21.3CVJun 1, 2023
StyleGAN knows Normal, Depth, Albedo, and MoreAnand Bhattad, Daniel McKee, Derek Hoiem et al.
Intrinsic images, in the original sense, are image-like maps of scene properties like depth, normal, albedo or shading. This paper demonstrates that StyleGAN can easily be induced to produce intrinsic images. The procedure is straightforward. We show that, if StyleGAN produces $G({w})$ from latents ${w}$, then for each type of intrinsic image, there is a fixed offset ${d}_c$ so that $G({w}+{d}_c)$ is that type of intrinsic image for $G({w})$. Here ${d}_c$ is {\em independent of ${w}$}. The StyleGAN we used was pretrained by others, so this property is not some accident of our training regime. We show that there are image transformations StyleGAN will {\em not} produce in this fashion, so StyleGAN is not a generic image regression engine. It is conceptually exciting that an image generator should ``know'' and represent intrinsic images. There may also be practical advantages to using a generative model to produce intrinsic images. The intrinsic images obtained from StyleGAN compare well both qualitatively and quantitatively with those obtained by using SOTA image regression techniques; but StyleGAN's intrinsic images are robust to relighting effects, unlike SOTA methods.
5.7CVMay 20, 2022
StyLitGAN: Prompting StyleGAN to Produce New Illumination ConditionsAnand Bhattad, D. A. Forsyth
We propose a novel method, StyLitGAN, for relighting and resurfacing generated images in the absence of labeled data. Our approach generates images with realistic lighting effects, including cast shadows, soft shadows, inter-reflections, and glossy effects, without the need for paired or CGI data. StyLitGAN uses an intrinsic image method to decompose an image, followed by a search of the latent space of a pre-trained StyleGAN to identify a set of directions. By prompting the model to fix one component (e.g., albedo) and vary another (e.g., shading), we generate relighted images by adding the identified directions to the latent style codes. Quantitative metrics of change in albedo and lighting diversity allow us to choose effective directions using a forward selection process. Qualitative evaluation confirms the effectiveness of our method.
2.3GRJun 25, 2025
Generative Blocks World: Moving Things Around in PicturesVaibhav Vavilala, Seemandhar Jain, Rahul Vasanth et al.
We describe Generative Blocks World to interact with the scene of a generated image by manipulating simple geometric abstractions. Our method represents scenes as assemblies of convex 3D primitives, and the same scene can be represented by different numbers of primitives, allowing an editor to move either whole structures or small details. Once the scene geometry has been edited, the image is generated by a flow-based method which is conditioned on depth and a texture hint. Our texture hint takes into account the modified 3D primitives, exceeding texture-consistency provided by existing key-value caching techniques. These texture hints (a) allow accurate object and camera moves and (b) largely preserve the identity of objects depicted. Quantitative and qualitative experiments demonstrate that our approach outperforms prior works in visual fidelity, editability, and compositional generalization.