Premkumar Devanbu

SE
h-index23
23papers
2,910citations
Novelty47%
AI Score36

23 Papers

PLJun 15, 2022Code
NatGen: Generative pre-training by "Naturalizing" source code

Saikat Chakraborty, Toufique Ahmed, Yangruibo Ding et al.

Pre-trained Generative Language models (e.g. PLBART, CodeT5, SPT-Code) for source code yielded strong results on several tasks in the past few years, including code generation and translation. These models have adopted varying pre-training objectives to learn statistics of code construction from very large-scale corpora in a self-supervised fashion; the success of pre-trained models largely hinges on these pre-training objectives. This paper proposes a new pre-training objective, "Naturalizing" of source code, exploiting code's bimodal, dual-channel (formal & natural channels) nature. Unlike natural language, code's bimodal, dual-channel nature allows us to generate semantically equivalent code at scale. We introduce six classes of semantic preserving transformations to introduce un-natural forms of code, and then force our model to produce more natural original programs written by developers. Learning to generate equivalent, but more natural code, at scale, over large corpora of open-source code, without explicit manual supervision, helps the model learn to both ingest & generate code. We fine-tune our model in three generative Software Engineering tasks: code generation, code translation, and code refinement with limited human-curated labeled data and achieve state-of-the-art performance rivaling CodeT5. We show that our pre-trained model is especially competitive at zero-shot and few-shot learning, and better at learning code properties (e.g., syntax, data flow).

CRJan 4, 2023
Extending Source Code Pre-Trained Language Models to Summarise Decompiled Binaries

Ali Al-Kaswan, Toufique Ahmed, Maliheh Izadi et al.

Reverse engineering binaries is required to understand and analyse programs for which the source code is unavailable. Decompilers can transform the largely unreadable binaries into a more readable source code-like representation. However, reverse engineering is time-consuming, much of which is taken up by labelling the functions with semantic information. While the automated summarisation of decompiled code can help Reverse Engineers understand and analyse binaries, current work mainly focuses on summarising source code, and no suitable dataset exists for this task. In this work, we extend large pre-trained language models of source code to summarise decompiled binary functions. Furthermore, we investigate the impact of input and data properties on the performance of such models. Our approach consists of two main components; the data and the model. We first build CAPYBARA, a dataset of 214K decompiled function-documentation pairs across various compiler optimisations. We extend CAPYBARA further by generating synthetic datasets and deduplicating the data. Next, we fine-tune the CodeT5 base model with CAPYBARA to create BinT5. BinT5 achieves the state-of-the-art BLEU-4 score of 60.83, 58.82, and 44.21 for summarising source, decompiled, and synthetically stripped decompiled code, respectively. This indicates that these models can be extended to decompiled binaries successfully. Finally, we found that the performance of BinT5 is not heavily dependent on the dataset size and compiler optimisation level. We recommend future research to further investigate transferring knowledge when working with less expressive input formats such as stripped binaries.

SEApr 13, 2023
Automatic Semantic Augmentation of Language Model Prompts (for Code Summarization)

Toufique Ahmed, Kunal Suresh Pai, Premkumar Devanbu et al.

Large Language Models (LLM) are a new class of computation engines, "programmed" via prompt engineering. We are still learning how to best "program" these LLMs to help developers. We start with the intuition that developers tend to consciously and unconsciously have a collection of semantics facts in mind when working on coding tasks. Mostly these are shallow, simple facts arising from a quick read. For a function, examples of facts might include parameter and local variable names, return expressions, simple pre- and post-conditions, and basic control and data flow, etc. One might assume that the powerful multi-layer architecture of transformer-style LLMs makes them inherently capable of doing this simple level of "code analysis" and extracting such information, implicitly, while processing code: but are they, really? If they aren't, could explicitly adding this information help? Our goal here is to investigate this question, using the code summarization task and evaluate whether automatically augmenting an LLM's prompt with semantic facts explicitly, actually helps. Prior work shows that LLM performance on code summarization benefits from few-shot samples drawn either from the same-project or from examples found via information retrieval methods (such as BM25). While summarization performance has steadily increased since the early days, there is still room for improvement: LLM performance on code summarization still lags its performance on natural-language tasks like translation and text summarization. We find that adding semantic facts actually does help! This approach improves performance in several different settings suggested by prior work, including for two different Large Language Models. In most cases, improvement nears or exceeds 2 BLEU; for the PHP language in the challenging CodeSearchNet dataset, this augmentation actually yields performance surpassing 30 BLEU.

SEJul 9, 2022
Few-shot training LLMs for project-specific code-summarization

Toufique Ahmed, Premkumar Devanbu

Very large language models (LLMs), such as GPT-3 and Codex have achieved state-of-the-art performance on several natural-language tasks, and show great promise also for code. A particularly exciting aspect of LLMs is their knack for few-shot and zero-shot learning: they can learn to perform a task with very few examples. Few-shotting has particular synergies in software engineering, where there are a lot of phenomena (identifier names, APIs, terminology, coding patterns) that are known to be highly project-specific. However, project-specific data can be quite limited, especially early in the history of a project; thus the few-shot learning capacity of LLMs might be very relevant. In this paper, we investigate the use few-shot training with the very large GPT (Generative Pre-trained Transformer) Codex model, and find evidence suggesting that one can significantly surpass state-of-the-art models for code-summarization, leveraging project-specific training.

SEAug 10, 2024
Can LLMs Replace Manual Annotation of Software Engineering Artifacts?

Toufique Ahmed, Premkumar Devanbu, Christoph Treude et al.

Experimental evaluations of software engineering innovations, e.g., tools and processes, often include human-subject studies as a component of a multi-pronged strategy to obtain greater generalizability of the findings. However, human-subject studies in our field are challenging, due to the cost and difficulty of finding and employing suitable subjects, ideally, professional programmers with varying degrees of experience. Meanwhile, large language models (LLMs) have recently started to demonstrate human-level performance in several areas. This paper explores the possibility of substituting costly human subjects with much cheaper LLM queries in evaluations of code and code-related artifacts. We study this idea by applying six state-of-the-art LLMs to ten annotation tasks from five datasets created by prior work, such as judging the accuracy of a natural language summary of a method or deciding whether a code change fixes a static analysis warning. Our results show that replacing some human annotation effort with LLMs can produce inter-rater agreements equal or close to human-rater agreement. To help decide when and how to use LLMs in human-subject studies, we propose model-model agreement as a predictor of whether a given task is suitable for LLMs at all, and model confidence as a means to select specific samples where LLMs can safely replace human annotators. Overall, our work is the first step toward mixed human-LLM evaluations in software engineering.

SEJun 2, 2022
Learning code summarization from a small and local dataset

Toufique Ahmed, Premkumar Devanbu

Foundation models (e.g., CodeBERT, GraphCodeBERT, CodeT5) work well for many software engineering tasks. These models are pre-trained (using self-supervision) with billions of code tokens, and then fine-tuned with hundreds of thousands of labeled examples, typically drawn from many projects. However, software phenomena can be very project-specific. Vocabulary, and other phenomena vary substantially with each project. Thus, training on project-specific data, and testing on the same project, is a promising idea. This hypothesis has to be evaluated carefully, e.g., in a time-series setting, to prevent training-test leakage. We compare several models and training approaches, including same-project training, cross-project training, training a model especially designed to be sample efficient (and thus prima facie well-suited for learning in a limited-sample same-project setting) and a maximalist hybrid approach, fine-tuning first on many projects in many languages and then training on the same-project. We find that the maximalist hybrid setting provides consistent, substantial gains over the state-of-the-art, on many different projects in both Java and Python.

SEFeb 23, 2024Code
Studying LLM Performance on Closed- and Open-source Data

Toufique Ahmed, Christian Bird, Premkumar Devanbu et al.

Large Language models (LLMs) are finding wide use in software engineering practice. These models are extremely data-hungry, and are largely trained on open-source (OSS) code distributed with permissive licenses. In terms of actual use however, a great deal of software development still occurs in the for-profit/proprietary sphere, where the code under development is not, and never has been, in the public domain; thus, many developers, do their work, and use LLMs, in settings where the models may not be as familiar with the code under development. In such settings, do LLMs work as well as they do for OSS code? If not, what are the differences? When performance differs, what are the possible causes, and are there work-arounds? In this paper, we examine this issue using proprietary, closed-source software data from Microsoft, where most proprietary code is in C# and C++. We find that performance for C# changes little from OSS --> proprietary code, but does significantly reduce for C++; we find that this difference is attributable to differences in identifiers. We also find that some performance degradation, in some cases, can be ameliorated efficiently by in-context learning.

SEMar 25, 2024
RepairAgent: An Autonomous, LLM-Based Agent for Program Repair

Islem Bouzenia, Premkumar Devanbu, Michael Pradel

Automated program repair has emerged as a powerful technique to mitigate the impact of software bugs on system reliability and user experience. This paper introduces RepairAgent, the first work to address the program repair challenge through an autonomous agent based on a large language model (LLM). Unlike existing deep learning-based approaches, which prompt a model with a fixed prompt or in a fixed feedback loop, our work treats the LLM as an agent capable of autonomously planning and executing actions to fix bugs by invoking suitable tools. RepairAgent freely interleaves gathering information about the bug, gathering repair ingredients, and validating fixes, while deciding which tools to invoke based on the gathered information and feedback from previous fix attempts. Key contributions that enable RepairAgent include a set of tools that are useful for program repair, a dynamically updated prompt format that allows the LLM to interact with these tools, and a finite state machine that guides the agent in invoking the tools. Our evaluation on the popular Defects4J dataset demonstrates RepairAgent's effectiveness in autonomously repairing 164 bugs, including 39 bugs not fixed by prior techniques. Interacting with the LLM imposes an average cost of 270,000 tokens per bug, which, under the current pricing of OpenAI's GPT-3.5 model, translates to 14 cents of USD per bug. To the best of our knowledge, this work is the first to present an autonomous, LLM-based agent for program repair, paving the way for future agent-based techniques in software engineering.

SEDec 3, 2021Code
Multilingual training for Software Engineering

Toufique Ahmed, Premkumar Devanbu

Well-trained machine-learning models, which leverage large amounts of open-source software data, have now become an interesting approach to automating many software engineering tasks. Several SE tasks have all been subject to this approach, with performance gradually improving over the past several years with better models and training methods. More, and more diverse, clean, labeled data is better for training; but constructing good-quality datasets is time-consuming and challenging. Ways of augmenting the volume and diversity of clean, labeled data generally have wide applicability. For some languages (e.g., Ruby) labeled data is less abundant; in others (e.g., JavaScript) the available data maybe more focused on some application domains, and thus less diverse. As a way around such data bottlenecks, we present evidence suggesting that human-written code in different languages (which performs the same function), is rather similar, and particularly preserving of identifier naming patterns; we further present evidence suggesting that identifiers are a very important element of training data for software engineering tasks. We leverage this rather fortuitous phenomenon to find evidence that available multilingual training data (across different languages) can be used to amplify performance. We study this for 3 different tasks: code summarization, code retrieval, and function naming. We note that this data-augmenting approach is broadly compatible with different tasks, languages, and machine-learning models.

SEApr 29, 2021Code
SYNFIX: Automatically Fixing Syntax Errors using Compiler Diagnostics

Toufique Ahmed, Noah Rose Ledesma, Premkumar Devanbu

Beginning programmers struggle with the complex grammar of modern programming languages like Java, and make lot of syntax errors. The diagnostic syntax error messages from compilers and IDEs are sometimes useful, but often the messages are cryptic and puzzling. Students could be helped, and instructors' time saved, by automated repair suggestions when dealing with syntax errors. Large samples of student errors and fixes are now available, offering the possibility of data-driven machine-learning approaches to help students fix syntax errors. Current machine-learning approaches do a reasonable job fixing syntax errors in shorter programs, but don't work as well even for moderately longer programs. We introduce SYNFIX, a machine-learning based tool that substantially improves on the state-of-the-art, by learning to use compiler diagnostics, employing a very large neural model that leverages unsupervised pre-training, and relying on multi-label classification rather than autoregressive synthesis to generate the (repaired) output. We describe SYNFIX's architecture in detail, and provide a detailed evaluation. We have built SYNFIX into a free, open-source version of Visual Studio Code; we make all our source code and models freely available.

SEMar 9, 2021Code
Learning to Find Usages of Library Functions in Optimized Binaries

Toufique Ahmed, Premkumar Devanbu, Anand Ashok Sawant

Much software, whether beneficent or malevolent, is distributed only as binaries, sans source code. Absent source code, understanding binaries' behavior can be quite challenging, especially when compiled under higher levels of compiler optimization. These optimizations can transform comprehensible, "natural" source constructions into something entirely unrecognizable. Reverse engineering binaries, especially those suspected of being malevolent or guilty of intellectual property theft, are important and time-consuming tasks. There is a great deal of interest in tools to "decompile" binaries back into more natural source code to aid reverse engineering. Decompilation involves several desirable steps, including recreating source-language constructions, variable names, and perhaps even comments. One central step in creating binaries is optimizing function calls, using steps such as inlining. Recovering these (possibly inlined) function calls from optimized binaries is an essential task that most state-of-the-art decompiler tools try to do but do not perform very well. In this paper, we evaluate a supervised learning approach to the problem of recovering optimized function calls. We leverage open-source software and develop an automated labeling scheme to generate a reasonably large dataset of binaries labeled with actual function usages. We augment this large but limited labeled dataset with a pre-training step, which learns the decompiled code statistics from a much larger unlabeled dataset. Thus augmented, our learned labeling model can be combined with an existing decompilation tool, Ghidra, to achieve substantially improved performance in function call recovery, especially at higher levels of optimization.

SEAug 24, 2020Code
Patching as Translation: the Data and the Metaphor

Yangruibo Ding, Baishakhi Ray, Premkumar Devanbu et al.

Machine Learning models from other fields, like Computational Linguistics, have been transplanted to Software Engineering tasks, often quite successfully. Yet a transplanted model's initial success at a given task does not necessarily mean it is well-suited for the task. In this work, we examine a common example of this phenomenon: the conceit that "software patching is like language translation". We demonstrate empirically that there are subtle, but critical distinctions between sequence-to-sequence models and translation model: while program repair benefits greatly from the former, general modeling architecture, it actually suffers from design decisions built into the latter, both in terms of translation accuracy and diversity. Given these findings, we demonstrate how a more principled approach to model design, based on our empirical findings and general knowledge of software development, can lead to better solutions. Our findings also lend strong support to the recent trend towards synthesizing edits of code conditional on the buggy context, to repair bugs. We implement such models ourselves as "proof-of-concept" tools and empirically confirm that they behave in a fundamentally different, more effective way than the studied translation-based architectures. Overall, our results demonstrate the merit of studying the intricacies of machine learned models in software engineering: not only can this help elucidate potential issues that may be overshadowed by increases in accuracy; it can also help innovate on these models to raise the state-of-the-art further. We will publicly release our replication data and materials at https://github.com/ARiSE-Lab/Patch-as-translation.

SEOct 14, 2019Code
Learning Lenient Parsing & Typing via Indirect Supervision

Toufique Ahmed, Premkumar Devanbu, Vincent Hellendoorn

Both professional coders and teachers frequently deal with imperfect (fragmentary, incomplete, ill-formed) code. Such fragments are common in STACKOVERFLOW; students also frequently produce ill-formed code, for which instructors, TAs (or students themselves) must find repairs. In either case, the developer experience could be greatly improved if such code could somehow be parsed & typed; this makes such code more amenable to use within IDEs and allows early detection and repair of potential errors. We introduce a lenient parser, which can parse & type fragments, even ones with simple errors. Training a machine learner to leniently parse and type imperfect code requires a large training set including many pairs of imperfect code and its repair; such training sets are limited by human effort and curation. In this paper, we present a novel, indirectly supervised, approach to train a lenient parser, without access to such human-curated training data. We leverage the huge corpus of mostly correct code available on Github, and the massive, efficient learning capacity of Transformer-based NN architectures. Using GitHub data, we first create a large dataset of fragments of code and corresponding tree fragments and type annotations; we then randomly corrupt the input fragments by seeding errors that mimic corruptions found in STACKOVERFLOW and student data. Using this data, we train high-capacity transformer models to overcome both fragmentation and corruption. With this novel approach, we can achieve reasonable performance on parsing & typing STACKOVERFLOW fragments; we also demonstrate that our approach performs well on shorter student error program and achieves best-in-class performance on longer programs that have more than 400 tokens. We also show that by blending Deepfix and our tool, we could achieve 77% accuracy, which outperforms all previously reported student error correction tools.

SEMar 15, 2019Code
BugSwarm: Mining and Continuously Growing a Dataset of Reproducible Failures and Fixes

David A. Tomassi, Naji Dmeiri, Yichen Wang et al.

Fault-detection, localization, and repair methods are vital to software quality; but it is difficult to evaluate their generality, applicability, and current effectiveness. Large, diverse, realistic datasets of durably-reproducible faults and fixes are vital to good experimental evaluation of approaches to software quality, but they are difficult and expensive to assemble and keep current. Modern continuous-integration (CI) approaches, like Travis-CI, which are widely used, fully configurable, and executed within custom-built containers, promise a path toward much larger defect datasets. If we can identify and archive failing and subsequent passing runs, the containers will provide a substantial assurance of durable future reproducibility of build and test. Several obstacles, however, must be overcome to make this a practical reality. We describe BugSwarm, a toolset that navigates these obstacles to enable the creation of a scalable, diverse, realistic, continuously growing set of durably reproducible failing and passing versions of real-world, open-source systems. The BugSwarm toolkit has already gathered 3,091 fail-pass pairs, in Java and Python, all packaged within fully reproducible containers. Furthermore, the toolkit can be run periodically to detect fail-pass activities, thus growing the dataset continually.

SEJun 21, 2018Code
Whom Are You Going to Call?: Determinants of @-Mentions in GitHub Discussions

David Kavaler, Premkumar Devanbu, Vladimir Filkov

Open Source Software (OSS) project success relies on crowd contributions. When an issue arises in pull-request based systems, @-mentions are used to call on people to task; previous studies have shown that @-mentions in discussions are associated with faster issue resolution. In most projects there may be many developers who could technically handle a variety of tasks. But OSS supports dynamic teams distributed across a wide variety of social and geographic backgrounds, as well as levels of involvement. It is, then, important to know whom to call on, i.e., who can be relied or trusted with important task-related duties, and why. In this paper, we sought to understand which observable socio-technical attributes of developers can be used to build good models of them being future @-mentioned in GitHub issues and pull request discussions. We built overall and project-specific predictive models of future @-mentions, in order to capture the determinants of @-mentions in each of two hundred GitHub projects, and to understand if and how those determinants differ between projects. We found that visibility, expertise, and productivity are associated with an increase in @-mentions, while responsiveness is not, in the presence of a number of control variables. Also, we find that though project-specific differences exist, the overall model can be used for cross-project prediction, indicating its GitHub-wide utility.

SEApr 30, 2024
Calibration of Large Language Models on Code Summarization

Yuvraj Virk, Premkumar Devanbu, Toufique Ahmed

A brief, fluent, and relevant summary can be helpful during program comprehension; however, such a summary does require significant human effort to produce. Often, good summaries are unavailable in software projects, which makes maintenance more difficult. There has been a considerable body of research into automated AI-based methods, using Large Language models (LLMs), to generate summaries of code; there also has been quite a bit of work on ways to measure the performance of such summarization methods, with special attention paid to how closely these AI-generated summaries resemble a summary a human might have produced. Measures such as BERTScore and BLEU have been suggested and evaluated with human-subject studies. However, LLM-generated summaries can be inaccurate, incomplete, etc.: generally, too dissimilar to one that a good developer might write. Given an LLM-generated code summary, how can a user rationally judge if a summary is sufficiently good and reliable? Given just some input source code, and an LLM-generated summary, existing approaches can help judge brevity, fluency and relevance of the summary; however, it's difficult to gauge whether an LLM-generated summary sufficiently resembles what a human might produce, without a "golden" human-produced summary to compare against. We study this resemblance question as calibration problem: given just the code & the summary from an LLM, can we compute a confidence measure, that provides a reliable indication of whether the summary sufficiently resembles what a human would have produced in this situation? We examine this question using several LLMs, for several languages, and in several different settings. Our investigation suggests approaches to provide reliable predictions of the likelihood that an LLM-generated summary would sufficiently resemble a summary a human might write for the same code.

SEFeb 1, 2025
CoDocBench: A Dataset for Code-Documentation Alignment in Software Maintenance

Kunal Pai, Premkumar Devanbu, Toufique Ahmed

One of the central tasks in software maintenance is being able to understand and develop code changes. Thus, given a natural language description of the desired new operation of a function, an agent (human or AI) might be asked to generate the set of edits to that function to implement the desired new operation; likewise, given a set of edits to a function, an agent might be asked to generate a changed description, of that function's new workings. Thus, there is an incentive to train a neural model for change-related tasks. Motivated by this, we offer a new, "natural", large dataset of coupled changes to code and documentation mined from actual high-quality GitHub projects, where each sample represents a single commit where the code and the associated docstring were changed together. We present the methodology for gathering the dataset, and some sample, challenging (but realistic) tasks where our dataset provides opportunities for both learning and evaluation. We find that current models (specifically Llama-3.1 405B, Mixtral 8$\times$22B) do find these maintenance-related tasks challenging.

SEMay 5, 2024
Trojans in Large Language Models of Code: A Critical Review through a Trigger-Based Taxonomy

Aftab Hussain, Md Rafiqul Islam Rabin, Toufique Ahmed et al.

Large language models (LLMs) have provided a lot of exciting new capabilities in software development. However, the opaque nature of these models makes them difficult to reason about and inspect. Their opacity gives rise to potential security risks, as adversaries can train and deploy compromised models to disrupt the software development process in the victims' organization. This work presents an overview of the current state-of-the-art trojan attacks on large language models of code, with a focus on triggers -- the main design point of trojans -- with the aid of a novel unifying trigger taxonomy framework. We also aim to provide a uniform definition of the fundamental concepts in the area of trojans in Code LLMs. Finally, we draw implications of findings on how code models learn on trigger design.

SEMay 31, 2023
Better patching using LLM prompting, via Self-Consistency

Toufique Ahmed, Premkumar Devanbu

Large Language models (LLMs) can be induced to solve non-trivial problems with "few-shot" prompts including illustrative problem-solution examples. Now if the few-shots also include "chain of thought" (CoT) explanations, which are of the form problem-explanation-solution, LLMs will generate a "explained" solution, and perform even better. Recently an exciting, substantially better technique, self-consistency [1] (S-C) has emerged, based on the intuition that there are many plausible explanations for the right solution; when the LLM is sampled repeatedly to generate a pool of explanation-solution pairs, for a given problem, the most frequently occurring solutions in the pool (ignoring the explanations) tend to be even more likely to be correct! Unfortunately, the use of this highly-performant S-C (or even CoT) approach in software engineering settings is hampered by the lack of explanations; most software datasets lack explanations. In this paper, we describe an application of the S-C approach to program repair, using the commit log on the fix as the explanation, only in the illustrative few-shots. We achieve state-of-the art results, beating previous approaches to prompting-based program repair, on the MODIT dataset; we also find evidence suggesting that the correct commit messages are helping the LLM learn to produce better patches.

SESep 18, 2017
A Survey of Machine Learning for Big Code and Naturalness

Miltiadis Allamanis, Earl T. Barr, Premkumar Devanbu et al.

Research at the intersection of machine learning, programming languages, and software engineering has recently taken important steps in proposing learnable probabilistic models of source code that exploit code's abundance of patterns. In this article, we survey this work. We contrast programming languages against natural languages and discuss how these similarities and differences drive the design of probabilistic models. We present a taxonomy based on the underlying design principles of each model and use it to navigate the literature. Then, we review how researchers have adapted these models to application areas and discuss cross-cutting and application-specific challenges and opportunities.

SEJul 26, 2016
OntoCat: Automatically categorizing knowledge in API Documentation

Niraj Kumar, Premkumar Devanbu

Most application development happens in the context of complex APIs; reference documentation for APIs has grown tremendously in variety, complexity, and volume, and can be difficult to navigate. There is a growing need to develop well-organized ways to access the knowledge latent in the documentation; several research efforts deal with the organization (ontology) of API-related knowledge. Extensive knowledge-engineering work, supported by a rigorous qualitative analysis, by Maalej & Robillard [3] has identified a useful taxonomy of API knowledge. Based on this taxonomy, we introduce a domain independent technique to extract the knowledge types from the given API reference documentation. Our system, OntoCat, introduces total nine different features and their semantic and statistical combinations to classify the different knowledge types. We tested OntoCat on python API reference documentation. Our experimental results show the effectiveness of the system and opens the scope of probably related research areas (i.e., user behavior, documentation quality, etc.).

SEJun 2, 2016
Initial and Eventual Software Quality Relating to Continuous Integration in GitHub

Yue Yu, Bogdan Vasilescu, Huaimin Wang et al.

The constant demand for new features and bug fixes are forcing software projects to shorten cycles and deliver updates ever faster, while sustaining software quality. The availability of inexpensive, virtualized, cloud-computing has helped shorten schedules, by enabling continuous integration (CI) on demand. Platforms like GitHub support CI in-the-cloud. In projects using CI, a user submitting a pull request triggers a CI step. Besides speeding up build and test, this fortuitously creates voluminous archives of build and test successes and failures. CI is a relatively new phenomenon, and these archives allow a detailed study of CI. How many problems are exposed? Where do they occur? What factors affect CI failures? Does the "initial quality" as ascertained by CI predict how many bugs will later appear ("eventual quality") in the code? In this paper, we undertake a large-scale, fine resolution study of these records, to better understand CI processes, the nature, and predictors of CI failures, and the relationship of CI failures to the eventual quality of the code. We find that: a) CI failures appear to be concentrated in a few files, just like normal bugs; b) CI failures are not very highly correlated with eventual failures; c) The use of CI in a pull request doesn't necessarily mean the code in that request is of good quality.

SEJun 3, 2015
On the "Naturalness" of Buggy Code

Baishakhi Ray, Vincent Hellendoorn, Saheel Godhane et al.

Real software, the kind working programmers produce by the kLOC to solve real-world problems, tends to be "natural", like speech or natural language; it tends to be highly repetitive and predictable. Researchers have captured this naturalness of software through statistical models and used them to good effect in suggestion engines, porting tools, coding standards checkers, and idiom miners. This suggests that code that appears improbable, or surprising, to a good statistical language model is "unnatural" in some sense, and thus possibly suspicious. In this paper, we investigate this hypothesis. We consider a large corpus of bug fix commits (ca.~8,296), from 10 different Java projects, and we focus on its language statistics, evaluating the naturalness of buggy code and the corresponding fixes. We find that code with bugs tends to be more entropic (i.e., unnatural), becoming less so as bugs are fixed. Focusing on highly entropic lines is similar in cost-effectiveness to some well-known static bug finders (PMD, FindBugs) and ordering warnings from these bug finders using an entropy measure improves the cost-effectiveness of inspecting code implicated in warnings. This suggests that entropy may be a valid language-independent and simple way to complement the effectiveness of PMD or FindBugs, and that search-based bug-fixing methods may benefit from using entropy both for fault-localization and searching for fixes.