Héctor Muñoz‐Avila

AI
h-index30
5papers
14citations
Novelty45%
AI Score34

5 Papers

5.8AINov 17, 2025
Online Learning of HTN Methods for integrated LLM-HTN Planning

Yuesheng Xu, Hector Munoz-Avila

We present online learning of Hierarchical Task Network (HTN) methods in the context of integrated HTN planning and LLM-based chatbots. Methods indicate when and how to decompose tasks into subtasks. Our method learner is built on top of the ChatHTN planner. ChatHTN queries ChatGPT to generate a decomposition of a task into primitive tasks when no applicable method for the task is available. In this work, we extend ChatHTN. Namely, when ChatGPT generates a task decomposition, ChatHTN learns from it, akin to memoization. However, unlike memoization, it learns a generalized method that applies not only to the specific instance encountered, but to other instances of the same task. We conduct experiments on two domains and demonstrate that our online learning procedure reduces the number of calls to ChatGPT while solving at least as many problems, and in some cases, even more.

4.5AIFeb 9, 2022
Task Modifiers for HTN Planning and Acting

Weihang Yuan, Hector Munoz-Avila, Venkatsampath Raja Gogineni et al.

The ability of an agent to change its objectives in response to unexpected events is desirable in dynamic environments. In order to provide this capability to hierarchical task network (HTN) planning, we propose an extension of the paradigm called task modifiers, which are functions that receive a task list and a state and produce a new task list. We focus on a particular type of problems in which planning and execution are interleaved and the ability to handle exogenous events is crucial. To determine the efficacy of this approach, we evaluate the performance of our task modifier implementation in two environments, one of which is a simulation that differs substantially from traditional HTN domains.

5.7RODec 18, 2020
Distributed Map Classification using Local Observations

Guangyi Liu, Arash Amini, Martin Takáč et al.

We consider the problem of classifying a map using a team of communicating robots. It is assumed that all robots have localized visual sensing capabilities and can exchange their information with neighboring robots. Using a graph decomposition technique, we proposed an offline learning structure that makes every robot capable of communicating with and fusing information from its neighbors to plan its next move towards the most informative parts of the environment for map classification purposes. The main idea is to decompose a given undirected graph into a union of directed star graphs and train robots w.r.t a bounded number of star graphs. This will significantly reduce the computational cost of offline training and makes learning scalable (independent of the number of robots). Our approach is particularly useful for fast map classification in large environments using a large number of communicating robots. We validate the usefulness of our proposed methodology through extensive simulations.

2.3AIJun 21, 2020
Hierarchical Reinforcement Learning for Deep Goal Reasoning: An Expressiveness Analysis

Weihang Yuan, Héctor Muñoz-Avila

Hierarchical DQN (h-DQN) is a two-level architecture of feedforward neural networks where the meta level selects goals and the lower level takes actions to achieve the goals. We show tasks that cannot be solved by h-DQN, exemplifying the limitation of this type of hierarchical framework (HF). We describe the recurrent hierarchical framework (RHF), generalizing architectures that use a recurrent neural network at the meta level. We analyze the expressiveness of HF and RHF using context-sensitive grammars. We show that RHF is more expressive than HF. We perform experiments comparing an implementation of RHF with two HF baselines; the results corroborate our theoretical findings.

4.8LGSep 20, 2019
A Layered Architecture for Active Perception: Image Classification using Deep Reinforcement Learning

Hossein K. Mousavi, Guangyi Liu, Weihang Yuan et al.

We propose a planning and perception mechanism for a robot (agent), that can only observe the underlying environment partially, in order to solve an image classification problem. A three-layer architecture is suggested that consists of a meta-layer that decides the intermediate goals, an action-layer that selects local actions as the agent navigates towards a goal, and a classification-layer that evaluates the reward and makes a prediction. We design and implement these layers using deep reinforcement learning. A generalized policy gradient algorithm is utilized to learn the parameters of these layers to maximize the expected reward. Our proposed methodology is tested on the MNIST dataset of handwritten digits, which provides us with a level of explainability while interpreting the agent's intermediate goals and course of action.