Aaron Quigley

HC
h-index15
4papers
125citations
Novelty33%
AI Score25

4 Papers

CYJul 19, 2023
Test-takers have a say: understanding the implications of the use of AI in language tests

Dawen Zhang, Thong Hoang, Shidong Pan et al.

Language tests measure a person's ability to use a language in terms of listening, speaking, reading, or writing. Such tests play an integral role in academic, professional, and immigration domains, with entities such as educational institutions, professional accreditation bodies, and governments using them to assess candidate language proficiency. Recent advances in Artificial Intelligence (AI) and the discipline of Natural Language Processing have prompted language test providers to explore AI's potential applicability within language testing, leading to transformative activity patterns surrounding language instruction and learning. However, with concerns over AI's trustworthiness, it is imperative to understand the implications of integrating AI into language testing. This knowledge will enable stakeholders to make well-informed decisions, thus safeguarding community well-being and testing integrity. To understand the concerns and effects of AI usage in language tests, we conducted interviews and surveys with English test-takers. To the best of our knowledge, this is the first empirical study aimed at identifying the implications of AI adoption in language tests from a test-taker perspective. Our study reveals test-taker perceptions and behavioral patterns. Specifically, we identify that AI integration may enhance perceptions of fairness, consistency, and availability. Conversely, it might incite mistrust regarding reliability and interactivity aspects, subsequently influencing the behaviors and well-being of test-takers. These insights provide a better understanding of potential societal implications and assist stakeholders in making informed decisions concerning AI usage in language testing.

HCJan 28, 2025
Text-to-Image Generation for Vocabulary Learning Using the Keyword Method

Nuwan T. Attygalle, Matjaž Kljun, Aaron Quigley et al.

The 'keyword method' is an effective technique for learning vocabulary of a foreign language. It involves creating a memorable visual link between what a word means and what its pronunciation in a foreign language sounds like in the learner's native language. However, these memorable visual links remain implicit in the people's mind and are not easy to remember for a large set of words. To enhance the memorisation and recall of the vocabulary, we developed an application that combines the keyword method with text-to-image generators to externalise the memorable visual links into visuals. These visuals represent additional stimuli during the memorisation process. To explore the effectiveness of this approach we first run a pilot study to investigate how difficult it is to externalise the descriptions of mental visualisations of memorable links, by asking participants to write them down. We used these descriptions as prompts for text-to-image generator (DALL-E2) to convert them into images and asked participants to select their favourites. Next, we compared different text-to-image generators (DALL-E2, Midjourney, Stable and Latent Diffusion) to evaluate the perceived quality of the generated images by each. Despite heterogeneous results, participants mostly preferred images generated by DALL-E2, which was used also for the final study. In this study, we investigated whether providing such images enhances the retention of vocabulary being learned, compared to the keyword method only. Our results indicate that people did not encounter difficulties describing their visualisations of memorable links and that providing corresponding images significantly improves memory retention.

HCMar 3, 2018
AdaM: Adapting Multi-User Interfaces for Collaborative Environments in Real-Time

Seonwook Park, Christoph Gebhardt, Roman Rädle et al.

Developing cross-device multi-user interfaces (UIs) is a challenging problem. There are numerous ways in which content and interactivity can be distributed. However, good solutions must consider multiple users, their roles, their preferences and access rights, as well as device capabilities. Manual and rule-based solutions are tedious to create and do not scale to larger problems nor do they adapt to dynamic changes, such as users leaving or joining an activity. In this paper, we cast the problem of UI distribution as an assignment problem and propose to solve it using combinatorial optimization. We present a mixed integer programming formulation which allows real-time applications in dynamically changing collaborative settings. It optimizes the allocation of UI elements based on device capabilities, user roles, preferences, and access rights. We present a proof-of-concept designer-in-the-loop tool, allowing for quick solution exploration. Finally, we compare our approach to traditional paper prototyping in a lab study.

HCMay 25, 2016
Challenges in Mobile Multi-Device Ecosystems

Jens Grubert, Matthias Kranz, Aaron Quigley

Coordinated multi-display environments from the desktop, second-screen to gigapixel display walls are increasingly common. Personal and intimate mobile and wearable devices such as head-mounted displays, smartwatches, smartphones and tablets are rarely part of such multi-device ecosystems. With this paper, we contribute to a better understanding about factors that impede the creation and use of such mobile multi-device ecosystems. We base our findings on literature research and an expert survey. Specifically, we present grounded challenges relevant for the design, development and use of mobile multi-device environments.