CTVIS: Consistent Training for Online Video Instance SegmentationKaining Ying, Qing Zhong, Weian Mao et al.
The discrimination of instance embeddings plays a vital role in associating instances across time for online video instance segmentation (VIS). Instance embedding learning is directly supervised by the contrastive loss computed upon the contrastive items (CIs), which are sets of anchor/positive/negative embeddings. Recent online VIS methods leverage CIs sourced from one reference frame only, which we argue is insufficient for learning highly discriminative embeddings. Intuitively, a possible strategy to enhance CIs is replicating the inference phase during training. To this end, we propose a simple yet effective training strategy, called Consistent Training for Online VIS (CTVIS), which devotes to aligning the training and inference pipelines in terms of building CIs. Specifically, CTVIS constructs CIs by referring inference the momentum-averaged embedding and the memory bank storage mechanisms, and adding noise to the relevant embeddings. Such an extension allows a reliable comparison between embeddings of current instances and the stable representations of historical instances, thereby conferring an advantage in modeling VIS challenges such as occlusion, re-identification, and deformation. Empirically, CTVIS outstrips the SOTA VIS models by up to +5.0 points on three VIS benchmarks, including YTVIS19 (55.1% AP), YTVIS21 (50.1% AP) and OVIS (35.5% AP). Furthermore, we find that pseudo-videos transformed from images can train robust models surpassing fully-supervised ones.
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model EvaluationKaining Ying, Hengrui Hu, Siyu Ren et al.
Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.
PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context InferenceXiaofeng Mao, Shaohao Rui, Kaining Ying et al.
Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these challenges, we present PackForcing, a unified framework that efficiently manages the generation history through a novel three-partition KV-cache strategy. Specifically, we categorize the historical context into three distinct types: (1) Sink tokens, which preserve early anchor frames at full resolution to maintain global semantics; (2) Mid tokens, which achieve a massive spatiotemporal compression (32x token reduction) via a dual-branch network fusing progressive 3D convolutions with low-resolution VAE re-encoding; and (3) Recent tokens, kept at full resolution to ensure local temporal coherence. To strictly bound the memory footprint without sacrificing quality, we introduce a dynamic top-$k$ context selection mechanism for the mid tokens, coupled with a continuous Temporal RoPE Adjustment that seamlessly re-aligns position gaps caused by dropped tokens with negligible overhead. Empowered by this principled hierarchical context compression, PackForcing can generate coherent 2-minute, 832x480 videos at 16 FPS on a single H200 GPU. It achieves a bounded KV cache of just 4 GB and enables a remarkable 24x temporal extrapolation (5s to 120s), operating effectively either zero-shot or trained on merely 5-second clips. Extensive results on VBench demonstrate state-of-the-art temporal consistency (26.07) and dynamic degree (56.25), proving that short-video supervision is sufficient for high-quality, long-video synthesis. https://github.com/ShandaAI/PackForcing
39.8CVApr 24, 2024Code
MMT-Bench: A Comprehensive Multimodal Benchmark for Evaluating Large Vision-Language Models Towards Multitask AGIKaining Ying, Fanqing Meng, Jin Wang et al.
Large Vision-Language Models (LVLMs) show significant strides in general-purpose multimodal applications such as visual dialogue and embodied navigation. However, existing multimodal evaluation benchmarks cover a limited number of multimodal tasks testing rudimentary capabilities, falling short in tracking LVLM development. In this study, we present MMT-Bench, a comprehensive benchmark designed to assess LVLMs across massive multimodal tasks requiring expert knowledge and deliberate visual recognition, localization, reasoning, and planning. MMT-Bench comprises $31,325$ meticulously curated multi-choice visual questions from various multimodal scenarios such as vehicle driving and embodied navigation, covering $32$ core meta-tasks and $162$ subtasks in multimodal understanding. Due to its extensive task coverage, MMT-Bench enables the evaluation of LVLMs using a task map, facilitating the discovery of in- and out-of-domain tasks. Evaluation results involving $30$ LVLMs such as the proprietary GPT-4V, GeminiProVision, and open-sourced InternVL-Chat, underscore the significant challenges posed by MMT-Bench. We anticipate that MMT-Bench will inspire the community to develop next-generation multimodal foundation models aimed at achieving general-purpose multimodal intelligence.
3.9CVJul 2, 2023
Human-to-Human Interaction DetectionZhenhua Wang, Kaining Ying, Jiajun Meng et al.
A comprehensive understanding of interested human-to-human interactions in video streams, such as queuing, handshaking, fighting and chasing, is of immense importance to the surveillance of public security in regions like campuses, squares and parks. Different from conventional human interaction recognition, which uses choreographed videos as inputs, neglects concurrent interactive groups, and performs detection and recognition in separate stages, we introduce a new task named human-to-human interaction detection (HID). HID devotes to detecting subjects, recognizing person-wise actions, and grouping people according to their interactive relations, in one model. First, based on the popular AVA dataset created for action detection, we establish a new HID benchmark, termed AVA-Interaction (AVA-I), by adding annotations on interactive relations in a frame-by-frame manner. AVA-I consists of 85,254 frames and 86,338 interactive groups, and each image includes up to 4 concurrent interactive groups. Second, we present a novel baseline approach SaMFormer for HID, containing a visual feature extractor, a split stage which leverages a Transformer-based model to decode action instances and interactive groups, and a merging stage which reconstructs the relationship between instances and groups. All SaMFormer components are jointly trained in an end-to-end manner. Extensive experiments on AVA-I validate the superiority of SaMFormer over representative methods. The dataset and code will be made public to encourage more follow-up studies.
27.6CVDec 26, 2025
Yume-1.5: A Text-Controlled Interactive World Generation ModelXiaofeng Mao, Zhen Li, Chuanhao Li et al.
Recent approaches have demonstrated the promise of using diffusion models to generate interactive and explorable worlds. However, most of these methods face critical challenges such as excessively large parameter sizes, reliance on lengthy inference steps, and rapidly growing historical context, which severely limit real-time performance and lack text-controlled generation capabilities. To address these challenges, we propose \method, a novel framework designed to generate realistic, interactive, and continuous worlds from a single image or text prompt. \method achieves this through a carefully designed framework that supports keyboard-based exploration of the generated worlds. The framework comprises three core components: (1) a long-video generation framework integrating unified context compression with linear attention; (2) a real-time streaming acceleration strategy powered by bidirectional attention distillation and an enhanced text embedding scheme; (3) a text-controlled method for generating world events. We have provided the codebase in the supplementary material.
19.7CVJun 24
FeVOS: Foresight Expression Video Object SegmentationKehan Lan, Kaining Ying, Henghui Ding
Existing Referring Video Object Segmentation tasks focus on referring expressions describing events, actions or appearances of relevant objects within the observed frames, lacking evaluation in scenarios that require pre-decisive spatio-temporal reasoning, thereby limiting their applicability. To address this, we propose Foresight Expression Video Object Segmentation, a task that queries future events in upcoming video segments and requires masks of the objects in the observed frames as visual answers. For example, in ego-centric scenes, the question "What tool will be used?" demands reasoning over spatio-temporal cues to predict the masks of the next tool to be used, which helps with the understanding of future actions and decisions. To support this task, we introduce FeVOS, a dataset with 968 video clips, 14,525 foresight expressions, and 2,904 chain-of-thought annotations to provide explicit and interpretable reasoning steps. We further develop FeVOS-R1, an MLLM-based model trained on our dataset via a two-stage pipeline of supervised fine-tuning and reinforcement learning. FeVOS-R1 not only achieves state-of-the-art performance on FeVOS, but also demonstrates strong generalization to existing RVOS benchmarks. We hope this work can inspire more research on predictive reasoning in video perception.
33.4CVAug 7, 2025
MOSEv2: A More Challenging Dataset for Video Object Segmentation in Complex ScenesHenghui Ding, Kaining Ying, Chang Liu et al.
Video object segmentation (VOS) aims to segment specified target objects throughout a video. Although state-of-the-art methods have achieved impressive performance (e.g., 90+% J&F) on benchmarks such as DAVIS and YouTube-VOS, these datasets primarily contain salient, dominant, and isolated objects, limiting their generalization to real-world scenarios. To bridge this gap, the coMplex video Object SEgmentation (MOSEv1) dataset was introduced to facilitate VOS research in complex scenes. Building on the foundations and insights of MOSEv1, we present MOSEv2, a significantly more challenging dataset designed to further advance VOS methods under real-world conditions. MOSEv2 consists of 5,024 videos and 701,976 high-quality masks for 10,074 objects across 200 categories. Compared to its predecessor, MOSEv2 introduces much greater scene complexity, including {more frequent object disappearance and reappearance, severe occlusions and crowding, smaller objects, as well as a range of new challenges such as adverse weather (e.g., rain, snow, fog), low-light scenes (e.g., nighttime, underwater), multi-shot sequences, camouflaged objects, non-physical targets (e.g., shadows, reflections), and scenarios requiring external knowledge.} We benchmark 20 representative VOS methods under 5 different settings and observe consistent performance drops on MOSEv2. For example, SAM2 drops from 76.4% on MOSEv1 to only 50.9% on MOSEv2. We further evaluate 9 video object tracking methods and observe similar declines, demonstrating that MOSEv2 poses challenges across tasks. These results highlight that despite strong performance on existing datasets, current VOS methods still fall short under real-world complexities. Based on our analysis of the observed challenges, we further propose several practical tricks that enhance model performance. MOSEv2 is publicly available at https://MOSE.video.
17.4CVJul 30, 2025
Towards Omnimodal Expressions and Reasoning in Referring Audio-Visual SegmentationKaining Ying, Henghui Ding, Guangquan Jie et al.
Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,104 videos and 61,095 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.
6.2CVNov 17, 2025
Segment Anything Across Shots: A Method and BenchmarkHengrui Hu, Kaining Ying, Henghui Ding
This work focuses on multi-shot semi-supervised video object segmentation (MVOS), which aims at segmenting the target object indicated by an initial mask throughout a video with multiple shots. The existing VOS methods mainly focus on single-shot videos and struggle with shot discontinuities, thereby limiting their real-world applicability. We propose a transition mimicking data augmentation strategy (TMA) which enables cross-shot generalization with single-shot data to alleviate the severe annotated multi-shot data sparsity, and the Segment Anything Across Shots (SAAS) model, which can detect and comprehend shot transitions effectively. To support evaluation and future study in MVOS, we introduce Cut-VOS, a new MVOS benchmark with dense mask annotations, diverse object categories, and high-frequency transitions. Extensive experiments on YouMVOS and Cut-VOS demonstrate that the proposed SAAS achieves state-of-the-art performance by effectively mimicking, understanding, and segmenting across complex transitions. The code and datasets are released at https://henghuiding.com/SAAS/.
ISDA: Position-Aware Instance Segmentation with Deformable AttentionKaining Ying, Zhenhua Wang, Cong Bai et al.
Most instance segmentation models are not end-to-end trainable due to either the incorporation of proposal estimation (RPN) as a pre-processing or non-maximum suppression (NMS) as a post-processing. Here we propose a novel end-to-end instance segmentation method termed ISDA. It reshapes the task into predicting a set of object masks, which are generated via traditional convolution operation with learned position-aware kernels and features of objects. Such kernels and features are learned by leveraging a deformable attention network with multi-scale representation. Thanks to the introduced set-prediction mechanism, the proposed method is NMS-free. Empirically, ISDA outperforms Mask R-CNN (the strong baseline) by 2.6 points on MS-COCO, and achieves leading performance compared with recent models. Code will be available soon.