Gaoang Wang

CV
h-index27
56papers
2,453citations
Novelty51%
AI Score45

56 Papers

12.6CVAug 18, 2023Code
PoSynDA: Multi-Hypothesis Pose Synthesis Domain Adaptation for Robust 3D Human Pose Estimation

Hanbing Liu, Jun-Yan He, Zhi-Qi Cheng et al. · cmu, uw

Existing 3D human pose estimators face challenges in adapting to new datasets due to the lack of 2D-3D pose pairs in training sets. To overcome this issue, we propose \textit{Multi-Hypothesis \textbf{P}ose \textbf{Syn}thesis \textbf{D}omain \textbf{A}daptation} (\textbf{PoSynDA}) framework to bridge this data disparity gap in target domain. Typically, PoSynDA uses a diffusion-inspired structure to simulate 3D pose distribution in the target domain. By incorporating a multi-hypothesis network, PoSynDA generates diverse pose hypotheses and aligns them with the target domain. To do this, it first utilizes target-specific source augmentation to obtain the target domain distribution data from the source domain by decoupling the scale and position parameters. The process is then further refined through the teacher-student paradigm and low-rank adaptation. With extensive comparison of benchmarks such as Human3.6M and MPI-INF-3DHP, PoSynDA demonstrates competitive performance, even comparable to the target-trained MixSTE model\cite{zhang2022mixste}. This work paves the way for the practical application of 3D human pose estimation in unseen domains. The code is available at https://github.com/hbing-l/PoSynDA.

14.1CVFeb 15, 2023Code
DIVOTrack: A Novel Dataset and Baseline Method for Cross-View Multi-Object Tracking in DIVerse Open Scenes

Shenghao Hao, Peiyuan Liu, Yibing Zhan et al.

Cross-view multi-object tracking aims to link objects between frames and camera views with substantial overlaps. Although cross-view multi-object tracking has received increased attention in recent years, existing datasets still have several issues, including 1) missing real-world scenarios, 2) lacking diverse scenes, 3) owning a limited number of tracks, 4) comprising only static cameras, and 5) lacking standard benchmarks, which hinder the investigation and comparison of cross-view tracking methods. To solve the aforementioned issues, we introduce DIVOTrack: a new cross-view multi-object tracking dataset for DIVerse Open scenes with dense tracking pedestrians in realistic and non-experimental environments. Our DIVOTrack has fifteen distinct scenarios and 953 cross-view tracks, surpassing all cross-view multi-object tracking datasets currently available. Furthermore, we provide a novel baseline cross-view tracking method with a unified joint detection and cross-view tracking framework named CrossMOT, which learns object detection, single-view association, and cross-view matching with an all-in-one embedding model. Finally, we present a summary of current methodologies and a set of standard benchmarks with our DIVOTrack to provide a fair comparison and conduct a comprehensive analysis of current approaches and our proposed CrossMOT. The dataset and code are available at https://github.com/shengyuhao/DIVOTrack.

36.2CVAug 18, 2023Code
StableVideo: Text-driven Consistency-aware Diffusion Video Editing

Wenhao Chai, Xun Guo, Gaoang Wang et al.

Diffusion-based methods can generate realistic images and videos, but they struggle to edit existing objects in a video while preserving their appearance over time. This prevents diffusion models from being applied to natural video editing in practical scenarios. In this paper, we tackle this problem by introducing temporal dependency to existing text-driven diffusion models, which allows them to generate consistent appearance for the edited objects. Specifically, we develop a novel inter-frame propagation mechanism for diffusion video editing, which leverages the concept of layered representations to propagate the appearance information from one frame to the next. We then build up a text-driven video editing framework based on this mechanism, namely StableVideo, which can achieve consistency-aware video editing. Extensive experiments demonstrate the strong editing capability of our approach. Compared with state-of-the-art video editing methods, our approach shows superior qualitative and quantitative results. Our code is available at \href{https://github.com/rese1f/StableVideo}{this https URL}.

7.3CVJul 24, 2022Code
Hierarchical Semi-Supervised Contrastive Learning for Contamination-Resistant Anomaly Detection

Gaoang Wang, Yibing Zhan, Xinchao Wang et al.

Anomaly detection aims at identifying deviant samples from the normal data distribution. Contrastive learning has provided a successful way to sample representation that enables effective discrimination on anomalies. However, when contaminated with unlabeled abnormal samples in training set under semi-supervised settings, current contrastive-based methods generally 1) ignore the comprehensive relation between training data, leading to suboptimal performance, and 2) require fine-tuning, resulting in low efficiency. To address the above two issues, in this paper, we propose a novel hierarchical semi-supervised contrastive learning (HSCL) framework, for contamination-resistant anomaly detection. Specifically, HSCL hierarchically regulates three complementary relations: sample-to-sample, sample-to-prototype, and normal-to-abnormal relations, enlarging the discrimination between normal and abnormal samples with a comprehensive exploration of the contaminated data. Besides, HSCL is an end-to-end learning approach that can efficiently learn discriminative representations without fine-tuning. HSCL achieves state-of-the-art performance in multiple scenarios, such as one-class classification and cross-dataset detection. Extensive ablation studies further verify the effectiveness of each considered relation. The code is available at https://github.com/GaoangW/HSCL.

19.3CVFeb 14, 2023Code
DiffFashion: Reference-based Fashion Design with Structure-aware Transfer by Diffusion Models

Shidong Cao, Wenhao Chai, Shengyu Hao et al.

Image-based fashion design with AI techniques has attracted increasing attention in recent years. We focus on a new fashion design task, where we aim to transfer a reference appearance image onto a clothing image while preserving the structure of the clothing image. It is a challenging task since there are no reference images available for the newly designed output fashion images. Although diffusion-based image translation or neural style transfer (NST) has enabled flexible style transfer, it is often difficult to maintain the original structure of the image realistically during the reverse diffusion, especially when the referenced appearance image greatly differs from the common clothing appearance. To tackle this issue, we present a novel diffusion model-based unsupervised structure-aware transfer method to semantically generate new clothes from a given clothing image and a reference appearance image. In specific, we decouple the foreground clothing with automatically generated semantic masks by conditioned labels. And the mask is further used as guidance in the denoising process to preserve the structure information. Moreover, we use the pre-trained vision Transformer (ViT) for both appearance and structure guidance. Our experimental results show that the proposed method outperforms state-of-the-art baseline models, generating more realistic images in the fashion design task. Code and demo can be found at https://github.com/Rem105-210/DiffFashion.

6.8CVAug 28, 2023Code
Bridging Cross-task Protocol Inconsistency for Distillation in Dense Object Detection

Longrong Yang, Xianpan Zhou, Xuewei Li et al.

Knowledge distillation (KD) has shown potential for learning compact models in dense object detection. However, the commonly used softmax-based distillation ignores the absolute classification scores for individual categories. Thus, the optimum of the distillation loss does not necessarily lead to the optimal student classification scores for dense object detectors. This cross-task protocol inconsistency is critical, especially for dense object detectors, since the foreground categories are extremely imbalanced. To address the issue of protocol differences between distillation and classification, we propose a novel distillation method with cross-task consistent protocols, tailored for the dense object detection. For classification distillation, we address the cross-task protocol inconsistency problem by formulating the classification logit maps in both teacher and student models as multiple binary-classification maps and applying a binary-classification distillation loss to each map. For localization distillation, we design an IoU-based Localization Distillation Loss that is free from specific network structures and can be compared with existing localization distillation losses. Our proposed method is simple but effective, and experimental results demonstrate its superiority over existing methods. Code is available at https://github.com/TinyTigerPan/BCKD.

48.0CVJul 31, 2023Code
MovieChat: From Dense Token to Sparse Memory for Long Video Understanding

Enxin Song, Wenhao Chai, Guanhong Wang et al.

Recently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing systems can only handle videos with very few frames. For long videos, the computation complexity, memory cost, and long-term temporal connection impose additional challenges. Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose the MovieChat to overcome these challenges. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video and 14K manual annotations for validation of the effectiveness of our method.

16.4CVJun 6, 2023Code
SGAT4PASS: Spherical Geometry-Aware Transformer for PAnoramic Semantic Segmentation

Xuewei Li, Tao Wu, Zhongang Qi et al.

As an important and challenging problem in computer vision, PAnoramic Semantic Segmentation (PASS) gives complete scene perception based on an ultra-wide angle of view. Usually, prevalent PASS methods with 2D panoramic image input focus on solving image distortions but lack consideration of the 3D properties of original $360^{\circ}$ data. Therefore, their performance will drop a lot when inputting panoramic images with the 3D disturbance. To be more robust to 3D disturbance, we propose our Spherical Geometry-Aware Transformer for PAnoramic Semantic Segmentation (SGAT4PASS), considering 3D spherical geometry knowledge. Specifically, a spherical geometry-aware framework is proposed for PASS. It includes three modules, i.e., spherical geometry-aware image projection, spherical deformable patch embedding, and a panorama-aware loss, which takes input images with 3D disturbance into account, adds a spherical geometry-aware constraint on the existing deformable patch embedding, and indicates the pixel density of original $360^{\circ}$ data, respectively. Experimental results on Stanford2D3D Panoramic datasets show that SGAT4PASS significantly improves performance and robustness, with approximately a 2% increase in mIoU, and when small 3D disturbances occur in the data, the stability of our performance is improved by an order of magnitude. Our code and supplementary material are available at https://github.com/TencentARC/SGAT4PASS.

15.3CVMar 29, 2023Code
Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation

Wenhao Chai, Zhongyu Jiang, Jenq-Neng Hwang et al.

When applying a pre-trained 2D-to-3D human pose lifting model to a target unseen dataset, large performance degradation is commonly encountered due to domain shift issues. We observe that the degradation is caused by two factors: 1) the large distribution gap over global positions of poses between the source and target datasets due to variant camera parameters and settings, and 2) the deficient diversity of local structures of poses in training. To this end, we combine \textbf{global adaptation} and \textbf{local generalization} in \textit{PoseDA}, a simple yet effective framework of unsupervised domain adaptation for 3D human pose estimation. Specifically, global adaptation aims to align global positions of poses from the source domain to the target domain with a proposed global position alignment (GPA) module. And local generalization is designed to enhance the diversity of 2D-3D pose mapping with a local pose augmentation (LPA) module. These modules bring significant performance improvement without introducing additional learnable parameters. In addition, we propose local pose augmentation (LPA) to enhance the diversity of 3D poses following an adversarial training scheme consisting of 1) a augmentation generator that generates the parameters of pre-defined pose transformations and 2) an anchor discriminator to ensure the reality and quality of the augmented data. Our approach can be applicable to almost all 2D-3D lifting models. \textit{PoseDA} achieves 61.3 mm of MPJPE on MPI-INF-3DHP under a cross-dataset evaluation setup, improving upon the previous state-of-the-art method by 10.2\%.

14.1CVJul 7, 2023
A Survey of Deep Learning in Sports Applications: Perception, Comprehension, and Decision

Zhonghan Zhao, Wenhao Chai, Shengyu Hao et al.

Deep learning has the potential to revolutionize sports performance, with applications ranging from perception and comprehension to decision. This paper presents a comprehensive survey of deep learning in sports performance, focusing on three main aspects: algorithms, datasets and virtual environments, and challenges. Firstly, we discuss the hierarchical structure of deep learning algorithms in sports performance which includes perception, comprehension and decision while comparing their strengths and weaknesses. Secondly, we list widely used existing datasets in sports and highlight their characteristics and limitations. Finally, we summarize current challenges and point out future trends of deep learning in sports. Our survey provides valuable reference material for researchers interested in deep learning in sports applications.

7.3CVMay 22, 2022
Recent Advances in Embedding Methods for Multi-Object Tracking: A Survey

Gaoang Wang, Mingli Song, Jenq-Neng Hwang

Multi-object tracking (MOT) aims to associate target objects across video frames in order to obtain entire moving trajectories. With the advancement of deep neural networks and the increasing demand for intelligent video analysis, MOT has gained significantly increased interest in the computer vision community. Embedding methods play an essential role in object location estimation and temporal identity association in MOT. Unlike other computer vision tasks, such as image classification, object detection, re-identification, and segmentation, embedding methods in MOT have large variations, and they have never been systematically analyzed and summarized. In this survey, we first conduct a comprehensive overview with in-depth analysis for embedding methods in MOT from seven different perspectives, including patch-level embedding, single-frame embedding, cross-frame joint embedding, correlation embedding, sequential embedding, tracklet embedding, and cross-track relational embedding. We further summarize the existing widely used MOT datasets and analyze the advantages of existing state-of-the-art methods according to their embedding strategies. Finally, some critical yet under-investigated areas and future research directions are discussed.

1.5CVSep 16, 2023Code
FrameRS: A Video Frame Compression Model Composed by Self supervised Video Frame Reconstructor and Key Frame Selector

Qiqian Fu, Guanhong Wang, Gaoang Wang

In this paper, we present frame reconstruction model: FrameRS. It consists self-supervised video frame reconstructor and key frame selector. The frame reconstructor, FrameMAE, is developed by adapting the principles of the Masked Autoencoder for Images (MAE) for video context. The key frame selector, Frame Selector, is built on CNN architecture. By taking the high-level semantic information from the encoder of FrameMAE as its input, it can predicted the key frames with low computation costs. Integrated with our bespoke Frame Selector, FrameMAE can effectively compress a video clip by retaining approximately 30% of its pivotal frames. Performance-wise, our model showcases computational efficiency and competitive accuracy, marking a notable improvement over traditional Key Frame Extract algorithms. The implementation is available on Github

9.1CVAug 19, 2023
UniAP: Towards Universal Animal Perception in Vision via Few-shot Learning

Meiqi Sun, Zhonghan Zhao, Wenhao Chai et al.

Animal visual perception is an important technique for automatically monitoring animal health, understanding animal behaviors, and assisting animal-related research. However, it is challenging to design a deep learning-based perception model that can freely adapt to different animals across various perception tasks, due to the varying poses of a large diversity of animals, lacking data on rare species, and the semantic inconsistency of different tasks. We introduce UniAP, a novel Universal Animal Perception model that leverages few-shot learning to enable cross-species perception among various visual tasks. Our proposed model takes support images and labels as prompt guidance for a query image. Images and labels are processed through a Transformer-based encoder and a lightweight label encoder, respectively. Then a matching module is designed for aggregating information between prompt guidance and the query image, followed by a multi-head label decoder to generate outputs for various tasks. By capitalizing on the shared visual characteristics among different animals and tasks, UniAP enables the transfer of knowledge from well-studied species to those with limited labeled data or even unseen species. We demonstrate the effectiveness of UniAP through comprehensive experiments in pose estimation, segmentation, and classification tasks on diverse animal species, showcasing its ability to generalize and adapt to new classes with minimal labeled examples.

5.0CVNov 17, 2023
Vision meets mmWave Radar: 3D Object Perception Benchmark for Autonomous Driving

Yizhou Wang, Jen-Hao Cheng, Jui-Te Huang et al. · nvidia, uw

Sensor fusion is crucial for an accurate and robust perception system on autonomous vehicles. Most existing datasets and perception solutions focus on fusing cameras and LiDAR. However, the collaboration between camera and radar is significantly under-exploited. The incorporation of rich semantic information from the camera, and reliable 3D information from the radar can potentially achieve an efficient, cheap, and portable solution for 3D object perception tasks. It can also be robust to different lighting or all-weather driving scenarios due to the capability of mmWave radars. In this paper, we introduce the CRUW3D dataset, including 66K synchronized and well-calibrated camera, radar, and LiDAR frames in various driving scenarios. Unlike other large-scale autonomous driving datasets, our radar data is in the format of radio frequency (RF) tensors that contain not only 3D location information but also spatio-temporal semantic information. This kind of radar format can enable machine learning models to generate more reliable object perception results after interacting and fusing the information or features between the camera and radar.

26.5AINov 26, 2023
See and Think: Embodied Agent in Virtual Environment

Zhonghan Zhao, Wenhao Chai, Xuan Wang et al.

Large language models (LLMs) have achieved impressive pro-gress on several open-world tasks. Recently, using LLMs to build embodied agents has been a hotspot. This paper proposes STEVE, a comprehensive and visionary embodied agent in the Minecraft virtual environment. STEVE comprises three key components: vision perception, language instruction, and code action. Vision perception involves interpreting visual information in the environment, which is then integrated into the LLMs component with agent state and task instruction. Language instruction is responsible for iterative reasoning and decomposing complex tasks into manageable guidelines. Code action generates executable skill actions based on retrieval in skill database, enabling the agent to interact effectively within the Minecraft environment. We also collect STEVE-21K dataset, which includes 600+ vision-environment pairs, 20K knowledge question-answering pairs, and 200+ skill-code pairs. We conduct continuous block search, knowledge question and answering, and tech tree mastery to evaluate the performance. Extensive experiments show that STEVE achieves at most 1.5x faster unlocking key tech trees and 2.5x quicker in block search tasks.

21.8CVJun 6, 2023Code
Language Adaptive Weight Generation for Multi-task Visual Grounding

Wei Su, Peihan Miao, Huanzhang Dou et al.

Although the impressive performance in visual grounding, the prevailing approaches usually exploit the visual backbone in a passive way, i.e., the visual backbone extracts features with fixed weights without expression-related hints. The passive perception may lead to mismatches (e.g., redundant and missing), limiting further performance improvement. Ideally, the visual backbone should actively extract visual features since the expressions already provide the blueprint of desired visual features. The active perception can take expressions as priors to extract relevant visual features, which can effectively alleviate the mismatches. Inspired by this, we propose an active perception Visual Grounding framework based on Language Adaptive Weights, called VG-LAW. The visual backbone serves as an expression-specific feature extractor through dynamic weights generated for various expressions. Benefiting from the specific and relevant visual features extracted from the language-aware visual backbone, VG-LAW does not require additional modules for cross-modal interaction. Along with a neat multi-task head, VG-LAW can be competent in referring expression comprehension and segmentation jointly. Extensive experiments on four representative datasets, i.e., RefCOCO, RefCOCO+, RefCOCOg, and ReferItGame, validate the effectiveness of the proposed framework and demonstrate state-of-the-art performance.

6.8CVJun 29, 2023
MPM: A Unified 2D-3D Human Pose Representation via Masked Pose Modeling

Zhenyu Zhang, Wenhao Chai, Zhongyu Jiang et al.

Estimating 3D human poses only from a 2D human pose sequence is thoroughly explored in recent years. Yet, prior to this, no such work has attempted to unify 2D and 3D pose representations in the shared feature space. In this paper, we propose \mpm, a unified 2D-3D human pose representation framework via masked pose modeling. We treat 2D and 3D poses as two different modalities like vision and language and build a single-stream transformer-based architecture. We apply two pretext tasks, which are masked 2D pose modeling, and masked 3D pose modeling to pre-train our network and use full-supervision to perform further fine-tuning. A high masking ratio of $71.8~\%$ in total with a spatio-temporal mask sampling strategy leads to better relation modeling both in spatial and temporal domains. \mpm~can handle multiple tasks including 3D human pose estimation, 3D pose estimation from occluded 2D pose, and 3D pose completion in a \textbf{single} framework. We conduct extensive experiments and ablation studies on several widely used human pose datasets and achieve state-of-the-art performance on MPI-INF-3DHP.

13.1CVSep 7, 2023
Chasing Consistency in Text-to-3D Generation from a Single Image

Yichen Ouyang, Wenhao Chai, Jiayi Ye et al.

Text-to-3D generation from a single-view image is a popular but challenging task in 3D vision. Although numerous methods have been proposed, existing works still suffer from the inconsistency issues, including 1) semantic inconsistency, 2) geometric inconsistency, and 3) saturation inconsistency, resulting in distorted, overfitted, and over-saturated generations. In light of the above issues, we present Consist3D, a three-stage framework Chasing for semantic-, geometric-, and saturation-Consistent Text-to-3D generation from a single image, in which the first two stages aim to learn parameterized consistency tokens, and the last stage is for optimization. Specifically, the semantic encoding stage learns a token independent of views and estimations, promoting semantic consistency and robustness. Meanwhile, the geometric encoding stage learns another token with comprehensive geometry and reconstruction constraints under novel-view estimations, reducing overfitting and encouraging geometric consistency. Finally, the optimization stage benefits from the semantic and geometric tokens, allowing a low classifier-free guidance scale and therefore preventing oversaturation. Experimental results demonstrate that Consist3D produces more consistent, faithful, and photo-realistic 3D assets compared to previous state-of-the-art methods. Furthermore, Consist3D also allows background and object editing through text prompts.

17.2IVMar 28, 2023
DDMM-Synth: A Denoising Diffusion Model for Cross-modal Medical Image Synthesis with Sparse-view Measurement Embedding

Xiaoyue Li, Kai Shang, Gaoang Wang et al.

Reducing the radiation dose in computed tomography (CT) is important to mitigate radiation-induced risks. One option is to employ a well-trained model to compensate for incomplete information and map sparse-view measurements to the CT reconstruction. However, reconstruction from sparsely sampled measurements is insufficient to uniquely characterize an object in CT, and a learned prior model may be inadequate for unencountered cases. Medical modal translation from magnetic resonance imaging (MRI) to CT is an alternative but may introduce incorrect information into the synthesized CT images in addition to the fact that there exists no explicit transformation describing their relationship. To address these issues, we propose a novel framework called the denoising diffusion model for medical image synthesis (DDMM-Synth) to close the performance gaps described above. This framework combines an MRI-guided diffusion model with a new CT measurement embedding reverse sampling scheme. Specifically, the null-space content of the one-step denoising result is refined by the MRI-guided data distribution prior, and its range-space component derived from an explicit operator matrix and the sparse-view CT measurements is directly integrated into the inference stage. DDMM-Synth can adjust the projection number of CT a posteriori for a particular clinical application and its modified version can even improve the results significantly for noisy cases. Our results show that DDMM-Synth outperforms other state-of-the-art supervised-learning-based baselines under fair experimental conditions.

11.5LGMar 1, 2023
Deep Learning Methods for Small Molecule Drug Discovery: A Survey

Wenhao Hu, Yingying Liu, Xuanyu Chen et al.

With the development of computer-assisted techniques, research communities including biochemistry and deep learning have been devoted into the drug discovery field for over a decade. Various applications of deep learning have drawn great attention in drug discovery, such as molecule generation, molecular property prediction, retrosynthesis prediction, and reaction prediction. While most existing surveys only focus on one of the applications, limiting the view of researchers in the community. In this paper, we present a comprehensive review on the aforementioned four aspects, and discuss the relationships among different applications. The latest literature and classical benchmarks are presented for better understanding the development of variety of approaches. We commence by summarizing the molecule representation format in these works, followed by an introduction of recent proposed approaches for each of the four tasks. Furthermore, we review a variety of commonly used datasets and evaluation metrics and compare the performance of deep learning-based models. Finally, we conclude by identifying remaining challenges and discussing the future trend for deep learning methods in drug discovery.

41.3CVOct 7, 2022
Missing Modality meets Meta Sampling (M3S): An Efficient Universal Approach for Multimodal Sentiment Analysis with Missing Modality

Haozhe Chi, Minghua Yang, Junhao Zhu et al.

Multimodal sentiment analysis (MSA) is an important way of observing mental activities with the help of data captured from multiple modalities. However, due to the recording or transmission error, some modalities may include incomplete data. Most existing works that address missing modalities usually assume a particular modality is completely missing and seldom consider a mixture of missing across multiple modalities. In this paper, we propose a simple yet effective meta-sampling approach for multimodal sentiment analysis with missing modalities, namely Missing Modality-based Meta Sampling (M3S). To be specific, M3S formulates a missing modality sampling strategy into the modal agnostic meta-learning (MAML) framework. M3S can be treated as an efficient add-on training component on existing models and significantly improve their performances on multimodal data with a mixture of missing modalities. We conduct experiments on IEMOCAP, SIMS and CMU-MOSI datasets, and superior performance is achieved compared with recent state-of-the-art methods.

3.7CVApr 27, 2022
Human-Centered Prior-Guided and Task-Dependent Multi-Task Representation Learning for Action Recognition Pre-Training

Guanhong Wang, Keyu Lu, Yang Zhou et al.

Recently, much progress has been made for self-supervised action recognition. Most existing approaches emphasize the contrastive relations among videos, including appearance and motion consistency. However, two main issues remain for existing pre-training methods: 1) the learned representation is neutral and not informative for a specific task; 2) multi-task learning-based pre-training sometimes leads to sub-optimal solutions due to inconsistent domains of different tasks. To address the above issues, we propose a novel action recognition pre-training framework, which exploits human-centered prior knowledge that generates more informative representation, and avoids the conflict between multiple tasks by using task-dependent representations. Specifically, we distill knowledge from a human parsing model to enrich the semantic capability of representation. In addition, we combine knowledge distillation with contrastive learning to constitute a task-dependent multi-task framework. We achieve state-of-the-art performance on two popular benchmarks for action recognition task, i.e., UCF101 and HMDB51, verifying the effectiveness of our method.

3.7CVMay 1, 2022
Preserve Pre-trained Knowledge: Transfer Learning With Self-Distillation For Action Recognition

Yang Zhou, Zhanhao He, Keyu Lu et al.

Video-based action recognition is one of the most popular topics in computer vision. With recent advances of selfsupervised video representation learning approaches, action recognition usually follows a two-stage training framework, i.e., self-supervised pre-training on large-scale unlabeled sets and transfer learning on a downstream labeled set. However, catastrophic forgetting of the pre-trained knowledge becomes the main issue in the downstream transfer learning of action recognition, resulting in a sub-optimal solution. In this paper, to alleviate the above issue, we propose a novel transfer learning approach that combines self-distillation in fine-tuning to preserve knowledge from the pre-trained model learned from the large-scale dataset. Specifically, we fix the encoder from the last epoch as the teacher model to guide the training of the encoder from the current epoch in the transfer learning. With such a simple yet effective learning strategy, we outperform state-of-the-art methods on widely used UCF101 and HMDB51 datasets in action recognition task.

5.3LGSep 24, 2023
Devil in the Number: Towards Robust Multi-modality Data Filter

Yichen Xu, Zihan Xu, Wenhao Chai et al.

In order to appropriately filter multi-modality data sets on a web-scale, it becomes crucial to employ suitable filtering methods to boost performance and reduce training costs. For instance, LAION papers employs the CLIP score filter to select data with CLIP scores surpassing a certain threshold. On the other hand, T-MARS achieves high-quality data filtering by detecting and masking text within images and then filtering by CLIP score. Through analyzing the dataset, we observe a significant proportion of redundant information, such as numbers, present in the textual content. Our experiments on a subset of the data unveil the profound impact of these redundant elements on the CLIP scores. A logical approach would involve reevaluating the CLIP scores after eliminating these influences. Experimentally, our text-based CLIP filter outperforms the top-ranked method on the ``small scale" of DataComp (a data filtering benchmark) on ImageNet distribution shifts, achieving a 3.6% performance improvement. The results also demonstrate that our proposed text-masked filter outperforms the original CLIP score filter when selecting the top 40% of the data. The impact of numbers on CLIP and their handling provide valuable insights for improving the effectiveness of CLIP training, including language rewrite techniques.

1.5CVMar 27, 2023
Blind Inpainting with Object-aware Discrimination for Artificial Marker Removal

Xuechen Guo, Wenhao Hu, Chiming Ni et al.

Medical images often incorporate doctor-added markers that can hinder AI-based diagnosis. This issue highlights the need of inpainting techniques to restore the corrupted visual contents. However, existing methods require manual mask annotation as input, limiting the application scenarios. In this paper, we propose a novel blind inpainting method that automatically reconstructs visual contents within the corrupted regions without mask input as guidance. Our model includes a blind reconstruction network and an object-aware discriminator for adversarial training. The reconstruction network contains two branches that predict corrupted regions in images and simultaneously restore the missing visual contents. Leveraging the potent recognition capability of a dense object detector, the object-aware discriminator ensures markers undetectable after inpainting. Thus, the restored images closely resemble the clean ones. We evaluate our method on three datasets of various medical imaging modalities, confirming better performance over other state-of-the-art methods.

7.6CVNov 2, 2023Code
Sam-Guided Enhanced Fine-Grained Encoding with Mixed Semantic Learning for Medical Image Captioning

Zhenyu Zhang, Benlu Wang, Weijie Liang et al.

With the development of multimodality and large language models, the deep learning-based technique for medical image captioning holds the potential to offer valuable diagnostic recommendations. However, current generic text and image pre-trained models do not yield satisfactory results when it comes to describing intricate details within medical images. In this paper, we present a novel medical image captioning method guided by the segment anything model (SAM) to enable enhanced encoding with both general and detailed feature extraction. In addition, our approach employs a distinctive pre-training strategy with mixed semantic learning to simultaneously capture both the overall information and finer details within medical images. We demonstrate the effectiveness of this approach, as it outperforms the pre-trained BLIP2 model on various evaluation metrics for generating descriptions of medical images.

29.7CVApr 26, 2024Code
MovieChat+: Question-aware Sparse Memory for Long Video Question Answering

Enxin Song, Wenhao Chai, Tian Ye et al.

Recently, integrating video foundation models and large language models to build a video understanding system can overcome the limitations of specific pre-defined vision tasks. Yet, existing methods either employ complex spatial-temporal modules or rely heavily on additional perception models to extract temporal features for video understanding, and they only perform well on short videos. For long videos, the computational complexity and memory costs associated with long-term temporal connections are significantly increased, posing additional challenges.Taking advantage of the Atkinson-Shiffrin memory model, with tokens in Transformers being employed as the carriers of memory in combination with our specially designed memory mechanism, we propose MovieChat to overcome these challenges. We lift pre-trained multi-modal large language models for understanding long videos without incorporating additional trainable temporal modules, employing a zero-shot approach. MovieChat achieves state-of-the-art performance in long video understanding, along with the released MovieChat-1K benchmark with 1K long video, 2K temporal grounding labels, and 14K manual annotations for validation of the effectiveness of our method. The code along with the dataset can be accessed via the following https://github.com/rese1f/MovieChat.

12.8CVAug 22, 2024
Frame Order Matters: A Temporal Sequence-Aware Model for Few-Shot Action Recognition

Bozheng Li, Mushui Liu, Gaoang Wang et al.

In this paper, we propose a novel Temporal Sequence-Aware Model (TSAM) for few-shot action recognition (FSAR), which incorporates a sequential perceiver adapter into the pre-training framework, to integrate both the spatial information and the sequential temporal dynamics into the feature embeddings. Different from the existing fine-tuning approaches that capture temporal information by exploring the relationships among all the frames, our perceiver-based adapter recurrently captures the sequential dynamics alongside the timeline, which could perceive the order change. To obtain the discriminative representations for each class, we extend a textual corpus for each class derived from the large language models (LLMs) and enrich the visual prototypes by integrating the contextual semantic information. Besides, We introduce an unbalanced optimal transport strategy for feature matching that mitigates the impact of class-unrelated features, thereby facilitating more effective decision-making. Experimental results on five FSAR datasets demonstrate that our method set a new benchmark, beating the second-best competitors with large margins.

14.4CVAug 13, 2021Code
Track without Appearance: Learn Box and Tracklet Embedding with Local and Global Motion Patterns for Vehicle Tracking

Gaoang Wang, Renshu Gu, Zuozhu Liu et al.

Vehicle tracking is an essential task in the multi-object tracking (MOT) field. A distinct characteristic in vehicle tracking is that the trajectories of vehicles are fairly smooth in both the world coordinate and the image coordinate. Hence, models that capture motion consistencies are of high necessity. However, tracking with the standalone motion-based trackers is quite challenging because targets could get lost easily due to limited information, detection error and occlusion. Leveraging appearance information to assist object re-identification could resolve this challenge to some extent. However, doing so requires extra computation while appearance information is sensitive to occlusion as well. In this paper, we try to explore the significance of motion patterns for vehicle tracking without appearance information. We propose a novel approach that tackles the association issue for long-term tracking with the exclusive fully-exploited motion information. We address the tracklet embedding issue with the proposed reconstruct-to-embed strategy based on deep graph convolutional neural networks (GCN). Comprehensive experiments on the KITTI-car tracking dataset and UA-Detrac dataset show that the proposed method, though without appearance information, could achieve competitive performance with the state-of-the-art (SOTA) trackers. The source code will be available at https://github.com/GaoangW/LGMTracker.

18.6CVMar 13, 2024
Hierarchical Auto-Organizing System for Open-Ended Multi-Agent Navigation

Zhonghan Zhao, Kewei Chen, Dongxu Guo et al.

Due to the dynamic and unpredictable open-world setting, navigating complex environments in Minecraft poses significant challenges for multi-agent systems. Agents must interact with the environment and coordinate their actions with other agents to achieve common objectives. However, traditional approaches often struggle to efficiently manage inter-agent communication and task distribution, crucial for effective multi-agent navigation. Furthermore, processing and integrating multi-modal information (such as visual, textual, and auditory data) is essential for agents to comprehend their goals and navigate the environment successfully and fully. To address this issue, we design the HAS framework to auto-organize groups of LLM-based agents to complete navigation tasks. In our approach, we devise a hierarchical auto-organizing navigation system, which is characterized by 1) a hierarchical system for multi-agent organization, ensuring centralized planning and decentralized execution; 2) an auto-organizing and intra-communication mechanism, enabling dynamic group adjustment under subtasks; 3) a multi-modal information platform, facilitating multi-modal perception to perform the three navigation tasks with one system. To assess organizational behavior, we design a series of navigation tasks in the Minecraft environment, which includes searching and exploring. We aim to develop embodied organizations that push the boundaries of embodied AI, moving it towards a more human-like organizational structure.

23.0IVMar 7, 2024
MedM2G: Unifying Medical Multi-Modal Generation via Cross-Guided Diffusion with Visual Invariant

Chenlu Zhan, Yu Lin, Gaoang Wang et al.

Medical generative models, acknowledged for their high-quality sample generation ability, have accelerated the fast growth of medical applications. However, recent works concentrate on separate medical generation models for distinct medical tasks and are restricted to inadequate medical multi-modal knowledge, constraining medical comprehensive diagnosis. In this paper, we propose MedM2G, a Medical Multi-Modal Generative framework, with the key innovation to align, extract, and generate medical multi-modal within a unified model. Extending beyond single or two medical modalities, we efficiently align medical multi-modal through the central alignment approach in the unified space. Significantly, our framework extracts valuable clinical knowledge by preserving the medical visual invariant of each imaging modal, thereby enhancing specific medical information for multi-modal generation. By conditioning the adaptive cross-guided parameters into the multi-flow diffusion framework, our model promotes flexible interactions among medical multi-modal for generation. MedM2G is the first medical generative model that unifies medical generation tasks of text-to-image, image-to-text, and unified generation of medical modalities (CT, MRI, X-ray). It performs 5 medical generation tasks across 10 datasets, consistently outperforming various state-of-the-art works.

18.7AIApr 6, 2024
Do We Really Need a Complex Agent System? Distill Embodied Agent into a Single Model

Zhonghan Zhao, Ke Ma, Wenhao Chai et al.

With the power of large language models (LLMs), open-ended embodied agents can flexibly understand human instructions, generate interpretable guidance strategies, and output executable actions. Nowadays, Multi-modal Language Models~(MLMs) integrate multi-modal signals into LLMs, further bringing richer perception to entity agents and allowing embodied agents to perceive world-understanding tasks more delicately. However, existing works: 1) operate independently by agents, each containing multiple LLMs, from perception to action, resulting in gaps between complex tasks and execution; 2) train MLMs on static data, struggling with dynamics in open-ended scenarios; 3) input prior knowledge directly as prompts, suppressing application flexibility. We propose STEVE-2, a hierarchical knowledge distillation framework for open-ended embodied tasks, characterized by 1) a hierarchical system for multi-granular task division, 2) a mirrored distillation method for parallel simulation data, and 3) an extra expert model for bringing additional knowledge into parallel simulation. After distillation, embodied agents can complete complex, open-ended tasks without additional expert guidance, utilizing the performance and knowledge of a versatile MLM. Extensive evaluations on navigation and creation tasks highlight the superior performance of STEVE-2 in open-ended tasks, with $1.4 \times$ - $7.3 \times$ in performance.

16.8CVMar 27, 2024
VersaT2I: Improving Text-to-Image Models with Versatile Reward

Jianshu Guo, Wenhao Chai, Jie Deng et al.

Recent text-to-image (T2I) models have benefited from large-scale and high-quality data, demonstrating impressive performance. However, these T2I models still struggle to produce images that are aesthetically pleasing, geometrically accurate, faithful to text, and of good low-level quality. We present VersaT2I, a versatile training framework that can boost the performance with multiple rewards of any T2I model. We decompose the quality of the image into several aspects such as aesthetics, text-image alignment, geometry, low-level quality, etc. Then, for every quality aspect, we select high-quality images in this aspect generated by the model as the training set to finetune the T2I model using the Low-Rank Adaptation (LoRA). Furthermore, we introduce a gating function to combine multiple quality aspects, which can avoid conflicts between different quality aspects. Our method is easy to extend and does not require any manual annotation, reinforcement learning, or model architecture changes. Extensive experiments demonstrate that VersaT2I outperforms the baseline methods across various quality criteria.

14.1CVApr 29, 2024Code
FlexiFilm: Long Video Generation with Flexible Conditions

Yichen Ouyang, jianhao Yuan, Hao Zhao et al.

Generating long and consistent videos has emerged as a significant yet challenging problem. While most existing diffusion-based video generation models, derived from image generation models, demonstrate promising performance in generating short videos, their simple conditioning mechanism and sampling strategy-originally designed for image generation-cause severe performance degradation when adapted to long video generation. This results in prominent temporal inconsistency and overexposure. Thus, in this work, we introduce FlexiFilm, a new diffusion model tailored for long video generation. Our framework incorporates a temporal conditioner to establish a more consistent relationship between generation and multi-modal conditions, and a resampling strategy to tackle overexposure. Empirical results demonstrate FlexiFilm generates long and consistent videos, each over 30 seconds in length, outperforming competitors in qualitative and quantitative analyses. Project page: https://y-ichen.github.io/FlexiFilm-Page/

5.9CVDec 18, 2023
UniDCP: Unifying Multiple Medical Vision-language Tasks via Dynamic Cross-modal Learnable Prompts

Chenlu Zhan, Yufei Zhang, Yu Lin et al.

Medical vision-language pre-training (Med-VLP) models have recently accelerated the fast-growing medical diagnostics application. However, most Med-VLP models learn task-specific representations independently from scratch, thereby leading to great inflexibility when they work across multiple fine-tuning tasks. In this work, we propose UniDCP, a Unified medical vision-language model with Dynamic Cross-modal learnable Prompts, which can be plastically applied to multiple medical vision-language tasks. Specifically, we explicitly construct a unified framework to harmonize diverse inputs from multiple pretraining tasks by leveraging cross-modal prompts for unification, which accordingly can accommodate heterogeneous medical fine-tuning tasks. Furthermore, we conceive a dynamic cross-modal prompt optimizing strategy that optimizes the prompts within the shareable space for implicitly processing the shareable clinic knowledge. UniDCP is the first Med-VLP model capable of performing all 8 medical uni-modal and cross-modal tasks over 14 corresponding datasets, consistently yielding superior results over diverse state-of-the-art methods.

10.5CVOct 11, 2024
Ego3DT: Tracking Every 3D Object in Ego-centric Videos

Shengyu Hao, Wenhao Chai, Zhonghan Zhao et al.

The growing interest in embodied intelligence has brought ego-centric perspectives to contemporary research. One significant challenge within this realm is the accurate localization and tracking of objects in ego-centric videos, primarily due to the substantial variability in viewing angles. Addressing this issue, this paper introduces a novel zero-shot approach for the 3D reconstruction and tracking of all objects from the ego-centric video. We present Ego3DT, a novel framework that initially identifies and extracts detection and segmentation information of objects within the ego environment. Utilizing information from adjacent video frames, Ego3DT dynamically constructs a 3D scene of the ego view using a pre-trained 3D scene reconstruction model. Additionally, we have innovated a dynamic hierarchical association mechanism for creating stable 3D tracking trajectories of objects in ego-centric videos. Moreover, the efficacy of our approach is corroborated by extensive experiments on two newly compiled datasets, with 1.04x - 2.90x in HOTA, showcasing the robustness and accuracy of our method in diverse ego-centric scenarios.

5.0CVDec 8, 2023
User-Aware Prefix-Tuning is a Good Learner for Personalized Image Captioning

Xuan Wang, Guanhong Wang, Wenhao Chai et al.

Image captioning bridges the gap between vision and language by automatically generating natural language descriptions for images. Traditional image captioning methods often overlook the preferences and characteristics of users. Personalized image captioning solves this problem by incorporating user prior knowledge into the model, such as writing styles and preferred vocabularies. Most existing methods emphasize the user context fusion process by memory networks or transformers. However, these methods ignore the distinct domains of each dataset. Therefore, they need to update the entire caption model parameters when meeting new samples, which is time-consuming and calculation-intensive. To address this challenge, we propose a novel personalized image captioning framework that leverages user context to consider personality factors. Additionally, our framework utilizes the prefix-tuning paradigm to extract knowledge from a frozen large language model, reducing the gap between different language domains. Specifically, we employ CLIP to extract the visual features of an image and align the semantic space using a query-guided mapping network. By incorporating the transformer layer, we merge the visual features with the user's contextual prior knowledge to generate informative prefixes. Moreover, we employ GPT-2 as the frozen large language model. With a small number of parameters to be trained, our model performs efficiently and effectively. Our model outperforms existing baseline models on Instagram and YFCC100M datasets across five evaluation metrics, demonstrating its superiority, including twofold improvements in metrics such as BLEU-4 and CIDEr.

21.8CLJun 3, 2025
Adaptive Graph Pruning for Multi-Agent Communication

Boyi Li, Zhonghan Zhao, Der-Horng Lee et al.

Large Language Model (LLM) based multi-agent systems have shown remarkable performance in various tasks, especially when enhanced through collaborative communication. However, current methods often rely on a fixed number of agents and static communication structures, limiting their ability to adapt to varying task complexities. In this paper, we propose Adaptive Graph Pruning (AGP), a novel task-adaptive multi-agent collaboration framework that jointly optimizes agent quantity (hard-pruning) and communication topology (soft-pruning). Specifically, our method employs a two-stage training strategy: firstly, independently training soft-pruning networks for different agent quantities to determine optimal agent-quantity-specific complete graphs and positional masks across specific tasks; and then jointly optimizing hard-pruning and soft-pruning within a maximum complete graph to dynamically configure the number of agents and their communication topologies per task. Extensive experiments demonstrate that our approach is: (1) High-performing, achieving state-of-the-art results across six benchmarks and consistently generalizes across multiple mainstream LLM architectures, with a increase in performance of $2.58\%\sim 9.84\%$; (2) Task-adaptive, dynamically constructing optimized communication topologies tailored to specific tasks, with an extremely high performance in all three task categories (general reasoning, mathematical reasoning, and code generation); (3) Token-economical, having fewer training steps and token consumption at the same time, with a decrease in token consumption of $90\%+$; and (4) Training-efficient, achieving high performance with very few training steps compared with other methods. The performance will surpass the existing baselines after about ten steps of training under six benchmarks.

9.6AIMar 31, 2025
RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policy

Zhonghan Zhao, Wenwei Zhang, Haian Huang et al.

Reasoning before action and imagining potential outcomes (i.e., world models) are essential for embodied agents operating in complex open-world environments. Yet, prior work either incorporates only one of these abilities in an end-to-end agent or integrates multiple specialized models into an agent system, limiting the learning efficiency and generalization of the policy. Thus, this paper makes the first attempt to synergize Reasoning and Imagination in an end-to-end Generalist policy, termed RIG. To train RIG in an end-to-end manner, we construct a data pipeline that progressively integrates and enriches the content of imagination and reasoning in the trajectories collected from existing agents. The joint learning of reasoning and next image generation explicitly models the inherent correlation between reasoning, action, and dynamics of environments, and thus exhibits more than $17\times$ sample efficiency improvements and generalization in comparison with previous works. During inference, RIG first reasons about the next action, produces potential action, and then predicts the action outcomes, which offers the agent a chance to review and self-correct based on the imagination before taking real actions. Experimental results show that the synergy of reasoning and imagination not only improves the robustness, generalization, and interoperability of generalist policy but also enables test-time scaling to enhance overall performance.

13.1CVFeb 22, 2025
Pointmap Association and Piecewise-Plane Constraint for Consistent and Compact 3D Gaussian Segmentation Field

Wenhao Hu, Wenhao Chai, Shengyu Hao et al.

Achieving a consistent and compact 3D segmentation field is crucial for maintaining semantic coherence across views and accurately representing scene structures. Previous 3D scene segmentation methods rely on video segmentation models to address inconsistencies across views, but the absence of spatial information often leads to object misassociation when object temporarily disappear and reappear. Furthermore, in the process of 3D scene reconstruction, segmentation and optimization are often treated as separate tasks. As a result, optimization typically lacks awareness of semantic category information, which can result in floaters with ambiguous segmentation. To address these challenges, we introduce CCGS, a method designed to achieve both view consistent 2D segmentation and a compact 3D Gaussian segmentation field. CCGS incorporates pointmap association and a piecewise-plane constraint. First, we establish pixel correspondence between adjacent images by minimizing the Euclidean distance between their pointmaps. We then redefine object mask overlap accordingly. The Hungarian algorithm is employed to optimize mask association by minimizing the total matching cost, while allowing for partial matches. To further enhance compactness, the piecewise-plane constraint restricts point displacement within local planes during optimization, thereby preserving structural integrity. Experimental results on ScanNet and Replica datasets demonstrate that CCGS outperforms existing methods in both 2D panoptic segmentation and 3D Gaussian segmentation.

10.2CVJun 16, 2025
FreeQ-Graph: Free-form Querying with Semantic Consistent Scene Graph for 3D Scene Understanding

Chenlu Zhan, Yufei Zhang, Gaoang Wang et al.

Semantic querying in complex 3D scenes through free-form language presents a significant challenge. Existing 3D scene understanding methods use large-scale training data and CLIP to align text queries with 3D semantic features. However, their reliance on predefined vocabulary priors from training data hinders free-form semantic querying. Besides, recent advanced methods rely on LLMs for scene understanding but lack comprehensive 3D scene-level information and often overlook the potential inconsistencies in LLM-generated outputs. In our paper, we propose FreeQ-Graph, which enables Free-form Querying with a semantic consistent scene Graph for 3D scene understanding. The core idea is to encode free-form queries from a complete and accurate 3D scene graph without predefined vocabularies, and to align them with 3D consistent semantic labels, which accomplished through three key steps. We initiate by constructing a complete and accurate 3D scene graph that maps free-form objects and their relations through LLM and LVLM guidance, entirely free from training data or predefined priors. Most importantly, we align graph nodes with accurate semantic labels by leveraging 3D semantic aligned features from merged superpoints, enhancing 3D semantic consistency. To enable free-form semantic querying, we then design an LLM-based reasoning algorithm that combines scene-level and object-level information to intricate reasoning. We conducted extensive experiments on 3D semantic grounding, segmentation, and complex querying tasks, while also validating the accuracy of graph generation. Experiments on 6 datasets show that our model excels in both complex free-form semantic queries and intricate relational reasoning.

3.6CVAug 18, 2025
IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusion

Wenhao Hu, Zesheng Li, Haonan Zhou et al.

Reconstructing complete and interactive 3D scenes remains a fundamental challenge in computer vision and robotics, particularly due to persistent object occlusions and limited sensor coverage. Multiview observations from a single scene scan often fail to capture the full structural details. Existing approaches typically rely on multi stage pipelines, such as segmentation, background completion, and inpainting or require per-object dense scanning, both of which are error-prone, and not easily scalable. We propose IGFuse, a novel framework that reconstructs interactive Gaussian scene by fusing observations from multiple scans, where natural object rearrangement between captures reveal previously occluded regions. Our method constructs segmentation aware Gaussian fields and enforces bi-directional photometric and semantic consistency across scans. To handle spatial misalignments, we introduce a pseudo-intermediate scene state for unified alignment, alongside collaborative co-pruning strategies to refine geometry. IGFuse enables high fidelity rendering and object level scene manipulation without dense observations or complex pipelines. Extensive experiments validate the framework's strong generalization to novel scene configurations, demonstrating its effectiveness for real world 3D reconstruction and real-to-simulation transfer. Our project page is available online.

3.6CVJun 5, 2025
DSG-World: Learning a 3D Gaussian World Model from Dual State Videos

Wenhao Hu, Xuexiang Wen, Xi Li et al.

Building an efficient and physically consistent world model from limited observations is a long standing challenge in vision and robotics. Many existing world modeling pipelines are based on implicit generative models, which are hard to train and often lack 3D or physical consistency. On the other hand, explicit 3D methods built from a single state often require multi-stage processing-such as segmentation, background completion, and inpainting-due to occlusions. To address this, we leverage two perturbed observations of the same scene under different object configurations. These dual states offer complementary visibility, alleviating occlusion issues during state transitions and enabling more stable and complete reconstruction. In this paper, we present DSG-World, a novel end-to-end framework that explicitly constructs a 3D Gaussian World model from Dual State observations. Our approach builds dual segmentation-aware Gaussian fields and enforces bidirectional photometric and semantic consistency. We further introduce a pseudo intermediate state for symmetric alignment and design collaborative co-pruning trategies to refine geometric completeness. DSG-World enables efficient real-to-simulation transfer purely in the explicit Gaussian representation space, supporting high-fidelity rendering and object-level scene manipulation without relying on dense observations or multi-stage pipelines. Extensive experiments demonstrate strong generalization to novel views and scene states, highlighting the effectiveness of our approach for real-world 3D reconstruction and simulation.

3.6CVJan 19, 2025
RDG-GS: Relative Depth Guidance with Gaussian Splatting for Real-time Sparse-View 3D Rendering

Chenlu Zhan, Yufei Zhang, Yu Lin et al.

Efficiently synthesizing novel views from sparse inputs while maintaining accuracy remains a critical challenge in 3D reconstruction. While advanced techniques like radiance fields and 3D Gaussian Splatting achieve rendering quality and impressive efficiency with dense view inputs, they suffer from significant geometric reconstruction errors when applied to sparse input views. Moreover, although recent methods leverage monocular depth estimation to enhance geometric learning, their dependence on single-view estimated depth often leads to view inconsistency issues across different viewpoints. Consequently, this reliance on absolute depth can introduce inaccuracies in geometric information, ultimately compromising the quality of scene reconstruction with Gaussian splats. In this paper, we present RDG-GS, a novel sparse-view 3D rendering framework with Relative Depth Guidance based on 3D Gaussian Splatting. The core innovation lies in utilizing relative depth guidance to refine the Gaussian field, steering it towards view-consistent spatial geometric representations, thereby enabling the reconstruction of accurate geometric structures and capturing intricate textures. First, we devise refined depth priors to rectify the coarse estimated depth and insert global and fine-grained scene information to regular Gaussians. Building on this, to address spatial geometric inaccuracies from absolute depth, we propose relative depth guidance by optimizing the similarity between spatially correlated patches of depth and images. Additionally, we also directly deal with the sparse areas challenging to converge by the adaptive sampling for quick densification. Across extensive experiments on Mip-NeRF360, LLFF, DTU, and Blender, RDG-GS demonstrates state-of-the-art rendering quality and efficiency, making a significant advancement for real-world application.

6.5CVJun 17, 2024
STEVE Series: Step-by-Step Construction of Agent Systems in Minecraft

Zhonghan Zhao, Wenhao Chai, Xuan Wang et al.

Building an embodied agent system with a large language model (LLM) as its core is a promising direction. Due to the significant costs and uncontrollable factors associated with deploying and training such agents in the real world, we have decided to begin our exploration within the Minecraft environment. Our STEVE Series agents can complete basic tasks in a virtual environment and more challenging tasks such as navigation and even creative tasks, with an efficiency far exceeding previous state-of-the-art methods by a factor of $2.5\times$ to $7.3\times$. We begin our exploration with a vanilla large language model, augmenting it with a vision encoder and an action codebase trained on our collected high-quality dataset STEVE-21K. Subsequently, we enhanced it with a Critic and memory to transform it into a complex system. Finally, we constructed a hierarchical multi-agent system. Our recent work explored how to prune the agent system through knowledge distillation. In the future, we will explore more potential applications of STEVE agents in the real world.

14.1CVJun 13, 2024Code
BEVSpread: Spread Voxel Pooling for Bird's-Eye-View Representation in Vision-based Roadside 3D Object Detection

Wenjie Wang, Yehao Lu, Guangcong Zheng et al.

Vision-based roadside 3D object detection has attracted rising attention in autonomous driving domain, since it encompasses inherent advantages in reducing blind spots and expanding perception range. While previous work mainly focuses on accurately estimating depth or height for 2D-to-3D mapping, ignoring the position approximation error in the voxel pooling process. Inspired by this insight, we propose a novel voxel pooling strategy to reduce such error, dubbed BEVSpread. Specifically, instead of bringing the image features contained in a frustum point to a single BEV grid, BEVSpread considers each frustum point as a source and spreads the image features to the surrounding BEV grids with adaptive weights. To achieve superior propagation performance, a specific weight function is designed to dynamically control the decay speed of the weights according to distance and depth. Aided by customized CUDA parallel acceleration, BEVSpread achieves comparable inference time as the original voxel pooling. Extensive experiments on two large-scale roadside benchmarks demonstrate that, as a plug-in, BEVSpread can significantly improve the performance of existing frustum-based BEV methods by a large margin of (1.12, 5.26, 3.01) AP in vehicle, pedestrian and cyclist.

18.2CVJun 7, 2024
CityCraft: A Real Crafter for 3D City Generation

Jie Deng, Wenhao Chai, Junsheng Huang et al.

City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage process involving city layout generation, typically using Variational Autoencoders (VAEs), Generative Adversarial Networks (GANs), or Transformers, followed by neural rendering. These techniques often exhibit limited diversity and noticeable artifacts in the rendered city scenes. The rendered scenes lack variety, resembling the training images, resulting in monotonous styles. Additionally, these methods lack planning capabilities, leading to less realistic generated scenes. In this paper, we introduce CityCraft, an innovative framework designed to enhance both the diversity and quality of urban scene generation. Our approach integrates three key stages: initially, a diffusion transformer (DiT) model is deployed to generate diverse and controllable 2D city layouts. Subsequently, a Large Language Model(LLM) is utilized to strategically make land-use plans within these layouts based on user prompts and language guidelines. Based on the generated layout and city plan, we utilize the asset retrieval module and Blender for precise asset placement and scene construction. Furthermore, we contribute two new datasets to the field: 1)CityCraft-OSM dataset including 2D semantic layouts of urban areas, corresponding satellite images, and detailed annotations. 2) CityCraft-Buildings dataset, featuring thousands of diverse, high-quality 3D building assets. CityCraft achieves state-of-the-art performance in generating realistic 3D cities.

1.6LGDec 31, 2021
Disjoint Contrastive Regression Learning for Multi-Sourced Annotations

Xiaoqian Ruan, Gaoang Wang

Large-scale datasets are important for the development of deep learning models. Such datasets usually require a heavy workload of annotations, which are extremely time-consuming and expensive. To accelerate the annotation procedure, multiple annotators may be employed to label different subsets of the data. However, the inconsistency and bias among different annotators are harmful to the model training, especially for qualitative and subjective tasks.To address this challenge, in this paper, we propose a novel contrastive regression framework to address the disjoint annotations problem, where each sample is labeled by only one annotator and multiple annotators work on disjoint subsets of the data. To take account of both the intra-annotator consistency and inter-annotator inconsistency, two strategies are employed.Firstly, a contrastive-based loss is applied to learn the relative ranking among different samples of the same annotator, with the assumption that the ranking of samples from the same annotator is unanimous. Secondly, we apply the gradient reversal layer to learn robust representations that are invariant to different annotators. Experiments on the facial expression prediction task, as well as the image quality assessment task, verify the effectiveness of our proposed framework.

8.0CVOct 6, 2021
ActiveMatch: End-to-end Semi-supervised Active Representation Learning

Xinkai Yuan, Zilinghan Li, Gaoang Wang

Semi-supervised learning (SSL) is an efficient framework that can train models with both labeled and unlabeled data, but may generate ambiguous and non-distinguishable representations when lacking adequate labeled samples. With human-in-the-loop, active learning can iteratively select informative unlabeled samples for labeling and training to improve the performance in the SSL framework. However, most existing active learning approaches rely on pre-trained features, which is not suitable for end-to-end learning. To deal with the drawbacks of SSL, in this paper, we propose a novel end-to-end representation learning method, namely ActiveMatch, which combines SSL with contrastive learning and active learning to fully leverage the limited labels. Starting from a small amount of labeled data with unsupervised contrastive learning as a warm-up, ActiveMatch then combines SSL and supervised contrastive learning, and actively selects the most representative samples for labeling during the training, resulting in better representations towards the classification. Compared with MixMatch and FixMatch with the same amount of labeled data, we show that ActiveMatch achieves the state-of-the-art performance, with 89.24% accuracy on CIFAR-10 with 100 collected labels, and 92.20% accuracy with 200 collected labels.

14.8CVMay 11, 2021
Rethinking of Radar's Role: A Camera-Radar Dataset and Systematic Annotator via Coordinate Alignment

Yizhou Wang, Gaoang Wang, Hung-Min Hsu et al.

Radar has long been a common sensor on autonomous vehicles for obstacle ranging and speed estimation. However, as a robust sensor to all-weather conditions, radar's capability has not been well-exploited, compared with camera or LiDAR. Instead of just serving as a supplementary sensor, radar's rich information hidden in the radio frequencies can potentially provide useful clues to achieve more complicated tasks, like object classification and detection. In this paper, we propose a new dataset, named CRUW, with a systematic annotator and performance evaluation system to address the radar object detection (ROD) task, which aims to classify and localize the objects in 3D purely from radar's radio frequency (RF) images. To the best of our knowledge, CRUW is the first public large-scale dataset with a systematic annotation and evaluation system, which involves camera RGB images and radar RF images, collected in various driving scenarios.