90.9ROMay 12
From Reaction to Anticipation: Proactive Failure Recovery through Agentic Task Graph for Robotic ManipulationSheng Xu, Ruixing Jin, Huayi Zhou et al.
Although robotic manipulation has made significant progress, reliable execution remains challenging because task failures are inevitable in dynamic and unstructured environments. To handle such failures, existing frameworks typically follow a stepwise detect-reason-recover pipeline, which often incurs high latency and limited robustness due to delayed reasoning and reactive planning. Inspired by the human capability to anticipate and proactively plan for potential failures, we introduce AgentChord, an agentic system that models a manipulation task as a directed task graph. Before execution, this graph is enriched with anticipatory recovery branches that specify context-aware corrective behaviors, enabling immediate and targeted responses when failures occur. Specifically, AgentChord operates through a choreography of specialized agents: a composer that structures the nominal task graph, an arranger that augments the graph with anticipatory recovery branches, and a conductor that compiles and coordinates executable transitions using low-latency monitors to detect deviations and trigger pre-compiled recoveries without re-planning. Empirical studies on diverse long-horizon bimanual manipulation tasks demonstrate that AgentChord substantially improves success rates and execution efficiency, advancing the reliability and autonomy of real-world robotic systems. The project page is available at: https://shengxu.net/AgentChord/.
98.0CVApr 13
DexWorldModel: Causal Latent World Modeling towards Automated Learning of Embodied TasksYueci Deng, Guiliang Liu, Kui Jia
Deploying generative World-Action Models for manipulation is severely bottlenecked by redundant pixel-level reconstruction, $\mathcal{O}(T)$ memory scaling, and sequential inference latency. We introduce the Causal Latent World Model (CLWM), which employs DINOv3 features as generative targets to disentangle interaction semantics from visual noise, yielding highly robust domain generalization. To overcome memory scaling, CLWM features a Dual-State Test-Time Training (TTT) Memory that guarantees a strict $\mathcal{O}(1)$ footprint for long-horizon tasks. To overcome deployment latency, we propose Speculative Asynchronous Inference (SAI) to mask partial diffusion denoising behind physical execution, cutting blocking latency by about $50\%$. To scale robust policies, we present EmbodiChain, an online framework that establishes the Efficiency Law by injecting an infinite flow of physics-grounded trajectories during training. Extensive experiments validate that CLWM achieves state-of-the-art performance in complex dual-arm simulation and unprecedented zero-shot sim-to-real transfer on physical robots, outperforming baselines explicitly finetuned on real-world data.
93.1ROMar 18
EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics RewardsRuixiang Wang, Qingming Liu, Yueci Deng et al.
Video generative models are increasingly used as world models for robotics, where a model generates a future visual rollout conditioned on the current observation and task instruction, and an inverse dynamics model (IDM) converts the generated frames into executable robot actions. However, current video world models lack explicit executability constraints. As a result, visually coherent rollouts may still violate rigid-body and kinematic consistency, producing unstable or infeasible control commands when decoded by an IDM. We refer to this mismatch between visual generation and physically executable control as the executability gap. While this gap can be mitigated at inference time using techniques such as rejection sampling, such approaches are inefficient due to the high cost of video generation. In this paper, we leverage the executability gap as a training signal and introduce Executable Video Alignment (EVA), a reinforcement-learning post-training framework for aligning video world models. EVA trains an inverse dynamics model on real robot trajectories and repurposes it as a reward model that evaluates generated videos through the action sequences they induce, encouraging smooth motions measured by velocity, acceleration, and jerk while penalizing actions that violate embodiment constraints. Importantly, the reward remains informative even when generated videos contain severe visual artifacts, since such artifacts typically translate into unstable or out-of-bound actions. Experiments on the RoboTwin benchmark and a real bimanual robot show that EVA reduces embodiment-specific artifacts in generated rollouts and improves downstream task execution success.
CVFeb 16
PAct: Part-Decomposed Single-View Articulated Object GenerationQingming Liu, Xinyue Yao, Shuyuan Zhang et al.
Articulated objects are central to interactive 3D applications, including embodied AI, robotics, and VR/AR, where functional part decomposition and kinematic motion are essential. Yet producing high-fidelity articulated assets remains difficult to scale because it requires reliable part decomposition and kinematic rigging. Existing approaches largely fall into two paradigms: optimization-based reconstruction or distillation, which can be accurate but often takes tens of minutes to hours per instance, and inference-time methods that rely on template or part retrieval, producing plausible results that may not match the specific structure and appearance in the input observation. We introduce a part-centric generative framework for articulated object creation that synthesizes part geometry, composition, and articulation under explicit part-aware conditioning. Our representation models an object as a set of movable parts, each encoded by latent tokens augmented with part identity and articulation cues. Conditioned on a single image, the model generates articulated 3D assets that preserve instance-level correspondence while maintaining valid part structure and motion. The resulting approach avoids per-instance optimization, enables fast feed-forward inference, and supports controllable assembly and articulation, which are important for embodied interaction. Experiments on common articulated categories (e.g., drawers and doors) show improved input consistency, part accuracy, and articulation plausibility over optimization-based and retrieval-driven baselines, while substantially reducing inference time.
ROJan 24, 2025
You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video DemonstrationsHuayi Zhou, Ruixiang Wang, Yunxin Tai et al.
Bimanual robotic manipulation is a long-standing challenge of embodied intelligence due to its characteristics of dual-arm spatial-temporal coordination and high-dimensional action spaces. Previous studies rely on pre-defined action taxonomies or direct teleoperation to alleviate or circumvent these issues, often making them lack simplicity, versatility and scalability. Differently, we believe that the most effective and efficient way for teaching bimanual manipulation is learning from human demonstrated videos, where rich features such as spatial-temporal positions, dynamic postures, interaction states and dexterous transitions are available almost for free. In this work, we propose the YOTO (You Only Teach Once), which can extract and then inject patterns of bimanual actions from as few as a single binocular observation of hand movements, and teach dual robot arms various complex tasks. Furthermore, based on keyframes-based motion trajectories, we devise a subtle solution for rapidly generating training demonstrations with diverse variations of manipulated objects and their locations. These data can then be used to learn a customized bimanual diffusion policy (BiDP) across diverse scenes. In experiments, YOTO achieves impressive performance in mimicking 5 intricate long-horizon bimanual tasks, possesses strong generalization under different visual and spatial conditions, and outperforms existing visuomotor imitation learning methods in accuracy and efficiency. Our project link is https://hnuzhy.github.io/projects/YOTO.