SEJan 19Code
KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?Xue Jiang, Jiaru Qian, Xianjie Shi et al.
Large language models (LLMs) excel at general programming but struggle with domain-specific software development, necessitating domain specialization methods for LLMs to learn and utilize domain knowledge and data. However, existing domain-specific code benchmarks cannot evaluate the effectiveness of domain specialization methods, which focus on assessing what knowledge LLMs possess rather than how they acquire and apply new knowledge, lacking explicit knowledge corpora for developing domain specialization methods. To this end, we present KOCO-BENCH, a novel benchmark designed for evaluating domain specialization methods in real-world software development. KOCO-BENCH contains 6 emerging domains with 11 software frameworks and 25 projects, featuring curated knowledge corpora alongside multi-granularity evaluation tasks including domain code generation (from function-level to project-level with rigorous test suites) and domain knowledge understanding (via multiple-choice Q&A). Unlike previous benchmarks that only provide test sets for direct evaluation, KOCO-BENCH requires acquiring and applying diverse domain knowledge (APIs, rules, constraints, etc.) from knowledge corpora to solve evaluation tasks. Our evaluations reveal that KOCO-BENCH poses significant challenges to state-of-the-art LLMs. Even with domain specialization methods (e.g., SFT, RAG, kNN-LM) applied, improvements remain marginal. Best-performing coding agent, Claude Code, achieves only 34.2%, highlighting the urgent need for more effective domain specialization methods. We release KOCO-BENCH, evaluation code, and baselines to advance further research at https://github.com/jiangxxxue/KOCO-bench.
AIJan 29, 2025Code
Solving Urban Network Security Games: Learning Platform, Benchmark, and Challenge for AI ResearchShuxin Zhuang, Shuxin Li, Tianji Yang et al.
After the great achievement of solving two-player zero-sum games, more and more AI researchers focus on solving multiplayer games. To facilitate the development of designing efficient learning algorithms for solving multiplayer games, we propose a multiplayer game platform for solving Urban Network Security Games (\textbf{UNSG}) that model real-world scenarios. That is, preventing criminal activity is a highly significant responsibility assigned to police officers in cities, and police officers have to allocate their limited security resources to interdict the escaping criminal when a crime takes place in a city. This interaction between multiple police officers and the escaping criminal can be modeled as a UNSG. The variants of UNSGs can model different real-world settings, e.g., whether real-time information is available or not, and whether police officers can communicate or not. The main challenges of solving this game include the large size of the game and the co-existence of cooperation and competition. While previous efforts have been made to tackle UNSGs, they have been hampered by performance and scalability issues. Therefore, we propose an open-source UNSG platform (\textbf{GraphChase}) for designing efficient learning algorithms for solving UNSGs. Specifically, GraphChase offers a unified and flexible game environment for modeling various variants of UNSGs, supporting the development, testing, and benchmarking of algorithms. We believe that GraphChase not only facilitates the development of efficient algorithms for solving real-world problems but also paves the way for significant advancements in algorithmic development for solving general multiplayer games.
CLDec 19, 2024
Theoretical Proof that Auto-regressive Language Models Collapse when Real-world Data is a Finite SetLecheng Wang, Xianjie Shi, Ge Li et al. · pku
Auto-regressive language models (LMs) have been widely used to generate data in data-scarce domains to train new LMs, compensating for the scarcity of real-world data. Previous work experimentally found that LMs collapse when trained on recursively generated data. This paper presents a theoretical proof: once a corpus (such as a subset of the World Wide Web) begins to incorporate generated data and no new real-world data is added to the corpus, then no matter how small the amount of data each LM generates and contributes to the corpus, LM collapse is inevitable after sufficient time. This finding suggests that attempts to mitigate collapse by limiting the quantity of synthetic data in the corpus are fundamentally insufficient. Instead, avoiding collapse hinges on ensuring the quality of synthetic data.