CVJun 3
AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video GenerationHaobo Li, Yanhong Zeng, Yunhong Lu et al.
We present AAD-1, an Asymmetric Adversarial Distillation framework for One-step autoregressive image-to-video generation. State-of-the-art methods adopt adversarial distillation but suffer from motion collapse and training instability, resulting in static videos. AAD-1 addresses these challenges through two key designs in architecture and training strategy. Our key architectural insight is to break the symmetry between generator and discriminator. While the generator remains causal to preserve autoregressive sampling capability, the discriminator attends bidirectionally over the full spatiotemporal context and produces a single holistic realism score for the entire video sequence. This asymmetric design enables the discriminator to effectively detect global temporal failures and long-range drift that cause motion collapse in autoregressive generation. To stabilize training, we introduce a phased strategy that first uses distribution matching to bootstrap a stable one-step generator, providing a warm-up phase that brings the student distribution closer to the teacher before adversarial distillation begins. Extensive experiments on VBench demonstrate that AAD-1 achieves state-of-the-art performance in one-step autoregressive video generation.
CVMay 25, 2022
Pretraining is All You Need for Image-to-Image TranslationTengfei Wang, Ting Zhang, Bo Zhang et al. · microsoft-research
We propose to use pretraining to boost general image-to-image translation. Prior image-to-image translation methods usually need dedicated architectural design and train individual translation models from scratch, struggling for high-quality generation of complex scenes, especially when paired training data are not abundant. In this paper, we regard each image-to-image translation problem as a downstream task and introduce a simple and generic framework that adapts a pretrained diffusion model to accommodate various kinds of image-to-image translation. We also propose adversarial training to enhance the texture synthesis in the diffusion model training, in conjunction with normalized guidance sampling to improve the generation quality. We present extensive empirical comparison across various tasks on challenging benchmarks such as ADE20K, COCO-Stuff, and DIODE, showing the proposed pretraining-based image-to-image translation (PITI) is capable of synthesizing images of unprecedented realism and faithfulness.
CVApr 25, 2022
Real-Time Neural Character Rendering with Pose-Guided Multiplane ImagesHao Ouyang, Bo Zhang, Pan Zhang et al. · microsoft-research
We propose pose-guided multiplane image (MPI) synthesis which can render an animatable character in real scenes with photorealistic quality. We use a portable camera rig to capture the multi-view images along with the driving signal for the moving subject. Our method generalizes the image-to-image translation paradigm, which translates the human pose to a 3D scene representation -- MPIs that can be rendered in free viewpoints, using the multi-views captures as supervision. To fully cultivate the potential of MPI, we propose depth-adaptive MPI which can be learned using variable exposure images while being robust to inaccurate camera registration. Our method demonstrates advantageous novel-view synthesis quality over the state-of-the-art approaches for characters with challenging motions. Moreover, the proposed method is generalizable to novel combinations of training poses and can be explicitly controlled. Our method achieves such expressive and animatable character rendering all in real time, serving as a promising solution for practical applications.
CVJan 28Code
Advancing Open-source World ModelsRobbyant Team, Zelin Gao, Qiuyu Wang et al.
We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.
CVAug 15, 2023
CoDeF: Content Deformation Fields for Temporally Consistent Video ProcessingHao Ouyang, Qiuyu Wang, Yuxi Xiao et al.
We present the content deformation field CoDeF as a new type of video representation, which consists of a canonical content field aggregating the static contents in the entire video and a temporal deformation field recording the transformations from the canonical image (i.e., rendered from the canonical content field) to each individual frame along the time axis. Given a target video, these two fields are jointly optimized to reconstruct it through a carefully tailored rendering pipeline. We advisedly introduce some regularizations into the optimization process, urging the canonical content field to inherit semantics (e.g., the object shape) from the video. With such a design, CoDeF naturally supports lifting image algorithms for video processing, in the sense that one can apply an image algorithm to the canonical image and effortlessly propagate the outcomes to the entire video with the aid of the temporal deformation field. We experimentally show that CoDeF is able to lift image-to-image translation to video-to-video translation and lift keypoint detection to keypoint tracking without any training. More importantly, thanks to our lifting strategy that deploys the algorithms on only one image, we achieve superior cross-frame consistency in processed videos compared to existing video-to-video translation approaches, and even manage to track non-rigid objects like water and smog. Project page can be found at https://qiuyu96.github.io/CoDeF/.
CVNov 28, 2022
High-fidelity 3D GAN Inversion by Pseudo-multi-view OptimizationJiaxin Xie, Hao Ouyang, Jingtan Piao et al.
We present a high-fidelity 3D generative adversarial network (GAN) inversion framework that can synthesize photo-realistic novel views while preserving specific details of the input image. High-fidelity 3D GAN inversion is inherently challenging due to the geometry-texture trade-off in 3D inversion, where overfitting to a single view input image often damages the estimated geometry during the latent optimization. To solve this challenge, we propose a novel pipeline that builds on the pseudo-multi-view estimation with visibility analysis. We keep the original textures for the visible parts and utilize generative priors for the occluded parts. Extensive experiments show that our approach achieves advantageous reconstruction and novel view synthesis quality over state-of-the-art methods, even for images with out-of-distribution textures. The proposed pipeline also enables image attribute editing with the inverted latent code and 3D-aware texture modification. Our approach enables high-fidelity 3D rendering from a single image, which is promising for various applications of AI-generated 3D content.
CVDec 4, 2025
Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching DistillationYunhong Lu, Yanhong Zeng, Haobo Li et al.
Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.
CVDec 19, 2024Code
LeviTor: 3D Trajectory Oriented Image-to-Video SynthesisHanlin Wang, Hao Ouyang, Qiuyu Wang et al.
The intuitive nature of drag-based interaction has led to its growing adoption for controlling object trajectories in image-to-video synthesis. Still, existing methods that perform dragging in the 2D space usually face ambiguity when handling out-of-plane movements. In this work, we augment the interaction with a new dimension, i.e., the depth dimension, such that users are allowed to assign a relative depth for each point on the trajectory. That way, our new interaction paradigm not only inherits the convenience from 2D dragging, but facilitates trajectory control in the 3D space, broadening the scope of creativity. We propose a pioneering method for 3D trajectory control in image-to-video synthesis by abstracting object masks into a few cluster points. These points, accompanied by the depth information and the instance information, are finally fed into a video diffusion model as the control signal. Extensive experiments validate the effectiveness of our approach, dubbed LeviTor, in precisely manipulating the object movements when producing photo-realistic videos from static images. Our code is available at: https://github.com/ant-research/LeviTor.
CVDec 24, 2024Code
DepthLab: From Partial to CompleteZhiheng Liu, Ka Leong Cheng, Qiuyu Wang et al.
Missing values remain a common challenge for depth data across its wide range of applications, stemming from various causes like incomplete data acquisition and perspective alteration. This work bridges this gap with DepthLab, a foundation depth inpainting model powered by image diffusion priors. Our model features two notable strengths: (1) it demonstrates resilience to depth-deficient regions, providing reliable completion for both continuous areas and isolated points, and (2) it faithfully preserves scale consistency with the conditioned known depth when filling in missing values. Drawing on these advantages, our approach proves its worth in various downstream tasks, including 3D scene inpainting, text-to-3D scene generation, sparse-view reconstruction with DUST3R, and LiDAR depth completion, exceeding current solutions in both numerical performance and visual quality. Our project page with source code is available at https://johanan528.github.io/depthlab_web/.
CVDec 18, 2024Code
AniDoc: Animation Creation Made EasierYihao Meng, Hao Ouyang, Hanlin Wang et al.
The production of 2D animation follows an industry-standard workflow, encompassing four essential stages: character design, keyframe animation, in-betweening, and coloring. Our research focuses on reducing the labor costs in the above process by harnessing the potential of increasingly powerful generative AI. Using video diffusion models as the foundation, AniDoc emerges as a video line art colorization tool, which automatically converts sketch sequences into colored animations following the reference character specification. Our model exploits correspondence matching as an explicit guidance, yielding strong robustness to the variations (e.g., posture) between the reference character and each line art frame. In addition, our model could even automate the in-betweening process, such that users can easily create a temporally consistent animation by simply providing a character image as well as the start and end sketches. Our code is available at: https://yihao-meng.github.io/AniDoc_demo.
CVApr 17, 2024Code
Dynamic Typography: Bringing Text to Life via Video Diffusion PriorZichen Liu, Yihao Meng, Hao Ouyang et al.
Text animation serves as an expressive medium, transforming static communication into dynamic experiences by infusing words with motion to evoke emotions, emphasize meanings, and construct compelling narratives. Crafting animations that are semantically aware poses significant challenges, demanding expertise in graphic design and animation. We present an automated text animation scheme, termed "Dynamic Typography", which combines two challenging tasks. It deforms letters to convey semantic meaning and infuses them with vibrant movements based on user prompts. Our technique harnesses vector graphics representations and an end-to-end optimization-based framework. This framework employs neural displacement fields to convert letters into base shapes and applies per-frame motion, encouraging coherence with the intended textual concept. Shape preservation techniques and perceptual loss regularization are employed to maintain legibility and structural integrity throughout the animation process. We demonstrate the generalizability of our approach across various text-to-video models and highlight the superiority of our end-to-end methodology over baseline methods, which might comprise separate tasks. Through quantitative and qualitative evaluations, we demonstrate the effectiveness of our framework in generating coherent text animations that faithfully interpret user prompts while maintaining readability. Our code is available at: https://animate-your-word.github.io/demo/.
CVDec 2, 2025
MagicQuillV2: Precise and Interactive Image Editing with Layered Visual CuesZichen Liu, Yue Yu, Hao Ouyang et al.
We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.
CVDec 18, 2025
The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and TextHanlin Wang, Hao Ouyang, Qiuyu Wang et al.
We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video methods, our multimodal approach combines trajectories -- encoding motion, timing, and visibility -- with natural language for semantic intent and reference images for visual grounding of object identity, enabling the generation of coherent, controllable events that include multi-agent interactions, object entry/exit, reference-guided appearance and counterintuitive events. The resulting videos demonstrate not only temporal coherence but also emergent consistency, preserving object identity and scene despite temporary disappearance. By supporting expressive world events generation, WorldCanvas advances world models from passive predictors to interactive, user-shaped simulators. Our project page is available at: https://worldcanvas.github.io/.
CVMay 12
CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video NarrativesYihao Meng, Zichen Liu, Hao Ouyang et al.
Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/
CVOct 23, 2025Code
HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video NarrativesYihao Meng, Hao Ouyang, Yue Yu et al.
State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.
CVJan 27, 2022Code
Deep Video Prior for Video Consistency and PropagationChenyang Lei, Yazhou Xing, Hao Ouyang et al.
Applying an image processing algorithm independently to each video frame often leads to temporal inconsistency in the resulting video. To address this issue, we present a novel and general approach for blind video temporal consistency. Our method is only trained on a pair of original and processed videos directly instead of a large dataset. Unlike most previous methods that enforce temporal consistency with optical flow, we show that temporal consistency can be achieved by training a convolutional neural network on a video with Deep Video Prior (DVP). Moreover, a carefully designed iteratively reweighted training strategy is proposed to address the challenging multimodal inconsistency problem. We demonstrate the effectiveness of our approach on 7 computer vision tasks on videos. Extensive quantitative and perceptual experiments show that our approach obtains superior performance than state-of-the-art methods on blind video temporal consistency. We further extend DVP to video propagation and demonstrate its effectiveness in propagating three different types of information (color, artistic style, and object segmentation). A progressive propagation strategy with pseudo labels is also proposed to enhance DVP's performance on video propagation. Our source codes are publicly available at https://github.com/ChenyangLEI/deep-video-prior.
CVApr 17, 2024
InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion PriorZhiheng Liu, Hao Ouyang, Qiuyu Wang et al.
3D Gaussians have recently emerged as an efficient representation for novel view synthesis. This work studies its editability with a particular focus on the inpainting task, which aims to supplement an incomplete set of 3D Gaussians with additional points for visually harmonious rendering. Compared to 2D inpainting, the crux of inpainting 3D Gaussians is to figure out the rendering-relevant properties of the introduced points, whose optimization largely benefits from their initial 3D positions. To this end, we propose to guide the point initialization with an image-conditioned depth completion model, which learns to directly restore the depth map based on the observed image. Such a design allows our model to fill in depth values at an aligned scale with the original depth, and also to harness strong generalizability from largescale diffusion prior. Thanks to the more accurate depth completion, our approach, dubbed InFusion, surpasses existing alternatives with sufficiently better fidelity and efficiency under various complex scenarios. We further demonstrate the effectiveness of InFusion with several practical applications, such as inpainting with user-specific texture or with novel object insertion.
CVDec 14, 2023
Text2Immersion: Generative Immersive Scene with 3D GaussiansHao Ouyang, Kathryn Heal, Stephen Lombardi et al.
We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth estimation models. This is followed by a refining stage on the Gaussian cloud, interpolating and refining it to enhance the details of the generated scene. Distinct from prevalent methods that focus on single object or indoor scenes, or employ zoom-out trajectories, our approach generates diverse scenes with various objects, even extending to the creation of imaginary scenes. Consequently, Text2Immersion can have wide-ranging implications for various applications such as virtual reality, game development, and automated content creation. Extensive evaluations demonstrate that our system surpasses other methods in rendering quality and diversity, further progressing towards text-driven 3D scene generation. We will make the source code publicly accessible at the project page.
CVNov 14, 2024
MagicQuill: An Intelligent Interactive Image Editing SystemZichen Liu, Yue Yu, Hao Ouyang et al.
Image editing involves a variety of complex tasks and requires efficient and precise manipulation techniques. In this paper, we present MagicQuill, an integrated image editing system that enables swift actualization of creative ideas. Our system features a streamlined yet functionally robust interface, allowing for the articulation of editing operations (e.g., inserting elements, erasing objects, altering color) with minimal input. These interactions are monitored by a multimodal large language model (MLLM) to anticipate editing intentions in real time, bypassing the need for explicit prompt entry. Finally, we apply a powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process editing requests with precise control. Experimental results demonstrate the effectiveness of MagicQuill in achieving high-quality image edits. Please visit https://magic-quill.github.io to try out our system.
CVOct 24, 2024
Framer: Interactive Frame InterpolationWen Wang, Qiuyu Wang, Kecheng Zheng et al.
We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports customizing the transition process by tailoring the trajectory of some selected keypoints. Such a design enjoys two clear benefits. First, incorporating human interaction mitigates the issue arising from numerous possibilities of transforming one image to another, and in turn enables finer control of local motions. Second, as the most basic form of interaction, keypoints help establish the correspondence across frames, enhancing the model to handle challenging cases (e.g., objects on the start and end frames are of different shapes and styles). It is noteworthy that our system also offers an "autopilot" mode, where we introduce a module to estimate the keypoints and refine the trajectory automatically, to simplify the usage in practice. Extensive experimental results demonstrate the appealing performance of Framer on various applications, such as image morphing, time-lapse video generation, cartoon interpolation, etc. The code, the model, and the interface will be released to facilitate further research.
CVJan 14, 2025
MangaNinja: Line Art Colorization with Precise Reference FollowingZhiheng Liu, Ka Leong Cheng, Xi Chen et al.
Derived from diffusion models, MangaNinjia specializes in the task of reference-guided line art colorization. We incorporate two thoughtful designs to ensure precise character detail transcription, including a patch shuffling module to facilitate correspondence learning between the reference color image and the target line art, and a point-driven control scheme to enable fine-grained color matching. Experiments on a self-collected benchmark demonstrate the superiority of our model over current solutions in terms of precise colorization. We further showcase the potential of the proposed interactive point control in handling challenging cases, cross-character colorization, multi-reference harmonization, beyond the reach of existing algorithms.
CLAug 12, 2025
Time Is a Feature: Exploiting Temporal Dynamics in Diffusion Language ModelsWen Wang, Bozhen Fang, Chenchen Jing et al.
Diffusion large language models (dLLMs) generate text through iterative denoising, yet current decoding strategies discard rich intermediate predictions in favor of the final output. Our work here reveals a critical phenomenon, temporal oscillation, where correct answers often emerge in the middle process, but are overwritten in later denoising steps. To address this issue, we introduce two complementary methods that exploit temporal consistency: 1) Temporal Self-Consistency Voting, a training-free, test-time decoding strategy that aggregates predictions across denoising steps to select the most consistent output; and 2) a post-training method termed Temporal Consistency Reinforcement, which uses Temporal Semantic Entropy (TSE), a measure of semantic stability across intermediate predictions, as a reward signal to encourage stable generations. Empirical results across multiple benchmarks demonstrate the effectiveness of our approach. Using the negative TSE reward alone, we observe a remarkable average improvement of 24.7% on the Countdown dataset over an existing dLLM. Combined with the accuracy reward, we achieve absolute gains of 2.0% on GSM8K, 4.3% on MATH500, 6.6% on SVAMP, and 25.3% on Countdown, respectively. Our findings underscore the untapped potential of temporal dynamics in dLLMs and offer two simple yet effective tools to harness them.
CVFeb 21, 2024
Real-time 3D-aware Portrait Editing from a Single ImageQingyan Bai, Zifan Shi, Yinghao Xu et al.
This work presents 3DPE, a practical method that can efficiently edit a face image following given prompts, like reference images or text descriptions, in a 3D-aware manner. To this end, a lightweight module is distilled from a 3D portrait generator and a text-to-image model, which provide prior knowledge of face geometry and superior editing capability, respectively. Such a design brings two compelling advantages over existing approaches. First, our method achieves real-time editing with a feedforward network (i.e., ~0.04s per image), over 100x faster than the second competitor. Second, thanks to the powerful priors, our module could focus on the learning of editing-related variations, such that it manages to handle various types of editing simultaneously in the training phase and further supports fast adaptation to user-specified customized types of editing during inference (e.g., with ~5min fine-tuning per style).
CVJun 30, 2025
SynMotion: Semantic-Visual Adaptation for Motion Customized Video GenerationShuai Tan, Biao Gong, Yujie Wei et al.
Diffusion-based video motion customization facilitates the acquisition of human motion representations from a few video samples, while achieving arbitrary subjects transfer through precise textual conditioning. Existing approaches often rely on semantic-level alignment, expecting the model to learn new motion concepts and combine them with other entities (e.g., ''cats'' or ''dogs'') to produce visually appealing results. However, video data involve complex spatio-temporal patterns, and focusing solely on semantics cause the model to overlook the visual complexity of motion. Conversely, tuning only the visual representation leads to semantic confusion in representing the intended action. To address these limitations, we propose SynMotion, a new motion-customized video generation model that jointly leverages semantic guidance and visual adaptation. At the semantic level, we introduce the dual-embedding semantic comprehension mechanism which disentangles subject and motion representations, allowing the model to learn customized motion features while preserving its generative capabilities for diverse subjects. At the visual level, we integrate parameter-efficient motion adapters into a pre-trained video generation model to enhance motion fidelity and temporal coherence. Furthermore, we introduce a new embedding-specific training strategy which \textbf{alternately optimizes} subject and motion embeddings, supported by the manually constructed Subject Prior Video (SPV) training dataset. This strategy promotes motion specificity while preserving generalization across diverse subjects. Lastly, we introduce MotionBench, a newly curated benchmark with diverse motion patterns. Experimental results across both T2V and I2V settings demonstrate that \method outperforms existing baselines. Project page: https://lucaria-academy.github.io/SynMotion/
CVDec 30, 2024
Edicho: Consistent Image Editing in the WildQingyan Bai, Hao Ouyang, Yinghao Xu et al.
As a verified need, consistent editing across in-the-wild images remains a technical challenge arising from various unmanageable factors, like object poses, lighting conditions, and photography environments. Edicho steps in with a training-free solution based on diffusion models, featuring a fundamental design principle of using explicit image correspondence to direct editing. Specifically, the key components include an attention manipulation module and a carefully refined classifier-free guidance (CFG) denoising strategy, both of which take into account the pre-estimated correspondence. Such an inference-time algorithm enjoys a plug-and-play nature and is compatible to most diffusion-based editing methods, such as ControlNet and BrushNet. Extensive results demonstrate the efficacy of Edicho in consistent cross-image editing under diverse settings. We will release the code to facilitate future studies.
CVDec 11, 2023
Learning Naturally Aggregated Appearance for Efficient 3D EditingKa Leong Cheng, Qiuyu Wang, Zifan Shi et al.
Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of efficient 3D editing, where we focus on editing speed and user interactivity. To this end, we propose to learn the color field as an explicit 2D appearance aggregation, also called canonical image, with which users can easily customize their 3D editing via 2D image processing. We complement the canonical image with a projection field that maps 3D points onto 2D pixels for texture query. This field is initialized with a pseudo canonical camera model and optimized with offset regularity to ensure the naturalness of the canonical image. Extensive experiments on different datasets suggest that our representation, dubbed AGAP, well supports various ways of 3D editing (e.g., stylization, instance segmentation, and interactive drawing). Our approach demonstrates remarkable efficiency by being at least 20 times faster per edit compared to existing NeRF-based editing methods. Project page is available at https://felixcheng97.github.io/AGAP/.
CVJun 10, 2025
Orientation Matters: Making 3D Generative Models Orientation-AlignedYichong Lu, Yuzhuo Tian, Zijin Jiang et al.
Humans intuitively perceive object shape and orientation from a single image, guided by strong priors about canonical poses. However, existing 3D generative models often produce misaligned results due to inconsistent training data, limiting their usability in downstream tasks. To address this gap, we introduce the task of orientation-aligned 3D object generation: producing 3D objects from single images with consistent orientations across categories. To facilitate this, we construct Objaverse-OA, a dataset of 14,832 orientation-aligned 3D models spanning 1,008 categories. Leveraging Objaverse-OA, we fine-tune two representative 3D generative models based on multi-view diffusion and 3D variational autoencoder frameworks to produce aligned objects that generalize well to unseen objects across various categories. Experimental results demonstrate the superiority of our method over post-hoc alignment approaches. Furthermore, we showcase downstream applications enabled by our aligned object generation, including zero-shot object orientation estimation via analysis-by-synthesis and efficient arrow-based object rotation manipulation.
CVOct 17, 2025
Scaling Instruction-Based Video Editing with a High-Quality Synthetic DatasetQingyan Bai, Qiuyu Wang, Hao Ouyang et al.
Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.
CVJun 30, 2025
Calligrapher: Freestyle Text Image CustomizationYue Ma, Qingyan Bai, Hao Ouyang et al.
We introduce Calligrapher, a novel diffusion-based framework that innovatively integrates advanced text customization with artistic typography for digital calligraphy and design applications. Addressing the challenges of precise style control and data dependency in typographic customization, our framework incorporates three key technical contributions. First, we develop a self-distillation mechanism that leverages the pre-trained text-to-image generative model itself alongside the large language model to automatically construct a style-centric typography benchmark. Second, we introduce a localized style injection framework via a trainable style encoder, which comprises both Qformer and linear layers, to extract robust style features from reference images. An in-context generation mechanism is also employed to directly embed reference images into the denoising process, further enhancing the refined alignment of target styles. Extensive quantitative and qualitative evaluations across diverse fonts and design contexts confirm Calligrapher's accurate reproduction of intricate stylistic details and precise glyph positioning. By automating high-quality, visually consistent typography, Calligrapher surpasses traditional models, empowering creative practitioners in digital art, branding, and contextual typographic design.
CVAug 4, 2021
Internal Video Inpainting by Implicit Long-range PropagationHao Ouyang, Tengfei Wang, Qifeng Chen
We propose a novel framework for video inpainting by adopting an internal learning strategy. Unlike previous methods that use optical flow for cross-frame context propagation to inpaint unknown regions, we show that this can be achieved implicitly by fitting a convolutional neural network to known regions. Moreover, to handle challenging sequences with ambiguous backgrounds or long-term occlusion, we design two regularization terms to preserve high-frequency details and long-term temporal consistency. Extensive experiments on the DAVIS dataset demonstrate that the proposed method achieves state-of-the-art inpainting quality quantitatively and qualitatively. We further extend the proposed method to another challenging task: learning to remove an object from a video giving a single object mask in only one frame in a 4K video.
CVApr 19, 2021
Image Inpainting with External-internal Learning and Monochromic BottleneckTengfei Wang, Hao Ouyang, Qifeng Chen
Although recent inpainting approaches have demonstrated significant improvements with deep neural networks, they still suffer from artifacts such as blunt structures and abrupt colors when filling in the missing regions. To address these issues, we propose an external-internal inpainting scheme with a monochromic bottleneck that helps image inpainting models remove these artifacts. In the external learning stage, we reconstruct missing structures and details in the monochromic space to reduce the learning dimension. In the internal learning stage, we propose a novel internal color propagation method with progressive learning strategies for consistent color restoration. Extensive experiments demonstrate that our proposed scheme helps image inpainting models produce more structure-preserved and visually compelling results.
CVApr 12, 2021
Neural Camera SimulatorsHao Ouyang, Zifan Shi, Chenyang Lei et al.
We present a controllable camera simulator based on deep neural networks to synthesize raw image data under different camera settings, including exposure time, ISO, and aperture. The proposed simulator includes an exposure module that utilizes the principle of modern lens designs for correcting the luminance level. It also contains a noise module using the noise level function and an aperture module with adaptive attention to simulate the side effects on noise and defocus blur. To facilitate the learning of a simulator model, we collect a dataset of the 10,000 raw images of 450 scenes with different exposure settings. Quantitative experiments and qualitative comparisons show that our approach outperforms relevant baselines in raw data synthesize on multiple cameras. Furthermore, the camera simulator enables various applications, including large-aperture enhancement, HDR, auto exposure, and data augmentation for training local feature detectors. Our work represents the first attempt to simulate a camera sensor's behavior leveraging both the advantage of traditional raw sensor features and the power of data-driven deep learning.
CVJan 7, 2019
Human Pose Estimation with Spatial Contextual InformationHong Zhang, Hao Ouyang, Shu Liu et al.
We explore the importance of spatial contextual information in human pose estimation. Most state-of-the-art pose networks are trained in a multi-stage manner and produce several auxiliary predictions for deep supervision. With this principle, we present two conceptually simple and yet computational efficient modules, namely Cascade Prediction Fusion (CPF) and Pose Graph Neural Network (PGNN), to exploit underlying contextual information. Cascade prediction fusion accumulates prediction maps from previous stages to extract informative signals. The resulting maps also function as a prior to guide prediction at following stages. To promote spatial correlation among joints, our PGNN learns a structured representation of human pose as a graph. Direct message passing between different joints is enabled and spatial relation is captured. These two modules require very limited computational complexity. Experimental results demonstrate that our method consistently outperforms previous methods on MPII and LSP benchmark.