Junyi Cao

CV
h-index51
3papers
28citations
Novelty55%
AI Score43

3 Papers

14.1ROJun 2
DLO-Lab: Benchmarking Deformable Linear Object Manipulations with Differentiable Physics

Junyi Cao, Yian Wang, Ziyan Xiong et al.

We address the challenge of enabling robots to manipulate deformable linear objects (DLOs), such as ropes, cables, and rubber bands. Prior work has primarily focused on narrow, task-specific problems, often relying on real-world demonstrations or handcrafted heuristics. Such approaches, however, struggle to scale to the wide variety of materials and tasks encountered in practice, and collecting sufficiently diverse real-world data is often impractical. Additionally, existing simulation environments offer limited support for the broad spectrum of material behaviors necessary for generalizable DLO manipulation. To overcome these limitations, we introduce a differentiable simulator explicitly designed for versatile DLO manipulation. Our simulator models a wide range of material properties-including (in)extensibility, elasticity, bending plasticity, and complex interactions with other objects-providing a robust foundation for learning and evaluating manipulation skills. Building on this simulator, we propose a benchmark suite of representative tasks that highlight the unique challenges of DLO manipulation. The successful execution of these tasks is often hindered by the topological complexity and grasp sensitivity inherent to DLOs. Therefore, we introduce a specialized DLO agent that explicitly manages these challenges by proposing strategic grasping points and decomposing long-horizon tasks to maximize control authority. Finally, we evaluate various policy-learning algorithms using our framework, alongside sim-to-real transfer experiments, demonstrating our platform's potential to advance DLO manipulation.

14.1CVMar 9, 2024Code
Lightning NeRF: Efficient Hybrid Scene Representation for Autonomous Driving

Junyi Cao, Zhichao Li, Naiyan Wang et al.

Recent studies have highlighted the promising application of NeRF in autonomous driving contexts. However, the complexity of outdoor environments, combined with the restricted viewpoints in driving scenarios, complicates the task of precisely reconstructing scene geometry. Such challenges often lead to diminished quality in reconstructions and extended durations for both training and rendering. To tackle these challenges, we present Lightning NeRF. It uses an efficient hybrid scene representation that effectively utilizes the geometry prior from LiDAR in autonomous driving scenarios. Lightning NeRF significantly improves the novel view synthesis performance of NeRF and reduces computational overheads. Through evaluations on real-world datasets, such as KITTI-360, Argoverse2, and our private dataset, we demonstrate that our approach not only exceeds the current state-of-the-art in novel view synthesis quality but also achieves a five-fold increase in training speed and a ten-fold improvement in rendering speed. Codes are available at https://github.com/VISION-SJTU/Lightning-NeRF .

3.3GRApr 17, 2025
SOPHY: Learning to Generate Simulation-Ready Objects with Physical Materials

Junyi Cao, Evangelos Kalogerakis

We present SOPHY, a generative model for 3D physics-aware shape synthesis. Unlike existing 3D generative models that focus solely on static geometry or 4D models that produce physics-agnostic animations, our method jointly synthesizes shape, texture, and material properties related to physics-grounded dynamics, making the generated objects ready for simulations and interactive, dynamic environments. To train our model, we introduce a dataset of 3D objects annotated with detailed physical material attributes, along with an efficient pipeline for material annotation. Our method enables applications such as text-driven generation of interactive, physics-aware 3D objects and single-image reconstruction of physically plausible shapes. Furthermore, our experiments show that jointly modeling shape and material properties enhances the realism and fidelity of the generated shapes, improving performance on both generative geometry and physical plausibility.