4.0OCMay 11, 2022
A globally convergent fast iterative shrinkage-thresholding algorithm with a new momentum factor for single and multi-objective convex optimizationHiroki Tanabe, Ellen H. Fukuda, Nobuo Yamashita
Convex-composite optimization, which minimizes an objective function represented by the sum of a differentiable function and a convex one, is widely used in machine learning and signal/image processing. Fast Iterative Shrinkage Thresholding Algorithm (FISTA) is a typical method for solving this problem and has a global convergence rate of $O(1 / k^2)$. Recently, this has been extended to multi-objective optimization, together with the proof of the $O(1 / k^2)$ global convergence rate. However, its momentum factor is classical, and the convergence of its iterates has not been proven. In this work, introducing some additional hyperparameters $(a, b)$, we propose another accelerated proximal gradient method with a general momentum factor, which is new even for the single-objective cases. We show that our proposed method also has a global convergence rate of $O(1/k^2)$ for any $(a,b)$, and further that the generated sequence of iterates converges to a weak Pareto solution when $a$ is positive, an essential property for the finite-time manifold identification. Moreover, we report numerical results with various $(a,b)$, showing that some of these choices give better results than the classical momentum factors.
1.2GTMar 20, 2023
Convergence analysis and acceleration of the smoothing methods for solving extensive-form gamesKeigo Habara, Ellen Hidemi Fukuda, Nobuo Yamashita
The extensive-form game has been studied considerably in recent years. It can represent games with multiple decision points and incomplete information, and hence it is helpful in formulating games with uncertain inputs, such as poker. We consider an extended-form game with two players and zero-sum, i.e., the sum of their payoffs is always zero. In such games, the problem of finding the optimal strategy can be formulated as a bilinear saddle-point problem. This formulation grows huge depending on the size of the game, since it has variables representing the strategies at all decision points for each player. To solve such large-scale bilinear saddle-point problems, the excessive gap technique (EGT), a smoothing method, has been studied. This method generates a sequence of approximate solutions whose error is guaranteed to converge at $\mathcal{O}(1/k)$, where $k$ is the number of iterations. However, it has the disadvantage of having poor theoretical bounds on the error related to the game size. This makes it inapplicable to large games. Our goal is to improve the smoothing method for solving extensive-form games so that it can be applied to large-scale games. To this end, we make two contributions in this work. First, we slightly modify the strongly convex function used in the smoothing method in order to improve the theoretical bounds related to the game size. Second, we propose a heuristic called centering trick, which allows the smoothing method to be combined with other methods and consequently accelerates the convergence in practice. As a result, we combine EGT with CFR+, a state-of-the-art method for extensive-form games, to achieve good performance in games where conventional smoothing methods do not perform well. The proposed smoothing method is shown to have the potential to solve large games in practice.
11.3OCMar 26, 2025
Efficient First-Order Optimization on the Pareto Set for Multi-Objective Learning under Preference GuidanceLisha Chen, Quan Xiao, Ellen Hidemi Fukuda et al.
Multi-objective learning under user-specified preference is common in real-world problems such as multi-lingual speech recognition under fairness. In this work, we frame such a problem as a semivectorial bilevel optimization problem, whose goal is to optimize a pre-defined preference function, subject to the constraint that the model parameters are weakly Pareto optimal. To solve this problem, we convert the multi-objective constraints to a single-objective constraint through a merit function with an easy-to-evaluate gradient, and then, we use a penalty-based reformulation of the bilevel optimization problem. We theoretically establish the properties of the merit function, and the relations of solutions for the penalty reformulation and the constrained formulation. Then we propose algorithms to solve the reformulated single-level problem, and establish its convergence guarantees. We test the method on various synthetic and real-world problems. The results demonstrate the effectiveness of the proposed method in finding preference-guided optimal solutions to the multi-objective problem.