3.2ROSep 18, 2017
A novel Skill-based Programming Paradigm based on Autonomous Playing and Skill-centric TestingSimon Hangl, Andreas Mennel, Justus Piater
We introduce a novel paradigm for robot pro- gramming with which we aim to make robot programming more accessible for unexperienced users. In order to do so we incorporate two major components in one single framework: autonomous skill acquisition by robotic playing and visual programming. Simple robot program skeletons solving a task for one specific situation, so-called basic behaviours, are provided by the user. The robot then learns how to solve the same task in many different situations by autonomous playing which reduces the barrier for unexperienced robot programmers. Programmers can use a mix of visual programming and kinesthetic teaching in order to provide these simple program skeletons. The robot program can be implemented interactively by programming parts with visual programming and kinesthetic teaching. We further integrate work on experience-based skill-centric robot software testing which enables the user to continuously test implemented skills without having to deal with the details of specific components.
10.1ROJun 26, 2017
Skill Learning by Autonomous Robotic Playing using Active Learning and CreativitySimon Hangl, Vedran Dunjko, Hans J. Briegel et al.
We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous playing with the object. By applying previously-trained skills and behaviours, the robot learns how to prepare situations for which a successful strategy is already known. The information gathered during autonomous play is additionally used to learn an environment model. This model is exploited for active learning and the creative generation of novel preparatory behaviours. We apply our approach on a wide range of different manipulation tasks, e.g. book grasping, grasping of objects of different sizes by selecting different grasping strategies, placement on shelves, and tower disassembly. We show that the creative behaviour generation mechanism enables the robot to solve previously-unsolvable tasks, e.g. tower disassembly. We use success statistics gained during real-world experiments to simulate the convergence behaviour of our system. Experiments show that active improves the learning speed by around 9 percent in the book grasping scenario.
4.5ROMar 2, 2017
Autonomous Skill-centric Testing using Deep LearningSimon Hangl, Sebastian Stabinger, Justus Piater
Software testing is an important tool to ensure software quality. This is a hard task in robotics due to dynamic environments and the expensive development and time-consuming execution of test cases. Most testing approaches use model-based and / or simulation-based testing to overcome these problems. We propose model-free skill-centric testing in which a robot autonomously executes skills in the real world and compares it to previous experiences. The skills are selected by maximising the expected information gain on the distribution of erroneous software functions. We use deep learning to model the sensor data observed during previous successful skill executions and to detect irregularities. Sensor data is connected to function call profiles such that certain misbehaviour can be related to specific functions. We evaluate our approach in simulation and in experiments with a KUKA LWR 4+ robot by purposefully introducing bugs to the software. We demonstrate that these bugs can be detected with high accuracy and without the need for the implementation of specific tests or task-specific models.