Anna Winnicki

LG
h-index16
7papers
54citations
Novelty54%
AI Score34

7 Papers

LGJan 23, 2023
On The Convergence Of Policy Iteration-Based Reinforcement Learning With Monte Carlo Policy Evaluation

Anna Winnicki, R. Srikant

A common technique in reinforcement learning is to evaluate the value function from Monte Carlo simulations of a given policy, and use the estimated value function to obtain a new policy which is greedy with respect to the estimated value function. A well-known longstanding open problem in this context is to prove the convergence of such a scheme when the value function of a policy is estimated from data collected from a single sample path obtained from implementing the policy (see page 99 of [Sutton and Barto, 2018], page 8 of [Tsitsiklis, 2002]). We present a solution to the open problem by showing that a first-visit version of such a policy iteration scheme indeed converges to the optimal policy provided that the policy improvement step uses lookahead [Silver et al., 2016, Mnih et al., 2016, Silver et al., 2017b] rather than a simple greedy policy improvement. We provide results both for the original open problem in the tabular setting and also present extensions to the function approximation setting, where we show that the policy resulting from the algorithm performs close to the optimal policy within a function approximation error.

LGOct 13, 2022
Reinforcement Learning with Unbiased Policy Evaluation and Linear Function Approximation

Anna Winnicki, R. Srikant

We provide performance guarantees for a variant of simulation-based policy iteration for controlling Markov decision processes that involves the use of stochastic approximation algorithms along with state-of-the-art techniques that are useful for very large MDPs, including lookahead, function approximation, and gradient descent. Specifically, we analyze two algorithms; the first algorithm involves a least squares approach where a new set of weights associated with feature vectors is obtained via least squares minimization at each iteration and the second algorithm involves a two-time-scale stochastic approximation algorithm taking several steps of gradient descent towards the least squares solution before obtaining the next iterate using a stochastic approximation algorithm.

LGMar 17, 2023
A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games

Anna Winnicki, R. Srikant

Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to solve Omega(1/(1-alpha)) MDPs, where alpha is the discount factor, to implement the only known convergent version of policy iteration. Another algorithm, called naive policy iteration, is easy to implement but is only provably convergent under very restrictive assumptions. Prior attempts to fix naive policy iteration algorithm have several limitations. Here, we show that a simple variant of naive policy iteration for games converges exponentially fast. The only addition we propose to naive policy iteration is the use of lookahead policies, which are anyway used in practical algorithms. We further show that lookahead can be implemented efficiently in the function approximation setting of linear Markov games, which are the counterpart of the much-studied linear MDPs. We illustrate the application of our algorithm by providing bounds for policy-based RL (reinforcement learning) algorithms. We extend the results to the function approximation setting.

LGFeb 15, 2024
Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization

Yihan Du, Anna Winnicki, Gal Dalal et al.

Reinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed, and the algorithm uses trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to achieve good performance with RLHF. A key novelty is a trajectory-level elliptical potential analysis, which bounds the reward estimation error when comparison feedback (rather than numerical reward observation) is given. We provide and analyze algorithms PG-RLHF and NN-PG-RLHF for two settings: linear and neural function approximation, respectively.

LGFeb 3, 2025
Reinforcement Learning with Segment Feedback

Yihan Du, Anna Winnicki, Gal Dalal et al.

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.

LGSep 28, 2021
The Role of Lookahead and Approximate Policy Evaluation in Reinforcement Learning with Linear Value Function Approximation

Anna Winnicki, Joseph Lubars, Michael Livesay et al.

Function approximation is widely used in reinforcement learning to handle the computational difficulties associated with very large state spaces. However, function approximation introduces errors which may lead to instabilities when using approximate dynamic programming techniques to obtain the optimal policy. Therefore, techniques such as lookahead for policy improvement and m-step rollout for policy evaluation are used in practice to improve the performance of approximate dynamic programming with function approximation. We quantitatively characterize, for the first time, the impact of lookahead and m-step rollout on the performance of approximate dynamic programming (DP) with function approximation: (i) without a sufficient combination of lookahead and m-step rollout, approximate DP may not converge, (ii) both lookahead and m-step rollout improve the convergence rate of approximate DP, and (iii) lookahead helps mitigate the effect of function approximation and the discount factor on the asymptotic performance of the algorithm. Our results are presented for two approximate DP methods: one which uses least-squares regression to perform function approximation and another which performs several steps of gradient descent of the least-squares objective in each iteration.

LGJan 29, 2021
Optimistic Policy Iteration for MDPs with Acyclic Transient State Structure

Joseph Lubars, Anna Winnicki, Michael Livesay et al.

We consider Markov Decision Processes (MDPs) in which every stationary policy induces the same graph structure for the underlying Markov chain and further, the graph has the following property: if we replace each recurrent class by a node, then the resulting graph is acyclic. For such MDPs, we prove the convergence of the stochastic dynamics associated with a version of optimistic policy iteration (OPI), suggested in Tsitsiklis (2002), in which the values associated with all the nodes visited during each iteration of the OPI are updated.