David Klee

RO
h-index16
6papers
59citations
Novelty64%
AI Score33

6 Papers

CVJul 7, 2023
Equivariant Single View Pose Prediction Via Induced and Restricted Representations

Owen Howell, David Klee, Ondrej Biza et al.

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in three dimensions to make predictions about novel images. However, imposing SO(3)-equivariance on two-dimensional inputs is difficult because the group of three-dimensional rotations does not have a natural action on the two-dimensional plane. Specifically, it is possible that an element of SO(3) will rotate an image out of plane. We show that an algorithm that learns a three-dimensional representation of the world from two dimensional images must satisfy certain geometric consistency properties which we formulate as SO(2)-equivariance constraints. We use the induced and restricted representations of SO(2) on SO(3) to construct and classify architectures which satisfy these geometric consistency constraints. We prove that any architecture which respects said consistency constraints can be realized as an instance of our construction. We show that three previously proposed neural architectures for 3D pose prediction are special cases of our construction. We propose a new algorithm that is a learnable generalization of previously considered methods. We test our architecture on three pose predictions task and achieve SOTA results on both the PASCAL3D+ and SYMSOL pose estimation tasks.

CVJul 18, 2022
Image to Icosahedral Projection for $\mathrm{SO}(3)$ Object Reasoning from Single-View Images

David Klee, Ondrej Biza, Robert Platt et al.

Reasoning about 3D objects based on 2D images is challenging due to variations in appearance caused by viewing the object from different orientations. Tasks such as object classification are invariant to 3D rotations and other such as pose estimation are equivariant. However, imposing equivariance as a model constraint is typically not possible with 2D image input because we do not have an a priori model of how the image changes under out-of-plane object rotations. The only $\mathrm{SO}(3)$-equivariant models that currently exist require point cloud or voxel input rather than 2D images. In this paper, we propose a novel architecture based on icosahedral group convolutions that reasons in $\mathrm{SO(3)}$ by learning a projection of the input image onto an icosahedron. The resulting model is approximately equivariant to rotation in $\mathrm{SO}(3)$. We apply this model to object pose estimation and shape classification tasks and find that it outperforms reasonable baselines. Project website: \url{https://dmklee.github.io/image2icosahedral}

ROAug 26, 2024
Equivariant Reinforcement Learning under Partial Observability

Hai Nguyen, Andrea Baisero, David Klee et al.

Incorporating inductive biases is a promising approach for tackling challenging robot learning domains with sample-efficient solutions. This paper identifies partially observable domains where symmetries can be a useful inductive bias for efficient learning. Specifically, by encoding the equivariance regarding specific group symmetries into the neural networks, our actor-critic reinforcement learning agents can reuse solutions in the past for related scenarios. Consequently, our equivariant agents outperform non-equivariant approaches significantly in terms of sample efficiency and final performance, demonstrated through experiments on a range of robotic tasks in simulation and real hardware.

ROFeb 3, 2025
Coarse-to-Fine 3D Keyframe Transporter

Xupeng Zhu, David Klee, Dian Wang et al.

Recent advances in Keyframe Imitation Learning (IL) have enabled learning-based agents to solve a diverse range of manipulation tasks. However, most approaches ignore the rich symmetries in the problem setting and, as a consequence, are sample-inefficient. This work identifies and utilizes the bi-equivariant symmetry within Keyframe IL to design a policy that generalizes to transformations of both the workspace and the objects grasped by the gripper. We make two main contributions: First, we analyze the bi-equivariance properties of the keyframe action scheme and propose a Keyframe Transporter derived from the Transporter Networks, which evaluates actions using cross-correlation between the features of the grasped object and the features of the scene. Second, we propose a computationally efficient coarse-to-fine SE(3) action evaluation scheme for reasoning the intertwined translation and rotation action. The resulting method outperforms strong Keyframe IL baselines by an average of >10% on a wide range of simulation tasks, and by an average of 55% in 4 physical experiments.

LGJun 20, 2024
Equivariant Offline Reinforcement Learning

Arsh Tangri, Ondrej Biza, Dian Wang et al.

Sample efficiency is critical when applying learning-based methods to robotic manipulation due to the high cost of collecting expert demonstrations and the challenges of on-robot policy learning through online Reinforcement Learning (RL). Offline RL addresses this issue by enabling policy learning from an offline dataset collected using any behavioral policy, regardless of its quality. However, recent advancements in offline RL have predominantly focused on learning from large datasets. Given that many robotic manipulation tasks can be formulated as rotation-symmetric problems, we investigate the use of $SO(2)$-equivariant neural networks for offline RL with a limited number of demonstrations. Our experimental results show that equivariant versions of Conservative Q-Learning (CQL) and Implicit Q-Learning (IQL) outperform their non-equivariant counterparts. We provide empirical evidence demonstrating how equivariance improves offline learning algorithms in the low-data regime.

ROFeb 10, 2022
Factored World Models for Zero-Shot Generalization in Robotic Manipulation

Ondrej Biza, Thomas Kipf, David Klee et al.

World models for environments with many objects face a combinatorial explosion of states: as the number of objects increases, the number of possible arrangements grows exponentially. In this paper, we learn to generalize over robotic pick-and-place tasks using object-factored world models, which combat the combinatorial explosion by ensuring that predictions are equivariant to permutations of objects. Previous object-factored models were limited either by their inability to model actions, or by their inability to plan for complex manipulation tasks. We build on recent contrastive methods for training object-factored world models, which we extend to model continuous robot actions and to accurately predict the physics of robotic pick-and-place. To do so, we use a residual stack of graph neural networks that receive action information at multiple levels in both their node and edge neural networks. Crucially, our learned model can make predictions about tasks not represented in the training data. That is, we demonstrate successful zero-shot generalization to novel tasks, with only a minor decrease in model performance. Moreover, we show that an ensemble of our models can be used to plan for tasks involving up to 12 pick and place actions using heuristic search. We also demonstrate transfer to a physical robot.