Zhenxin Zhu

CV
h-index20
13papers
169citations
Novelty50%
AI Score55

13 Papers

CVSep 18, 2022Code
LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRF

Zhenxin Zhu, Yuantao Chen, Zirui Wu et al.

Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-resolution details and efficient memory. Nevertheless, current NeRF-based pose estimators have no initial pose prediction and are prone to local optima during optimization. In this paper, we present LATITUDE: Global Localization with Truncated Dynamic Low-pass Filter, which introduces a two-stage localization mechanism in city-scale NeRF. In place recognition stage, we train a regressor through images generated from trained NeRFs, which provides an initial value for global localization. In pose optimization stage, we minimize the residual between the observed image and rendered image by directly optimizing the pose on tangent plane. To avoid convergence to local optimum, we introduce a Truncated Dynamic Low-pass Filter (TDLF) for coarse-to-fine pose registration. We evaluate our method on both synthetic and real-world data and show its potential applications for high-precision navigation in large-scale city scenes. Codes and data will be publicly available at https://github.com/jike5/LATITUDE.

CVNov 14, 2022
Self-Aligning Depth-regularized Radiance Fields for Asynchronous RGB-D Sequences

Yuxin Huang, Andong Yang, Zirui Wu et al.

It has been shown that learning radiance fields with depth rendering and depth supervision can effectively promote the quality and convergence of view synthesis. However, this paradigm requires input RGB-D sequences to be synchronized, hindering its usage in the UAV city modeling scenario. As there exists asynchrony between RGB images and depth images due to high-speed flight, we propose a novel time-pose function, which is an implicit network that maps timestamps to $\rm SE(3)$ elements. To simplify the training process, we also design a joint optimization scheme to jointly learn the large-scale depth-regularized radiance fields and the time-pose function. Our algorithm consists of three steps: (1) time-pose function fitting, (2) radiance field bootstrapping, (3) joint pose error compensation and radiance field refinement. In addition, we propose a large synthetic dataset with diverse controlled mismatches and ground truth to evaluate this new problem setting systematically. Through extensive experiments, we demonstrate that our method outperforms baselines without regularization. We also show qualitatively improved results on a real-world asynchronous RGB-D sequence captured by drone. Codes, data, and models will be made publicly available.

CVMay 18
Xiaomi EV World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving

Lijun Zhou, Hongcheng Luo, Zhenxin Zhu et al.

This report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving.

CVJul 23, 2025Code
Reusing Attention for One-stage Lane Topology Understanding

Yang Li, Zongzheng Zhang, Xuchong Qiu et al. · tsinghua

Understanding lane toplogy relationships accurately is critical for safe autonomous driving. However, existing two-stage methods suffer from inefficiencies due to error propagations and increased computational overheads. To address these challenges, we propose a one-stage architecture that simultaneously predicts traffic elements, lane centerlines and topology relationship, improving both the accuracy and inference speed of lane topology understanding for autonomous driving. Our key innovation lies in reusing intermediate attention resources within distinct transformer decoders. This approach effectively leverages the inherent relational knowledge within the element detection module to enable the modeling of topology relationships among traffic elements and lanes without requiring additional computationally expensive graph networks. Furthermore, we are the first to demonstrate that knowledge can be distilled from models that utilize standard definition (SD) maps to those operates without using SD maps, enabling superior performance even in the absence of SD maps. Extensive experiments on the OpenLane-V2 dataset show that our approach outperforms baseline methods in both accuracy and efficiency, achieving superior results in lane detection, traffic element identification, and topology reasoning. Our code is available at https://github.com/Yang-Li-2000/one-stage.git.

CVMar 25
Toward Physically Consistent Driving Video World Models under Challenging Trajectories

Jiawei Zhou, Zhenxin Zhu, Lingyi Du et al.

Video generation models have shown strong potential as world models for autonomous driving simulation. However, existing approaches are primarily trained on real-world driving datasets, which mostly contain natural and safe driving scenarios. As a result, current models often fail when conditioned on challenging or counterfactual trajectories-such as imperfect trajectories generated by simulators or planning systems-producing videos with severe physical inconsistencies and artifacts. To address this limitation, we propose PhyGenesis, a world model designed to generate driving videos with high visual fidelity and strong physical consistency. Our framework consists of two key components: (1) a physical condition generator that transforms potentially invalid trajectory inputs into physically plausible conditions, and (2) a physics-enhanced video generator that produces high-fidelity multi-view driving videos under these conditions. To effectively train these components, we construct a large-scale, physics-rich heterogeneous dataset. Specifically, in addition to real-world driving videos, we generate diverse challenging driving scenarios using the CARLA simulator, from which we derive supervision signals that guide the model to learn physically grounded dynamics under extreme conditions. This challenging-trajectory learning strategy enables trajectory correction and promotes physically consistent video generation. Extensive experiments demonstrate that PhyGenesis consistently outperforms state-of-the-art methods, especially on challenging trajectories. Our project page is available at: https://wm-research.github.io/PhyGenesis/.

CVOct 22, 2025Code
Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks

Kai Zeng, Zhanqian Wu, Kaixin Xiong et al.

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to generation quality and controllability. However, they often overlook the evaluation of downstream perception tasks, which are $\mathbf{really\ crucial}$ for the performance of autonomous driving. Existing methods usually leverage a training strategy that first pretrains on synthetic data and finetunes on real data, resulting in twice the epochs compared to the baseline (real data only). When we double the epochs in the baseline, the benefit of synthetic data becomes negligible. To thoroughly demonstrate the benefit of synthetic data, we introduce Dream4Drive, a novel synthetic data generation framework designed for enhancing the downstream perception tasks. Dream4Drive first decomposes the input video into several 3D-aware guidance maps and subsequently renders the 3D assets onto these guidance maps. Finally, the driving world model is fine-tuned to produce the edited, multi-view photorealistic videos, which can be used to train the downstream perception models. Dream4Drive enables unprecedented flexibility in generating multi-view corner cases at scale, significantly boosting corner case perception in autonomous driving. To facilitate future research, we also contribute a large-scale 3D asset dataset named DriveObj3D, covering the typical categories in driving scenarios and enabling diverse 3D-aware video editing. We conduct comprehensive experiments to show that Dream4Drive can effectively boost the performance of downstream perception models under various training epochs. Page: https://wm-research.github.io/Dream4Drive/ GitHub Link: https://github.com/wm-research/Dream4Drive

CVMar 15, 2024
P-MapNet: Far-seeing Map Generator Enhanced by both SDMap and HDMap Priors

Zhou Jiang, Zhenxin Zhu, Pengfei Li et al.

Autonomous vehicles are gradually entering city roads today, with the help of high-definition maps (HDMaps). However, the reliance on HDMaps prevents autonomous vehicles from stepping into regions without this expensive digital infrastructure. This fact drives many researchers to study online HDMap generation algorithms, but the performance of these algorithms at far regions is still unsatisfying. We present P-MapNet, in which the letter P highlights the fact that we focus on incorporating map priors to improve model performance. Specifically, we exploit priors in both SDMap and HDMap. On one hand, we extract weakly aligned SDMap from OpenStreetMap, and encode it as an additional conditioning branch. Despite the misalignment challenge, our attention-based architecture adaptively attends to relevant SDMap skeletons and significantly improves performance. On the other hand, we exploit a masked autoencoder to capture the prior distribution of HDMap, which can serve as a refinement module to mitigate occlusions and artifacts. We benchmark on the nuScenes and Argoverse2 datasets. Through comprehensive experiments, we show that: (1) our SDMap prior can improve online map generation performance, using both rasterized (by up to $+18.73$ $\rm mIoU$) and vectorized (by up to $+8.50$ $\rm mAP$) output representations. (2) our HDMap prior can improve map perceptual metrics by up to $6.34\%$. (3) P-MapNet can be switched into different inference modes that covers different regions of the accuracy-efficiency trade-off landscape. (4) P-MapNet is a far-seeing solution that brings larger improvements on longer ranges. Codes and models are publicly available at https://jike5.github.io/P-MapNet.

CVMay 4
Unified Map Prior Encoder for Mapping and Planning

Zongzheng Zhang, Sizhe Zou, Guantian Zheng et al.

Online mapping and end-to-end (E2E) planning in autonomous driving remain largely sensor-centric, leaving rich map priors, including HD/SD vector maps, rasterized SD maps, and satellite imagery, underused because of heterogeneity, pose drift, and inconsistent availability at test time. We present UMPE, a Unified Map Prior Encoder that can ingest any subset of four priors and fuse them with BEV features for both mapping and planning. UMPE has two branches. The vector encoder pre-aligns HD/SD polylines with a frame-wise SE(2) correction, encodes points via multi-frequency sinusoidal features, and produces polyline tokens with confidence scores. BEV queries then apply cross-attention with confidence bias, followed by normalized channel-wise gating to avoid length imbalance and softly down-weight uncertain sources. The raster encoder shares a ResNet-18 backbone conditioned by FiLM with scaling and shift at every stage, performs SE(2) micro-alignment, and injects priors through zero-initialized residual fusion, so the network starts from a do-no-harm baseline and learns to add only useful prior evidence. A vector-then-raster fusion order reflects the inductive bias of geometry first, appearance second. On nuScenes mapping, UMPE lifts MapTRv2 from 61.5 to 67.4 mAP (+5.9) and MapQR from 66.4 to 71.7 mAP (+5.3). On Argoverse2, UMPE adds +4.1 mAP over strong baselines. UMPE is compositional: when trained with all priors, it outperforms single-prior models even when only one prior is available at test time, demonstrating powerset robustness. For E2E planning with the VAD backbone on nuScenes, UMPE reduces trajectory error from 0.72 to 0.42 m L2 on average (-0.30 m) and collision rate from 0.22% to 0.12% (-0.10%), surpassing recent prior-injection methods. These results show that a unified, alignment-aware treatment of heterogeneous map priors yields better mapping and better planning.

CVMay 1, 2024
Spectrally Pruned Gaussian Fields with Neural Compensation

Runyi Yang, Zhenxin Zhu, Zhou Jiang et al.

Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.

CVMar 28, 2025
CoGen: 3D Consistent Video Generation via Adaptive Conditioning for Autonomous Driving

Yishen Ji, Ziyue Zhu, Zhenxin Zhu et al.

Recent progress in driving video generation has shown significant potential for enhancing self-driving systems by providing scalable and controllable training data. Although pretrained state-of-the-art generation models, guided by 2D layout conditions (e.g., HD maps and bounding boxes), can produce photorealistic driving videos, achieving controllable multi-view videos with high 3D consistency remains a major challenge. To tackle this, we introduce a novel spatial adaptive generation framework, CoGen, which leverages advances in 3D generation to improve performance in two key aspects: (i) To ensure 3D consistency, we first generate high-quality, controllable 3D conditions that capture the geometry of driving scenes. By replacing coarse 2D conditions with these fine-grained 3D representations, our approach significantly enhances the spatial consistency of the generated videos. (ii) Additionally, we introduce a consistency adapter module to strengthen the robustness of the model to multi-condition control. The results demonstrate that this method excels in preserving geometric fidelity and visual realism, offering a reliable video generation solution for autonomous driving.

CVMay 3, 2025
PosePilot: Steering Camera Pose for Generative World Models with Self-supervised Depth

Bu Jin, Weize Li, Baihan Yang et al.

Recent advancements in autonomous driving (AD) systems have highlighted the potential of world models in achieving robust and generalizable performance across both ordinary and challenging driving conditions. However, a key challenge remains: precise and flexible camera pose control, which is crucial for accurate viewpoint transformation and realistic simulation of scene dynamics. In this paper, we introduce PosePilot, a lightweight yet powerful framework that significantly enhances camera pose controllability in generative world models. Drawing inspiration from self-supervised depth estimation, PosePilot leverages structure-from-motion principles to establish a tight coupling between camera pose and video generation. Specifically, we incorporate self-supervised depth and pose readouts, allowing the model to infer depth and relative camera motion directly from video sequences. These outputs drive pose-aware frame warping, guided by a photometric warping loss that enforces geometric consistency across synthesized frames. To further refine camera pose estimation, we introduce a reverse warping step and a pose regression loss, improving viewpoint precision and adaptability. Extensive experiments on autonomous driving and general-domain video datasets demonstrate that PosePilot significantly enhances structural understanding and motion reasoning in both diffusion-based and auto-regressive world models. By steering camera pose with self-supervised depth, PosePilot sets a new benchmark for pose controllability, enabling physically consistent, reliable viewpoint synthesis in generative world models.

CVMay 23, 2024
Camera Relocalization in Shadow-free Neural Radiance Fields

Shiyao Xu, Caiyun Liu, Yuantao Chen et al.

Camera relocalization is a crucial problem in computer vision and robotics. Recent advancements in neural radiance fields (NeRFs) have shown promise in synthesizing photo-realistic images. Several works have utilized NeRFs for refining camera poses, but they do not account for lighting changes that can affect scene appearance and shadow regions, causing a degraded pose optimization process. In this paper, we propose a two-staged pipeline that normalizes images with varying lighting and shadow conditions to improve camera relocalization. We implement our scene representation upon a hash-encoded NeRF which significantly boosts up the pose optimization process. To account for the noisy image gradient computing problem in grid-based NeRFs, we further propose a re-devised truncated dynamic low-pass filter (TDLF) and a numerical gradient averaging technique to smoothen the process. Experimental results on several datasets with varying lighting conditions demonstrate that our method achieves state-of-the-art results in camera relocalization under varying lighting conditions. Code and data will be made publicly available.

CVSep 27, 2025
WorldSplat: Gaussian-Centric Feed-Forward 4D Scene Generation for Autonomous Driving

Ziyue Zhu, Zhanqian Wu, Zhenxin Zhu et al.

Recent advances in driving-scene generation and reconstruction have demonstrated significant potential for enhancing autonomous driving systems by producing scalable and controllable training data. Existing generation methods primarily focus on synthesizing diverse and high-fidelity driving videos; however, due to limited 3D consistency and sparse viewpoint coverage, they struggle to support convenient and high-quality novel-view synthesis (NVS). Conversely, recent 3D/4D reconstruction approaches have significantly improved NVS for real-world driving scenes, yet inherently lack generative capabilities. To overcome this dilemma between scene generation and reconstruction, we propose WorldSplat, a novel feed-forward framework for 4D driving-scene generation. Our approach effectively generates consistent multi-track videos through two key steps: (i) We introduce a 4D-aware latent diffusion model integrating multi-modal information to produce pixel-aligned 4D Gaussians in a feed-forward manner. (ii) Subsequently, we refine the novel view videos rendered from these Gaussians using a enhanced video diffusion model. Extensive experiments conducted on benchmark datasets demonstrate that WorldSplat effectively generates high-fidelity, temporally and spatially consistent multi-track novel view driving videos. Project: https://wm-research.github.io/worldsplat/