Eren Sezener

LG
h-index8
8papers
451citations
Novelty49%
AI Score29

8 Papers

15.7CLMay 23, 2022Code
StreamingQA: A Benchmark for Adaptation to New Knowledge over Time in Question Answering Models

Adam Liška, Tomáš Kočiský, Elena Gribovskaya et al.

Knowledge and language understanding of models evaluated through question answering (QA) has been usually studied on static snapshots of knowledge, like Wikipedia. However, our world is dynamic, evolves over time, and our models' knowledge becomes outdated. To study how semi-parametric QA models and their underlying parametric language models (LMs) adapt to evolving knowledge, we construct a new large-scale dataset, StreamingQA, with human written and generated questions asked on a given date, to be answered from 14 years of time-stamped news articles. We evaluate our models quarterly as they read new articles not seen in pre-training. We show that parametric models can be updated without full retraining, while avoiding catastrophic forgetting. For semi-parametric models, adding new articles into the search space allows for rapid adaptation, however, models with an outdated underlying LM under-perform those with a retrained LM. For questions about higher-frequency named entities, parametric updates are particularly beneficial. In our dynamic world, the StreamingQA dataset enables a more realistic evaluation of QA models, and our experiments highlight several promising directions for future research.

29.9LGAug 9, 2019Code
Behaviour Suite for Reinforcement Learning

Ian Osband, Yotam Doron, Matteo Hessel et al.

This paper introduces the Behaviour Suite for Reinforcement Learning, or bsuite for short. bsuite is a collection of carefully-designed experiments that investigate core capabilities of reinforcement learning (RL) agents with two objectives. First, to collect clear, informative and scalable problems that capture key issues in the design of general and efficient learning algorithms. Second, to study agent behaviour through their performance on these shared benchmarks. To complement this effort, we open source github.com/deepmind/bsuite, which automates evaluation and analysis of any agent on bsuite. This library facilitates reproducible and accessible research on the core issues in RL, and ultimately the design of superior learning algorithms. Our code is Python, and easy to use within existing projects. We include examples with OpenAI Baselines, Dopamine as well as new reference implementations. Going forward, we hope to incorporate more excellent experiments from the research community, and commit to a periodic review of bsuite from a committee of prominent researchers.

9.1CVNov 6, 2020
Large-scale multilingual audio visual dubbing

Yi Yang, Brendan Shillingford, Yannis Assael et al.

We describe a system for large-scale audiovisual translation and dubbing, which translates videos from one language to another. The source language's speech content is transcribed to text, translated, and automatically synthesized into target language speech using the original speaker's voice. The visual content is translated by synthesizing lip movements for the speaker to match the translated audio, creating a seamless audiovisual experience in the target language. The audio and visual translation subsystems each contain a large-scale generic synthesis model trained on thousands of hours of data in the corresponding domain. These generic models are fine-tuned to a specific speaker before translation, either using an auxiliary corpus of data from the target speaker, or using the video to be translated itself as the input to the fine-tuning process. This report gives an architectural overview of the full system, as well as an in-depth discussion of the video dubbing component. The role of the audio and text components in relation to the full system is outlined, but their design is not discussed in detail. Translated and dubbed demo videos generated using our system can be viewed at https://www.youtube.com/playlist?list=PLSi232j2ZA6_1Exhof5vndzyfbxAhhEs5

6.5LGOct 23, 2020
A Combinatorial Perspective on Transfer Learning

Jianan Wang, Eren Sezener, David Budden et al.

Human intelligence is characterized not only by the capacity to learn complex skills, but the ability to rapidly adapt and acquire new skills within an ever-changing environment. In this work we study how the learning of modular solutions can allow for effective generalization to both unseen and potentially differently distributed data. Our main postulate is that the combination of task segmentation, modular learning and memory-based ensembling can give rise to generalization on an exponentially growing number of unseen tasks. We provide a concrete instantiation of this idea using a combination of: (1) the Forget-Me-Not Process, for task segmentation and memory based ensembling; and (2) Gated Linear Networks, which in contrast to contemporary deep learning techniques use a modular and local learning mechanism. We demonstrate that this system exhibits a number of desirable continual learning properties: robustness to catastrophic forgetting, no negative transfer and increasing levels of positive transfer as more tasks are seen. We show competitive performance against both offline and online methods on standard continual learning benchmarks.

7.2LGJun 10, 2020
Gaussian Gated Linear Networks

David Budden, Adam Marblestone, Eren Sezener et al.

We propose the Gaussian Gated Linear Network (G-GLN), an extension to the recently proposed GLN family of deep neural networks. Instead of using backpropagation to learn features, GLNs have a distributed and local credit assignment mechanism based on optimizing a convex objective. This gives rise to many desirable properties including universality, data-efficient online learning, trivial interpretability and robustness to catastrophic forgetting. We extend the GLN framework from classification to multiple regression and density modelling by generalizing geometric mixing to a product of Gaussian densities. The G-GLN achieves competitive or state-of-the-art performance on several univariate and multivariate regression benchmarks, and we demonstrate its applicability to practical tasks including online contextual bandits and density estimation via denoising.

7.2LGFeb 21, 2020
Online Learning in Contextual Bandits using Gated Linear Networks

Eren Sezener, Marcus Hutter, David Budden et al.

We introduce a new and completely online contextual bandit algorithm called Gated Linear Contextual Bandits (GLCB). This algorithm is based on Gated Linear Networks (GLNs), a recently introduced deep learning architecture with properties well-suited to the online setting. Leveraging data-dependent gating properties of the GLN we are able to estimate prediction uncertainty with effectively zero algorithmic overhead. We empirically evaluate GLCB compared to 9 state-of-the-art algorithms that leverage deep neural networks, on a standard benchmark suite of discrete and continuous contextual bandit problems. GLCB obtains median first-place despite being the only online method, and we further support these results with a theoretical study of its convergence properties.

5.7AIFeb 11, 2020
Static and Dynamic Values of Computation in MCTS

Eren Sezener, Peter Dayan

Monte-Carlo Tree Search (MCTS) is one of the most-widely used methods for planning, and has powered many recent advances in artificial intelligence. In MCTS, one typically performs computations (i.e., simulations) to collect statistics about the possible future consequences of actions, and then chooses accordingly. Many popular MCTS methods such as UCT and its variants decide which computations to perform by trading-off exploration and exploitation. In this work, we take a more direct approach, and explicitly quantify the value of a computation based on its expected impact on the quality of the action eventually chosen. Our approach goes beyond the "myopic" limitations of existing computation-value-based methods in two senses: (I) we are able to account for the impact of non-immediate (ie, future) computations (II) on non-immediate actions. We show that policies that greedily optimize computation values are optimal under certain assumptions and obtain results that are competitive with the state-of-the-art.

15.1LGSep 30, 2019
Gated Linear Networks

Joel Veness, Tor Lattimore, David Budden et al.

This paper presents a new family of backpropagation-free neural architectures, Gated Linear Networks (GLNs). What distinguishes GLNs from contemporary neural networks is the distributed and local nature of their credit assignment mechanism; each neuron directly predicts the target, forgoing the ability to learn feature representations in favor of rapid online learning. Individual neurons can model nonlinear functions via the use of data-dependent gating in conjunction with online convex optimization. We show that this architecture gives rise to universal learning capabilities in the limit, with effective model capacity increasing as a function of network size in a manner comparable with deep ReLU networks. Furthermore, we demonstrate that the GLN learning mechanism possesses extraordinary resilience to catastrophic forgetting, performing comparably to a MLP with dropout and Elastic Weight Consolidation on standard benchmarks. These desirable theoretical and empirical properties position GLNs as a complementary technique to contemporary offline deep learning methods.