NOH-NMS: Improving Pedestrian Detection by Nearby Objects HallucinationPenghao Zhou, Chong Zhou, Pai Peng et al.
Greedy-NMS inherently raises a dilemma, where a lower NMS threshold will potentially lead to a lower recall rate and a higher threshold introduces more false positives. This problem is more severe in pedestrian detection because the instance density varies more intensively. However, previous works on NMS don't consider or vaguely consider the factor of the existent of nearby pedestrians. Thus, we propose Nearby Objects Hallucinator (NOH), which pinpoints the objects nearby each proposal with a Gaussian distribution, together with NOH-NMS, which dynamically eases the suppression for the space that might contain other objects with a high likelihood. Compared to Greedy-NMS, our method, as the state-of-the-art, improves by $3.9\%$ AP, $5.1\%$ Recall, and $0.8\%$ $\text{MR}^{-2}$ on CrowdHuman to $89.0\%$ AP and $92.9\%$ Recall, and $43.9\%$ $\text{MR}^{-2}$ respectively.
YOLACT++: Better Real-time Instance SegmentationDaniel Bolya, Chong Zhou, Fanyi Xiao et al.
We present a simple, fully-convolutional model for real-time (>30 fps) instance segmentation that achieves competitive results on MS COCO evaluated on a single Titan Xp, which is significantly faster than any previous state-of-the-art approach. Moreover, we obtain this result after training on only one GPU. We accomplish this by breaking instance segmentation into two parallel subtasks: (1) generating a set of prototype masks and (2) predicting per-instance mask coefficients. Then we produce instance masks by linearly combining the prototypes with the mask coefficients. We find that because this process doesn't depend on repooling, this approach produces very high-quality masks and exhibits temporal stability for free. Furthermore, we analyze the emergent behavior of our prototypes and show they learn to localize instances on their own in a translation variant manner, despite being fully-convolutional. We also propose Fast NMS, a drop-in 12 ms faster replacement for standard NMS that only has a marginal performance penalty. Finally, by incorporating deformable convolutions into the backbone network, optimizing the prediction head with better anchor scales and aspect ratios, and adding a novel fast mask re-scoring branch, our YOLACT++ model can achieve 34.1 mAP on MS COCO at 33.5 fps, which is fairly close to the state-of-the-art approaches while still running at real-time.
YOLACT: Real-time Instance SegmentationDaniel Bolya, Chong Zhou, Fanyi Xiao et al.
We present a simple, fully-convolutional model for real-time instance segmentation that achieves 29.8 mAP on MS COCO at 33.5 fps evaluated on a single Titan Xp, which is significantly faster than any previous competitive approach. Moreover, we obtain this result after training on only one GPU. We accomplish this by breaking instance segmentation into two parallel subtasks: (1) generating a set of prototype masks and (2) predicting per-instance mask coefficients. Then we produce instance masks by linearly combining the prototypes with the mask coefficients. We find that because this process doesn't depend on repooling, this approach produces very high-quality masks and exhibits temporal stability for free. Furthermore, we analyze the emergent behavior of our prototypes and show they learn to localize instances on their own in a translation variant manner, despite being fully-convolutional. Finally, we also propose Fast NMS, a drop-in 12 ms faster replacement for standard NMS that only has a marginal performance penalty.