36.2LGJul 21, 2025
GUI-G$^2$: Gaussian Reward Modeling for GUI GroundingFei Tang, Zhangxuan Gu, Zhengxi Lu et al.
Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G$^2$), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G$^2$ incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G$^2$, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.
20.4CVAug 18, 2025
Prune2Drive: A Plug-and-Play Framework for Accelerating Vision-Language Models in Autonomous DrivingMinhao Xiong, Zichen Wen, Zhuangcheng Gu et al.
Vision-Language Models (VLMs) have emerged as a promising paradigm in autonomous driving (AD), offering a unified framework for perception, reasoning, and decision-making by jointly modeling visual inputs and natural language instructions. However, their deployment is hindered by the significant computational overhead incurred when processing high-resolution, multi-view images, a standard setup in AD systems with six or more synchronized cameras. This overhead stems from the large number of visual tokens generated during encoding, increasing inference latency and memory consumption due to the quadratic complexity of self-attention. To address these challenges, we propose Prune2Drive, a plug-and-play visual token pruning framework for multi-view VLMs in autonomous driving. Prune2Drive introduces two core innovations: (i) a diversity-aware token selection mechanism inspired by farthest point sampling, which prioritizes semantic and spatial coverage across views rather than relying solely on attention scores, and (ii) a view-adaptive pruning controller that learns optimal pruning ratios for each camera view based on their importance to downstream driving tasks. Unlike prior methods, Prune2Drive does not require model retraining or access to attention maps, making it compatible with modern efficient attention implementations. Extensive experiments on two large-scale multi-view driving benchmarks, DriveLM and DriveLMM-o1, show that Prune2Drive achieves significant speedups and memory savings while maintaining or improving task performance. When retaining only 10% of the visual tokens, our method achieves a 6.40$\times$ speedup in the prefilling phase and consumes 13.4% of the original FLOPs, with only a 3% performance drop on the DriveLM benchmark.