Volumetrically Consistent 3D Gaussian RasterizationChinmay Talegaonkar, Yash Belhe, Ravi Ramamoorthi et al.
Recently, 3D Gaussian Splatting (3DGS) has enabled photorealistic view synthesis at high inference speeds. However, its splatting-based rendering model makes several approximations to the rendering equation, reducing physical accuracy. We show that the core approximations in splatting are unnecessary, even within a rasterizer; We instead volumetrically integrate 3D Gaussians directly to compute the transmittance across them analytically. We use this analytic transmittance to derive more physically-accurate alpha values than 3DGS, which can directly be used within their framework. The result is a method that more closely follows the volume rendering equation (similar to ray-tracing) while enjoying the speed benefits of rasterization. Our method represents opaque surfaces with higher accuracy and fewer points than 3DGS. This enables it to outperform 3DGS for view synthesis (measured in SSIM and LPIPS). Being volumetrically consistent also enables our method to work out of the box for tomography. We match the state-of-the-art 3DGS-based tomography method with fewer points. Our code is publicly available at: https://github.com/chinmay0301ucsd/Vol3DGS
6.8CVMay 12
Single-Shot HDR Recovery via a Video Diffusion PriorChinmay Talegaonkar, Jinshi He, Christopher McKenna et al.
Recent generative methods for single-shot high dynamic range (HDR) image reconstruction show promising results, but often struggle with preserving fidelity to the input image. They require separate models to handle highlights and shadows, or sacrifice interpretability by directly predicting the final HDR image. We address these limitations by re-casting single-shot HDR reconstruction as conditional video generation and fusing the generated frames into an HDR image. We finetune a video diffusion model to generate an exposure bracket, conditioned on a low dynamic range (LDR) input. We fuse this image bracket using per-pixel weights predicted by a light-weight UNet. This formulation is simple, interpretable, and effective. Rather than directly hallucinating an HDR image, it explicitly reconstructs the intermediate exposure stack and fuses it into the final output. Our method eliminates the need for separate models across exposure regimes and produces HDR reconstructions with high input fidelity. On quantitative benchmarks, we outperform state-of-the-art generative baselines with comparable model capacity on several reconstruction metrics. Human evaluators further prefer our results in 72% of pairwise comparisons against existing methods. Finally, we show that this input-conditioned sequence generation and fusion framework extends beyond HDR to other image reconstruction tasks, such as all-in-focus image recovery from a single defocus-blurred input.
8.7CVDec 13, 2024
A Differentiable Wave Optics Model for End-to-End Computational Imaging System OptimizationChi-Jui Ho, Yash Belhe, Steve Rotenberg et al.
End-to-end optimization, which simultaneously optimizes optics and algorithms, has emerged as a powerful data-driven method for computational imaging system design. This method achieves joint optimization through backpropagation by incorporating differentiable optics simulators to generate measurements and algorithms to extract information from measurements. However, due to high computational costs, it is challenging to model both aberration and diffraction in light transport for end-to-end optimization of compound optics. Therefore, most existing methods compromise physical accuracy by neglecting wave optics effects or off-axis aberrations, which raises concerns about the robustness of the resulting designs. In this paper, we propose a differentiable optics simulator that efficiently models both aberration and diffraction for compound optics. Using the simulator, we conduct end-to-end optimization on scene reconstruction and classification. Experimental results demonstrate that both lenses and algorithms adopt different configurations depending on whether wave optics is modeled. We also show that systems optimized without wave optics suffer from performance degradation when wave optics effects are introduced during testing. These findings underscore the importance of accurate wave optics modeling in optimizing imaging systems for robust, high-performance applications.
Leveraging 6DoF Pose Foundation Models For Mapping Marine Sediment BurialJerry Yan, Chinmay Talegaonkar, Nicholas Antipa et al.
The burial state of anthropogenic objects on the seafloor provides insight into localized sedimentation dynamics and is also critical for assessing ecological risks, potential pollutant transport, and the viability of recovery or mitigation strategies for hazardous materials such as munitions. Accurate burial depth estimation from remote imagery remains difficult due to partial occlusion, poor visibility, and object degradation. This work introduces a computer vision pipeline, called PoseIDON, which combines deep foundation model features with multiview photogrammetry to estimate six degrees of freedom object pose and the orientation of the surrounding seafloor from ROV video. Burial depth is inferred by aligning CAD models of the objects with observed imagery and fitting a local planar approximation of the seafloor. The method is validated using footage of 54 objects, including barrels and munitions, recorded at a historic ocean dumpsite in the San Pedro Basin. The model achieves a mean burial depth error of approximately 10 centimeters and resolves spatial burial patterns that reflect underlying sediment transport processes. This approach enables scalable, non-invasive mapping of seafloor burial and supports environmental assessment at contaminated sites.