ACE: Cooperative Multi-agent Q-learning with Bidirectional Action-DependencyChuming Li, Jie Liu, Yinmin Zhang et al.
Multi-agent reinforcement learning (MARL) suffers from the non-stationarity problem, which is the ever-changing targets at every iteration when multiple agents update their policies at the same time. Starting from first principle, in this paper, we manage to solve the non-stationarity problem by proposing bidirectional action-dependent Q-learning (ACE). Central to the development of ACE is the sequential decision-making process wherein only one agent is allowed to take action at one time. Within this process, each agent maximizes its value function given the actions taken by the preceding agents at the inference stage. In the learning phase, each agent minimizes the TD error that is dependent on how the subsequent agents have reacted to their chosen action. Given the design of bidirectional dependency, ACE effectively turns a multiagent MDP into a single-agent MDP. We implement the ACE framework by identifying the proper network representation to formulate the action dependency, so that the sequential decision process is computed implicitly in one forward pass. To validate ACE, we compare it with strong baselines on two MARL benchmarks. Empirical experiments demonstrate that ACE outperforms the state-of-the-art algorithms on Google Research Football and StarCraft Multi-Agent Challenge by a large margin. In particular, on SMAC tasks, ACE achieves 100% success rate on almost all the hard and super-hard maps. We further study extensive research problems regarding ACE, including extension, generalization, and practicability. Code is made available to facilitate further research.
LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision ScenariosYazhe Niu, Yuan Pu, Zhenjie Yang et al.
Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari. However, it has been deemed challenging or even infeasible to extend Monte Carlo Tree Search (MCTS) based algorithms to diverse real-world applications, especially when these environments involve complex action spaces and significant simulation costs, or inherent stochasticity. In this work, we introduce LightZero, the first unified benchmark for deploying MCTS/MuZero in general sequential decision scenarios. Specificially, we summarize the most critical challenges in designing a general MCTS-style decision-making solver, then decompose the tightly-coupled algorithm and system design of tree-search RL methods into distinct sub-modules. By incorporating more appropriate exploration and optimization strategies, we can significantly enhance these sub-modules and construct powerful LightZero agents to tackle tasks across a wide range of domains, such as board games, Atari, MuJoCo, MiniGrid and GoBigger. Detailed benchmark results reveal the significant potential of such methods in building scalable and efficient decision intelligence. The code is available as part of OpenDILab at https://github.com/opendilab/LightZero.
Kimina-Prover Preview: Towards Large Formal Reasoning Models with Reinforcement LearningHaiming Wang, Mert Unsal, Xiaohan Lin et al. · cambridge
We introduce Kimina-Prover Preview, a large language model that pioneers a novel reasoning-driven exploration paradigm for formal theorem proving, as showcased in this preview release. Trained with a large-scale reinforcement learning pipeline from Qwen2.5-72B, Kimina-Prover demonstrates strong performance in Lean 4 proof generation by employing a structured reasoning pattern we term \textit{formal reasoning pattern}. This approach allows the model to emulate human problem-solving strategies in Lean, iteratively generating and refining proof steps. Kimina-Prover sets a new state-of-the-art on the miniF2F benchmark, reaching 80.7% with pass@8192. Beyond improved benchmark performance, our work yields several key insights: (1) Kimina-Prover exhibits high sample efficiency, delivering strong results even with minimal sampling (pass@1) and scaling effectively with computational budget, stemming from its unique reasoning pattern and RL training; (2) we demonstrate clear performance scaling with model size, a trend previously unobserved for neural theorem provers in formal mathematics; (3) the learned reasoning style, distinct from traditional search algorithms, shows potential to bridge the gap between formal verification and informal mathematical intuition. We open source distilled versions with 1.5B and 7B parameters of Kimina-Prover
Generative Multi-modal Feedback for Singing Voice Synthesis EvaluationXueyan Li, Yuxin Wang, Mengjie Jiang et al.
Singing voice synthesis (SVS) has advanced significantly, enabling models to generate vocals with accurate pitch and consistent style. As these capabilities improve, the need for reliable evaluation and optimization becomes increasingly critical. However, current methods like reward systems often rely on single numerical scores, struggle to capture various dimensions such as phrasing or expressiveness, and require costly annotations, limiting interpretability and generalization. To address these issues, we propose a generative feedback (i.e., reward model) framework that provides multi-dimensional language and audio feedback for SVS assessment. Our approach leverages an audio-language model to generate text and audio critiques-covering aspects such as melody, content, and auditory quality. The model is fine-tuned on a hybrid dataset combining human music reactions and synthetic critiques from a MLLMs, enhancing diversity and linguistic richness. Quantitative experiments validate the effectiveness of the proposed dataset and training strategy, demonstrating that the framework produces musically accurate and interpretable evaluations suitable for guiding generative model improvement. The code is at [https://github.com/opendilab/VocalCritic](https://github.com/opendilab/VocalCritic)
Let Androids Dream of Electric Sheep: A Human-like Image Implication Understanding and Reasoning FrameworkChenhao Zhang, Yazhe Niu
Metaphorical comprehension in images remains a critical challenge for AI systems, as existing models struggle to grasp the nuanced cultural, emotional, and contextual implications embedded in visual content. While multimodal large language models (MLLMs) excel in basic Visual Question Answer (VQA) tasks, they struggle with a fundamental limitation on image implication tasks: contextual gaps that obscure the relationships between different visual elements and their abstract meanings. Inspired by the human cognitive process, we propose Let Androids Dream (LAD), a novel framework for image implication understanding and reasoning. LAD addresses contextual missing through the three-stage framework: (1) Perception: converting visual information into rich and multi-level textual representations, (2) Search: iteratively searching and integrating cross-domain knowledge to resolve ambiguity, and (3) Reasoning: generating context-alignment image implication via explicit reasoning. Our framework with the lightweight GPT-4o-mini model achieves SOTA performance compared to 15+ MLLMs on English image implication benchmark and a huge improvement on Chinese benchmark, performing comparable with the GPT-4o model on Multiple-Choice Question (MCQ) and outperforms 36.7% on Open-Style Question (OSQ). Additionally, our work provides new insights into how AI can more effectively interpret image implications, advancing the field of vision-language reasoning and human-AI interaction. Our project is publicly available at https://github.com/MING-ZCH/Let-Androids-Dream-of-Electric-Sheep.
ReZero: Boosting MCTS-based Algorithms by Backward-view and Entire-buffer ReanalyzeChunyu Xuan, Yazhe Niu, Yuan Pu et al.
Monte Carlo Tree Search (MCTS)-based algorithms, such as MuZero and its derivatives, have achieved widespread success in various decision-making domains. These algorithms employ the reanalyze process to enhance sample efficiency from stale data, albeit at the expense of significant wall-clock time consumption. To address this issue, we propose a general approach named ReZero to boost tree search operations for MCTS-based algorithms. Specifically, drawing inspiration from the one-armed bandit model, we reanalyze training samples through a backward-view reuse technique which uses the value estimation of a certain child node to save the corresponding sub-tree search time. To further adapt to this design, we periodically reanalyze the entire buffer instead of frequently reanalyzing the mini-batch. The synergy of these two designs can significantly reduce the search cost and meanwhile guarantee or even improve performance, simplifying both data collecting and reanalyzing. Experiments conducted on Atari environments, DMControl suites and board games demonstrate that ReZero substantially improves training speed while maintaining high sample efficiency. The code is available as part of the LightZero MCTS benchmark at https://github.com/opendilab/LightZero.
Hierarchical Balance Packing: Towards Efficient Supervised Fine-tuning for Long-Context LLMYongqiang Yao, Jingru Tan, Kaihuan Liang et al.
Training Long-Context Large Language Models (LLMs) is challenging, as hybrid training with long-context and short-context data often leads to workload imbalances. Existing works mainly use data packing to alleviate this issue, but fail to consider imbalanced attention computation and wasted communication overhead. This paper proposes Hierarchical Balance Packing (HBP), which designs a novel batch-construction method and training recipe to address those inefficiencies. In particular, the HBP constructs multi-level data packing groups, each optimized with a distinct packing length. It assigns training samples to their optimal groups and configures each group with the most effective settings, including sequential parallelism degree and gradient checkpointing configuration. To effectively utilize multi-level groups of data, we design a dynamic training pipeline specifically tailored to HBP, including curriculum learning, adaptive sequential parallelism, and stable loss. Our extensive experiments demonstrate that our method significantly reduces training time over multiple datasets and open-source models while maintaining strong performance. For the largest DeepSeek-V2 (236B) MoE model, our method speeds up the training by 2.4$\times$ with competitive performance. Codes will be released at https://github.com/ModelTC/HBP.
UniZero: Generalized and Efficient Planning with Scalable Latent World ModelsYuan Pu, Yazhe Niu, Zhenjie Yang et al.
Learning predictive world models is crucial for enhancing the planning capabilities of reinforcement learning (RL) agents. Recently, MuZero-style algorithms, leveraging the value equivalence principle and Monte Carlo Tree Search (MCTS), have achieved superhuman performance in various domains. However, these methods struggle to scale in heterogeneous scenarios with diverse dependencies and task variability. To overcome these limitations, we introduce UniZero, a novel approach that employs a modular transformer-based world model to effectively learn a shared latent space. By concurrently predicting latent dynamics and decision-oriented quantities conditioned on the learned latent history, UniZero enables joint optimization of the long-horizon world model and policy, facilitating broader and more efficient planning in the latent space. We show that UniZero significantly outperforms existing baselines in benchmarks that require long-term memory. Additionally, UniZero demonstrates superior scalability in multitask learning experiments conducted on Atari benchmarks. In standard single-task RL settings, such as Atari and DMControl, UniZero matches or even surpasses the performance of current state-of-the-art methods. Finally, extensive ablation studies and visual analyses validate the effectiveness and scalability of UniZero's design choices. Our code is available at \textcolor{magenta}{https://github.com/opendilab/LightZero}.
A Perspective of Q-value Estimation on Offline-to-Online Reinforcement LearningYinmin Zhang, Jie Liu, Chuming Li et al.
Offline-to-online Reinforcement Learning (O2O RL) aims to improve the performance of offline pretrained policy using only a few online samples. Built on offline RL algorithms, most O2O methods focus on the balance between RL objective and pessimism, or the utilization of offline and online samples. In this paper, from a novel perspective, we systematically study the challenges that remain in O2O RL and identify that the reason behind the slow improvement of the performance and the instability of online finetuning lies in the inaccurate Q-value estimation inherited from offline pretraining. Specifically, we demonstrate that the estimation bias and the inaccurate rank of Q-value cause a misleading signal for the policy update, making the standard offline RL algorithms, such as CQL and TD3-BC, ineffective in the online finetuning. Based on this observation, we address the problem of Q-value estimation by two techniques: (1) perturbed value update and (2) increased frequency of Q-value updates. The first technique smooths out biased Q-value estimation with sharp peaks, preventing early-stage policy exploitation of sub-optimal actions. The second one alleviates the estimation bias inherited from offline pretraining by accelerating learning. Extensive experiments on the MuJoco and Adroit environments demonstrate that the proposed method, named SO2, significantly alleviates Q-value estimation issues, and consistently improves the performance against the state-of-the-art methods by up to 83.1%.
Revisiting Generative Policies: A Simpler Reinforcement Learning Algorithmic PerspectiveJinouwen Zhang, Rongkun Xue, Yazhe Niu et al.
Generative models, particularly diffusion models, have achieved remarkable success in density estimation for multimodal data, drawing significant interest from the reinforcement learning (RL) community, especially in policy modeling in continuous action spaces. However, existing works exhibit significant variations in training schemes and RL optimization objectives, and some methods are only applicable to diffusion models. In this study, we compare and analyze various generative policy training and deployment techniques, identifying and validating effective designs for generative policy algorithms. Specifically, we revisit existing training objectives and classify them into two categories, each linked to a simpler approach. The first approach, Generative Model Policy Optimization (GMPO), employs a native advantage-weighted regression formulation as the training objective, which is significantly simpler than previous methods. The second approach, Generative Model Policy Gradient (GMPG), offers a numerically stable implementation of the native policy gradient method. We introduce a standardized experimental framework named GenerativeRL. Our experiments demonstrate that the proposed methods achieve state-of-the-art performance on various offline-RL datasets, offering a unified and practical guideline for training and deploying generative policies.
3.9AIJul 24, 2023
Theoretically Guaranteed Policy Improvement Distilled from Model-Based PlanningChuming Li, Ruonan Jia, Jie Liu et al.
Model-based reinforcement learning (RL) has demonstrated remarkable successes on a range of continuous control tasks due to its high sample efficiency. To save the computation cost of conducting planning online, recent practices tend to distill optimized action sequences into an RL policy during the training phase. Although the distillation can incorporate both the foresight of planning and the exploration ability of RL policies, the theoretical understanding of these methods is yet unclear. In this paper, we extend the policy improvement step of Soft Actor-Critic (SAC) by developing an approach to distill from model-based planning to the policy. We then demonstrate that such an approach of policy improvement has a theoretical guarantee of monotonic improvement and convergence to the maximum value defined in SAC. We discuss effective design choices and implement our theory as a practical algorithm -- Model-based Planning Distilled to Policy (MPDP) -- that updates the policy jointly over multiple future time steps. Extensive experiments show that MPDP achieves better sample efficiency and asymptotic performance than both model-free and model-based planning algorithms on six continuous control benchmark tasks in MuJoCo.
21.9IVNov 4, 2019
AIM 2019 Challenge on Constrained Super-Resolution: Methods and ResultsKai Zhang, Shuhang Gu, Radu Timofte et al.
This paper reviews the AIM 2019 challenge on constrained example-based single image super-resolution with focus on proposed solutions and results. The challenge had 3 tracks. Taking the three main aspects (i.e., number of parameters, inference/running time, fidelity (PSNR)) of MSRResNet as the baseline, Track 1 aims to reduce the amount of parameters while being constrained to maintain or improve the running time and the PSNR result, Tracks 2 and 3 aim to optimize running time and PSNR result with constrain of the other two aspects, respectively. Each track had an average of 64 registered participants, and 12 teams submitted the final results. They gauge the state-of-the-art in single image super-resolution.