterized by their extensive scale and comprehensive detail, usually encompassing over 1,000 event types with precise timestamps and supporting multi-level granularity. Currently, F$^3$Set contains several sports datasets, and this framework may be extended to other applications as well. We evaluated popular temporal action understanding methods on F$^3$Set, revealing substantial challenges for existing techniques. Additionally, we propose a new method, F$^3$ED, for F$^3$ event detections, achieving superior performance. The dataset, model, and benchmark code are available at https://github.com/F3Set/F3Set.

CVNov 18, 2025Code
Few-Shot Precise Event Spotting via Unified Multi-Entity Graph and Distillation

Zhaoyu Liu, Kan Jiang, Murong Ma et al.

Precise event spotting (PES) aims to recognize fine-grained events at exact moments and has become a key component of sports analytics. This task is particularly challenging due to rapid succession, motion blur, and subtle visual differences. Consequently, most existing methods rely on domain-specific, end-to-end training with large labeled datasets and often struggle in few-shot conditions due to their dependence on pixel- or pose-based inputs alone. However, obtaining large labeled datasets is practically hard. We propose a Unified Multi-Entity Graph Network (UMEG-Net) for few-shot PES. UMEG-Net integrates human skeletons and sport-specific object keypoints into a unified graph and features an efficient spatio-temporal extraction module based on advanced GCN and multi-scale temporal shift. To further enhance performance, we employ multimodal distillation to transfer knowledge from keypoint-based graphs to visual representations. Our approach achieves robust performance with limited labeled data and significantly outperforms baseline models in few-shot settings, providing a scalable and effective solution for few-shot PES. Code is publicly available at https://github.com/LZYAndy/UMEG-Net.