Holly A. Yanco

RO
h-index39
14papers
49citations
Novelty23%
AI Score24

14 Papers

4.0ROMar 17, 2022
Causal Robot Communication Inspired by Observational Learning Insights

Zhao Han, Boyoung Kim, Holly A. Yanco et al.

Autonomous robots must communicate about their decisions to gain trust and acceptance. When doing so, robots must determine which actions are causal, i.e., which directly give rise to the desired outcome, so that these actions can be included in explanations. In behavior learning in psychology, this sort of reasoning during an action sequence has been studied extensively in the context of imitation learning. And yet, these techniques and empirical insights are rarely applied to human-robot interaction (HRI). In this work, we discuss the relevance of behavior learning insights for robot intent communication, and present the first application of these insights for a robot to efficiently communicate its intent by selectively explaining the causal actions in an action sequence.

2.5AIApr 5, 2022
AAAI SSS-22 Symposium on Closing the Assessment Loop: Communicating Proficiency and Intent in Human-Robot Teaming

Michael Goodrich, Jacob Crandall, Aaron Steinfeld et al.

The proposed symposium focuses understanding, modeling, and improving the efficacy of (a) communicating proficiency from human to robot and (b) communicating intent from a human to a robot. For example, how should a robot convey predicted ability on a new task? How should it report performance on a task that was just completed? How should a robot adapt its proficiency criteria based on human intentions and values? Communities in AI, robotics, HRI, and cognitive science have addressed related questions, but there are no agreed upon standards for evaluating proficiency and intent-based interactions. This is a pressing challenge for human-robot interaction for a variety of reasons. Prior work has shown that a robot that can assess its performance can alter human perception of the robot and decisions on control allocation. There is also significant evidence in robotics that accurately setting human expectations is critical, especially when proficiency is below human expectations. Moreover, proficiency assessment depends on context and intent, and a human teammate might increase or decrease performance standards, adapt tolerance for risk and uncertainty, demand predictive assessments that affect attention allocation, or otherwise reassess or adapt intent.

3.0RODec 9, 2021Code
Projecting Robot Navigation Paths: Hardware and Software for Projected AR

Zhao Han, Jenna Parrillo, Alexander Wilkinson et al.

For mobile robots, mobile manipulators, and autonomous vehicles to safely navigate around populous places such as streets and warehouses, human observers must be able to understand their navigation intent. One way to enable such understanding is by visualizing this intent through projections onto the surrounding environment. But despite the demonstrated effectiveness of such projections, no open codebase with an integrated hardware setup exists. In this work, we detail the empirical evidence for the effectiveness of such directional projections, and share a robot-agnostic implementation of such projections, coded in C++ using the widely-used Robot Operating System (ROS) and rviz. Additionally, we demonstrate a hardware configuration for deploying this software, using a Fetch robot, and briefly summarize a full-scale user study that motivates this configuration. The code, configuration files (roslaunch and rviz files), and documentation are freely available on GitHub at https://github.com/umhan35/arrow_projection.

4.1ROOct 5, 2020Code
Projection Mapping Implementation: Enabling Direct Externalization of Perception Results and Action Intent to Improve Robot Explainability

Zhao Han, Alexander Wilkinson, Jenna Parrillo et al.

Existing research on non-verbal cues, e.g., eye gaze or arm movement, may not accurately present a robot's internal states such as perception results and action intent. Projecting the states directly onto a robot's operating environment has the advantages of being direct, accurate, and more salient, eliminating mental inference about the robot's intention. However, there is a lack of tools for projection mapping in robotics, compared to established motion planning libraries (e.g., MoveIt). In this paper, we detail the implementation of projection mapping to enable researchers and practitioners to push the boundaries for better interaction between robots and humans. We also provide practical documentation and code for a sample manipulation projection mapping on GitHub: https://github.com/uml-robotics/projection_mapping.

3.2ROMar 14, 2025Code
A Benchmarking Study of Vision-based Robotic Grasping Algorithms

Bharath K Rameshbabu, Sumukh S Balakrishna, Brian Flynn et al.

We present a benchmarking study of vision-based robotic grasping algorithms with distinct approaches, and provide a comparative analysis. In particular, we compare two machine-learning-based and two analytical algorithms using an existing benchmarking protocol from the literature and determine the algorithm's strengths and weaknesses under different experimental conditions. These conditions include variations in lighting, background textures, cameras with different noise levels, and grippers. We also run analogous experiments in simulations and with real robots and present the discrepancies. Some experiments are also run in two different laboratories using same protocols to further analyze the repeatability of our results. We believe that this study, comprising 5040 experiments, provides important insights into the role and challenges of systematic experimentation in robotic manipulation, and guides the development of new algorithms by considering the factors that could impact the performance. The experiment recordings and our benchmarking software are publicly available.

7.3ROApr 23, 2021
Semi-Autonomous Planning and Visualization in Virtual Reality

Gregory LeMasurier, Jordan Allspaw, Holly A. Yanco

Virtual reality (VR) interfaces for robots provide a three-dimensional (3D) view of the robot in its environment, which allows people to better plan complex robot movements in tight or cluttered spaces. In our prior work, we created a VR interface to allow for the teleoperation of a humanoid robot. As detailed in this paper, we have now focused on a human-in-the-loop planner where the operator can send higher level manipulation and navigation goals in VR through functional waypoints, visualize the results of a robot planner in the 3D virtual space, and then deny, alter or confirm the plan to send to the robot. In addition, we have adapted our interface to also work for a mobile manipulation robot in addition to the humanoid robot. For a video demonstration please see the accompanying video at https://youtu.be/wEHZug_fxrA.

11.6ROApr 23, 2021
Implementing Virtual Reality for Teleoperation of a Humanoid Robot

Jordan Allspaw, Gregory LeMasurier, Holly Yanco

Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface to allow an operator to command a humanoid robot. However, while usable, the initial interface was not sufficient for commanding the robot to perform the tasks; for example, in some cases, there was a lack of precision available for robot control. The interface was overly cumbersome in some areas as well. In this paper, we discuss numerous additions, inspired by traditional interfaces and virtual reality video games, to our prior implementation, providing additional ways to visualize and command a humanoid robot to perform difficult tasks within a virtual world.

3.0ROMar 30, 2021
Investigation of Multiple Resource Theory Design Principles on Robot Teleoperation and Workload Management

Zhao Han, Adam Norton, Eric McCann et al.

Robot interfaces often only use the visual channel. Inspired by Wickens' Multiple Resource Theory, we investigated if the addition of audio elements would reduce cognitive workload and improve performance. Specifically, we designed a search and threat-defusal task (primary) with a memory test task (secondary). Eleven participants - predominantly first responders - were recruited to control a robot to clear all threats in a combination of four conditions of primary and secondary tasks in visual and auditory channels. We did not find any statistically significant differences in performance or workload across subjects, making it questionable that Multiple Resource Theory could shorten longer-term task completion time and reduce workload. Our results suggest that considering individual differences for splitting interface modalities across multiple channels requires further investigation.

2.2RODec 16, 2020
Robotics Enabling the Workforce

Henrik Christensen, Maria Gini, Odest Chadwicke Jenkins et al.

Robotics has the potential to magnify the skilled workforce of the nation by complementing our workforce with automation: teams of people and robots will be able to do more than either could alone. The economic engine of the U.S. runs on the productivity of our people. The rise of automation offers new opportunities to enhance the work of our citizens and drive the innovation and prosperity of our industries. Most critically, we need research to understand how future robot technologies can best complement our workforce to get the best of both human and automated labor in a collaborative team. Investments made in robotics research and workforce development will lead to increased GDP, an increased export-import ratio, a growing middle class of skilled workers, and a U.S.-based supply chain that can withstand global pandemics and other disruptions. In order to make the United States a leader in robotics, we need to invest in basic research, technology development, K-16 education, and lifelong learning.

2.2ROOct 5, 2020
Reasons People Want Explanations After Unrecoverable Pre-Handover Failures

Zhao Han, Holly A. Yanco

Most research on human-robot handovers focuses on the development of comfortable and efficient HRI; few have studied handover failures. If a failure occurs in the beginning of the interaction, it prevents the whole handover process and destroys trust. Here we analyze the underlying reasons why people want explanations in a handover scenario where a robot cannot possess the object. Results suggest that participants set expectations on their request and that a robot should provide explanations rather than non-verbal cues after failing. Participants also expect that their handover request can be done by a robot, and, if not, would like to be able to fix the robot or change the request based on the provided explanations.

5.7ROMar 3, 2020
Towards Mobile Multi-Task Manipulation in a Confined and Integrated Environment with Irregular Objects

Zhao Han, Jordan Allspaw, Gregory LeMasurier et al.

The FetchIt! Mobile Manipulation Challenge, held at the IEEE International Conference on Robots and Automation (ICRA) in May 2019, offered an environment with complex and integrated task sets, irregular objects, confined space, and machining, introducing new challenges in the mobile manipulation domain. Here we describe our efforts to address these challenges by demonstrating the assembly of a kit of mechanical parts in a caddy. In addition to implementation details, we examine the issues in this task set extensively, and we discuss our software architecture in the hope of providing a base for other researchers. To evaluate performance and consistency, we conducted 20 full runs, then examined failure cases with possible solutions. We conclude by identifying future research directions to address the open challenges.

4.9ROSep 13, 2019
Towards A Robot Explanation System: A Survey and Our Approach to State Summarization, Storage and Querying, and Human Interface

Zhao Han, Jordan Allspaw, Adam Norton et al.

As robot systems become more ubiquitous, developing understandable robot systems becomes increasingly important in order to build trust. In this paper, we present an approach to developing a holistic robot explanation system, which consists of three interconnected components: state summarization, storage and querying, and human interface. To find trends towards and gaps in the development of such an integrated system, a literature review was performed and categorized around those three components, with a focus on robotics applications. After the review of each component, we discuss our proposed approach for robot explanation. Finally, we summarize the system as a whole and review its functionality.

5.3ROSep 25, 2018
Towards Assistive Robotic Pick and Place in Open World Environments

Dian Wang, Colin Kohler, Andreas ten Pas et al.

Assistive robot manipulators must be able to autonomously pick and place a wide range of novel objects to be truly useful. However, current assistive robots lack this capability. Additionally, assistive systems need to have an interface that is easy to learn, to use, and to understand. This paper takes a step forward in this direction. We present a robot system comprised of a robotic arm and a mobility scooter that provides both pick-and-drop and pick-and-place functionality for open world environments without modeling the objects or environment. The system uses a laser pointer to directly select an object in the world, with feedback to the user via projecting an interface into the world. Our evaluation over several experimental scenarios shows a significant improvement in both runtime and grasp success rate relative to a baseline from the literature [5], and furthermore demonstrates accurate pick and place capabilities for tabletop scenarios.

7.9ROSep 16, 2016
Open World Assistive Grasping Using Laser Selection

Marcus Gualtieri, James Kuczynski, Abraham M. Shultz et al.

Many people with motor disabilities are unable to complete activities of daily living (ADLs) without assistance. This paper describes a complete robotic system developed to provide mobile grasping assistance for ADLs. The system is comprised of a robot arm from a Rethink Robotics Baxter robot mounted to an assistive mobility device, a control system for that arm, and a user interface with a variety of access methods for selecting desired objects. The system uses grasp detection to allow previously unseen objects to be picked up by the system. The grasp detection algorithms also allow for objects to be grasped in cluttered environments. We evaluate our system in a number of experiments on a large variety of objects. Overall, we achieve an object selection success rate of 88% and a grasp detection success rate of 90% in a non-mobile scenario, and success rates of 89% and 72% in a mobile scenario.