CVNov 24, 2022
MaskPlace: Fast Chip Placement via Reinforced Visual Representation LearningYao Lai, Yao Mu, Ping Luo · tsinghua
Placement is an essential task in modern chip design, aiming at placing millions of circuit modules on a 2D chip canvas. Unlike the human-centric solution, which requires months of intense effort by hardware engineers to produce a layout to minimize delay and energy consumption, deep reinforcement learning has become an emerging autonomous tool. However, the learning-centric method is still in its early stage, impeded by a massive design space of size ten to the order of a few thousand. This work presents MaskPlace to automatically generate a valid chip layout design within a few hours, whose performance can be superior or comparable to recent advanced approaches. It has several appealing benefits that prior arts do not have. Firstly, MaskPlace recasts placement as a problem of learning pixel-level visual representation to comprehensively describe millions of modules on a chip, enabling placement in a high-resolution canvas and a large action space. It outperforms recent methods that represent a chip as a hypergraph. Secondly, it enables training the policy network by an intuitive reward function with dense reward, rather than a complicated reward function with sparse reward from previous methods. Thirdly, extensive experiments on many public benchmarks show that MaskPlace outperforms existing RL approaches in all key performance metrics, including wirelength, congestion, and density. For example, it achieves 60%-90% wirelength reduction and guarantees zero overlaps. We believe MaskPlace can improve AI-assisted chip layout design. The deliverables are released at https://laiyao1.github.io/maskplace.
ROOct 4, 2023
Human-oriented Representation Learning for Robotic ManipulationMingxiao Huo, Mingyu Ding, Chenfeng Xu et al. · berkeley
Humans inherently possess generalizable visual representations that empower them to efficiently explore and interact with the environments in manipulation tasks. We advocate that such a representation automatically arises from simultaneously learning about multiple simple perceptual skills that are critical for everyday scenarios (e.g., hand detection, state estimate, etc.) and is better suited for learning robot manipulation policies compared to current state-of-the-art visual representations purely based on self-supervised objectives. We formalize this idea through the lens of human-oriented multi-task fine-tuning on top of pre-trained visual encoders, where each task is a perceptual skill tied to human-environment interactions. We introduce Task Fusion Decoder as a plug-and-play embedding translator that utilizes the underlying relationships among these perceptual skills to guide the representation learning towards encoding meaningful structure for what's important for all perceptual skills, ultimately empowering learning of downstream robotic manipulation tasks. Extensive experiments across a range of robotic tasks and embodiments, in both simulations and real-world environments, show that our Task Fusion Decoder consistently improves the representation of three state-of-the-art visual encoders including R3M, MVP, and EgoVLP, for downstream manipulation policy-learning. Project page: https://sites.google.com/view/human-oriented-robot-learning
CLAug 18, 2024Code
HiAgent: Hierarchical Working Memory Management for Solving Long-Horizon Agent Tasks with Large Language ModelMengkang Hu, Tianxing Chen, Qiguang Chen et al.
Large Language Model (LLM)-based agents exhibit significant potential across various domains, operating as interactive systems that process environmental observations to generate executable actions for target tasks. The effectiveness of these agents is significantly influenced by their memory mechanism, which records historical experiences as sequences of action-observation pairs. We categorize memory into two types: cross-trial memory, accumulated across multiple attempts, and in-trial memory (working memory), accumulated within a single attempt. While considerable research has optimized performance through cross-trial memory, the enhancement of agent performance through improved working memory utilization remains underexplored. Instead, existing approaches often involve directly inputting entire historical action-observation pairs into LLMs, leading to redundancy in long-horizon tasks. Inspired by human problem-solving strategies, this paper introduces HiAgent, a framework that leverages subgoals as memory chunks to manage the working memory of LLM-based agents hierarchically. Specifically, HiAgent prompts LLMs to formulate subgoals before generating executable actions and enables LLMs to decide proactively to replace previous subgoals with summarized observations, retaining only the action-observation pairs relevant to the current subgoal. Experimental results across five long-horizon tasks demonstrate that HiAgent achieves a twofold increase in success rate and reduces the average number of steps required by 3.8. Additionally, our analysis shows that HiAgent consistently improves performance across various steps, highlighting its robustness and generalizability. Project Page: https://github.com/HiAgent2024/HiAgent .
LGFeb 3, 2023
AdaptDiffuser: Diffusion Models as Adaptive Self-evolving PlannersZhixuan Liang, Yao Mu, Mingyu Ding et al.
Diffusion models have demonstrated their powerful generative capability in many tasks, with great potential to serve as a paradigm for offline reinforcement learning. However, the quality of the diffusion model is limited by the insufficient diversity of training data, which hinders the performance of planning and the generalizability to new tasks. This paper introduces AdaptDiffuser, an evolutionary planning method with diffusion that can self-evolve to improve the diffusion model hence a better planner, not only for seen tasks but can also adapt to unseen tasks. AdaptDiffuser enables the generation of rich synthetic expert data for goal-conditioned tasks using guidance from reward gradients. It then selects high-quality data via a discriminator to finetune the diffusion model, which improves the generalization ability to unseen tasks. Empirical experiments on two benchmark environments and two carefully designed unseen tasks in KUKA industrial robot arm and Maze2D environments demonstrate the effectiveness of AdaptDiffuser. For example, AdaptDiffuser not only outperforms the previous art Diffuser by 20.8% on Maze2D and 7.5% on MuJoCo locomotion, but also adapts better to new tasks, e.g., KUKA pick-and-place, by 27.9% without requiring additional expert data. More visualization results and demo videos could be found on our project page.
ROSep 4, 2024Code
RoboTwin: Dual-Arm Robot Benchmark with Generative Digital Twins (early version)Yao Mu, Tianxing Chen, Shijia Peng et al.
In the rapidly advancing field of robotics, dual-arm coordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples improve the success rate of over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data. This significant improvement demonstrates RoboTwin's potential to enhance the development and evaluation of dual-arm robotic manipulation systems. Project Page: https://robotwin-benchmark.github.io/early-version/.
ROMay 31
Implicit Drifting Policy: One-Step Action Generation via Conditional Expert GeometryZemin Yang, Yaoyu He, Yiming Zhong et al.
Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.
ROOct 4, 2023
LanguageMPC: Large Language Models as Decision Makers for Autonomous DrivingHao Sha, Yao Mu, Yuxuan Jiang et al.
Existing learning-based autonomous driving (AD) systems face challenges in comprehending high-level information, generalizing to rare events, and providing interpretability. To address these problems, this work employs Large Language Models (LLMs) as a decision-making component for complex AD scenarios that require human commonsense understanding. We devise cognitive pathways to enable comprehensive reasoning with LLMs, and develop algorithms for translating LLM decisions into actionable driving commands. Through this approach, LLM decisions are seamlessly integrated with low-level controllers by guided parameter matrix adaptation. Extensive experiments demonstrate that our proposed method not only consistently surpasses baseline approaches in single-vehicle tasks, but also helps handle complex driving behaviors even multi-vehicle coordination, thanks to the commonsense reasoning capabilities of LLMs. This paper presents an initial step toward leveraging LLMs as effective decision-makers for intricate AD scenarios in terms of safety, efficiency, generalizability, and interoperability. We aspire for it to serve as inspiration for future research in this field. Project page: https://sites.google.com/view/llm-mpc
CVMar 23, 2022
Scale-Equivalent Distillation for Semi-Supervised Object DetectionQiushan Guo, Yao Mu, Jianyu Chen et al.
Recent Semi-Supervised Object Detection (SS-OD) methods are mainly based on self-training, i.e., generating hard pseudo-labels by a teacher model on unlabeled data as supervisory signals. Although they achieved certain success, the limited labeled data in semi-supervised learning scales up the challenges of object detection. We analyze the challenges these methods meet with the empirical experiment results. We find that the massive False Negative samples and inferior localization precision lack consideration. Besides, the large variance of object sizes and class imbalance (i.e., the extreme ratio between background and object) hinder the performance of prior arts. Further, we overcome these challenges by introducing a novel approach, Scale-Equivalent Distillation (SED), which is a simple yet effective end-to-end knowledge distillation framework robust to large object size variance and class imbalance. SED has several appealing benefits compared to the previous works. (1) SED imposes a consistency regularization to handle the large scale variance problem. (2) SED alleviates the noise problem from the False Negative samples and inferior localization precision. (3) A re-weighting strategy can implicitly screen the potential foreground regions of the unlabeled data to reduce the effect of class imbalance. Extensive experiments show that SED consistently outperforms the recent state-of-the-art methods on different datasets with significant margins. For example, it surpasses the supervised counterpart by more than 10 mAP when using 5% and 10% labeled data on MS-COCO.
LGMay 23, 2022
Flow-based Recurrent Belief State Learning for POMDPsXiaoyu Chen, Yao Mu, Ping Luo et al.
Partially Observable Markov Decision Process (POMDP) provides a principled and generic framework to model real world sequential decision making processes but yet remains unsolved, especially for high dimensional continuous space and unknown models. The main challenge lies in how to accurately obtain the belief state, which is the probability distribution over the unobservable environment states given historical information. Accurately calculating this belief state is a precondition for obtaining an optimal policy of POMDPs. Recent advances in deep learning techniques show great potential to learn good belief states. However, existing methods can only learn approximated distribution with limited flexibility. In this paper, we introduce the \textbf{F}l\textbf{O}w-based \textbf{R}ecurrent \textbf{BE}lief \textbf{S}tate model (FORBES), which incorporates normalizing flows into the variational inference to learn general continuous belief states for POMDPs. Furthermore, we show that the learned belief states can be plugged into downstream RL algorithms to improve performance. In experiments, we show that our methods successfully capture the complex belief states that enable multi-modal predictions as well as high quality reconstructions, and results on challenging visual-motor control tasks show that our method achieves superior performance and sample efficiency.
CVJun 8, 2022
CO^3: Cooperative Unsupervised 3D Representation Learning for Autonomous DrivingRunjian Chen, Yao Mu, Runsen Xu et al.
Unsupervised contrastive learning for indoor-scene point clouds has achieved great successes. However, unsupervised learning point clouds in outdoor scenes remains challenging because previous methods need to reconstruct the whole scene and capture partial views for the contrastive objective. This is infeasible in outdoor scenes with moving objects, obstacles, and sensors. In this paper, we propose CO^3, namely Cooperative Contrastive Learning and Contextual Shape Prediction, to learn 3D representation for outdoor-scene point clouds in an unsupervised manner. CO^3 has several merits compared to existing methods. (1) It utilizes LiDAR point clouds from vehicle-side and infrastructure-side to build views that differ enough but meanwhile maintain common semantic information for contrastive learning, which are more appropriate than views built by previous methods. (2) Alongside the contrastive objective, shape context prediction is proposed as pre-training goal and brings more task-relevant information for unsupervised 3D point cloud representation learning, which are beneficial when transferring the learned representation to downstream detection tasks. (3) As compared to previous methods, representation learned by CO^3 is able to be transferred to different outdoor scene dataset collected by different type of LiDAR sensors. (4) CO^3 improves current state-of-the-art methods on both Once and KITTI datasets by up to 2.58 mAP. We believe CO^3 will facilitate understanding LiDAR point clouds in outdoor scene.
CVSep 26, 2023
SEPT: Towards Efficient Scene Representation Learning for Motion PredictionZhiqian Lan, Yuxuan Jiang, Yao Mu et al.
Motion prediction is crucial for autonomous vehicles to operate safely in complex traffic environments. Extracting effective spatiotemporal relationships among traffic elements is key to accurate forecasting. Inspired by the successful practice of pretrained large language models, this paper presents SEPT, a modeling framework that leverages self-supervised learning to develop powerful spatiotemporal understanding for complex traffic scenes. Specifically, our approach involves three masking-reconstruction modeling tasks on scene inputs including agents' trajectories and road network, pretraining the scene encoder to capture kinematics within trajectory, spatial structure of road network, and interactions among roads and agents. The pretrained encoder is then finetuned on the downstream forecasting task. Extensive experiments demonstrate that SEPT, without elaborate architectural design or manual feature engineering, achieves state-of-the-art performance on the Argoverse 1 and Argoverse 2 motion forecasting benchmarks, outperforming previous methods on all main metrics by a large margin.
AIApr 12Code
From Perception to Planning: Evolving Ego-Centric Task-Oriented Spatiotemporal Reasoning via Curriculum LearningXiaoda Yang, Yuxiang Liu, Shenzhou Gao et al.
Modern vision-language models achieve strong performance in static perception, but remain limited in the complex spatiotemporal reasoning required for embodied, egocentric tasks. A major source of failure is their reliance on temporal priors learned from passive video data, which often leads to spatiotemporal hallucinations and poor generalization in dynamic environments. To address this, we present EgoTSR, a curriculum-based framework for learning task-oriented spatiotemporal reasoning. EgoTSR is built on the premise that embodied reasoning should evolve from explicit spatial understanding to internalized task-state assessment and finally to long-horizon planning. To support this paradigm, we construct EgoTSR-Data, a large-scale dataset comprising 46 million samples organized into three stages: Chain-of-Thought (CoT) supervision, weakly supervised tagging, and long-horizon sequences. Extensive experiments demonstrate that EgoTSR effectively eliminates chronological biases, achieving 92.4% accuracy on long-horizon logical reasoning tasks while maintaining high fine-grained perceptual precision, significantly outperforming existing open-source and closed-source state-of-the-art models.
ROMay 28
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA ModelsZhongxi Chen, Yifan Han, Yanming Shao et al.
Vision-Language-Action (VLA) models have emerged as a promising paradigm for grounding visual-language understanding into real-world robotic manipulation. However, dexterous manipulation remains challenging for VLA policies due to high-dimensional hand control and compounding execution errors, which makes real-world RL post-training essential for bridging the gap between visually grounded action generation and physically reliable dexterous execution. However, high-dimensional dexterous exploration often triggers temporal inconsistency, sample inefficiency and hardware risks in the real world. To address these challenges, we propose BORA, an offline-to-online RL post-training framework designed for real-world dexterous VLA models. In the offline phase, BORA constructs a critic that takes both the VLM's cognition tokens and action chunks as inputs. This design enables action-conditioned value guidance, allowing the critic to evaluate dexterous hand motions beyond visual context alone. During the subsequent online phase, BORA freezes the VLA base and introduces a lightweight, Human-in-the-Loop (HiL) chunk-wise residual adaptation mechanism to mitigate real-world execution errors and further correct the offline-learned intents within the actual physical environment. By inheriting the offline critic and employing intervention-driven rewards, BORA effectively corrects execution discrepancies and adapts to real-world physical variances while preserving the pretrained policy as a stable prior. Extensive evaluations across five complex real-world dexterous tasks demonstrate that BORA significantly outperforms pure imitation learning and traditional decoupled RL baselines, achieving a 33% absolute increase in average success rate under standard settings and up to a 43% improvement in unseen object generalization.
LGOct 8, 2022
Enhance Sample Efficiency and Robustness of End-to-end Urban Autonomous Driving via Semantic Masked World ModelZeyu Gao, Yao Mu, Chen Chen et al.
End-to-end autonomous driving provides a feasible way to automatically maximize overall driving system performance by directly mapping the raw pixels from a front-facing camera to control signals. Recent advanced methods construct a latent world model to map the high dimensional observations into compact latent space. However, the latent states embedded by the world model proposed in previous works may contain a large amount of task-irrelevant information, resulting in low sampling efficiency and poor robustness to input perturbations. Meanwhile, the training data distribution is usually unbalanced, and the learned policy is challenging to cope with the corner cases during the driving process. To solve the above challenges, we present a SEMantic Masked recurrent world model (SEM2), which introduces a semantic filter to extract key driving-relevant features and make decisions via the filtered features, and is trained with a multi-source data sampler, which aggregates common data and multiple corner case data in a single batch, to balance the data distribution. Extensive experiments on CARLA show our method outperforms the state-of-the-art approaches in terms of sample efficiency and robustness to input permutations.
ROMay 18Code
Dexora: Open-source VLA for High-DoF Bimanual DexterityZongzheng Zhang, Jingrui Pang, Zhuo Yang et al.
Vision-Language-Action (VLA) models have recently become a central direction in embodied AI, but current systems are restricted to either dual-gripper control or single-arm dexterous hand manipulation. While low-dimensional gripper control can often be handled with simpler methods, high-dimensional dexterous hand control benefits greatly from full end-to-end VLA learning. In this work, we introduce Dexora, the first open-source VLA system that natively targets dual-arm, dual-hand high-DoF manipulation. We design a hybrid teleoperation pipeline that decouples gross arm kinematics (captured with a custom exoskeleton backpack) from fine finger motion (markerless hand tracking via Apple Vision Pro), and that drives both a physical dual-arm dual-hand platform and an identical MuJoCo digital twin. Using that interface, we assemble a large training corpus: an embodiment-matched synthetic corpus (100K simulated trajectories, 6.5M frames) and a real-world dataset of 10K teleoperated episodes (2.92M frames). To mitigate noisy teleoperation demonstrations, we propose a data-quality-aware training recipe: an offline discriminator provides clip-level weights for diffusion-transformer policy training, down-weighting low-quality demonstrations. Empirically, Dexora outperforms competitive VLA baselines on both basic and dexterous benchmarks (e.g., average dexterous success 66.7% vs. 51.7%), attains 90% success on basic tasks, and shows robust out-of-distribution and cross-embodiment generalization. Ablations confirm the importance of real data and the discriminator for dexterity.
LGOct 2, 2022
EUCLID: Towards Efficient Unsupervised Reinforcement Learning with Multi-choice Dynamics ModelYifu Yuan, Jianye Hao, Fei Ni et al.
Unsupervised reinforcement learning (URL) poses a promising paradigm to learn useful behaviors in a task-agnostic environment without the guidance of extrinsic rewards to facilitate the fast adaptation of various downstream tasks. Previous works focused on the pre-training in a model-free manner while lacking the study of transition dynamics modeling that leaves a large space for the improvement of sample efficiency in downstream tasks. To this end, we propose an Efficient Unsupervised Reinforcement Learning Framework with Multi-choice Dynamics model (EUCLID), which introduces a novel model-fused paradigm to jointly pre-train the dynamics model and unsupervised exploration policy in the pre-training phase, thus better leveraging the environmental samples and improving the downstream task sampling efficiency. However, constructing a generalizable model which captures the local dynamics under different behaviors remains a challenging problem. We introduce the multi-choice dynamics model that covers different local dynamics under different behaviors concurrently, which uses different heads to learn the state transition under different behaviors during unsupervised pre-training and selects the most appropriate head for prediction in the downstream task. Experimental results in the manipulation and locomotion domains demonstrate that EUCLID achieves state-of-the-art performance with high sample efficiency, basically solving the state-based URLB benchmark and reaching a mean normalized score of 104.0$\pm$1.2$\%$ in downstream tasks with 100k fine-tuning steps, which is equivalent to DDPG's performance at 2M interactive steps with 20x more data.
CLOct 12, 2023
Tree-Planner: Efficient Close-loop Task Planning with Large Language ModelsMengkang Hu, Yao Mu, Xinmiao Yu et al.
This paper studies close-loop task planning, which refers to the process of generating a sequence of skills (a plan) to accomplish a specific goal while adapting the plan based on real-time observations. Recently, prompting Large Language Models (LLMs) to generate actions iteratively has become a prevalent paradigm due to its superior performance and user-friendliness. However, this paradigm is plagued by two inefficiencies: high token consumption and redundant error correction, both of which hinder its scalability for large-scale testing and applications. To address these issues, we propose Tree-Planner, which reframes task planning with LLMs into three distinct phases: plan sampling, action tree construction, and grounded deciding. Tree-Planner starts by using an LLM to sample a set of potential plans before execution, followed by the aggregation of them to form an action tree. Finally, the LLM performs a top-down decision-making process on the tree, taking into account real-time environmental information. Experiments show that Tree-Planner achieves state-of-the-art performance while maintaining high efficiency. By decomposing LLM queries into a single plan-sampling call and multiple grounded-deciding calls, a considerable part of the prompt are less likely to be repeatedly consumed. As a result, token consumption is reduced by 92.2% compared to the previously best-performing model. Additionally, by enabling backtracking on the action tree as needed, the correction process becomes more flexible, leading to a 40.5% decrease in error corrections.
LGApr 19, 2023
EC^2: Emergent Communication for Embodied ControlYao Mu, Shunyu Yao, Mingyu Ding et al.
Embodied control requires agents to leverage multi-modal pre-training to quickly learn how to act in new environments, where video demonstrations contain visual and motion details needed for low-level perception and control, and language instructions support generalization with abstract, symbolic structures. While recent approaches apply contrastive learning to force alignment between the two modalities, we hypothesize better modeling their complementary differences can lead to more holistic representations for downstream adaption. To this end, we propose Emergent Communication for Embodied Control (EC^2), a novel scheme to pre-train video-language representations for few-shot embodied control. The key idea is to learn an unsupervised "language" of videos via emergent communication, which bridges the semantics of video details and structures of natural language. We learn embodied representations of video trajectories, emergent language, and natural language using a language model, which is then used to finetune a lightweight policy network for downstream control. Through extensive experiments in Metaworld and Franka Kitchen embodied benchmarks, EC^2 is shown to consistently outperform previous contrastive learning methods for both videos and texts as task inputs. Further ablations confirm the importance of the emergent language, which is beneficial for both video and language learning, and significantly superior to using pre-trained video captions. We also present a quantitative and qualitative analysis of the emergent language and discuss future directions toward better understanding and leveraging emergent communication in embodied tasks.
LGOct 9, 2022
Decomposed Mutual Information Optimization for Generalized Context in Meta-Reinforcement LearningYao Mu, Yuzheng Zhuang, Fei Ni et al.
Adapting to the changes in transition dynamics is essential in robotic applications. By learning a conditional policy with a compact context, context-aware meta-reinforcement learning provides a flexible way to adjust behavior according to dynamics changes. However, in real-world applications, the agent may encounter complex dynamics changes. Multiple confounders can influence the transition dynamics, making it challenging to infer accurate context for decision-making. This paper addresses such a challenge by Decomposed Mutual INformation Optimization (DOMINO) for context learning, which explicitly learns a disentangled context to maximize the mutual information between the context and historical trajectories, while minimizing the state transition prediction error. Our theoretical analysis shows that DOMINO can overcome the underestimation of the mutual information caused by multi-confounded challenges via learning disentangled context and reduce the demand for the number of samples collected in various environments. Extensive experiments show that the context learned by DOMINO benefits both model-based and model-free reinforcement learning algorithms for dynamics generalization in terms of sample efficiency and performance in unseen environments.
ROMay 26
HyperSim: A Holistic Sim-To-Real Framework For Robust Robotic ManipulationJunyi Dong, Haotian Luo, Ziwei Xu et al.
Scaling data volume and diversity is critical for generalizing embodied intelligence. While synthetic data generation offers a scalable alternative to expensive physical data acquisition, transferring robotic manipulation policies from simulation to the real world (sim-to-real) remains a formidable challenge due to the domain gap. This paper presents HyperSim, a holistic framework spanning from synthetic data generation to policy training and seamless real-world deployment. To systematically bridge the sim-to-real gap, HyperSim is realized through three core pillars: high-fidelity environment synthesis, adversarial trajectory generation, and sim-and-real co-training. Collectively, these modules address domain discrepancies by enhancing visual fidelity, expanding data coverage, and enforcing domain-invariant representations. We rigorously validate HyperSim through a large-scale empirical study involving 400 real-world task executions across two representative manipulation models. Assessed across three fine-grained metrics, our complete pipeline achieves remarkable sim-to-real success rates of 80% and 95% with ACT and π_{0}, respectively. Furthermore, policies trained on our adversarial trajectories exhibit significantly enhanced robustness against dynamic uncertainties, achieving a 35% higher completion rate under physical perturbations.
LGNov 23, 2022
Prototypical context-aware dynamics generalization for high-dimensional model-based reinforcement learningJunjie Wang, Yao Mu, Dong Li et al.
The latent world model provides a promising way to learn policies in a compact latent space for tasks with high-dimensional observations, however, its generalization across diverse environments with unseen dynamics remains challenging. Although the recurrent structure utilized in current advances helps to capture local dynamics, modeling only state transitions without an explicit understanding of environmental context limits the generalization ability of the dynamics model. To address this issue, we propose a Prototypical Context-Aware Dynamics (ProtoCAD) model, which captures the local dynamics by time consistent latent context and enables dynamics generalization in high-dimensional control tasks. ProtoCAD extracts useful contextual information with the help of the prototypes clustered over batch and benefits model-based RL in two folds: 1) It utilizes a temporally consistent prototypical regularizer that encourages the prototype assignments produced for different time parts of the same latent trajectory to be temporally consistent instead of comparing the features; 2) A context representation is designed which combines both the projection embedding of latent states and aggregated prototypes and can significantly improve the dynamics generalization ability. Extensive experiments show that ProtoCAD surpasses existing methods in terms of dynamics generalization. Compared with the recurrent-based model RSSM, ProtoCAD delivers 13.2% and 26.7% better mean and median performance across all dynamics generalization tasks.
CVNov 30, 2025Code
MM-ACT: Learn from Multimodal Parallel Generation to ActHaotian Liang, Xinyi Chen, Bin Wang et al.
A generalist robotic policy needs both semantic understanding for task planning and the ability to interact with the environment through predictive capabilities. To tackle this, we present MM-ACT, a unified Vision-Language-Action (VLA) model that integrates text, image, and action in shared token space and performs generation across all three modalities. MM-ACT adopts a re-mask parallel decoding strategy for text and image generation, and employs a one-step parallel decoding strategy for action generation to improve efficiency. We introduce Context-Shared Multimodal Learning, a unified training paradigm that supervises generation in all three modalities from a shared context, enhancing action generation through cross-modal learning. Experiments were conducted on the LIBERO simulation and Franka real-robot setups as well as RoboTwin2.0 to assess in-domain and out-of-domain performances respectively. Our approach achieves a success rate of 96.3% on LIBERO, 72.0% across three tasks of real Franka, and 52.38% across eight bimanual tasks of RoboTwin2.0 with an additional gain of 9.25% from cross-modal learning. We release our codes, models and data at https://github.com/HHYHRHY/MM-ACT.
AIOct 3, 2023
AlignDiff: Aligning Diverse Human Preferences via Behavior-Customisable Diffusion ModelZibin Dong, Yifu Yuan, Jianye Hao et al.
Aligning agent behaviors with diverse human preferences remains a challenging problem in reinforcement learning (RL), owing to the inherent abstractness and mutability of human preferences. To address these issues, we propose AlignDiff, a novel framework that leverages RL from Human Feedback (RLHF) to quantify human preferences, covering abstractness, and utilizes them to guide diffusion planning for zero-shot behavior customizing, covering mutability. AlignDiff can accurately match user-customized behaviors and efficiently switch from one to another. To build the framework, we first establish the multi-perspective human feedback datasets, which contain comparisons for the attributes of diverse behaviors, and then train an attribute strength model to predict quantified relative strengths. After relabeling behavioral datasets with relative strengths, we proceed to train an attribute-conditioned diffusion model, which serves as a planner with the attribute strength model as a director for preference aligning at the inference phase. We evaluate AlignDiff on various locomotion tasks and demonstrate its superior performance on preference matching, switching, and covering compared to other baselines. Its capability of completing unseen downstream tasks under human instructions also showcases the promising potential for human-AI collaboration. More visualization videos are released on https://aligndiff.github.io/.
CVJun 17, 2022
CtrlFormer: Learning Transferable State Representation for Visual Control via TransformerYao Mu, Shoufa Chen, Mingyu Ding et al.
Transformer has achieved great successes in learning vision and language representation, which is general across various downstream tasks. In visual control, learning transferable state representation that can transfer between different control tasks is important to reduce the training sample size. However, porting Transformer to sample-efficient visual control remains a challenging and unsolved problem. To this end, we propose a novel Control Transformer (CtrlFormer), possessing many appealing benefits that prior arts do not have. Firstly, CtrlFormer jointly learns self-attention mechanisms between visual tokens and policy tokens among different control tasks, where multitask representation can be learned and transferred without catastrophic forgetting. Secondly, we carefully design a contrastive reinforcement learning paradigm to train CtrlFormer, enabling it to achieve high sample efficiency, which is important in control problems. For example, in the DMControl benchmark, unlike recent advanced methods that failed by producing a zero score in the "Cartpole" task after transfer learning with 100k samples, CtrlFormer can achieve a state-of-the-art score with only 100k samples while maintaining the performance of previous tasks. The code and models are released in our project homepage.
ROMar 3
ACE-Brain-0: Spatial Intelligence as a Shared Scaffold for Universal EmbodimentsZiyang Gong, Zehang Luo, Anke Tang et al.
Universal embodied intelligence demands robust generalization across heterogeneous embodiments, such as autonomous driving, robotics, and unmanned aerial vehicles (UAVs). However, existing embodied brain in training a unified model over diverse embodiments frequently triggers long-tail data, gradient interference, and catastrophic forgetting, making it notoriously difficult to balance universal generalization with domain-specific proficiency. In this report, we introduce ACE-Brain-0, a generalist foundation brain that unifies spatial reasoning, autonomous driving, and embodied manipulation within a single multimodal large language model~(MLLM). Our key insight is that spatial intelligence serves as a universal scaffold across diverse physical embodiments: although vehicles, robots, and UAVs differ drastically in morphology, they share a common need for modeling 3D mental space, making spatial cognition a natural, domain-agnostic foundation for cross-embodiment transfer. Building on this insight, we propose the Scaffold-Specialize-Reconcile~(SSR) paradigm, which first establishes a shared spatial foundation, then cultivates domain-specialized experts, and finally harmonizes them through data-free model merging. Furthermore, we adopt Group Relative Policy Optimization~(GRPO) to strengthen the model's comprehensive capability. Extensive experiments demonstrate that ACE-Brain-0 achieves competitive and even state-of-the-art performance across 24 spatial and embodiment-related benchmarks.
ROMay 22
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action ControlHuanming Liu, Congsheng Xu, Jianmin Ji et al.
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present $π_0$-EqM, which replaces the flow-matching expert in $π_0$ with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, $π_0$-EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
ROJan 26
Advances and Innovations in the Multi-Agent Robotic System (MARS) ChallengeLi Kang, Heng Zhou, Xiufeng Song et al.
Recent advancements in multimodal large language models and vision-languageaction models have significantly driven progress in Embodied AI. As the field transitions toward more complex task scenarios, multi-agent system frameworks are becoming essential for achieving scalable, efficient, and collaborative solutions. This shift is fueled by three primary factors: increasing agent capabilities, enhancing system efficiency through task delegation, and enabling advanced human-agent interactions. To address the challenges posed by multi-agent collaboration, we propose the Multi-Agent Robotic System (MARS) Challenge, held at the NeurIPS 2025 Workshop on SpaVLE. The competition focuses on two critical areas: planning and control, where participants explore multi-agent embodied planning using vision-language models (VLMs) to coordinate tasks and policy execution to perform robotic manipulation in dynamic environments. By evaluating solutions submitted by participants, the challenge provides valuable insights into the design and coordination of embodied multi-agent systems, contributing to the future development of advanced collaborative AI systems.
ROSep 24, 2024
Articulated Object Manipulation using Online Axis Estimation with SAM2-Based TrackingXi Wang, Tianxing Chen, Qiaojun Yu et al.
Articulated object manipulation requires precise object interaction, where the object's axis must be carefully considered. Previous research employed interactive perception for manipulating articulated objects, but typically, open-loop approaches often suffer from overlooking the interaction dynamics. To address this limitation, we present a closed-loop pipeline integrating interactive perception with online axis estimation from segmented 3D point clouds. Our method leverages any interactive perception technique as a foundation for interactive perception, inducing slight object movement to generate point cloud frames of the evolving dynamic scene. These point clouds are then segmented using Segment Anything Model 2 (SAM2), after which the moving part of the object is masked for accurate motion online axis estimation, guiding subsequent robotic actions. Our approach significantly enhances the precision and efficiency of manipulation tasks involving articulated objects. Experiments in simulated environments demonstrate that our method outperforms baseline approaches, especially in tasks that demand precise axis-based control. Project Page: https://hytidel.github.io/video-tracking-for-axis-estimation/.
ROMar 1
RMBench: Memory-Dependent Robotic Manipulation Benchmark with Insights into Policy DesignTianxing Chen, Yuran Wang, Mingleyang Li et al.
Robotic manipulation policies have made rapid progress in recent years, yet most existing approaches give limited consideration to memory capabilities. Consequently, they struggle to solve tasks that require reasoning over historical observations and maintaining task-relevant information over time, which are common requirements in real-world manipulation scenarios. Although several memory-aware policies have been proposed, systematic evaluation of memory-dependent manipulation remains underexplored, and the relationship between architectural design choices and memory performance is still not well understood. To address this gap, we introduce RMBench, a simulation benchmark comprising 9 manipulation tasks that span multiple levels of memory complexity, enabling systematic evaluation of policy memory capabilities. We further propose Mem-0, a modular manipulation policy with explicit memory components designed to support controlled ablation studies. Through extensive simulation and real-world experiments, we identify memory-related limitations in existing policies and provide empirical insights into how architectural design choices influence memory performance. The website is available at https://rmbench.github.io/.
ROMar 12
RoboClaw: An Agentic Framework for Scalable Long-Horizon Robotic TasksRuiying Li, Yunlang Zhou, YuYao Zhu et al.
Vision-Language-Action (VLA) systems have shown strong potential for language-driven robotic manipulation. However, scaling them to long-horizon tasks remains challenging. Existing pipelines typically separate data collection, policy learning, and deployment, resulting in heavy reliance on manual environment resets and brittle multi-policy execution. We present RoboClaw, an agentic robotics framework that unifies data collection, policy learning, and task execution under a single VLM-driven controller. At the policy level, RoboClaw introduces Entangled Action Pairs (EAP), which couple forward manipulation behaviors with inverse recovery actions to form self-resetting loops for autonomous data collection. This mechanism enables continuous on-policy data acquisition and iterative policy refinement with minimal human intervention. During deployment, the same agent performs high-level reasoning and dynamically orchestrates learned policy primitives to accomplish long-horizon tasks. By maintaining consistent contextual semantics across collection and execution, RoboClaw reduces mismatch between the two phases and improves multi-policy robustness. Experiments in real-world manipulation tasks demonstrate improved stability and scalability compared to conventional open-loop pipelines, while significantly reducing human effort throughout the robot lifecycle, achieving a 25% improvement in success rate over baseline methods on long-horizon tasks and reducing human time investment by 53.7%.
ROApr 17, 2025Code
RoboTwin: Dual-Arm Robot Benchmark with Generative Digital TwinsYao Mu, Tianxing Chen, Zanxin Chen et al.
In the rapidly advancing field of robotics, dual-arm coordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples demonstrate significant potential for enhancing dual-arm robotic manipulation systems by improving success rates by over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data.
ROJun 22, 2025Code
RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic ManipulationTianxing Chen, Zanxin Chen, Baijun Chen et al.
Simulation-based data synthesis has emerged as a powerful paradigm for advancing real-world robotic manipulation. Yet existing datasets remain insufficient for robust bimanual manipulation due to (1) the lack of scalable task generation methods and (2) oversimplified simulation environments. We present RoboTwin 2.0, a scalable framework for automated, large-scale generation of diverse and realistic data, together with unified evaluation protocols for dual-arm manipulation. At its core is RoboTwin-OD, an object library of 731 instances across 147 categories with semantic and manipulation-relevant annotations. Building on this, we design an expert data synthesis pipeline that leverages multimodal language models (MLLMs) and simulation-in-the-loop refinement to automatically generate task-level execution code. To improve sim-to-real transfer, RoboTwin 2.0 applies structured domain randomization along five axes: clutter, lighting, background, tabletop height, and language, enhancing data diversity and policy robustness. The framework is instantiated across 50 dual-arm tasks and five robot embodiments. Empirically, it yields a 10.9% gain in code generation success rate. For downstream policy learning, a VLA model trained with synthetic data plus only 10 real demonstrations achieves a 367% relative improvement over the 10-demo baseline, while zero-shot models trained solely on synthetic data obtain a 228% gain. These results highlight the effectiveness of RoboTwin 2.0 in strengthening sim-to-real transfer and robustness to environmental variations. We release the data generator, benchmark, dataset, and code to support scalable research in robust bimanual manipulation. Project Page: https://robotwin-platform.github.io/, Code: https://github.com/robotwin-Platform/robotwin/.
CVNov 8, 2024Code
Autoregressive Models in Vision: A SurveyJing Xiong, Gongye Liu, Lun Huang et al.
Autoregressive modeling has been a huge success in the field of natural language processing (NLP). Recently, autoregressive models have emerged as a significant area of focus in computer vision, where they excel in producing high-quality visual content. Autoregressive models in NLP typically operate on subword tokens. However, the representation strategy in computer vision can vary in different levels, i.e., pixel-level, token-level, or scale-level, reflecting the diverse and hierarchical nature of visual data compared to the sequential structure of language. This survey comprehensively examines the literature on autoregressive models applied to vision. To improve readability for researchers from diverse research backgrounds, we start with preliminary sequence representation and modeling in vision. Next, we divide the fundamental frameworks of visual autoregressive models into three general sub-categories, including pixel-based, token-based, and scale-based models based on the representation strategy. We then explore the interconnections between autoregressive models and other generative models. Furthermore, we present a multifaceted categorization of autoregressive models in computer vision, including image generation, video generation, 3D generation, and multimodal generation. We also elaborate on their applications in diverse domains, including emerging domains such as embodied AI and 3D medical AI, with about 250 related references. Finally, we highlight the current challenges to autoregressive models in vision with suggestions about potential research directions. We have also set up a Github repository to organize the papers included in this survey at: https://github.com/ChaofanTao/Autoregressive-Models-in-Vision-Survey.
ROMar 15
R3DP: Real-Time 3D-Aware Policy for Embodied ManipulationYuhao Zhang, Wanxi Dong, Yue Shi et al.
Embodied manipulation requires accurate 3D understanding of objects and their spatial relations to plan and execute contact-rich actions. While large-scale 3D vision models provide strong priors, their computational cost incurs prohibitive latency for real-time control. We propose Real-time 3D-aware Policy (R3DP), which integrates powerful 3D priors into manipulation policies without sacrificing real-time performance. A core innovation of R3DP is the asynchronous fast-slow collaboration module, which seamlessly integrates large-scale 3D priors into the policy without compromising real-time performance. The system maintains real-time efficiency by querying the pre-trained slow system (VGGT) only on sparse key frames, while simultaneously employing a lightweight Temporal Feature Prediction Network (TFPNet) to predict features for all intermediate frames. By leveraging historical data to exploit temporal correlations, TFPNet explicitly improves task success rates through consistent feature estimation. Additionally, to enable more effective multi-view fusion, we introduce a Multi-View Feature Fuser (MVFF) that aggregates features across views by explicitly incorporating camera intrinsics and extrinsics. R3DP offers a plug-and-play solution for integrating large models into real-time inference systems. We evaluate R3DP against multiple baselines across different visual configurations. R3DP effectively harnesses large-scale 3D priors to achieve superior results, outperforming single-view and multi-view DP by 32.9% and 51.4% in average success rate, respectively. Furthermore, by decoupling heavy 3D reasoning from policy execution, R3DP achieves a 44.8% reduction in inference time compared to a naive DP+VGGT integration.
ROFeb 13
CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid TeleoperationTengjie Zhu, Guanyu Cai, Yang Zhaohui et al.
Long-horizon whole-body humanoid teleoperation remains challenging due to accumulated global pose drift, particularly on full-sized humanoids. Although recent learning-based tracking methods enable agile and coordinated motions, they typically operate in the robot's local frame and neglect global pose feedback, leading to drift and instability during extended execution. In this work, we present CLOT, a real-time whole-body humanoid teleoperation system that achieves closed-loop global motion tracking via high-frequency localization feedback. CLOT synchronizes operator and robot poses in a closed loop, enabling drift-free human-to-humanoid mimicry over long timehorizons. However, directly imposing global tracking rewards in reinforcement learning, often results in aggressive and brittle corrections. To address this, we propose a data-driven randomization strategy that decouples observation trajectories from reward evaluation, enabling smooth and stable global corrections. We further regularize the policy with an adversarial motion prior to suppress unnatural behaviors. To support CLOT, we collect 20 hours of carefully curated human motion data for training the humanoid teleoperation policy. We design a transformer-based policy and train it for over 1300 GPU hours. The policy is deployed on a full-sized humanoid with 31 DoF (excluding hands). Both simulation and real-world experiments verify high-dynamic motion, high-precision tracking, and strong robustness in sim-to-real humanoid teleoperation. Motion data, demos and code can be found in our website.
ROFeb 22, 2024Code
RoboScript: Code Generation for Free-Form Manipulation Tasks across Real and SimulationJunting Chen, Yao Mu, Qiaojun Yu et al.
Rapid progress in high-level task planning and code generation for open-world robot manipulation has been witnessed in Embodied AI. However, previous studies put much effort into general common sense reasoning and task planning capabilities of large-scale language or multi-modal models, relatively little effort on ensuring the deployability of generated code on real robots, and other fundamental components of autonomous robot systems including robot perception, motion planning, and control. To bridge this ``ideal-to-real'' gap, this paper presents \textbf{RobotScript}, a platform for 1) a deployable robot manipulation pipeline powered by code generation; and 2) a code generation benchmark for robot manipulation tasks in free-form natural language. The RobotScript platform addresses this gap by emphasizing the unified interface with both simulation and real robots, based on abstraction from the Robot Operating System (ROS), ensuring syntax compliance and simulation validation with Gazebo. We demonstrate the adaptability of our code generation framework across multiple robot embodiments, including the Franka and UR5 robot arms, and multiple grippers. Additionally, our benchmark assesses reasoning abilities for physical space and constraints, highlighting the differences between GPT-3.5, GPT-4, and Gemini in handling complex physical interactions. Finally, we present a thorough evaluation on the whole system, exploring how each module in the pipeline: code generation, perception, motion planning, and even object geometric properties, impact the overall performance of the system.
ROMar 17
ManiTwin: Scaling Data-Generation-Ready Digital Object Dataset to 100KKaixuan Wang, Tianxing Chen, Jiawei Liu et al.
Learning in simulation provides a useful foundation for scaling robotic manipulation capabilities. However, this paradigm often suffers from a lack of data-generation-ready digital assets, in both scale and diversity. In this work, we present ManiTwin, an automated and efficient pipeline for generating data-generation-ready digital object twins. Our pipeline transforms a single image into simulation-ready and semantically annotated 3D asset, enabling large-scale robotic manipulation data generation. Using this pipeline, we construct ManiTwin-100K, a dataset containing 100K high-quality annotated 3D assets. Each asset is equipped with physical properties, language descriptions, functional annotations, and verified manipulation proposals. Experiments demonstrate that ManiTwin provides an efficient asset synthesis and annotation workflow, and that ManiTwin-100K offers high-quality and diverse assets for manipulation data generation, random scene synthesis, and VQA data generation, establishing a strong foundation for scalable simulation data synthesis and policy learning. Our webpage is available at https://manitwin.github.io/.
CVApr 14
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion ModelsDehui Wang, Congsheng Xu, Rong Wei et al.
The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches struggle to infer massive amounts of missing geometry in large unseen areas while maintaining global consistency, often producing locally plausible but globally inconsistent reconstructions. We present Rein3D, a framework that reconstructs full 360-degree indoor environments by coupling explicit 3D Gaussian Splatting (3DGS) with temporally coherent priors from video diffusion models. Our approach follows a "restore-and-refine" paradigm: we employ a radial exploration strategy to render imperfect panoramic videos along trajectories starting from the origin, effectively uncovering occluded regions from a coarse 3DGS initialization. These sequences are restored by a panoramic video-to-video diffusion model and further enhanced via video super-resolution to synthesize high-fidelity geometry and textures. Finally, these refined videos serve as pseudo-ground truths to update the global 3D Gaussian field. To support this task, we construct PanoV2V-15K, a dataset of over 15K paired clean and degraded panoramic videos for diffusion-based scene restoration. Experiments demonstrate that Rein3D produces photorealistic and globally consistent 3D scenes and significantly improves long-range camera exploration compared with existing baselines.
CVApr 15
HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation SystemTianshuo Yang, Guanyu Chen, Yutian Chen et al.
While end-to-end Vision-Language-Action (VLA) models offer a promising paradigm for robotic manipulation, fine-tuning them on narrow control data often compromises the profound reasoning capabilities inherited from their base Vision-Language Models (VLMs). To resolve this fundamental trade-off, we propose HiVLA, a visual-grounded-centric hierarchical framework that explicitly decouples high-level semantic planning from low-level motor control. In high-level part, a VLM planner first performs task decomposition and visual grounding to generate structured plans, comprising a subtask instruction and a precise target bounding box. Then, to translate this plan into physical actions, we introduce a flow-matching Diffusion Transformer (DiT) action expert in low-level part equipped with a novel cascaded cross-attention mechanism. This design sequentially fuses global context, high-resolution object-centric crops and skill semantics, enabling the DiT to focus purely on robust execution. Our decoupled architecture preserves the VLM's zero-shot reasoning while allowing independent improvement of both components. Extensive experiments in simulation and the real world demonstrate that HiVLA significantly outperforms state-of-the-art end-to-end baselines, particularly excelling in long-horizon skill composition and the fine-grained manipulation of small objects in cluttered scenes.
CVAug 27, 2025Code
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action PoliciesZhixuan Liang, Yizhuo Li, Tianshuo Yang et al.
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions auto-regressively in a fixed left-to-right order or attach separate MLP or diffusion heads outside the backbone, leading to fragmented information pathways and specialized training requirements that hinder a unified, scalable architecture. We present Discrete Diffusion VLA, a unified-transformer policy that models discretized action chunks with discrete diffusion. The design retains diffusion's progressive refinement paradigm while remaining natively compatible with the discrete token interface of VLMs. Our method achieves an adaptive decoding order that resolves easy action elements before harder ones and uses secondary re-masking to revisit uncertain predictions across refinement rounds, which improves consistency and enables robust error correction. This unified decoder preserves pre-trained vision-language priors, supports parallel decoding, breaks the autoregressive bottleneck, and reduces the number of function evaluations. Discrete Diffusion VLA achieves 96.3% avg. success rates on LIBERO, 71.2% visual matching on SimplerEnv-Fractal and 54.2% overall on SimplerEnv-Bridge, improving over autoregressive, MLP decoder and continuous diffusion baselines. These findings indicate that discrete-diffusion VLA supports precise action modeling and consistent training, laying groundwork for scaling VLA to larger models and datasets. Our project page is https://github.com/Liang-ZX/DiscreteDiffusionVLA
ROMar 20, 2024Code
ManiPose: A Comprehensive Benchmark for Pose-aware Object Manipulation in RoboticsQiaojun Yu, Ce Hao, Junbo Wang et al.
Robotic manipulation in everyday scenarios, especially in unstructured environments, requires skills in pose-aware object manipulation (POM), which adapts robots' grasping and handling according to an object's 6D pose. Recognizing an object's position and orientation is crucial for effective manipulation. For example, if a mug is lying on its side, it's more effective to grasp it by the rim rather than the handle. Despite its importance, research in POM skills remains limited, because learning manipulation skills requires pose-varying simulation environments and datasets. This paper introduces ManiPose, a pioneering benchmark designed to advance the study of pose-varying manipulation tasks. ManiPose encompasses: 1) Simulation environments for POM feature tasks ranging from 6D pose-specific pick-and-place of single objects to cluttered scenes, further including interactions with articulated objects. 2) A comprehensive dataset featuring geometrically consistent and manipulation-oriented 6D pose labels for 2936 real-world scanned rigid objects and 100 articulated objects across 59 categories. 3) A baseline for POM, leveraging the inferencing abilities of LLM (e.g., ChatGPT) to analyze the relationship between 6D pose and task-specific requirements, offers enhanced pose-aware grasp prediction and motion planning capabilities. Our benchmark demonstrates notable advancements in pose estimation, pose-aware manipulation, and real-robot skill transfer, setting new standards for POM research. We will open-source the ManiPose benchmark with the final version paper, inviting the community to engage with our resources, available at our website:https://sites.google.com/view/manipose.
ROSep 11, 2025Code
SimpleVLA-RL: Scaling VLA Training via Reinforcement LearningHaozhan Li, Yuxin Zuo, Jiale Yu et al. · pku, tsinghua
Vision-Language-Action (VLA) models have recently emerged as a powerful paradigm for robotic manipulation. Despite substantial progress enabled by large-scale pretraining and supervised fine-tuning (SFT), these models face two fundamental challenges: (i) the scarcity and high cost of large-scale human-operated robotic trajectories required for SFT scaling, and (ii) limited generalization to tasks involving distribution shift. Recent breakthroughs in Large Reasoning Models (LRMs) demonstrate that reinforcement learning (RL) can dramatically enhance step-by-step reasoning capabilities, raising a natural question: Can RL similarly improve the long-horizon step-by-step action planning of VLA? In this work, we introduce SimpleVLA-RL, an efficient RL framework tailored for VLA models. Building upon veRL, we introduce VLA-specific trajectory sampling, scalable parallelization, multi-environment rendering, and optimized loss computation. When applied to OpenVLA-OFT, SimpleVLA-RL achieves SoTA performance on LIBERO and even outperforms $π_0$ on RoboTwin 1.0\&2.0 with the exploration-enhancing strategies we introduce. SimpleVLA-RL not only reduces dependence on large-scale data and enables robust generalization, but also remarkably surpasses SFT in real-world tasks. Moreover, we identify a novel phenomenon ``pushcut'' during RL training, wherein the policy discovers previously unseen patterns beyond those seen in the previous training process. Github: https://github.com/PRIME-RL/SimpleVLA-RL
ROMar 13
SldprtNet: A Large-Scale Multimodal Dataset for CAD Generation in Language-Driven 3D DesignRuogu Li, Sikai Li, Yao Mu et al.
We introduce SldprtNet, a large-scale dataset comprising over 242,000 industrial parts, designed for semantic-driven CAD modeling, geometric deep learning, and the training and fine-tuning of multimodal models for 3D design. The dataset provides 3D models in both .step and .sldprt formats to support diverse training and testing. To enable parametric modeling and facilitate dataset scalability, we developed supporting tools, an encoder and a decoder, which support 13 types of CAD commands and enable lossless transformation between 3D models and a structured text representation. Additionally, each sample is paired with a composite image created by merging seven rendered views from different viewpoints of the 3D model, effectively reducing input token length and accelerating inference. By combining this image with the parameterized text output from the encoder, we employ the lightweight multimodal language model Qwen2.5-VL-7B to generate a natural language description of each part's appearance and functionality. To ensure accuracy, we manually verified and aligned the generated descriptions, rendered images, and 3D models. These descriptions, along with the parameterized modeling scripts, rendered images, and 3D model files, are fully aligned to construct SldprtNet. To assess its effectiveness, we fine-tuned baseline models on a dataset subset, comparing image-plus-text inputs with text-only inputs. Results confirm the necessity and value of multimodal datasets for CAD generation. It features carefully selected real-world industrial parts, supporting tools for scalable dataset expansion, diverse modalities, and ensured diversity in model complexity and geometric features, making it a comprehensive multimodal dataset built for semantic-driven CAD modeling and cross-modal learning.
ROMay 15
DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCoHanwen Wang, Weizhi Zhao, Xiangyu Wang et al.
Achieving human-level manipulation requires dexterous robotic hands capable of complex object interactions. Advancing such capabilities further demands standardized benchmarks for systematic evaluation. However, existing dexterous benchmarks lack tasks that reflect the unique manipulation capabilities of dexterous hands over parallel grippers, as well as comprehensive evaluation pipelines. In this paper, we present DexJoCo, a benchmark and toolkit for task-oriented dexterous manipulation, comprising 11 functionally grounded tasks that evaluate tool-use, bimanual coordination, long-horizon execution, and reasoning. We develop a low-cost data collection system and collect 1.1K trajectories across these tasks, with support for domain randomization to assess robustness. We benchmark modern models under diverse settings, including visual and dynamics randomization, multi-task training, and action-head adaptation. Through extensive empirical analysis, we identify several important insights and common limitations of current policies in dexterous manipulation, highlighting key challenges for future research in dexterous hand robot learning. Project page available at: https://dexjoco.github.io
ROOct 15, 2025Code
InternVLA-M1: A Spatially Guided Vision-Language-Action Framework for Generalist Robot PolicyXinyi Chen, Yilun Chen, Yanwei Fu et al.
We introduce InternVLA-M1, a unified framework for spatial grounding and robot control that advances instruction-following robots toward scalable, general-purpose intelligence. Its core idea is spatially guided vision-language-action training, where spatial grounding serves as the critical link between instructions and robot actions. InternVLA-M1 employs a two-stage pipeline: (i) spatial grounding pre-training on over 2.3M spatial reasoning data to determine ``where to act'' by aligning instructions with visual, embodiment-agnostic positions, and (ii) spatially guided action post-training to decide ``how to act'' by generating embodiment-aware actions through plug-and-play spatial prompting. This spatially guided training recipe yields consistent gains: InternVLA-M1 outperforms its variant without spatial guidance by +14.6% on SimplerEnv Google Robot, +17% on WidowX, and +4.3% on LIBERO Franka, while demonstrating stronger spatial reasoning capability in box, point, and trace prediction. To further scale instruction following, we built a simulation engine to collect 244K generalizable pick-and-place episodes, enabling a 6.2% average improvement across 200 tasks and 3K+ objects. In real-world clustered pick-and-place, InternVLA-M1 improved by 7.3%, and with synthetic co-training, achieved +20.6% on unseen objects and novel configurations. Moreover, in long-horizon reasoning-intensive scenarios, it surpassed existing works by over 10%. These results highlight spatially guided training as a unifying principle for scalable and resilient generalist robots. Code and models are available at https://github.com/InternRobotics/InternVLA-M1.
ROMar 16
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic ManipulationYibin Liu, Yaxing Lyu, Daqi Gao et al.
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
ROJun 4, 2025Code
OWMM-Agent: Open World Mobile Manipulation With Multi-modal Agentic Data SynthesisJunting Chen, Haotian Liang, Lingxiao Du et al.
The rapid progress of navigation, manipulation, and vision models has made mobile manipulators capable in many specialized tasks. However, the open-world mobile manipulation (OWMM) task remains a challenge due to the need for generalization to open-ended instructions and environments, as well as the systematic complexity to integrate high-level decision making with low-level robot control based on both global scene understanding and current agent state. To address this complexity, we propose a novel multi-modal agent architecture that maintains multi-view scene frames and agent states for decision-making and controls the robot by function calling. A second challenge is the hallucination from domain shift. To enhance the agent performance, we further introduce an agentic data synthesis pipeline for the OWMM task to adapt the VLM model to our task domain with instruction fine-tuning. We highlight our fine-tuned OWMM-VLM as the first dedicated foundation model for mobile manipulators with global scene understanding, robot state tracking, and multi-modal action generation in a unified model. Through experiments, we demonstrate that our model achieves SOTA performance compared to other foundation models including GPT-4o and strong zero-shot generalization in real world. The project page is at https://github.com/HHYHRHY/OWMM-Agent
AISep 4, 2024
Cog-GA: A Large Language Models-based Generative Agent for Vision-Language Navigation in Continuous EnvironmentsZhiyuan Li, Yanfeng Lu, Yao Mu et al.
Vision Language Navigation in Continuous Environments (VLN-CE) represents a frontier in embodied AI, demanding agents to navigate freely in unbounded 3D spaces solely guided by natural language instructions. This task introduces distinct challenges in multimodal comprehension, spatial reasoning, and decision-making. To address these challenges, we introduce Cog-GA, a generative agent founded on large language models (LLMs) tailored for VLN-CE tasks. Cog-GA employs a dual-pronged strategy to emulate human-like cognitive processes. Firstly, it constructs a cognitive map, integrating temporal, spatial, and semantic elements, thereby facilitating the development of spatial memory within LLMs. Secondly, Cog-GA employs a predictive mechanism for waypoints, strategically optimizing the exploration trajectory to maximize navigational efficiency. Each waypoint is accompanied by a dual-channel scene description, categorizing environmental cues into 'what' and 'where' streams as the brain. This segregation enhances the agent's attentional focus, enabling it to discern pertinent spatial information for navigation. A reflective mechanism complements these strategies by capturing feedback from prior navigation experiences, facilitating continual learning and adaptive replanning. Extensive evaluations conducted on VLN-CE benchmarks validate Cog-GA's state-of-the-art performance and ability to simulate human-like navigation behaviors. This research significantly contributes to the development of strategic and interpretable VLN-CE agents.
ROMar 9, 2025
AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied SystemsAgiBot-World-Contributors, Qingwen Bu, Jisong Cai et al.
We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.
LGDec 7, 2024Code
M$^3$PC: Test-time Model Predictive Control for Pretrained Masked Trajectory ModelKehan Wen, Yutong Hu, Yao Mu et al.
Recent work in Offline Reinforcement Learning (RL) has shown that a unified Transformer trained under a masked auto-encoding objective can effectively capture the relationships between different modalities (e.g., states, actions, rewards) within given trajectory datasets. However, this information has not been fully exploited during the inference phase, where the agent needs to generate an optimal policy instead of just reconstructing masked components from unmasked ones. Given that a pretrained trajectory model can act as both a Policy Model and a World Model with appropriate mask patterns, we propose using Model Predictive Control (MPC) at test time to leverage the model's own predictive capability to guide its action selection. Empirical results on D4RL and RoboMimic show that our inference-phase MPC significantly improves the decision-making performance of a pretrained trajectory model without any additional parameter training. Furthermore, our framework can be adapted to Offline to Online (O2O) RL and Goal Reaching RL, resulting in more substantial performance gains when an additional online interaction budget is provided, and better generalization capabilities when different task targets are specified. Code is available: https://github.com/wkh923/m3pc.