2.8CVFeb 2
LangMap: A Hierarchical Benchmark for Open-Vocabulary Goal NavigationBo Miao, Weijia Liu, Jun Luo et al.
The relationships between objects and language are fundamental to meaningful communication between humans and AI, and to practically useful embodied intelligence. We introduce HieraNav, a multi-granularity, open-vocabulary goal navigation task where agents interpret natural language instructions to reach targets at four semantic levels: scene, room, region, and instance. To this end, we present Language as a Map (LangMap), a large-scale benchmark built on real-world 3D indoor scans with comprehensive human-verified annotations and tasks spanning these levels. LangMap provides region labels, discriminative region descriptions, discriminative instance descriptions covering 414 object categories, and over 18K navigation tasks. Each target features both concise and detailed descriptions, enabling evaluation across different instruction styles. LangMap achieves superior annotation quality, outperforming GOAT-Bench by 23.8% in discriminative accuracy using four times fewer words. Comprehensive evaluations of zero-shot and supervised models on LangMap reveal that richer context and memory improve success, while long-tailed, small, context-dependent, and distant goals, as well as multi-goal completion, remain challenging. HieraNav and LangMap establish a rigorous testbed for advancing language-driven embodied navigation. Project: https://bo-miao.github.io/LangMap
18.1CVDec 13, 2023
SEEAvatar: Photorealistic Text-to-3D Avatar Generation with Constrained Geometry and AppearanceYuanyou Xu, Zongxin Yang, Yi Yang
Powered by large-scale text-to-image generation models, text-to-3D avatar generation has made promising progress. However, most methods fail to produce photorealistic results, limited by imprecise geometry and low-quality appearance. Towards more practical avatar generation, we present SEEAvatar, a method for generating photorealistic 3D avatars from text with SElf-Evolving constraints for decoupled geometry and appearance. For geometry, we propose to constrain the optimized avatar in a decent global shape with a template avatar. The template avatar is initialized with human prior and can be updated by the optimized avatar periodically as an evolving template, which enables more flexible shape generation. Besides, the geometry is also constrained by the static human prior in local parts like face and hands to maintain the delicate structures. For appearance generation, we use diffusion model enhanced by prompt engineering to guide a physically based rendering pipeline to generate realistic textures. The lightness constraint is applied on the albedo texture to suppress incorrect lighting effect. Experiments show that our method outperforms previous methods on both global and local geometry and appearance quality by a large margin. Since our method can produce high-quality meshes and textures, such assets can be directly applied in classic graphics pipeline for realistic rendering under any lighting condition. Project page at: https://yoxu515.github.io/SEEAvatar/.
15.0CVJul 22, 2017
PatchShuffle RegularizationGuoliang Kang, Xuanyi Dong, Liang Zheng et al.
This paper focuses on regularizing the training of the convolutional neural network (CNN). We propose a new regularization approach named ``PatchShuffle`` that can be adopted in any classification-oriented CNN models. It is easy to implement: in each mini-batch, images or feature maps are randomly chosen to undergo a transformation such that pixels within each local patch are shuffled. Through generating images and feature maps with interior orderless patches, PatchShuffle creates rich local variations, reduces the risk of network overfitting, and can be viewed as a beneficial supplement to various kinds of training regularization techniques, such as weight decay, model ensemble and dropout. Experiments on four representative classification datasets show that PatchShuffle improves the generalization ability of CNN especially when the data is scarce. Moreover, we empirically illustrate that CNN models trained with PatchShuffle are more robust to noise and local changes in an image.