Aaron Hao Tan

RO
h-index37
3papers
71citations
Novelty52%
AI Score28

3 Papers

ROJan 31, 2025
Mobile Robot Navigation Using Hand-Drawn Maps: A Vision Language Model Approach

Aaron Hao Tan, Angus Fung, Haitong Wang et al.

Hand-drawn maps can be used to convey navigation instructions between humans and robots in a natural and efficient manner. However, these maps can often contain inaccuracies such as scale distortions and missing landmarks which present challenges for mobile robot navigation. This paper introduces a novel Hand-drawn Map Navigation (HAM-Nav) architecture that leverages pre-trained vision language models (VLMs) for robot navigation across diverse environments, hand-drawing styles, and robot embodiments, even in the presence of map inaccuracies. HAM-Nav integrates a unique Selective Visual Association Prompting approach for topological map-based position estimation and navigation planning as well as a Predictive Navigation Plan Parser to infer missing landmarks. Extensive experiments were conducted in photorealistic simulated environments, using both wheeled and legged robots, demonstrating the effectiveness of HAM-Nav in terms of navigation success rates and Success weighted by Path Length. Furthermore, a user study in real-world environments highlighted the practical utility of hand-drawn maps for robot navigation as well as successful navigation outcomes compared against a non-hand-drawn map approach.

RONov 27, 2024
MLLM-Search: A Zero-Shot Approach to Finding People using Multimodal Large Language Models

Angus Fung, Aaron Hao Tan, Haitong Wang et al.

Robotic search of people in human-centered environments, including healthcare settings, is challenging as autonomous robots need to locate people without complete or any prior knowledge of their schedules, plans or locations. Furthermore, robots need to be able to adapt to real-time events that can influence a person's plan in an environment. In this paper, we present MLLM-Search, a novel zero-shot person search architecture that leverages multimodal large language models (MLLM) to address the mobile robot problem of searching for a person under event-driven scenarios with varying user schedules. Our approach introduces a novel visual prompting method to provide robots with spatial understanding of the environment by generating a spatially grounded waypoint map, representing navigable waypoints by a topological graph and regions by semantic labels. This is incorporated into a MLLM with a region planner that selects the next search region based on the semantic relevance to the search scenario, and a waypoint planner which generates a search path by considering the semantically relevant objects and the local spatial context through our unique spatial chain-of-thought prompting approach. Extensive 3D photorealistic experiments were conducted to validate the performance of MLLM-Search in searching for a person with a changing schedule in different environments. An ablation study was also conducted to validate the main design choices of MLLM-Search. Furthermore, a comparison study with state-of-the art search methods demonstrated that MLLM-Search outperforms existing methods with respect to search efficiency. Real-world experiments with a mobile robot in a multi-room floor of a building showed that MLLM-Search was able to generalize to finding a person in a new unseen environment.

ROOct 5, 2021
Deep Reinforcement Learning for Decentralized Multi-Robot Exploration With Macro Actions

Aaron Hao Tan, Federico Pizarro Bejarano, Yuhan Zhu et al.

Cooperative multi-robot teams need to be able to explore cluttered and unstructured environments while dealing with communication dropouts that prevent them from exchanging local information to maintain team coordination. Therefore, robots need to consider high-level teammate intentions during action selection. In this letter, we present the first Macro Action Decentralized Exploration Network (MADE-Net) using multi-agent deep reinforcement learning (DRL) to address the challenges of communication dropouts during multi-robot exploration in unseen, unstructured, and cluttered environments. Simulated robot team exploration experiments were conducted and compared against classical and DRL methods where MADE-Net outperformed all benchmark methods in terms of computation time, total travel distance, number of local interactions between robots, and exploration rate across various degrees of communication dropouts. A scalability study in 3D environments showed a decrease in exploration time with MADE-Net with increasing team and environment sizes. The experiments presented highlight the effectiveness and robustness of our method.