Jared Strader

RO
h-index13
6papers
151citations
Novelty43%
AI Score28

6 Papers

20.2RODec 18, 2023
Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies

Jared Strader, Nathan Hughes, William Chen et al.

This paper proposes an approach to build 3D scene graphs in arbitrary indoor and outdoor environments. Such extension is challenging; the hierarchy of concepts that describe an outdoor environment is more complex than for indoors, and manually defining such hierarchy is time-consuming and does not scale. Furthermore, the lack of training data prevents the straightforward application of learning-based tools used in indoor settings. To address these challenges, we propose two novel extensions. First, we develop methods to build a spatial ontology defining concepts and relations relevant for indoor and outdoor robot operation. In particular, we use a Large Language Model (LLM) to build such an ontology, thus largely reducing the amount of manual effort required. Second, we leverage the spatial ontology for 3D scene graph construction using Logic Tensor Networks (LTN) to add logical rules, or axioms (e.g., "a beach contains sand"), which provide additional supervisory signals at training time thus reducing the need for labelled data, providing better predictions, and even allowing predicting concepts unseen at training time. We test our approach in a variety of datasets, including indoor, rural, and coastal environments, and show that it leads to a significant increase in the quality of the 3D scene graph generation with sparsely annotated data.

12.3ROJun 9, 2025
Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs

Jared Strader, Aaron Ray, Jacob Arkin et al.

In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructions expressed in natural language. Our system builds a shared 3D scene graph incorporating an open-set object-based map, which is leveraged for multi-robot 3D scene graph fusion. This representation supports real-time, view-invariant relocalization (via the object-based map) and planning (via the 3D scene graph), allowing a team of robots to reason about their surroundings and execute complex tasks. Additionally, we introduce a planning approach that translates operator intent into Planning Domain Definition Language (PDDL) goals using a Large Language Model (LLM) by leveraging context from the shared 3D scene graph and robot capabilities. We provide an experimental assessment of the performance of our system on real-world tasks in large-scale, outdoor environments. A supplementary video is available at https://youtu.be/8xbGGOLfLAY.

3.2ROJan 29, 2025
Belief Roadmaps with Uncertain Landmark Evanescence

Erick Fuentes, Jared Strader, Ethan Fahnestock et al.

We would like a robot to navigate to a goal location while minimizing state uncertainty. To aid the robot in this endeavor, maps provide a prior belief over the location of objects and regions of interest. To localize itself within the map, a robot identifies mapped landmarks using its sensors. However, as the time between map creation and robot deployment increases, portions of the map can become stale, and landmarks, once believed to be permanent, may disappear. We refer to the propensity of a landmark to disappear as landmark evanescence. Reasoning about landmark evanescence during path planning, and the associated impact on localization accuracy, requires analyzing the presence or absence of each landmark, leading to an exponential number of possible outcomes of a given motion plan. To address this complexity, we develop BRULE, an extension of the Belief Roadmap. During planning, we replace the belief over future robot poses with a Gaussian mixture which is able to capture the effects of landmark evanescence. Furthermore, we show that belief updates can be made efficient, and that maintaining a random subset of mixture components is sufficient to find high quality solutions. We demonstrate performance in simulated and real-world experiments. Software is available at https://bit.ly/BRULE.

3.0ROSep 20, 2021
NASA Space Robotics Challenge 2 Qualification Round: An Approach to Autonomous Lunar Rover Operations

Cagri Kilic, Bernardo Martinez R., Christopher A. Tatsch et al.

Plans for establishing a long-term human presence on the Moon will require substantial increases in robot autonomy and multi-robot coordination to support establishing a lunar outpost. To achieve these objectives, algorithm design choices for the software developments need to be tested and validated for expected scenarios such as autonomous in-situ resource utilization (ISRU), localization in challenging environments, and multi-robot coordination. However, real-world experiments are extremely challenging and limited for extraterrestrial environment. Also, realistic simulation demonstrations in these environments are still rare and demanded for initial algorithm testing capabilities. To help some of these needs, the NASA Centennial Challenges program established the Space Robotics Challenge Phase 2 (SRC2) which consist of virtual robotic systems in a realistic lunar simulation environment, where a group of mobile robots were tasked with reporting volatile locations within a global map, excavating and transporting these resources, and detecting and localizing a target of interest. The main goal of this article is to share our team's experiences on the design trade-offs to perform autonomous robotic operations in a virtual lunar environment and to share strategies to complete the mission requirements posed by NASA SRC2 competition during the qualification round. Of the 114 teams that registered for participation in the NASA SRC2, team Mountaineers finished as one of only six teams to receive the top qualification round prize.

4.9ROJun 21, 2019
Flower Interaction Subsystem for a Precision Pollination Robot

Jared Strader, Jennifer Nguyen, Christopher Tatsch et al.

Robotic pollinators not only can aid farmers by providing more cost effective and stable methods for pollinating plants but also benefit crop production in environments not suitable for bees such as greenhouses, growth chambers, and in outer space. Robotic pollination requires a high degree of precision and autonomy but few systems have addressed both of these aspects in practice. In this paper, a fully autonomous robot is presented, capable of precise pollination of individual small flowers. Experimental results show that the proposed system is able to achieve a 93.1% detection accuracy and a 76.9% 'pollination' success rate tested with high-fidelity artificial flowers.

9.6ROAug 29, 2018
Design of an Autonomous Precision Pollination Robot

Nicholas Ohi, Kyle Lassak, Ryan Watson et al.

Precision robotic pollination systems can not only fill the gap of declining natural pollinators, but can also surpass them in efficiency and uniformity, helping to feed the fast-growing human population on Earth. This paper presents the design and ongoing development of an autonomous robot named "BrambleBee", which aims at pollinating bramble plants in a greenhouse environment. Partially inspired by the ecology and behavior of bees, BrambleBee employs state-of-the-art localization and mapping, visual perception, path planning, motion control, and manipulation techniques to create an efficient and robust autonomous pollination system.