CVDec 9, 2022
SLAM for Visually Impaired People: a SurveyMarziyeh Bamdad, Davide Scaramuzza, Alireza Darvishy
In recent decades, several assistive technologies have been developed to improve the ability of blind and visually impaired (BVI) individuals to navigate independently and safely. At the same time, simultaneous localization and mapping (SLAM) techniques have become sufficiently robust and efficient to be adopted in developing these assistive technologies. We present the first systematic literature review of 54 recent studies on SLAM-based solutions for blind and visually impaired people, focusing on literature published from 2017 onward. This review explores various localization and mapping techniques employed in this context. We systematically identified and categorized diverse SLAM approaches and analyzed their localization and mapping techniques, sensor types, computing resources, and machine-learning methods. We discuss the advantages and limitations of these techniques for blind and visually impaired navigation. Moreover, we examine the major challenges described across studies, including practical challenges and considerations that affect usability and adoption. Our analysis also evaluates the effectiveness of these SLAM-based solutions in real-world scenarios and user satisfaction, providing insights into their practical impact on BVI mobility. The insights derived from this review identify critical gaps and opportunities for future research activities, particularly in addressing the challenges presented by dynamic and complex environments. We explain how SLAM technology offers the potential to improve the ability of visually impaired individuals to navigate effectively. Finally, we present future opportunities and challenges in this domain.
CVApr 21, 2024
MathNet: A Data-Centric Approach for Printed Mathematical Expression RecognitionFelix M. Schmitt-Koopmann, Elaine M. Huang, Hans-Peter Hutter et al.
Printed mathematical expression recognition (MER) models are usually trained and tested using LaTeX-generated mathematical expressions (MEs) as input and the LaTeX source code as ground truth. As the same ME can be generated by various different LaTeX source codes, this leads to unwanted variations in the ground truth data that bias test performance results and hinder efficient learning. In addition, the use of only one font to generate the MEs heavily limits the generalization of the reported results to realistic scenarios. We propose a data-centric approach to overcome this problem, and present convincing experimental results: Our main contribution is an enhanced LaTeX normalization to map any LaTeX ME to a canonical form. Based on this process, we developed an improved version of the benchmark dataset im2latex-100k, featuring 30 fonts instead of one. Second, we introduce the real-world dataset realFormula, with MEs extracted from papers. Third, we developed a MER model, MathNet, based on a convolutional vision transformer, with superior results on all four test sets (im2latex-100k, im2latexv2, realFormula, and InftyMDB-1), outperforming the previous state of the art by up to 88.3%.
RONov 21, 2024
InCrowd-VI: A Realistic Visual-Inertial Dataset for Evaluating SLAM in Indoor Pedestrian-Rich Spaces for Human NavigationMarziyeh Bamdad, Hans-Peter Hutter, Alireza Darvishy
Simultaneous localization and mapping (SLAM) techniques can be used to navigate the visually impaired, but the development of robust SLAM solutions for crowded spaces is limited by the lack of realistic datasets. To address this, we introduce InCrowd-VI, a novel visual-inertial dataset specifically designed for human navigation in indoor pedestrian-rich environments. Recorded using Meta Aria Project glasses, it captures realistic scenarios without environmental control. InCrowd-VI features 58 sequences totaling a 5 km trajectory length and 1.5 hours of recording time, including RGB, stereo images, and IMU measurements. The dataset captures important challenges such as pedestrian occlusions, varying crowd densities, complex layouts, and lighting changes. Ground-truth trajectories, accurate to approximately 2 cm, are provided in the dataset, originating from the Meta Aria project machine perception SLAM service. In addition, a semi-dense 3D point cloud of scenes is provided for each sequence. The evaluation of state-of-the-art visual odometry (VO) and SLAM algorithms on InCrowd-VI revealed severe performance limitations in these realistic scenarios. Under challenging conditions, systems exceeded the required localization accuracy of 0.5 meters and the 1\% drift threshold, with classical methods showing drift up to 5-10\%. While deep learning-based approaches maintained high pose estimation coverage (>90\%), they failed to achieve real-time processing speeds necessary for walking pace navigation. These results demonstrate the need and value of a new dataset to advance SLAM research for visually impaired navigation in complex indoor environments. The dataset and associated tools are publicly available at https://incrowd-vi.cloudlab.zhaw.ch/.
CVOct 23, 2025
Deep Learning-Powered Visual SLAM Aimed at Assisting Visually Impaired NavigationMarziyeh Bamdad, Hans-Peter Hutter, Alireza Darvishy
Despite advancements in SLAM technologies, robust operation under challenging conditions such as low-texture, motion-blur, or challenging lighting remains an open challenge. Such conditions are common in applications such as assistive navigation for the visually impaired. These challenges undermine localization accuracy and tracking stability, reducing navigation reliability and safety. To overcome these limitations, we present SELM-SLAM3, a deep learning-enhanced visual SLAM framework that integrates SuperPoint and LightGlue for robust feature extraction and matching. We evaluated our framework using TUM RGB-D, ICL-NUIM, and TartanAir datasets, which feature diverse and challenging scenarios. SELM-SLAM3 outperforms conventional ORB-SLAM3 by an average of 87.84% and exceeds state-of-the-art RGB-D SLAM systems by 36.77%. Our framework demonstrates enhanced performance under challenging conditions, such as low-texture scenes and fast motion, providing a reliable platform for developing navigation aids for the visually impaired.