Xiaoyu Xiang

CV
h-index32
28papers
1,195citations
Novelty44%
AI Score52

28 Papers

CVMar 1, 2023Code
Efficient and Explicit Modelling of Image Hierarchies for Image Restoration

Yawei Li, Yuchen Fan, Xiaoyu Xiang et al. · eth-zurich

The aim of this paper is to propose a mechanism to efficiently and explicitly model image hierarchies in the global, regional, and local range for image restoration. To achieve that, we start by analyzing two important properties of natural images including cross-scale similarity and anisotropic image features. Inspired by that, we propose the anchored stripe self-attention which achieves a good balance between the space and time complexity of self-attention and the modelling capacity beyond the regional range. Then we propose a new network architecture dubbed GRL to explicitly model image hierarchies in the Global, Regional, and Local range via anchored stripe self-attention, window self-attention, and channel attention enhanced convolution. Finally, the proposed network is applied to 7 image restoration types, covering both real and synthetic settings. The proposed method sets the new state-of-the-art for several of those. Code will be available at https://github.com/ofsoundof/GRL-Image-Restoration.git.

CVJun 5, 2022
Recurrent Video Restoration Transformer with Guided Deformable Attention

Jingyun Liang, Yuchen Fan, Xiaoyu Xiang et al.

Video restoration aims at restoring multiple high-quality frames from multiple low-quality frames. Existing video restoration methods generally fall into two extreme cases, i.e., they either restore all frames in parallel or restore the video frame by frame in a recurrent way, which would result in different merits and drawbacks. Typically, the former has the advantage of temporal information fusion. However, it suffers from large model size and intensive memory consumption; the latter has a relatively small model size as it shares parameters across frames; however, it lacks long-range dependency modeling ability and parallelizability. In this paper, we attempt to integrate the advantages of the two cases by proposing a recurrent video restoration transformer, namely RVRT. RVRT processes local neighboring frames in parallel within a globally recurrent framework which can achieve a good trade-off between model size, effectiveness, and efficiency. Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature. Within each clip, different frame features are jointly updated with implicit feature aggregation. Across different clips, the guided deformable attention is designed for clip-to-clip alignment, which predicts multiple relevant locations from the whole inferred clip and aggregates their features by the attention mechanism. Extensive experiments on video super-resolution, deblurring, and denoising show that the proposed RVRT achieves state-of-the-art performance on benchmark datasets with balanced model size, testing memory and runtime.

CVMar 14, 2022Code
STDAN: Deformable Attention Network for Space-Time Video Super-Resolution

Hai Wang, Xiaoyu Xiang, Yapeng Tian et al.

The target of space-time video super-resolution (STVSR) is to increase the spatial-temporal resolution of low-resolution (LR) and low frame rate (LFR) videos. Recent approaches based on deep learning have made significant improvements, but most of them only use two adjacent frames, that is, short-term features, to synthesize the missing frame embedding, which cannot fully explore the information flow of consecutive input LR frames. In addition, existing STVSR models hardly exploit the temporal contexts explicitly to assist high-resolution (HR) frame reconstruction. To address these issues, in this paper, we propose a deformable attention network called STDAN for STVSR. First, we devise a long-short term feature interpolation (LSTFI) module, which is capable of excavating abundant content from more neighboring input frames for the interpolation process through a bidirectional RNN structure. Second, we put forward a spatial-temporal deformable feature aggregation (STDFA) module, in which spatial and temporal contexts in dynamic video frames are adaptively captured and aggregated to enhance SR reconstruction. Experimental results on several datasets demonstrate that our approach outperforms state-of-the-art STVSR methods. The code is available at https://github.com/littlewhitesea/STDAN.

CVOct 24, 2023
CVPR 2023 Text Guided Video Editing Competition

Jay Zhangjie Wu, Xiuyu Li, Difei Gao et al. · berkeley

Humans watch more than a billion hours of video per day. Most of this video was edited manually, which is a tedious process. However, AI-enabled video-generation and video-editing is on the rise. Building on text-to-image models like Stable Diffusion and Imagen, generative AI has improved dramatically on video tasks. But it's hard to evaluate progress in these video tasks because there is no standard benchmark. So, we propose a new dataset for text-guided video editing (TGVE), and we run a competition at CVPR to evaluate models on our TGVE dataset. In this paper we present a retrospective on the competition and describe the winning method. The competition dataset is available at https://sites.google.com/view/loveucvpr23/track4.

CVOct 28, 2023Code
Customizing 360-Degree Panoramas through Text-to-Image Diffusion Models

Hai Wang, Xiaoyu Xiang, Yuchen Fan et al.

Personalized text-to-image (T2I) synthesis based on diffusion models has attracted significant attention in recent research. However, existing methods primarily concentrate on customizing subjects or styles, neglecting the exploration of global geometry. In this study, we propose an approach that focuses on the customization of 360-degree panoramas, which inherently possess global geometric properties, using a T2I diffusion model. To achieve this, we curate a paired image-text dataset specifically designed for the task and subsequently employ it to fine-tune a pre-trained T2I diffusion model with LoRA. Nevertheless, the fine-tuned model alone does not ensure the continuity between the leftmost and rightmost sides of the synthesized images, a crucial characteristic of 360-degree panoramas. To address this issue, we propose a method called StitchDiffusion. Specifically, we perform pre-denoising operations twice at each time step of the denoising process on the stitch block consisting of the leftmost and rightmost image regions. Furthermore, a global cropping is adopted to synthesize seamless 360-degree panoramas. Experimental results demonstrate the effectiveness of our customized model combined with the proposed StitchDiffusion in generating high-quality 360-degree panoramic images. Moreover, our customized model exhibits exceptional generalization ability in producing scenes unseen in the fine-tuning dataset. Code is available at https://github.com/littlewhitesea/StitchDiffusion.

CVApr 20, 2023
Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

Ziyu Wan, Christian Richardt, Aljaž Božič et al.

Neural radiance fields (NeRFs) enable novel view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.

CVMar 28, 2022
HIME: Efficient Headshot Image Super-Resolution with Multiple Exemplars

Xiaoyu Xiang, Jon Morton, Fitsum A Reda et al.

A promising direction for recovering the lost information in low-resolution headshot images is utilizing a set of high-resolution exemplars from the same identity. Complementary images in the reference set can improve the generated headshot quality across many different views and poses. However, it is challenging to make the best use of multiple exemplars: the quality and alignment of each exemplar cannot be guaranteed. Using low-quality and mismatched images as references will impair the output results. To overcome these issues, we propose an efficient Headshot Image Super-Resolution with Multiple Exemplars network (HIME) method. Compared with previous methods, our network can effectively handle the misalignment between the input and the reference without requiring facial priors and learn the aggregated reference set representation in an end-to-end manner. Furthermore, to reconstruct more detailed facial features, we propose a correlation loss that provides a rich representation of the local texture in a controllable spatial range. Experimental results demonstrate that the proposed framework not only has significantly fewer computation cost than recent exemplar-guided methods but also achieves better qualitative and quantitative performance.

CVMar 15, 2022
Learning Spatio-Temporal Downsampling for Effective Video Upscaling

Xiaoyu Xiang, Yapeng Tian, Vijay Rengarajan et al.

Downsampling is one of the most basic image processing operations. Improper spatio-temporal downsampling applied on videos can cause aliasing issues such as moiré patterns in space and the wagon-wheel effect in time. Consequently, the inverse task of upscaling a low-resolution, low frame-rate video in space and time becomes a challenging ill-posed problem due to information loss and aliasing artifacts. In this paper, we aim to solve the space-time aliasing problem by learning a spatio-temporal downsampler. Towards this goal, we propose a neural network framework that jointly learns spatio-temporal downsampling and upsampling. It enables the downsampler to retain the key patterns of the original video and maximizes the reconstruction performance of the upsampler. To make the downsamping results compatible with popular image and video storage formats, the downsampling results are encoded to uint8 with a differentiable quantization layer. To fully utilize the space-time correspondences, we propose two novel modules for explicit temporal propagation and space-time feature rearrangement. Experimental results show that our proposed method significantly boosts the space-time reconstruction quality by preserving spatial textures and motion patterns in both downsampling and upscaling. Moreover, our framework enables a variety of applications, including arbitrary video resampling, blurry frame reconstruction, and efficient video storage.

GRMay 22
AssetGen: Deployable 3D Asset Generation at Interactive Speed

Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn et al.

While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We present AssetGen, a 3D generator that focuses instead on these two aspects. Given one reference image, in 30 seconds it produces a high-quality mesh with baked normals, a color texture, and a controlled polygon budget suitable for real-time rendering, including mobile use cases. The AssetGen Flash variant further reduces latency to 14 seconds for interactive and agentic creation loops. Our model generates the object geometry with a coarse-to-refine VecSet framework, which implements mesh simplification, cleaning, and normal baking on the GPU, and a fast parallel UV unwrapping. It then generates textures in a multi-view fashion, followed by backprojection and 3D inpainting. Model distillation, kernel optimization, and pipeline parallelization are co-designed to accelerate the system end-to-end. We introduce numerous automated and blind human evaluations and demonstrate competitive visual quality against leading commercial solutions in 30 seconds and preview-quality results in less than 15 seconds. The final result is a system that supports AI-assisted, deployable 3D content creation in interactive workflows.

CVDec 7, 2022
FSID: Fully Synthetic Image Denoising via Procedural Scene Generation

Gyeongmin Choe, Beibei Du, Seonghyeon Nam et al.

For low-level computer vision and image processing ML tasks, training on large datasets is critical for generalization. However, the standard practice of relying on real-world images primarily from the Internet comes with image quality, scalability, and privacy issues, especially in commercial contexts. To address this, we have developed a procedural synthetic data generation pipeline and dataset tailored to low-level vision tasks. Our Unreal engine-based synthetic data pipeline populates large scenes algorithmically with a combination of random 3D objects, materials, and geometric transformations. Then, we calibrate the camera noise profiles to synthesize the noisy images. From this pipeline, we generated a fully synthetic image denoising dataset (FSID) which consists of 175,000 noisy/clean image pairs. We then trained and validated a CNN-based denoising model, and demonstrated that the model trained on this synthetic data alone can achieve competitive denoising results when evaluated on real-world noisy images captured with smartphone cameras.

CVApr 15, 2021Code
Zooming SlowMo: An Efficient One-Stage Framework for Space-Time Video Super-Resolution

Xiaoyu Xiang, Yapeng Tian, Yulun Zhang et al.

In this paper, we address the space-time video super-resolution, which aims at generating a high-resolution (HR) slow-motion video from a low-resolution (LR) and low frame rate (LFR) video sequence. A naïve method is to decompose it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). Nevertheless, temporal interpolation and spatial upscaling are intra-related in this problem. Two-stage approaches cannot fully make use of this natural property. Besides, state-of-the-art VFI or VSR deep networks usually have a large frame reconstruction module in order to obtain high-quality photo-realistic video frames, which makes the two-stage approaches have large models and thus be relatively time-consuming. To overcome the issues, we present a one-stage space-time video super-resolution framework, which can directly reconstruct an HR slow-motion video sequence from an input LR and LFR video. Instead of reconstructing missing LR intermediate frames as VFI models do, we temporally interpolate LR frame features of the missing LR frames capturing local temporal contexts by a feature temporal interpolation module. Extensive experiments on widely used benchmarks demonstrate that the proposed framework not only achieves better qualitative and quantitative performance on both clean and noisy LR frames but also is several times faster than recent state-of-the-art two-stage networks. The source code is released in https://github.com/Mukosame/Zooming-Slow-Mo-CVPR-2020 .

CVApr 12, 2021Code
Adversarial Open Domain Adaptation for Sketch-to-Photo Synthesis

Xiaoyu Xiang, Ding Liu, Xiao Yang et al.

In this paper, we explore open-domain sketch-to-photo translation, which aims to synthesize a realistic photo from a freehand sketch with its class label, even if the sketches of that class are missing in the training data. It is challenging due to the lack of training supervision and the large geometric distortion between the freehand sketch and photo domains. To synthesize the absent freehand sketches from photos, we propose a framework that jointly learns sketch-to-photo and photo-to-sketch generation. However, the generator trained from fake sketches might lead to unsatisfying results when dealing with sketches of missing classes, due to the domain gap between synthesized sketches and real ones. To alleviate this issue, we further propose a simple yet effective open-domain sampling and optimization strategy to "fool" the generator into treating fake sketches as real ones. Our method takes advantage of the learned sketch-to-photo and photo-to-sketch mapping of in-domain data and generalizes it to the open-domain classes. We validate our method on the Scribble and SketchyCOCO datasets. Compared with the recent competing methods, our approach shows impressive results in synthesizing realistic color, texture, and maintaining the geometric composition for various categories of open-domain sketches. Our code is available at https://github.com/Mukosame/AODA

CVMar 27, 2024
Garment3DGen: 3D Garment Stylization and Texture Generation

Nikolaos Sarafianos, Tuur Stuyck, Xiaoyu Xiang et al.

We introduce Garment3DGen a new method to synthesize 3D garment assets from a base mesh given a single input image as guidance. Our proposed approach allows users to generate 3D textured clothes based on both real and synthetic images, such as those generated by text prompts. The generated assets can be directly draped and simulated on human bodies. We leverage the recent progress of image-to-3D diffusion methods to generate 3D garment geometries. However, since these geometries cannot be utilized directly for downstream tasks, we propose to use them as pseudo ground-truth and set up a mesh deformation optimization procedure that deforms a base template mesh to match the generated 3D target. Carefully designed losses allow the base mesh to freely deform towards the desired target, yet preserve mesh quality and topology such that they can be simulated. Finally, we generate high-fidelity texture maps that are globally and locally consistent and faithfully capture the input guidance, allowing us to render the generated 3D assets. With Garment3DGen users can generate the simulation-ready 3D garment of their choice without the need of artist intervention. We present a plethora of quantitative and qualitative comparisons on various assets and demonstrate that Garment3DGen unlocks key applications ranging from sketch-to-simulated garments or interacting with the garments in VR. Code is publicly available.

CVDec 11, 2023
CAD: Photorealistic 3D Generation via Adversarial Distillation

Ziyu Wan, Despoina Paschalidou, Ian Huang et al.

The increased demand for 3D data in AR/VR, robotics and gaming applications, gave rise to powerful generative pipelines capable of synthesizing high-quality 3D objects. Most of these models rely on the Score Distillation Sampling (SDS) algorithm to optimize a 3D representation such that the rendered image maintains a high likelihood as evaluated by a pre-trained diffusion model. However, finding a correct mode in the high-dimensional distribution produced by the diffusion model is challenging and often leads to issues such as over-saturation, over-smoothing, and Janus-like artifacts. In this paper, we propose a novel learning paradigm for 3D synthesis that utilizes pre-trained diffusion models. Instead of focusing on mode-seeking, our method directly models the distribution discrepancy between multi-view renderings and diffusion priors in an adversarial manner, which unlocks the generation of high-fidelity and photorealistic 3D content, conditioned on a single image and prompt. Moreover, by harnessing the latent space of GANs and expressive diffusion model priors, our method facilitates a wide variety of 3D applications including single-view reconstruction, high diversity generation and continuous 3D interpolation in the open domain. The experiments demonstrate the superiority of our pipeline compared to previous works in terms of generation quality and diversity.

CVMay 4, 2024
UnSAMFlow: Unsupervised Optical Flow Guided by Segment Anything Model

Shuai Yuan, Lei Luo, Zhuo Hui et al.

Traditional unsupervised optical flow methods are vulnerable to occlusions and motion boundaries due to lack of object-level information. Therefore, we propose UnSAMFlow, an unsupervised flow network that also leverages object information from the latest foundation model Segment Anything Model (SAM). We first include a self-supervised semantic augmentation module tailored to SAM masks. We also analyze the poor gradient landscapes of traditional smoothness losses and propose a new smoothness definition based on homography instead. A simple yet effective mask feature module has also been added to further aggregate features on the object level. With all these adaptations, our method produces clear optical flow estimation with sharp boundaries around objects, which outperforms state-of-the-art methods on both KITTI and Sintel datasets. Our method also generalizes well across domains and runs very efficiently.

CVDec 21, 2023
PlatoNeRF: 3D Reconstruction in Plato's Cave via Single-View Two-Bounce Lidar

Tzofi Klinghoffer, Xiaoyu Xiang, Siddharth Somasundaram et al.

3D reconstruction from a single-view is challenging because of the ambiguity from monocular cues and lack of information about occluded regions. Neural radiance fields (NeRF), while popular for view synthesis and 3D reconstruction, are typically reliant on multi-view images. Existing methods for single-view 3D reconstruction with NeRF rely on either data priors to hallucinate views of occluded regions, which may not be physically accurate, or shadows observed by RGB cameras, which are difficult to detect in ambient light and low albedo backgrounds. We propose using time-of-flight data captured by a single-photon avalanche diode to overcome these limitations. Our method models two-bounce optical paths with NeRF, using lidar transient data for supervision. By leveraging the advantages of both NeRF and two-bounce light measured by lidar, we demonstrate that we can reconstruct visible and occluded geometry without data priors or reliance on controlled ambient lighting or scene albedo. In addition, we demonstrate improved generalization under practical constraints on sensor spatial- and temporal-resolution. We believe our method is a promising direction as single-photon lidars become ubiquitous on consumer devices, such as phones, tablets, and headsets.

CVNov 28, 2024
Efficient Track Anything

Yunyang Xiong, Chong Zhou, Xiaoyu Xiang et al.

Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of multistage image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight track anything models that produce high-quality results with low latency and model size. Our idea is based on revisiting the plain, nonhierarchical Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with vanilla ViT perform comparably to SAM 2 model (HieraB+SAM 2) with ~2x speedup on A100 and ~2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with ~20x speedup on A100 and ~20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAMs can run at ~10 FPS for performing video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications.

CVDec 10, 2024
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds

Xiaoyu Xiang, Liat Sless Gorelik, Yuchen Fan et al.

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints with a depth-aware inpainting diffusion model, in an optimized sequence of viewpoints determined by an automatic view selection algorithm. A significant feature of our method is its remarkable efficiency, achieving a full texture generation within an end-to-end runtime of just 3.07 seconds on a single NVIDIA H100 GPU, significantly outperforming existing methods. Such an acceleration is achieved by optimizations in the diffusion model and a specialized backprojection method. Moreover, our method reduces the artifacts in the backprojection phase, by selectively masking out non-frontal faces, and internal faces of open-surfaced objects. Experimental results demonstrate that Make-A-Texture matches or exceeds the quality of other state-of-the-art methods. Our work significantly improves the applicability and practicality of texture generation models for real-world 3D content creation, including interactive creation and text-guided texture editing.

CVDec 11, 2023
SqueezeSAM: User friendly mobile interactive segmentation

Balakrishnan Varadarajan, Bilge Soran, Forrest Iandola et al.

The Segment Anything Model (SAM) has been a cornerstone in the field of interactive segmentation, propelling significant progress in generative AI, computational photography, and medical imaging. Despite its ability to process arbitrary user input and generate corresponding segmentation masks, SAM's 600 million parameter architecture, based on ViT-H, is not compatible with current mobile hardware due to its high computational demands and large model size. Our research aims to adapt SAM for use in mobile photography applications. To this end, we have developed a fully convolutional SqueezeSAM model architecture, which is 62.5 times faster and 31.6 times smaller than the original SAM, making it a viable solution for mobile applications. Furthermore, our tiny model achieves an mIOU within 1% of the original VIT-H architecture. Automated segmentation holds significant value in the creation flow for photography applications, as evidenced by its adoption by leading industry players like apple and capcut. To facilitate this automation, we employ salient object detection and simulate potential user clicks for foreground object selection, generating an initial segmentation mask that users can subsequently edit interactively. A common user expectation is that a click on a specific part of an object will result in the segmentation of the entire object. For example, a click on a person's t-shirt in a photo should ideally segment the entire person, not just the t-shirt. However, SAM typically only segments the clicked area. We address this limitation through a novel data augmentation scheme. Consequently, if a user clicks on a person holding a basketball, both the person and the basketball are segmented together, aligning with user expectations and enhancing the overall user experience.

IVDec 6, 2023
Training Neural Networks on RAW and HDR Images for Restoration Tasks

Andrew Yanzhe Ke, Lei Luo, Xiaoyu Xiang et al.

The vast majority of standard image and video content available online is represented in display-encoded color spaces, in which pixel values are conveniently scaled to a limited range (0-1) and the color distribution is approximately perceptually uniform. In contrast, both camera RAW and high dynamic range (HDR) images are often represented in linear color spaces, in which color values are linearly related to colorimetric quantities of light. While training on commonly available display-encoded images is a well-established practice, there is no consensus on how neural networks should be trained for tasks on RAW and HDR images in linear color spaces. In this work, we test several approaches on three popular image restoration applications: denoising, deblurring, and single-image super-resolution. We examine whether HDR/RAW images need to be display-encoded using popular transfer functions (PQ, PU21, and mu-law), or whether it is better to train in linear color spaces, but use loss functions that correct for perceptual non-uniformity. Our results indicate that neural networks train significantly better on HDR and RAW images represented in display-encoded color spaces, which offer better perceptual uniformity than linear spaces. This small change to the training strategy can bring a very substantial gain in performance, between 2 and 9 dB.

CVDec 5, 2025
Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light

Tzofi Klinghoffer, Siddharth Somasundaram, Xiaoyu Xiang et al.

3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical - and challenging - scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released at https://shoot-bounce-3d.github.io.

AIOct 23, 2025
Real Deep Research for AI, Robotics and Beyond

Xueyan Zou, Jianglong Ye, Hao Zhang et al.

With the rapid growth of research in AI and robotics now producing over 10,000 papers annually it has become increasingly difficult for researchers to stay up to date. Fast evolving trends, the rise of interdisciplinary work, and the need to explore domains beyond one's expertise all contribute to this challenge. To address these issues, we propose a generalizable pipeline capable of systematically analyzing any research area: identifying emerging trends, uncovering cross domain opportunities, and offering concrete starting points for new inquiry. In this work, we present Real Deep Research (RDR) a comprehensive framework applied to the domains of AI and robotics, with a particular focus on foundation models and robotics advancements. We also briefly extend our analysis to other areas of science. The main paper details the construction of the RDR pipeline, while the appendix provides extensive results across each analyzed topic. We hope this work sheds light for researchers working in the field of AI and beyond.

CVFeb 20, 2025
A Survey on Text-Driven 360-Degree Panorama Generation

Hai Wang, Xiaoyu Xiang, Weihao Xia et al.

The advent of text-driven 360-degree panorama generation, enabling the synthesis of 360-degree panoramic images directly from textual descriptions, marks a transformative advancement in immersive visual content creation. This innovation significantly simplifies the traditionally complex process of producing such content. Recent progress in text-to-image diffusion models has accelerated the rapid development in this emerging field. This survey presents a comprehensive review of text-driven 360-degree panorama generation, offering an in-depth analysis of state-of-the-art algorithms. We extend our analysis to two closely related domains: text-driven 360-degree 3D scene generation and text-driven 360-degree panoramic video generation. Furthermore, we critically examine current limitations and propose promising directions for future research. A curated project page with relevant resources and research papers is available at https://littlewhitesea.github.io/Text-Driven-Pano-Gen/.

IVMar 2, 2021
Feature-Align Network with Knowledge Distillation for Efficient Denoising

Lucas D. Young, Fitsum A. Reda, Rakesh Ranjan et al.

We propose an efficient neural network for RAW image denoising. Although neural network-based denoising has been extensively studied for image restoration, little attention has been given to efficient denoising for compute limited and power sensitive devices, such as smartphones and smartwatches. In this paper, we present a novel architecture and a suite of training techniques for high quality denoising in mobile devices. Our work is distinguished by three main contributions. (1) Feature-Align layer that modulates the activations of an encoder-decoder architecture with the input noisy images. The auto modulation layer enforces attention to spatially varying noise that tend to be "washed away" by successive application of convolutions and non-linearity. (2) A novel Feature Matching Loss that allows knowledge distillation from large denoising networks in the form of a perceptual content loss. (3) Empirical analysis of our efficient model trained to specialize on different noise subranges. This opens additional avenue for model size reduction by sacrificing memory for compute. Extensive experimental validation shows that our efficient model produces high quality denoising results that compete with state-of-the-art large networks, while using significantly fewer parameters and MACs. On the Darmstadt Noise Dataset benchmark, we achieve a PSNR of 48.28dB, while using 263 times fewer MACs, and 17.6 times fewer parameters than the state-of-the-art network, which achieves 49.12dB.

CVOct 18, 2020
Boosting High-Level Vision with Joint Compression Artifacts Reduction and Super-Resolution

Xiaoyu Xiang, Qian Lin, Jan P. Allebach

Due to the limits of bandwidth and storage space, digital images are usually down-scaled and compressed when transmitted over networks, resulting in loss of details and jarring artifacts that can lower the performance of high-level visual tasks. In this paper, we aim to generate an artifact-free high-resolution image from a low-resolution one compressed with an arbitrary quality factor by exploring joint compression artifacts reduction (CAR) and super-resolution (SR) tasks. First, we propose a context-aware joint CAR and SR neural network (CAJNN) that integrates both local and non-local features to solve CAR and SR in one-stage. Finally, a deep reconstruction network is adopted to predict high quality and high-resolution images. Evaluation on CAR and SR benchmark datasets shows that our CAJNN model outperforms previous methods and also takes 26.2% shorter runtime. Based on this model, we explore addressing two critical challenges in high-level computer vision: optical character recognition of low-resolution texts, and extremely tiny face detection. We demonstrate that CAJNN can serve as an effective image preprocessing method and improve the accuracy for real-scene text recognition (from 85.30% to 85.75%) and the average precision for tiny face detection (from 0.317 to 0.611).

CVJul 30, 2020
The Blessing and the Curse of the Noise behind Facial Landmark Annotations

Xiaoyu Xiang, Yang Cheng, Shaoyuan Xu et al.

The evolving algorithms for 2D facial landmark detection empower people to recognize faces, analyze facial expressions, etc. However, existing methods still encounter problems of unstable facial landmarks when applied to videos. Because previous research shows that the instability of facial landmarks is caused by the inconsistency of labeling quality among the public datasets, we want to have a better understanding of the influence of annotation noise in them. In this paper, we make the following contributions: 1) we propose two metrics that quantitatively measure the stability of detected facial landmarks, 2) we model the annotation noise in an existing public dataset, 3) we investigate the influence of different types of noise in training face alignment neural networks, and propose corresponding solutions. Our results demonstrate improvements in both accuracy and stability of detected facial landmarks.

CVFeb 26, 2020
Zooming Slow-Mo: Fast and Accurate One-Stage Space-Time Video Super-Resolution

Xiaoyu Xiang, Yapeng Tian, Yulun Zhang et al.

In this paper, we explore the space-time video super-resolution task, which aims to generate a high-resolution (HR) slow-motion video from a low frame rate (LFR), low-resolution (LR) video. A simple solution is to split it into two sub-tasks: video frame interpolation (VFI) and video super-resolution (VSR). However, temporal interpolation and spatial super-resolution are intra-related in this task. Two-stage methods cannot fully take advantage of the natural property. In addition, state-of-the-art VFI or VSR networks require a large frame-synthesis or reconstruction module for predicting high-quality video frames, which makes the two-stage methods have large model sizes and thus be time-consuming. To overcome the problems, we propose a one-stage space-time video super-resolution framework, which directly synthesizes an HR slow-motion video from an LFR, LR video. Rather than synthesizing missing LR video frames as VFI networks do, we firstly temporally interpolate LR frame features in missing LR video frames capturing local temporal contexts by the proposed feature temporal interpolation network. Then, we propose a deformable ConvLSTM to align and aggregate temporal information simultaneously for better leveraging global temporal contexts. Finally, a deep reconstruction network is adopted to predict HR slow-motion video frames. Extensive experiments on benchmark datasets demonstrate that the proposed method not only achieves better quantitative and qualitative performance but also is more than three times faster than recent two-stage state-of-the-art methods, e.g., DAIN+EDVR and DAIN+RBPN.

CVJun 6, 2019
Blockwise Based Detection of Local Defects

Xiaoyu Xiang, Renee Jessome, Eric Maggard et al.

Print quality is an important criterion for a printer's performance. The detection, classification, and assessment of printing defects can reflect the printer's working status and help to locate mechanical problems inside. To handle all these questions, an efficient algorithm is needed to replace the traditionally visual checking method. In this paper, we focus on pages with local defects including gray spots and solid spots. We propose a coarse-to-fine method to detect local defects in a block-wise manner, and aggregate the blockwise attributes to generate the feature vector of the whole test page for a further ranking task. In the detection part, we first select candidate regions by thresholding a single feature. Then more detailed features of candidate blocks are calculated and sent to a decision tree that is previously trained on our training dataset. The final result is given by the decision tree model to control the false alarm rate while maintaining the required miss rate. Our algorithm is proved to be effective in detecting and classifying local defects compared with previous methods.