18.7AIJan 5, 2023Code
Reasoning about Causality in GamesLewis Hammond, James Fox, Tom Everitt et al. · deepmind
Causal reasoning and game-theoretic reasoning are fundamental topics in artificial intelligence, among many other disciplines: this paper is concerned with their intersection. Despite their importance, a formal framework that supports both these forms of reasoning has, until now, been lacking. We offer a solution in the form of (structural) causal games, which can be seen as extending Pearl's causal hierarchy to the game-theoretic domain, or as extending Koller and Milch's multi-agent influence diagrams to the causal domain. We then consider three key questions: i) How can the (causal) dependencies in games - either between variables, or between strategies - be modelled in a uniform, principled manner? ii) How may causal queries be computed in causal games, and what assumptions does this require? iii) How do causal games compare to existing formalisms? To address question i), we introduce mechanised games, which encode dependencies between agents' decision rules and the distributions governing the game. In response to question ii), we present definitions of predictions, interventions, and counterfactuals, and discuss the assumptions required for each. Regarding question iii), we describe correspondences between causal games and other formalisms, and explain how causal games can be used to answer queries that other causal or game-theoretic models do not support. Finally, we highlight possible applications of causal games, aided by an extensive open-source Python library.
9.6LGAug 25, 2022
Learning Task Automata for Reinforcement Learning using Hidden Markov ModelsAlessandro Abate, Yousif Almulla, James Fox et al.
Training reinforcement learning (RL) agents using scalar reward signals is often infeasible when an environment has sparse and non-Markovian rewards. Moreover, handcrafting these reward functions before training is prone to misspecification, especially when the environment's dynamics are only partially known. This paper proposes a novel pipeline for learning non-Markovian task specifications as succinct finite-state `task automata' from episodes of agent experience within unknown environments. We leverage two key algorithmic insights. First, we learn a product MDP, a model composed of the specification's automaton and the environment's MDP (both initially unknown), by treating the product MDP as a partially observable MDP and using the well-known Baum-Welch algorithm for learning hidden Markov models. Second, we propose a novel method for distilling the task automaton (assumed to be a deterministic finite automaton) from the learnt product MDP. Our learnt task automaton enables the decomposition of a task into its constituent sub-tasks, which improves the rate at which an RL agent can later synthesise an optimal policy. It also provides an interpretable encoding of high-level environmental and task features, so a human can readily verify that the agent has learnt coherent tasks with no misspecifications. In addition, we take steps towards ensuring that the learnt automaton is environment-agnostic, making it well-suited for use in transfer learning. Finally, we provide experimental results compared with two baselines to illustrate our algorithm's performance in different environments and tasks.
5.1GTJul 11, 2023
On Imperfect Recall in Multi-Agent Influence DiagramsJames Fox, Matt MacDermott, Lewis Hammond et al.
Multi-agent influence diagrams (MAIDs) are a popular game-theoretic model based on Bayesian networks. In some settings, MAIDs offer significant advantages over extensive-form game representations. Previous work on MAIDs has assumed that agents employ behavioural policies, which set independent conditional probability distributions over actions for each of their decisions. In settings with imperfect recall, however, a Nash equilibrium in behavioural policies may not exist. We overcome this by showing how to solve MAIDs with forgetful and absent-minded agents using mixed policies and two types of correlated equilibrium. We also analyse the computational complexity of key decision problems in MAIDs, and explore tractable cases. Finally, we describe applications of MAIDs to Markov games and team situations, where imperfect recall is often unavoidable.
6.6CYOct 22, 2023
An International Consortium for Evaluations of Societal-Scale Risks from Advanced AIRoss Gruetzemacher, Alan Chan, Kevin Frazier et al.
Given rapid progress toward advanced AI and risks from frontier AI systems (advanced AI systems pushing the boundaries of the AI capabilities frontier), the creation and implementation of AI governance and regulatory schemes deserves prioritization and substantial investment. However, the status quo is untenable and, frankly, dangerous. A regulatory gap has permitted AI labs to conduct research, development, and deployment activities with minimal oversight. In response, frontier AI system evaluations have been proposed as a way of assessing risks from the development and deployment of frontier AI systems. Yet, the budding AI risk evaluation ecosystem faces significant coordination challenges, such as a limited diversity of evaluators, suboptimal allocation of effort, and perverse incentives. This paper proposes a solution in the form of an international consortium for AI risk evaluations, comprising both AI developers and third-party AI risk evaluators. Such a consortium could play a critical role in international efforts to mitigate societal-scale risks from advanced AI, including in managing responsible scaling policies and coordinated evaluation-based risk response. In this paper, we discuss the current evaluation ecosystem and its shortcomings, propose an international consortium for advanced AI risk evaluations, discuss issues regarding its implementation, discuss lessons that can be learnt from previous international institutions and existing proposals for international AI governance institutions, and, finally, we recommend concrete steps to advance the establishment of the proposed consortium: (i) solicit feedback from stakeholders, (ii) conduct additional research, (iii) conduct a workshop(s) for stakeholders, (iv) analyze feedback and create final proposal, (v) solicit funding, and (vi) create a consortium.
Equilibrium Refinements for Multi-Agent Influence Diagrams: Theory and PracticeLewis Hammond, James Fox, Tom Everitt et al.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.
9.6AIDec 6, 2024
Measuring Goal-DirectednessMatt MacDermott, James Fox, Francesco Belardinelli et al.
We define maximum entropy goal-directedness (MEG), a formal measure of goal-directedness in causal models and Markov decision processes, and give algorithms for computing it. Measuring goal-directedness is important, as it is a critical element of many concerns about harm from AI. It is also of philosophical interest, as goal-directedness is a key aspect of agency. MEG is based on an adaptation of the maximum causal entropy framework used in inverse reinforcement learning. It can measure goal-directedness with respect to a known utility function, a hypothesis class of utility functions, or a set of random variables. We prove that MEG satisfies several desiderata and demonstrate our algorithms with small-scale experiments.
6.5LGMar 18, 2021
Concentric Spherical GNN for 3D Representation LearningJames Fox, Bo Zhao, Sivasankaran Rajamanickam et al.
Learning 3D representations that generalize well to arbitrarily oriented inputs is a challenge of practical importance in applications varying from computer vision to physics and chemistry. We propose a novel multi-resolution convolutional architecture for learning over concentric spherical feature maps, of which the single sphere representation is a special case. Our hierarchical architecture is based on alternatively learning to incorporate both intra-sphere and inter-sphere information. We show the applicability of our method for two different types of 3D inputs, mesh objects, which can be regularly sampled, and point clouds, which are irregularly distributed. We also propose an efficient mapping of point clouds to concentric spherical images, thereby bridging spherical convolutions on grids with general point clouds. We demonstrate the effectiveness of our approach in improving state-of-the-art performance on 3D classification tasks with rotated data.
11.1LGDec 21, 2019
How Robust Are Graph Neural Networks to Structural Noise?James Fox, Sivasankaran Rajamanickam
Graph neural networks (GNNs) are an emerging model for learning graph embeddings and making predictions on graph structured data. However, robustness of graph neural networks is not yet well-understood. In this work, we focus on node structural identity predictions, where a representative GNN model is able to achieve near-perfect accuracy. We also show that the same GNN model is not robust to addition of structural noise, through a controlled dataset and set of experiments. Finally, we show that under the right conditions, graph-augmented training is capable of significantly improving robustness to structural noise.