ROOM: A Physics-Based Continuum Robot Simulator for Photorealistic Medical Datasets GenerationSalvatore Esposito, Matías Mattamala, Daniel Rebain et al.
Continuum robots are advancing bronchoscopy procedures by accessing complex lung airways and enabling targeted interventions. However, their development is limited by the lack of realistic training and test environments: Real data is difficult to collect due to ethical constraints and patient safety concerns, and developing autonomy algorithms requires realistic imaging and physical feedback. We present ROOM (Realistic Optical Observation in Medicine), a comprehensive simulation framework designed for generating photorealistic bronchoscopy training data. By leveraging patient CT scans, our pipeline renders multi-modal sensor data including RGB images with realistic noise and light specularities, metric depth maps, surface normals, optical flow and point clouds at medically relevant scales. We validate the data generated by ROOM in two canonical tasks for medical robotics: multi-view pose estimation and monocular depth estimation, demonstrating diverse challenges that state-of-the-art methods must overcome to transfer to these medical settings. Furthermore, we show that the data produced by ROOM can be used to fine-tune existing depth estimation models to overcome these challenges, also enabling other downstream applications such as navigation. We expect that ROOM will enable large-scale data generation across diverse patient anatomies and procedural scenarios that are challenging to capture in clinical settings. Code and data: https://github.com/iamsalvatore/room.
17.0ROSep 26, 2023
Language-EXtended Indoor SLAM (LEXIS): A Versatile System for Real-time Visual Scene UnderstandingChristina Kassab, Matias Mattamala, Lintong Zhang et al.
Versatile and adaptive semantic understanding would enable autonomous systems to comprehend and interact with their surroundings. Existing fixed-class models limit the adaptability of indoor mobile and assistive autonomous systems. In this work, we introduce LEXIS, a real-time indoor Simultaneous Localization and Mapping (SLAM) system that harnesses the open-vocabulary nature of Large Language Models (LLMs) to create a unified approach to scene understanding and place recognition. The approach first builds a topological SLAM graph of the environment (using visual-inertial odometry) and embeds Contrastive Language-Image Pretraining (CLIP) features in the graph nodes. We use this representation for flexible room classification and segmentation, serving as a basis for room-centric place recognition. This allows loop closure searches to be directed towards semantically relevant places. Our proposed system is evaluated using both public, simulated data and real-world data, covering office and home environments. It successfully categorizes rooms with varying layouts and dimensions and outperforms the state-of-the-art (SOTA). For place recognition and trajectory estimation tasks we achieve equivalent performance to the SOTA, all also utilizing the same pre-trained model. Lastly, we demonstrate the system's potential for planning.
MEM: Multi-Modal Elevation Mapping for Robotics and LearningGian Erni, Jonas Frey, Takahiro Miki et al.
Elevation maps are commonly used to represent the environment of mobile robots and are instrumental for locomotion and navigation tasks. However, pure geometric information is insufficient for many field applications that require appearance or semantic information, which limits their applicability to other platforms or domains. In this work, we extend a 2.5D robot-centric elevation mapping framework by fusing multi-modal information from multiple sources into a popular map representation. The framework allows inputting data contained in point clouds or images in a unified manner. To manage the different nature of the data, we also present a set of fusion algorithms that can be selected based on the information type and user requirements. Our system is designed to run on the GPU, making it real-time capable for various robotic and learning tasks. We demonstrate the capabilities of our framework by deploying it on multiple robots with varying sensor configurations and showcasing a range of applications that utilize multi-modal layers, including line detection, human detection, and colorization.
18.3ROOct 5, 2023
Resilient Legged Local Navigation: Learning to Traverse with Compromised Perception End-to-EndJin Jin, Chong Zhang, Jonas Frey et al.
Autonomous robots must navigate reliably in unknown environments even under compromised exteroceptive perception, or perception failures. Such failures often occur when harsh environments lead to degraded sensing, or when the perception algorithm misinterprets the scene due to limited generalization. In this paper, we model perception failures as invisible obstacles and pits, and train a reinforcement learning (RL) based local navigation policy to guide our legged robot. Unlike previous works relying on heuristics and anomaly detection to update navigational information, we train our navigation policy to reconstruct the environment information in the latent space from corrupted perception and react to perception failures end-to-end. To this end, we incorporate both proprioception and exteroception into our policy inputs, thereby enabling the policy to sense collisions on different body parts and pits, prompting corresponding reactions. We validate our approach in simulation and on the real quadruped robot ANYmal running in real-time (<10 ms CPU inference). In a quantitative comparison with existing heuristic-based locally reactive planners, our policy increases the success rate over 30% when facing perception failures. Project Page: https://bit.ly/45NBTuh.
The NAO Backpack: An Open-hardware Add-on for Fast Software Development with the NAO RobotMatías Mattamala, Gonzalo Olave, Clayder González et al.
We present an open-source accessory for the NAO robot, which enables to test computationally demanding algorithms in an external platform while preserving robot's autonomy and mobility. The platform has the form of a backpack, which can be 3D printed and replicated, and holds an ODROID XU4 board to process algorithms externally with ROS compatibility. We provide also a software bridge between the B-Human's framework and ROS to have access to the robot's sensors close to real-time. We tested the platform in several robotics applications such as data logging, visual SLAM, and robot vision with deep learning techniques. The CAD model, hardware specifications and software are available online for the benefit of the community: https://github.com/uchile-robotics/nao-backpack
16.3ROMar 11, 2024
SiLVR: Scalable Lidar-Visual Reconstruction with Neural Radiance Fields for Robotic InspectionYifu Tao, Yash Bhalgat, Lanke Frank Tarimo Fu et al.
We present a neural-field-based large-scale reconstruction system that fuses lidar and vision data to generate high-quality reconstructions that are geometrically accurate and capture photo-realistic textures. This system adapts the state-of-the-art neural radiance field (NeRF) representation to also incorporate lidar data which adds strong geometric constraints on the depth and surface normals. We exploit the trajectory from a real-time lidar SLAM system to bootstrap a Structure-from-Motion (SfM) procedure to both significantly reduce the computation time and to provide metric scale which is crucial for lidar depth loss. We use submapping to scale the system to large-scale environments captured over long trajectories. We demonstrate the reconstruction system with data from a multi-camera, lidar sensor suite onboard a legged robot, hand-held while scanning building scenes for 600 metres, and onboard an aerial robot surveying a multi-storey mock disaster site-building. Website: https://ori-drs.github.io/projects/silvr/
16.3ROApr 10, 2024
Wild Visual Navigation: Fast Traversability Learning via Pre-Trained Models and Online Self-SupervisionMatías Mattamala, Jonas Frey, Piotr Libera et al.
Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we present Wild Visual Navigation (WVN), an online self-supervised learning system for visual traversability estimation. The system is able to continuously adapt from a short human demonstration in the field, only using onboard sensing and computing. One of the key ideas to achieve this is the use of high-dimensional features from pre-trained self-supervised models, which implicitly encode semantic information that massively simplifies the learning task. Further, the development of an online scheme for supervision generator enables concurrent training and inference of the learned model in the wild. We demonstrate our approach through diverse real-world deployments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex, previously unseen outdoor terrains. Code: https://bit.ly/498b0CV - Project page:https://bit.ly/3M6nMHH
13.5CVDec 2, 2024
The Bare Necessities: Designing Simple, Effective Open-Vocabulary Scene GraphsChristina Kassab, Matías Mattamala, Sacha Morin et al.
3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous works to optimize both efficiency and performance. We propose a general scene graph framework and conduct three studies that focus on image pre-processing, feature fusion, and feature selection. Our findings reveal that commonly used image pre-processing techniques provide minimal performance improvement while tripling computation (on a per object view basis). We also show that averaging feature labels across different views significantly degrades performance. We study alternative feature selection strategies that enhance performance without adding unnecessary computational costs. Based on our findings, we introduce a computationally balanced approach for 3D point cloud segmentation with per-object features. The approach matches state-of-the-art classification accuracy while achieving a threefold reduction in computation.
5.7ROMar 21, 2024
Exosense: A Vision-Based Scene Understanding System For ExoskeletonsJianeng Wang, Matias Mattamala, Christina Kassab et al.
Self-balancing exoskeletons are a key enabling technology for individuals with mobility impairments. While the current challenges focus on human-compliant hardware and control, unlocking their use for daily activities requires a scene perception system. In this work, we present Exosense, a vision-centric scene understanding system for self-balancing exoskeletons. We introduce a multi-sensor visual-inertial mapping device as well as a navigation stack for state estimation, terrain mapping and long-term operation. We tested Exosense attached to both a human leg and Wandercraft's Personal Exoskeleton in real-world indoor scenarios. This enabled us to test the system during typical periodic walking gaits, as well as future uses in multi-story environments. We demonstrate that Exosense can achieve an odometry drift of about 4 cm per meter traveled, and construct terrain maps under 1 cm average reconstruction error. It can also work in a visual localization mode in a previously mapped environment, providing a step towards long-term operation of exoskeletons.
3.6CVMar 25, 2025
OpenLex3D: A Tiered Evaluation Benchmark for Open-Vocabulary 3D Scene RepresentationsChristina Kassab, Sacha Morin, Martin Büchner et al.
3D scene understanding has been transformed by open-vocabulary language models that enable interaction via natural language. However, at present the evaluation of these representations is limited to datasets with closed-set semantics that do not capture the richness of language. This work presents OpenLex3D, a dedicated benchmark for evaluating 3D open-vocabulary scene representations. OpenLex3D provides entirely new label annotations for scenes from Replica, ScanNet++, and HM3D, which capture real-world linguistic variability by introducing synonymical object categories and additional nuanced descriptions. Our label sets provide 13 times more labels per scene than the original datasets. By introducing an open-set 3D semantic segmentation task and an object retrieval task, we evaluate various existing 3D open-vocabulary methods on OpenLex3D, showcasing failure cases, and avenues for improvement. Our experiments provide insights on feature precision, segmentation, and downstream capabilities. The benchmark is publicly available at: https://openlex3d.github.io/.
24.2ROMay 15, 2023
Fast Traversability Estimation for Wild Visual NavigationJonas Frey, Matias Mattamala, Nived Chebrolu et al.
Natural environments such as forests and grasslands are challenging for robotic navigation because of the false perception of rigid obstacles from high grass, twigs, or bushes. In this work, we propose Wild Visual Navigation (WVN), an online self-supervised learning system for traversability estimation which uses only vision. The system is able to continuously adapt from a short human demonstration in the field. It leverages high-dimensional features from self-supervised visual transformer models, with an online scheme for supervision generation that runs in real-time on the robot. We demonstrate the advantages of our approach with experiments and ablation studies in challenging environments in forests, parks, and grasslands. Our system is able to bootstrap the traversable terrain segmentation in less than 5 min of in-field training time, enabling the robot to navigate in complex outdoor terrains - negotiating obstacles in high grass as well as a 1.4 km footpath following. While our experiments were executed with a quadruped robot, ANYmal, the approach presented can generalize to any ground robot.
12.8ROJan 11, 2022
An Efficient Locally Reactive Controller for Safe Navigation in Visual Teach and Repeat MissionsMatías Mattamala, Nived Chebrolu, Maurice Fallon
To achieve successful field autonomy, mobile robots need to freely adapt to changes in their environment. Visual navigation systems such as Visual Teach and Repeat (VT&R) often assume the space around the reference trajectory is free, but if the environment is obstructed path tracking can fail or the robot could collide with a previously unseen obstacle. In this work, we present a locally reactive controller for a VT&R system that allows a robot to navigate safely despite physical changes to the environment. Our controller uses a local elevation map to compute vector representations and outputs twist commands for navigation at 10 Hz. They are combined in a Riemannian Motion Policies (RMP) controller that requires <2 ms to run on a CPU. We integrated our controller with a VT&R system onboard an ANYmal C robot and tested it in indoor cluttered spaces and a large-scale underground mine. We demonstrate that our locally reactive controller keeps the robot safe when physical occlusions or loss of visual tracking occur such as when walking close to walls, crossing doorways, or traversing narrow corridors. Video: https://youtu.be/G_AwNec5AwU
10.4ROOct 3, 2021
AEROS: Adaptive RObust least-Squares for Graph-Based SLAMMilad Ramezani, Matias Mattamala, Maurice Fallon
In robot localisation and mapping, outliers are unavoidable when loop-closure measurements are taken into account. A single false-positive loop-closure can have a very negative impact on SLAM problems causing an inferior trajectory to be produced or even for the optimisation to fail entirely. To address this issue, popular existing approaches define a hard switch for each loop-closure constraint. This paper presents AEROS, a novel approach to adaptively solve a robust least-squares minimisation problem by adding just a single extra latent parameter. It can be used in the back-end component of the SLAM problem to enable generalised robust cost minimisation by simultaneously estimating the continuous latent parameter along with the set of sensor poses in a single joint optimisation. This leads to a very closely curve fitting on the distribution of the residuals, thereby reducing the effect of outliers. Additionally, we formulate the robust optimisation problem using standard Gaussian factors so that it can be solved by direct application of popular incremental estimation approaches such as iSAM. Experimental results on publicly available synthetic datasets and real LiDAR-SLAM datasets collected from the 2D and 3D LiDAR systems show the competitiveness of our approach with the state-of-the-art techniques and its superiority on real world scenarios.
5.3ROJun 29, 2021
Scalable and Elastic LiDAR Reconstruction in Complex Environments Through Spatial AnalysisYiduo Wang, Milad Ramezani, Matias Mattamala et al.
This paper presents novel strategies for spawning and fusing submaps within an elastic dense 3D reconstruction system. The proposed system uses spatial understanding of the scanned environment to control memory usage growth by fusing overlapping submaps in different ways. This allows the number of submaps and memory consumption to scale with the size of the environment rather than the duration of exploration. By analysing spatial overlap, our system segments distinct spaces, such as rooms and stairwells on the fly during exploration. Additionally, we present a new mathematical formulation of relative uncertainty between poses to improve the global consistency of the reconstruction. Performance is demonstrated using a multi-floor multi-room indoor experiment, a large-scale outdoor experiment and simulated datasets. Relative to our baseline, the presented approach demonstrates improved scalability and accuracy.
7.3ROMar 25, 2021
Learning Camera Performance Models for Active Multi-Camera Visual Teach and RepeatMatías Mattamala, Milad Ramezani, Marco Camurri et al.
In dynamic and cramped industrial environments, achieving reliable Visual Teach and Repeat (VT&R) with a single-camera is challenging. In this work, we develop a robust method for non-synchronized multi-camera VT&R. Our contribution are expected Camera Performance Models (CPM) which evaluate the camera streams from the teach step to determine the most informative one for localization during the repeat step. By actively selecting the most suitable camera for localization, we are able to successfully complete missions when one of the cameras is occluded, faces into feature poor locations or if the environment has changed. Furthermore, we explore the specific challenges of achieving VT&R on a dynamic quadruped robot, ANYmal. The camera does not follow a linear path (due to the walking gait and holonomicity) such that precise path-following cannot be achieved. Our experiments feature forward and backward facing stereo cameras showing VT&R performance in cluttered indoor and outdoor scenarios. We compared the trajectories the robot executed during the repeat steps demonstrating typical tracking precision of less than 10cm on average. With a view towards omni-directional localization, we show how the approach generalizes to four cameras in simulation. Video: https://youtu.be/iAY0lyjAnqY
30.1ROMar 12, 2020
The Newer College Dataset: Handheld LiDAR, Inertial and Vision with Ground TruthMilad Ramezani, Yiduo Wang, Marco Camurri et al.
In this paper we present a large dataset with a variety of mobile mapping sensors collected using a handheld device carried at typical walking speeds for nearly 2.2 km through New College, Oxford. The dataset includes data from two commercially available devices - a stereoscopic-inertial camera and a multi-beam 3D LiDAR, which also provides inertial measurements. Additionally, we used a tripod-mounted survey grade LiDAR scanner to capture a detailed millimeter-accurate 3D map of the test location (containing $\sim$290 million points). Using the map we inferred centimeter-accurate 6 Degree of Freedom (DoF) ground truth for the position of the device for each LiDAR scan to enable better evaluation of LiDAR and vision localisation, mapping and reconstruction systems. This ground truth is the particular novel contribution of this dataset and we believe that it will enable systematic evaluation which many similar datasets have lacked. The dataset combines both built environments, open spaces and vegetated areas so as to test localization and mapping systems such as vision-based navigation, visual and LiDAR SLAM, 3D LIDAR reconstruction and appearance-based place recognition. The dataset is available at: ori.ox.ac.uk/datasets/newer-college-dataset
4.2RONov 20, 2018
Visual SLAM-based Localization and Navigation for Service Robots: The Pepper CaseCristopher Gómez, Matías Mattamala, Tim Resink et al.
We propose a Visual-SLAM based localization and navigation system for service robots. Our system is built on top of the ORB-SLAM monocular system but extended by the inclusion of wheel odometry in the estimation procedures. As a case study, the proposed system is validated using the Pepper robot, whose short-range LIDARs and RGB-D camera do not allow the robot to self-localize in large environments. The localization system is tested in navigation tasks using Pepper in two different environments: a medium-size laboratory, and a large-size hall.