Michael Chang

LG
h-index17
7papers
604citations
Novelty69%
AI Score35

7 Papers

6.5LGJul 12, 2021Code
Explore and Control with Adversarial Surprise

Arnaud Fickinger, Natasha Jaques, Samyak Parajuli et al.

Unsupervised reinforcement learning (RL) studies how to leverage environment statistics to learn useful behaviors without the cost of reward engineering. However, a central challenge in unsupervised RL is to extract behaviors that meaningfully affect the world and cover the range of possible outcomes, without getting distracted by inherently unpredictable, uncontrollable, and stochastic elements in the environment. To this end, we propose an unsupervised RL method designed for high-dimensional, stochastic environments based on an adversarial game between two policies (which we call Explore and Control) controlling a single body and competing over the amount of observation entropy the agent experiences. The Explore agent seeks out states that maximally surprise the Control agent, which in turn aims to minimize surprise, and thereby manipulate the environment to return to familiar and predictable states. The competition between these two policies drives them to seek out increasingly surprising parts of the environment while learning to gain mastery over them. We show formally that the resulting algorithm maximizes coverage of the underlying state in block MDPs with stochastic observations, providing theoretical backing to our hypothesis that this procedure avoids uncontrollable and stochastic distractions. Our experiments further demonstrate that Adversarial Surprise leads to the emergence of complex and meaningful skills, and outperforms state-of-the-art unsupervised reinforcement learning methods in terms of both exploration and zero-shot transfer to downstream tasks.

7.5LGJun 28, 2021
Modularity in Reinforcement Learning via Algorithmic Independence in Credit Assignment

Michael Chang, Sidhant Kaushik, Sergey Levine et al.

Many transfer problems require re-using previously optimal decisions for solving new tasks, which suggests the need for learning algorithms that can modify the mechanisms for choosing certain actions independently of those for choosing others. However, there is currently no formalism nor theory for how to achieve this kind of modular credit assignment. To answer this question, we define modular credit assignment as a constraint on minimizing the algorithmic mutual information among feedback signals for different decisions. We introduce what we call the modularity criterion for testing whether a learning algorithm satisfies this constraint by performing causal analysis on the algorithm itself. We generalize the recently proposed societal decision-making framework as a more granular formalism than the Markov decision process to prove that for decision sequences that do not contain cycles, certain single-step temporal difference action-value methods meet this criterion while all policy-gradient methods do not. Empirical evidence suggests that such action-value methods are more sample efficient than policy-gradient methods on transfer problems that require only sparse changes to a sequence of previously optimal decisions.

12.4LGJul 5, 2020
Decentralized Reinforcement Learning: Global Decision-Making via Local Economic Transactions

Michael Chang, Sidhant Kaushik, S. Matthew Weinberg et al.

This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use a decentralized approach to collectively optimize a central objective is the difficulty in characterizing the equilibrium strategy profile of non-cooperative games. To overcome this challenge, we design a mechanism for defining the learning environment of each agent for which we know that the optimal solution for the global objective coincides with a Nash equilibrium strategy profile of the agents optimizing their own local objectives. The society functions as an economy of agents that learn the credit assignment process itself by buying and selling to each other the right to operate on the environment state. We derive a class of decentralized reinforcement learning algorithms that are broadly applicable not only to standard reinforcement learning but also for selecting options in semi-MDPs and dynamically composing computation graphs. Lastly, we demonstrate the potential advantages of a society's inherent modular structure for more efficient transfer learning.

29.0LGOct 28, 2019Code
Entity Abstraction in Visual Model-Based Reinforcement Learning

Rishi Veerapaneni, John D. Co-Reyes, Michael Chang et al.

This paper tests the hypothesis that modeling a scene in terms of entities and their local interactions, as opposed to modeling the scene globally, provides a significant benefit in generalizing to physical tasks in a combinatorial space the learner has not encountered before. We present object-centric perception, prediction, and planning (OP3), which to the best of our knowledge is the first fully probabilistic entity-centric dynamic latent variable framework for model-based reinforcement learning that acquires entity representations from raw visual observations without supervision and uses them to predict and plan. OP3 enforces entity-abstraction -- symmetric processing of each entity representation with the same locally-scoped function -- which enables it to scale to model different numbers and configurations of objects from those in training. Our approach to solving the key technical challenge of grounding these entity representations to actual objects in the environment is to frame this variable binding problem as an inference problem, and we develop an interactive inference algorithm that uses temporal continuity and interactive feedback to bind information about object properties to the entity variables. On block-stacking tasks, OP3 generalizes to novel block configurations and more objects than observed during training, outperforming an oracle model that assumes access to object supervision and achieving two to three times better accuracy than a state-of-the-art video prediction model that does not exhibit entity abstraction.

11.4AIJul 18, 2018
Representational efficiency outweighs action efficiency in human program induction

Sophia Sanborn, David D. Bourgin, Michael Chang et al.

The importance of hierarchically structured representations for tractable planning has long been acknowledged. However, the questions of how people discover such abstractions and how to define a set of optimal abstractions remain open. This problem has been explored in cognitive science in the problem solving literature and in computer science in hierarchical reinforcement learning. Here, we emphasize an algorithmic perspective on learning hierarchical representations in which the objective is to efficiently encode the structure of the problem, or, equivalently, to learn an algorithm with minimal length. We introduce a novel problem-solving paradigm that links problem solving and program induction under the Markov Decision Process (MDP) framework. Using this task, we target the question of whether humans discover hierarchical solutions by maximizing efficiency in number of actions they generate or by minimizing the complexity of the resulting representation and find evidence for the primacy of representational efficiency.

32.2LGFeb 28, 2018Code
Relational Neural Expectation Maximization: Unsupervised Discovery of Objects and their Interactions

Sjoerd van Steenkiste, Michael Chang, Klaus Greff et al.

Common-sense physical reasoning is an essential ingredient for any intelligent agent operating in the real-world. For example, it can be used to simulate the environment, or to infer the state of parts of the world that are currently unobserved. In order to match real-world conditions this causal knowledge must be learned without access to supervised data. To address this problem we present a novel method that learns to discover objects and model their physical interactions from raw visual images in a purely \emph{unsupervised} fashion. It incorporates prior knowledge about the compositional nature of human perception to factor interactions between object-pairs and learn efficiently. On videos of bouncing balls we show the superior modelling capabilities of our method compared to other unsupervised neural approaches that do not incorporate such prior knowledge. We demonstrate its ability to handle occlusion and show that it can extrapolate learned knowledge to scenes with different numbers of objects.

18.7LGFeb 22, 2016
Understanding Visual Concepts with Continuation Learning

William F. Whitney, Michael Chang, Tejas Kulkarni et al.

We introduce a neural network architecture and a learning algorithm to produce factorized symbolic representations. We propose to learn these concepts by observing consecutive frames, letting all the components of the hidden representation except a small discrete set (gating units) be predicted from the previous frame, and let the factors of variation in the next frame be represented entirely by these discrete gated units (corresponding to symbolic representations). We demonstrate the efficacy of our approach on datasets of faces undergoing 3D transformations and Atari 2600 games.