Yanhong Zeng

CV
h-index33
30papers
2,379citations
Novelty57%
AI Score64

30 Papers

84.6CVJun 3
AAD-1: Asymmetric Adversarial Distillation for One-Step Autoregressive Video Generation

Haobo Li, Yanhong Zeng, Yunhong Lu et al.

We present AAD-1, an Asymmetric Adversarial Distillation framework for One-step autoregressive image-to-video generation. State-of-the-art methods adopt adversarial distillation but suffer from motion collapse and training instability, resulting in static videos. AAD-1 addresses these challenges through two key designs in architecture and training strategy. Our key architectural insight is to break the symmetry between generator and discriminator. While the generator remains causal to preserve autoregressive sampling capability, the discriminator attends bidirectionally over the full spatiotemporal context and produces a single holistic realism score for the entire video sequence. This asymmetric design enables the discriminator to effectively detect global temporal failures and long-range drift that cause motion collapse in autoregressive generation. To stabilize training, we introduce a phased strategy that first uses distribution matching to bootstrap a stable one-step generator, providing a warm-up phase that brings the student distribution closer to the teacher before adversarial distillation begins. Extensive experiments on VBench demonstrate that AAD-1 achieves state-of-the-art performance in one-step autoregressive video generation.

CVJul 3, 2022
Degradation-Guided Meta-Restoration Network for Blind Super-Resolution

Fuzhi Yang, Huan Yang, Yanhong Zeng et al. · microsoft-research

Blind super-resolution (SR) aims to recover high-quality visual textures from a low-resolution (LR) image, which is usually degraded by down-sampling blur kernels and additive noises. This task is extremely difficult due to the challenges of complicated image degradations in the real-world. Existing SR approaches either assume a predefined blur kernel or a fixed noise, which limits these approaches in challenging cases. In this paper, we propose a Degradation-guided Meta-restoration network for blind Super-Resolution (DMSR) that facilitates image restoration for real cases. DMSR consists of a degradation extractor and meta-restoration modules. The extractor estimates the degradations in LR inputs and guides the meta-restoration modules to predict restoration parameters for different degradations on-the-fly. DMSR is jointly optimized by a novel degradation consistency loss and reconstruction losses. Through such an optimization, DMSR outperforms SOTA by a large margin on three widely-used benchmarks. A user study including 16 subjects further validates the superiority of DMSR in real-world blind SR tasks.

CVJul 1, 2024Code
FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Sounds

Yiming Zhang, Yicheng Gu, Yanhong Zeng et al.

We study Neural Foley, the automatic generation of high-quality sound effects synchronizing with videos, enabling an immersive audio-visual experience. Despite its wide range of applications, existing approaches encounter limitations when it comes to simultaneously synthesizing high-quality and video-aligned (i.e.,, semantic relevant and temporal synchronized) sounds. To overcome these limitations, we propose FoleyCrafter, a novel framework that leverages a pre-trained text-to-audio model to ensure high-quality audio generation. FoleyCrafter comprises two key components: the semantic adapter for semantic alignment and the temporal controller for precise audio-video synchronization. The semantic adapter utilizes parallel cross-attention layers to condition audio generation on video features, producing realistic sound effects that are semantically relevant to the visual content. Meanwhile, the temporal controller incorporates an onset detector and a timestampbased adapter to achieve precise audio-video alignment. One notable advantage of FoleyCrafter is its compatibility with text prompts, enabling the use of text descriptions to achieve controllable and diverse video-to-audio generation according to user intents. We conduct extensive quantitative and qualitative experiments on standard benchmarks to verify the effectiveness of FoleyCrafter. Models and codes are available at https://github.com/open-mmlab/FoleyCrafter.

CVJan 28Code
Advancing Open-source World Models

Robbyant Team, Zelin Gao, Qiuyu Wang et al.

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad spectrum of environments, including realism, scientific contexts, cartoon styles, and beyond. (2) It enables a minute-level horizon while preserving contextual consistency over time, which is also known as "long-term memory". (3) It supports real-time interactivity, achieving a latency of under 1 second when producing 16 frames per second. We provide public access to the code and model in an effort to narrow the divide between open-source and closed-source technologies. We believe our release will empower the community with practical applications across areas like content creation, gaming, and robot learning.

CVJul 24, 2024
HumanVid: Demystifying Training Data for Camera-controllable Human Image Animation

Zhenzhi Wang, Yixuan Li, Yanhong Zeng et al.

Human image animation involves generating videos from a character photo, allowing user control and unlocking the potential for video and movie production. While recent approaches yield impressive results using high-quality training data, the inaccessibility of these datasets hampers fair and transparent benchmarking. Moreover, these approaches prioritize 2D human motion and overlook the significance of camera motions in videos, leading to limited control and unstable video generation. To demystify the training data, we present HumanVid, the first large-scale high-quality dataset tailored for human image animation, which combines crafted real-world and synthetic data. For the real-world data, we compile a vast collection of real-world videos from the internet. We developed and applied careful filtering rules to ensure video quality, resulting in a curated collection of 20K high-resolution (1080P) human-centric videos. Human and camera motion annotation is accomplished using a 2D pose estimator and a SLAM-based method. To expand our synthetic dataset, we collected 10K 3D avatar assets and leveraged existing assets of body shapes, skin textures and clothings. Notably, we introduce a rule-based camera trajectory generation method, enabling the synthetic pipeline to incorporate diverse and precise camera motion annotation, which can rarely be found in real-world data. To verify the effectiveness of HumanVid, we establish a baseline model named CamAnimate, short for Camera-controllable Human Animation, that considers both human and camera motions as conditions. Through extensive experimentation, we demonstrate that such simple baseline training on our HumanVid achieves state-of-the-art performance in controlling both human pose and camera motions, setting a new benchmark. Demo, data and code could be found in the project website: https://humanvid.github.io/.

CVDec 6, 2023Code
A Task is Worth One Word: Learning with Task Prompts for High-Quality Versatile Image Inpainting

Junhao Zhuang, Yanhong Zeng, Wenran Liu et al.

Advancing image inpainting is challenging as it requires filling user-specified regions for various intents, such as background filling and object synthesis. Existing approaches focus on either context-aware filling or object synthesis using text descriptions. However, achieving both tasks simultaneously is challenging due to differing training strategies. To overcome this challenge, we introduce PowerPaint, the first high-quality and versatile inpainting model that excels in multiple inpainting tasks. First, we introduce learnable task prompts along with tailored fine-tuning strategies to guide the model's focus on different inpainting targets explicitly. This enables PowerPaint to accomplish various inpainting tasks by utilizing different task prompts, resulting in state-of-the-art performance. Second, we demonstrate the versatility of the task prompt in PowerPaint by showcasing its effectiveness as a negative prompt for object removal. Moreover, we leverage prompt interpolation techniques to enable controllable shape-guided object inpainting, enhancing the model's applicability in shape-guided applications. Finally, we conduct extensive experiments and applications to verify the effectiveness of PowerPaint. We release our codes and models on our project page: https://powerpaint.github.io/.

CVJul 1, 2024
StyleShot: A Snapshot on Any Style

Junyao Gao, Yanchen Liu, Yanan Sun et al.

In this paper, we show that, a good style representation is crucial and sufficient for generalized style transfer without test-time tuning. We achieve this through constructing a style-aware encoder and a well-organized style dataset called StyleGallery. With dedicated design for style learning, this style-aware encoder is trained to extract expressive style representation with decoupling training strategy, and StyleGallery enables the generalization ability. We further employ a content-fusion encoder to enhance image-driven style transfer. We highlight that, our approach, named StyleShot, is simple yet effective in mimicking various desired styles, i.e., 3D, flat, abstract or even fine-grained styles, without test-time tuning. Rigorous experiments validate that, StyleShot achieves superior performance across a wide range of styles compared to existing state-of-the-art methods. The project page is available at: https://styleshot.github.io/.

CVDec 4, 2025
Reward Forcing: Efficient Streaming Video Generation with Rewarded Distribution Matching Distillation

Yunhong Lu, Yanhong Zeng, Haobo Li et al.

Efficient streaming video generation is critical for simulating interactive and dynamic worlds. Existing methods distill few-step video diffusion models with sliding window attention, using initial frames as sink tokens to maintain attention performance and reduce error accumulation. However, video frames become overly dependent on these static tokens, resulting in copied initial frames and diminished motion dynamics. To address this, we introduce Reward Forcing, a novel framework with two key designs. First, we propose EMA-Sink, which maintains fixed-size tokens initialized from initial frames and continuously updated by fusing evicted tokens via exponential moving average as they exit the sliding window. Without additional computation cost, EMA-Sink tokens capture both long-term context and recent dynamics, preventing initial frame copying while maintaining long-horizon consistency. Second, to better distill motion dynamics from teacher models, we propose a novel Rewarded Distribution Matching Distillation (Re-DMD). Vanilla distribution matching treats every training sample equally, limiting the model's ability to prioritize dynamic content. Instead, Re-DMD biases the model's output distribution toward high-reward regions by prioritizing samples with greater dynamics rated by a vision-language model. Re-DMD significantly enhances motion quality while preserving data fidelity. We include both quantitative and qualitative experiments to show that Reward Forcing achieves state-of-the-art performance on standard benchmarks while enabling high-quality streaming video generation at 23.1 FPS on a single H100 GPU.

CVJul 11, 2024
Live2Diff: Live Stream Translation via Uni-directional Attention in Video Diffusion Models

Zhening Xing, Gereon Fox, Yanhong Zeng et al.

Large Language Models have shown remarkable efficacy in generating streaming data such as text and audio, thanks to their temporally uni-directional attention mechanism, which models correlations between the current token and previous tokens. However, video streaming remains much less explored, despite a growing need for live video processing. State-of-the-art video diffusion models leverage bi-directional temporal attention to model the correlations between the current frame and all the surrounding (i.e. including future) frames, which hinders them from processing streaming videos. To address this problem, we present Live2Diff, the first attempt at designing a video diffusion model with uni-directional temporal attention, specifically targeting live streaming video translation. Compared to previous works, our approach ensures temporal consistency and smoothness by correlating the current frame with its predecessors and a few initial warmup frames, without any future frames. Additionally, we use a highly efficient denoising scheme featuring a KV-cache mechanism and pipelining, to facilitate streaming video translation at interactive framerates. Extensive experiments demonstrate the effectiveness of the proposed attention mechanism and pipeline, outperforming previous methods in terms of temporal smoothness and/or efficiency.

CVDec 2, 2025
MagicQuillV2: Precise and Interactive Image Editing with Layered Visual Cues

Zichen Liu, Yue Yu, Hao Ouyang et al.

We propose MagicQuill V2, a novel system that introduces a \textbf{layered composition} paradigm to generative image editing, bridging the gap between the semantic power of diffusion models and the granular control of traditional graphics software. While diffusion transformers excel at holistic generation, their use of singular, monolithic prompts fails to disentangle distinct user intentions for content, position, and appearance. To overcome this, our method deconstructs creative intent into a stack of controllable visual cues: a content layer for what to create, a spatial layer for where to place it, a structural layer for how it is shaped, and a color layer for its palette. Our technical contributions include a specialized data generation pipeline for context-aware content integration, a unified control module to process all visual cues, and a fine-tuned spatial branch for precise local editing, including object removal. Extensive experiments validate that this layered approach effectively resolves the user intention gap, granting creators direct, intuitive control over the generative process.

CVDec 18, 2025
The World is Your Canvas: Painting Promptable Events with Reference Images, Trajectories, and Text

Hanlin Wang, Hao Ouyang, Qiuyu Wang et al.

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video methods, our multimodal approach combines trajectories -- encoding motion, timing, and visibility -- with natural language for semantic intent and reference images for visual grounding of object identity, enabling the generation of coherent, controllable events that include multi-agent interactions, object entry/exit, reference-guided appearance and counterintuitive events. The resulting videos demonstrate not only temporal coherence but also emergent consistency, preserving object identity and scene despite temporary disappearance. By supporting expressive world events generation, WorldCanvas advances world models from passive predictors to interactive, user-shaped simulators. Our project page is available at: https://worldcanvas.github.io/.

CVApr 5, 2025Code
Multi-identity Human Image Animation with Structural Video Diffusion

Zhenzhi Wang, Yixuan Li, Yanhong Zeng et al.

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while effective for single-human cases, often fail to handle the intricacies of multi-identity interactions because they struggle to associate the correct pairs of human appearance and pose condition and model the distribution of 3D-aware dynamics. To address these limitations, we present \emph{Structural Video Diffusion}, a novel framework designed for generating realistic multi-human videos. Our approach introduces two core innovations: identity-specific embeddings to maintain consistent appearances across individuals and a structural learning mechanism that incorporates depth and surface-normal cues to model human-object interactions. Additionally, we expand existing human video dataset with 25K new videos featuring diverse multi-human and object interaction scenarios, providing a robust foundation for training. Experimental results demonstrate that Structural Video Diffusion achieves superior performance in generating lifelike, coherent videos for multiple subjects with dynamic and rich interactions, advancing the state of human-centric video generation. Code is available at https://github.com/zhenzhiwang/Multi-HumanVid

94.5CVMay 12
CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives

Yihao Meng, Zichen Liu, Hao Ouyang et al.

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/

CVOct 23, 2025Code
HoloCine: Holistic Generation of Cinematic Multi-Shot Long Video Narratives

Yihao Meng, Hao Ouyang, Yue Yu et al.

State-of-the-art text-to-video models excel at generating isolated clips but fall short of creating the coherent, multi-shot narratives, which are the essence of storytelling. We bridge this "narrative gap" with HoloCine, a model that generates entire scenes holistically to ensure global consistency from the first shot to the last. Our architecture achieves precise directorial control through a Window Cross-Attention mechanism that localizes text prompts to specific shots, while a Sparse Inter-Shot Self-Attention pattern (dense within shots but sparse between them) ensures the efficiency required for minute-scale generation. Beyond setting a new state-of-the-art in narrative coherence, HoloCine develops remarkable emergent abilities: a persistent memory for characters and scenes, and an intuitive grasp of cinematic techniques. Our work marks a pivotal shift from clip synthesis towards automated filmmaking, making end-to-end cinematic creation a tangible future. Our code is available at: https://holo-cine.github.io/.

CVAug 10, 2025Code
CharacterShot: Controllable and Consistent 4D Character Animation

Junyao Gao, Jiaxing Li, Wenran Liu et al.

In this paper, we propose \textbf{CharacterShot}, a controllable and consistent 4D character animation framework that enables any individual designer to create dynamic 3D characters (i.e., 4D character animation) from a single reference character image and a 2D pose sequence. We begin by pretraining a powerful 2D character animation model based on a cutting-edge DiT-based image-to-video model, which allows for any 2D pose sequnce as controllable signal. We then lift the animation model from 2D to 3D through introducing dual-attention module together with camera prior to generate multi-view videos with spatial-temporal and spatial-view consistency. Finally, we employ a novel neighbor-constrained 4D gaussian splatting optimization on these multi-view videos, resulting in continuous and stable 4D character representations. Moreover, to improve character-centric performance, we construct a large-scale dataset Character4D, containing 13,115 unique characters with diverse appearances and motions, rendered from multiple viewpoints. Extensive experiments on our newly constructed benchmark, CharacterBench, demonstrate that our approach outperforms current state-of-the-art methods. Code, models, and datasets will be publicly available at https://github.com/Jeoyal/CharacterShot.

CVApr 3, 2021Code
Aggregated Contextual Transformations for High-Resolution Image Inpainting

Yanhong Zeng, Jianlong Fu, Hongyang Chao et al.

State-of-the-art image inpainting approaches can suffer from generating distorted structures and blurry textures in high-resolution images (e.g., 512x512). The challenges mainly drive from (1) image content reasoning from distant contexts, and (2) fine-grained texture synthesis for a large missing region. To overcome these two challenges, we propose an enhanced GAN-based model, named Aggregated COntextual-Transformation GAN (AOT-GAN), for high-resolution image inpainting. Specifically, to enhance context reasoning, we construct the generator of AOT-GAN by stacking multiple layers of a proposed AOT block. The AOT blocks aggregate contextual transformations from various receptive fields, allowing to capture both informative distant image contexts and rich patterns of interest for context reasoning. For improving texture synthesis, we enhance the discriminator of AOT-GAN by training it with a tailored mask-prediction task. Such a training objective forces the discriminator to distinguish the detailed appearances of real and synthesized patches, and in turn, facilitates the generator to synthesize clear textures. Extensive comparisons on Places2, the most challenging benchmark with 1.8 million high-resolution images of 365 complex scenes, show that our model outperforms the state-of-the-art by a significant margin in terms of FID with 38.60% relative improvement. A user study including more than 30 subjects further validates the superiority of AOT-GAN. We further evaluate the proposed AOT-GAN in practical applications, e.g., logo removal, face editing, and object removal. Results show that our model achieves promising completions in the real world. We release code and models in https://github.com/researchmm/AOT-GAN-for-Inpainting.

CVJul 20, 2020Code
Learning Joint Spatial-Temporal Transformations for Video Inpainting

Yanhong Zeng, Jianlong Fu, Hongyang Chao

High-quality video inpainting that completes missing regions in video frames is a promising yet challenging task. State-of-the-art approaches adopt attention models to complete a frame by searching missing contents from reference frames, and further complete whole videos frame by frame. However, these approaches can suffer from inconsistent attention results along spatial and temporal dimensions, which often leads to blurriness and temporal artifacts in videos. In this paper, we propose to learn a joint Spatial-Temporal Transformer Network (STTN) for video inpainting. Specifically, we simultaneously fill missing regions in all input frames by self-attention, and propose to optimize STTN by a spatial-temporal adversarial loss. To show the superiority of the proposed model, we conduct both quantitative and qualitative evaluations by using standard stationary masks and more realistic moving object masks. Demo videos are available at https://github.com/researchmm/STTN.

CVDec 21, 2023
PIA: Your Personalized Image Animator via Plug-and-Play Modules in Text-to-Image Models

Yiming Zhang, Zhening Xing, Yanhong Zeng et al.

Recent advancements in personalized text-to-image (T2I) models have revolutionized content creation, empowering non-experts to generate stunning images with unique styles. While promising, adding realistic motions into these personalized images by text poses significant challenges in preserving distinct styles, high-fidelity details, and achieving motion controllability by text. In this paper, we present PIA, a Personalized Image Animator that excels in aligning with condition images, achieving motion controllability by text, and the compatibility with various personalized T2I models without specific tuning. To achieve these goals, PIA builds upon a base T2I model with well-trained temporal alignment layers, allowing for the seamless transformation of any personalized T2I model into an image animation model. A key component of PIA is the introduction of the condition module, which utilizes the condition frame and inter-frame affinity as input to transfer appearance information guided by the affinity hint for individual frame synthesis in the latent space. This design mitigates the challenges of appearance-related image alignment within and allows for a stronger focus on aligning with motion-related guidance.

CVApr 16, 2025
WORLDMEM: Long-term Consistent World Simulation with Memory

Zeqi Xiao, Yushi Lan, Yifan Zhou et al.

World simulation has gained increasing popularity due to its ability to model virtual environments and predict the consequences of actions. However, the limited temporal context window often leads to failures in maintaining long-term consistency, particularly in preserving 3D spatial consistency. In this work, we present WorldMem, a framework that enhances scene generation with a memory bank consisting of memory units that store memory frames and states (e.g., poses and timestamps). By employing a memory attention mechanism that effectively extracts relevant information from these memory frames based on their states, our method is capable of accurately reconstructing previously observed scenes, even under significant viewpoint or temporal gaps. Furthermore, by incorporating timestamps into the states, our framework not only models a static world but also captures its dynamic evolution over time, enabling both perception and interaction within the simulated world. Extensive experiments in both virtual and real scenarios validate the effectiveness of our approach.

AIMar 25, 2025
LEGO-Puzzles: How Good Are MLLMs at Multi-Step Spatial Reasoning?

Kexian Tang, Junyao Gao, Yanhong Zeng et al. · pku

Multi-step spatial reasoning entails understanding and reasoning about spatial relationships across multiple sequential steps, which is crucial for tackling complex real-world applications, such as robotic manipulation, autonomous navigation, and automated assembly. To assess how well current Multimodal Large Language Models (MLLMs) have acquired this fundamental capability, we introduce LEGO-Puzzles, a scalable benchmark designed to evaluate both spatial understanding and sequential reasoning in MLLMs through LEGO-based tasks. LEGO-Puzzles consists of 1,100 carefully curated visual question-answering (VQA) samples spanning 11 distinct tasks, ranging from basic spatial understanding to complex multi-step reasoning. Based on LEGO-Puzzles, we conduct a comprehensive evaluation of 20 state-of-the-art MLLMs and uncover significant limitations in their spatial reasoning capabilities: even the most powerful MLLMs can answer only about half of the test cases, whereas human participants achieve over 90% accuracy. Furthermore, based on LEGO-Puzzles, we design generation tasks to investigate whether MLLMs can transfer their spatial understanding and reasoning abilities to image generation. Our experiments show that only GPT-4o and Gemini-2.0-Flash exhibit a limited ability to follow these instructions, while other MLLMs either replicate the input image or generate completely irrelevant outputs. Overall, LEGO-Puzzles exposes critical deficiencies in existing MLLMs' spatial understanding and sequential reasoning capabilities, and underscores the need for further advancements in multimodal spatial reasoning.

CVDec 10, 2024
DiffSensei: Bridging Multi-Modal LLMs and Diffusion Models for Customized Manga Generation

Jianzong Wu, Chao Tang, Jingbo Wang et al.

Story visualization, the task of creating visual narratives from textual descriptions, has seen progress with text-to-image generation models. However, these models often lack effective control over character appearances and interactions, particularly in multi-character scenes. To address these limitations, we propose a new task: \textbf{customized manga generation} and introduce \textbf{DiffSensei}, an innovative framework specifically designed for generating manga with dynamic multi-character control. DiffSensei integrates a diffusion-based image generator with a multimodal large language model (MLLM) that acts as a text-compatible identity adapter. Our approach employs masked cross-attention to seamlessly incorporate character features, enabling precise layout control without direct pixel transfer. Additionally, the MLLM-based adapter adjusts character features to align with panel-specific text cues, allowing flexible adjustments in character expressions, poses, and actions. We also introduce \textbf{MangaZero}, a large-scale dataset tailored to this task, containing 43,264 manga pages and 427,147 annotated panels, supporting the visualization of varied character interactions and movements across sequential frames. Extensive experiments demonstrate that DiffSensei outperforms existing models, marking a significant advancement in manga generation by enabling text-adaptable character customization. The project page is https://jianzongwu.github.io/projects/diffsensei/.

CVMar 25, 2024
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text

Junshu Tang, Yanhong Zeng, Ke Fan et al.

Creating and animating 3D biped cartoon characters is crucial and valuable in various applications. Compared with geometry, the diverse texture design plays an important role in making 3D biped cartoon characters vivid and charming. Therefore, we focus on automatic texture design for cartoon characters based on input instructions. This is challenging for domain-specific requirements and a lack of high-quality data. To address this challenge, we propose Make-It-Vivid, the first attempt to enable high-quality texture generation from text in UV space. We prepare a detailed text-texture paired data for 3D characters by using vision-question-answering agents. Then we customize a pretrained text-to-image model to generate texture map with template structure while preserving the natural 2D image knowledge. Furthermore, to enhance fine-grained details, we propose a novel adversarial learning scheme to shorten the domain gap between original dataset and realistic texture domain. Extensive experiments show that our approach outperforms current texture generation methods, resulting in efficient character texturing and faithful generation with prompts. Besides, we showcase various applications such as out of domain generation and texture stylization. We also provide an efficient generation system for automatic text-guided textured character generation and animation.

CVOct 17, 2025
Scaling Instruction-Based Video Editing with a High-Quality Synthetic Dataset

Qingyan Bai, Qiuyu Wang, Hao Ouyang et al.

Instruction-based video editing promises to democratize content creation, yet its progress is severely hampered by the scarcity of large-scale, high-quality training data. We introduce Ditto, a holistic framework designed to tackle this fundamental challenge. At its heart, Ditto features a novel data generation pipeline that fuses the creative diversity of a leading image editor with an in-context video generator, overcoming the limited scope of existing models. To make this process viable, our framework resolves the prohibitive cost-quality trade-off by employing an efficient, distilled model architecture augmented by a temporal enhancer, which simultaneously reduces computational overhead and improves temporal coherence. Finally, to achieve full scalability, this entire pipeline is driven by an intelligent agent that crafts diverse instructions and rigorously filters the output, ensuring quality control at scale. Using this framework, we invested over 12,000 GPU-days to build Ditto-1M, a new dataset of one million high-fidelity video editing examples. We trained our model, Editto, on Ditto-1M with a curriculum learning strategy. The results demonstrate superior instruction-following ability and establish a new state-of-the-art in instruction-based video editing.

CVJun 28, 2024
Auto Cherry-Picker: Learning from High-quality Generative Data Driven by Language

Yicheng Chen, Xiangtai Li, Yining Li et al.

Diffusion models can generate realistic and diverse images, potentially facilitating data availability for data-intensive perception tasks. However, leveraging these models to boost performance on downstream tasks with synthetic data poses several challenges, including aligning with real data distribution, scaling synthetic sample volumes, and ensuring their quality. To bridge these gaps, we present \textbf{A}uto \textbf{C}herry-\textbf{P}icker (ACP), a novel framework that generates high-quality cross-modality training samples at scale to augment perception and multi-modal training. ACP first uses LLMs to sample descriptions and layouts based on object combinations from real data priors, eliminating the need for ground truth image captions or annotations. Next, we use an off-the-shelf controllable diffusion model to generate multiple images. Then, the generated data are refined using a comprehensively designed metric, Composite Layout and Image Score (CLIS), to ensure quality. Our customized synthetic high-quality samples boost performance in various scenarios, especially in addressing challenges associated with long-tailed distribution and imbalanced datasets. Experiment results on downstream tasks demonstrate that ACP can significantly improve the performance of existing models. In addition, we find a positive correlation between CLIS and performance gains in downstream tasks. This finding shows the potential for evaluation metrics as the role for various visual perception and MLLM tasks.

CVJun 25, 2024
MotionBooth: Motion-Aware Customized Text-to-Video Generation

Jianzong Wu, Xiangtai Li, Yanhong Zeng et al.

In this work, we present MotionBooth, an innovative framework designed for animating customized subjects with precise control over both object and camera movements. By leveraging a few images of a specific object, we efficiently fine-tune a text-to-video model to capture the object's shape and attributes accurately. Our approach presents subject region loss and video preservation loss to enhance the subject's learning performance, along with a subject token cross-attention loss to integrate the customized subject with motion control signals. Additionally, we propose training-free techniques for managing subject and camera motions during inference. In particular, we utilize cross-attention map manipulation to govern subject motion and introduce a novel latent shift module for camera movement control as well. MotionBooth excels in preserving the appearance of subjects while simultaneously controlling the motions in generated videos. Extensive quantitative and qualitative evaluations demonstrate the superiority and effectiveness of our method. Our project page is at https://jianzongwu.github.io/projects/motionbooth

IVJun 13, 2024
Sagiri: Low Dynamic Range Image Enhancement with Generative Diffusion Prior

Baiang Li, Sizhuo Ma, Yanhong Zeng et al.

Capturing High Dynamic Range (HDR) scenery using 8-bit cameras often suffers from over-/underexposure, loss of fine details due to low bit-depth compression, skewed color distributions, and strong noise in dark areas. Traditional LDR image enhancement methods primarily focus on color mapping, which enhances the visual representation by expanding the image's color range and adjusting the brightness. However, these approaches fail to effectively restore content in dynamic range extremes, which are regions with pixel values close to 0 or 255. To address the full scope of challenges in HDR imaging and surpass the limitations of current models, we propose a novel two-stage approach. The first stage maps the color and brightness to an appropriate range while keeping the existing details, and the second stage utilizes a diffusion prior to generate content in dynamic range extremes lost during capture. This generative refinement module can also be used as a plug-and-play module to enhance and complement existing LDR enhancement models. The proposed method markedly improves the quality and details of LDR images, demonstrating superior performance through rigorous experimental validation. The project page is at https://sagiri0208.github.io

CVNov 19, 2021
Advancing High-Resolution Video-Language Representation with Large-Scale Video Transcriptions

Hongwei Xue, Tiankai Hang, Yanhong Zeng et al.

We study joint video and language (VL) pre-training to enable cross-modality learning and benefit plentiful downstream VL tasks. Existing works either extract low-quality video features or learn limited text embedding, while neglecting that high-resolution videos and diversified semantics can significantly improve cross-modality learning. In this paper, we propose a novel High-resolution and Diversified VIdeo-LAnguage pre-training model (HD-VILA) for many visual tasks. In particular, we collect a large dataset with two distinct properties: 1) the first high-resolution dataset including 371.5k hours of 720p videos, and 2) the most diversified dataset covering 15 popular YouTube categories. To enable VL pre-training, we jointly optimize the HD-VILA model by a hybrid Transformer that learns rich spatiotemporal features, and a multimodal Transformer that enforces interactions of the learned video features with diversified texts. Our pre-training model achieves new state-of-the-art results in 10 VL understanding tasks and 2 more novel text-to-visual generation tasks. For example, we outperform SOTA models with relative increases of 40.4% R@1 in zero-shot MSR-VTT text-to-video retrieval task and 55.4% in high-resolution dataset LSMDC. The learned VL embedding is also effective in generating visually pleasing and semantically relevant results in text-to-visual editing and super-resolution tasks.

CVNov 5, 2021
Improving Visual Quality of Image Synthesis by A Token-based Generator with Transformers

Yanhong Zeng, Huan Yang, Hongyang Chao et al.

We present a new perspective of achieving image synthesis by viewing this task as a visual token generation problem. Different from existing paradigms that directly synthesize a full image from a single input (e.g., a latent code), the new formulation enables a flexible local manipulation for different image regions, which makes it possible to learn content-aware and fine-grained style control for image synthesis. Specifically, it takes as input a sequence of latent tokens to predict the visual tokens for synthesizing an image. Under this perspective, we propose a token-based generator (i.e.,TokenGAN). Particularly, the TokenGAN inputs two semantically different visual tokens, i.e., the learned constant content tokens and the style tokens from the latent space. Given a sequence of style tokens, the TokenGAN is able to control the image synthesis by assigning the styles to the content tokens by attention mechanism with a Transformer. We conduct extensive experiments and show that the proposed TokenGAN has achieved state-of-the-art results on several widely-used image synthesis benchmarks, including FFHQ and LSUN CHURCH with different resolutions. In particular, the generator is able to synthesize high-fidelity images with 1024x1024 size, dispensing with convolutions entirely.

CVApr 5, 2021
3D Human Body Reshaping with Anthropometric Modeling

Yanhong Zeng, Jianlong Fu, Hongyang Chao

Reshaping accurate and realistic 3D human bodies from anthropometric parameters (e.g., height, chest size, etc.) poses a fundamental challenge for person identification, online shopping and virtual reality. Existing approaches for creating such 3D shapes often suffer from complex measurement by range cameras or high-end scanners, which either involve heavy expense cost or result in low quality. However, these high-quality equipments limit existing approaches in real applications, because the equipments are not easily accessible for common users. In this paper, we have designed a 3D human body reshaping system by proposing a novel feature-selection-based local mapping technique, which enables automatic anthropometric parameter modeling for each body facet. Note that the proposed approach can leverage limited anthropometric parameters (i.e., 3-5 measurements) as input, which avoids complex measurement, and thus better user-friendly experience can be achieved in real scenarios. Specifically, the proposed reshaping model consists of three steps. First, we calculate full-body anthropometric parameters from limited user inputs by imputation technique, and thus essential anthropometric parameters for 3D body reshaping can be obtained. Second, we select the most relevant anthropometric parameters for each facet by adopting relevance masks, which are learned offline by the proposed local mapping technique. Third, we generate the 3D body meshes by mapping matrices, which are learned by linear regression from the selected parameters to mesh-based body representation. We conduct experiments by anthropomorphic evaluation and a user study from 68 volunteers. Experiments show the superior results of the proposed system in terms of mean reconstruction error against the state-of-the-art approaches.

CVApr 16, 2019
Learning Pyramid-Context Encoder Network for High-Quality Image Inpainting

Yanhong Zeng, Jianlong Fu, Hongyang Chao et al.

High-quality image inpainting requires filling missing regions in a damaged image with plausible content. Existing works either fill the regions by copying image patches or generating semantically-coherent patches from region context, while neglect the fact that both visual and semantic plausibility are highly-demanded. In this paper, we propose a Pyramid-context ENcoder Network (PEN-Net) for image inpainting by deep generative models. The PEN-Net is built upon a U-Net structure, which can restore an image by encoding contextual semantics from full resolution input, and decoding the learned semantic features back into images. Specifically, we propose a pyramid-context encoder, which progressively learns region affinity by attention from a high-level semantic feature map and transfers the learned attention to the previous low-level feature map. As the missing content can be filled by attention transfer from deep to shallow in a pyramid fashion, both visual and semantic coherence for image inpainting can be ensured. We further propose a multi-scale decoder with deeply-supervised pyramid losses and an adversarial loss. Such a design not only results in fast convergence in training, but more realistic results in testing. Extensive experiments on various datasets show the superior performance of the proposed network