Yili Zhao

h-index5
2papers
275citations

2 Papers

8.6GRApr 15
A Unified Conditional Flow for Motion Generation, Editing, and Intra-Structural Retargeting

Junlin Li, Xinhao Song, Siqi Wang et al.

Text-driven motion editing and intra-structural retargeting, where source and target share topology but may differ in bone lengths, are traditionally handled by fragmented pipelines with incompatible inputs and representations: editing relies on specialized generative steering, while retargeting is deferred to geometric post-processing. We present a unifying perspective where both tasks are cast as instances of conditional transport within a single generative framework. By leveraging recent advances in flow matching, we demonstrate that editing and retargeting are fundamentally the same generative task, distinguished only by which conditioning signal, semantic or structural, is modulated during inference. We implement this vision via a rectified-flow motion model jointly conditioned on text prompts and target skeletal structures. Our architecture extends a DiT-style transformer with per-joint tokenization and explicit joint self-attention to strictly enforce kinematic dependencies, while a multi-condition classifier-free guidance strategy balances text adherence with skeletal conformity. Experiments on SnapMoGen and a multi-character Mixamo subset show that a single trained model supports text-to-motion generation, zero-shot editing, and zero-shot intra-structural retargeting. This unified approach simplifies deployment and improves structural consistency compared to task-specific baselines.

51.0CVApr 2, 2019Code
Habitat: A Platform for Embodied AI Research

Manolis Savva, Abhishek Kadian, Oleksandr Maksymets et al.

We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast -- when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-to-end development of embodied AI algorithms -- defining tasks (e.g., navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or 'merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works and find evidence for the opposite conclusion -- that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} x {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.